Recent logs - v1.11.2-917-g89e70c319

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:39: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:40: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.004549; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.569949; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:33: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:37: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:38: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.995111; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-02-17 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.11.2-917-g89e70c319 2024-03-03 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
EAFC24 BY PEBRI PROJECT v1.11.2-917-g89e70c319 2024-02-13 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
EAFC24 BY PEBRI PROJECT v1.11.2-917-g89e70c319 2024-03-04 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-02-08 Jump to invalid address: 073e6780
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-02-08 Jump to invalid address: 0717c8e0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-02-08 Jump to invalid address: 07191d80
EAFC24 BY PEBRI PROJECT v1.13.2 2024-03-04 Savedata version requested on save: 3
UFC® Undisputed™ 2010 v1.11.2-917-g89e70c319 2024-02-07 __KernelStopThread: thread 558 does not exist
EAFC24 BY PEBRI PROJECT v1.11.3 2024-03-04 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EAFC24 BY PEBRI PROJECT v1.9.4 2024-03-04 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.17 2024-02-08 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.9.4 2024-03-05 Savedata version requested: 3
eFootball AFC by Mazdy v1.11.3 2024-03-04 Savedata version requested: 3
eFootball AFC by Mazdy v1.12.3 2024-03-04 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2024-01-24 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-21 Branch in Jump delay slot at 09db3a4c in block starting at 09dae044
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-21 Jump to invalid address: 076ced80
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-21 Jump to invalid address: 07623100
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2024-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b17f0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2024-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ca2f0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2024-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923b660): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2024-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09690e40): duplicate handler
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-05 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-04 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-05 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da7250 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Jump to invalid address: 076a4c80
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da7214 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da7210 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da71d4 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da71d0 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Jump to invalid address: 0769c600
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da7190 in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Jump to invalid address: 0769c680
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Branch in Jump delay slot at 09da718c in block starting at 09da0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-01-15 Jump to invalid address: 075f0e00
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-02-17 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-02-17 Error in shader compilation: info: ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-02-17 Error in shader compilation: info: ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-01-07 WriteToHardware: Invalid address 321ff470 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-01-03 WriteToHardware: Invalid address bfffd470 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-01-03 WriteToHardware: Invalid address bedff470 near PC 08815e08 LR 08815ec4
eFootball PES 2023 By ESTEEM GAMING v1.11.2-917-g89e70c319 2023-12-31 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2024-03-02 Savedata version requested on save: 3
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2024-03-04 Savedata version requested: 3
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2024-03-04 UNIMPL sceUtilityLoadUsbModule(1)
PES FL 2022 v1.9.4 2024-03-05 Savedata version requested on save: 3
PES FL 2022 v1.9.4 2024-03-05 Savedata version requested: 3
eFootball 2024 By RH12 Official v1.7.5 2024-03-04 Savedata version requested: 3
eFOOTBALL PSP GAME BY NEXTGEN v1.16.6-317-g70c7bb3b0 2024-03-04 Savedata version requested: 3
eFOOTBALL PSP GAME BY NEXTGEN v1.16.6-317-g70c7bb3b0 2024-03-04 MIPSCompileOp: Invalid instruction 46c00460
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-12-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905ab20): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0943a900): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-30 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e73e0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907be30): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09294e90): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b8430): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091eb9a0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094762f0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092ae160): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a55e0): duplicate handler
SBK®09 Superbike World Championship v1.11.2-917-g89e70c319 2023-11-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f2cd0): duplicate handler
MotorStorm®: Arctic Edge v1.11.2-917-g89e70c319 2023-11-18 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
MotorStorm®: Arctic Edge v1.11.2-917-g89e70c319 2023-11-18 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
MotorStorm®: Arctic Edge v1.11.2-917-g89e70c319 2023-11-18 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball Asia 2023 v1.11.2-917-g89e70c319 2023-11-17 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
eFootball Asia 2023 v1.11.2-917-g89e70c319 2023-11-17 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-03-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-03-04 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2024 By T4G v1.9.4 2024-03-04 Savedata version requested: 3
eFootball 2024 By RH12 Official v1.9.4 2024-03-05 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-05 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball Asia 2023 v1.11.2-917-g89e70c319 2023-10-18 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
Pro Evolution Soccer 2010 (OSP92) v1.11.2-917-g89e70c319 2023-10-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08adfdb4, 4, 00000000, 0)
Pro Evolution Soccer 2010 (OSP92) v1.11.2-917-g89e70c319 2023-10-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08adfdb4, 4, 00000000, 0)
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-04 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-05 Savedata version requested on save: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-03-05 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 MIPSCompileOp: Invalid instruction 418c0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 MIPSCompileOp: Invalid instruction 40333333
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 MIPSCompileOp: Invalid instruction 40a9999a
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 MIPSCompileOp: Invalid instruction 40a66666
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 Jump to invalid address: 07612400
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-10-03 Jump to invalid address: 07612180
EFOOTBALL HEND ASEAN v1.9.4 2024-03-04 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2023-09-30 Error in shader compilation: info: Compile failed. ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000002 THR #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2023-09-30 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2023-09-30 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2023-09-30 Error in shader compilation: info: Compile failed. ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball Chelito 19 v1.9.4 2024-03-05 Unknown GetPointer 00000000 PC 088287f0 LR 08828800