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Game title |
Version |
Latest Report |
Message |
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.11.2-917-g89e70c319 |
2024-11-12 |
Unknown GetPointer efece115 PC 08bf1b50 LR 08bf1c20 |
PATCH SPARTAN11 |
v1.9.4 |
2024-11-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456014f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456014b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560147 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560143 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456013f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456013b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560137 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560133 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456012f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456012b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560127 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560123 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456011f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456011b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560117 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560113 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456010f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456010b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560107 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560103 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600ff |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600fb |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600f7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600f3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600ef |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600eb |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600e7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600e3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600df |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600db |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600d7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600d3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600cf |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600cb |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600c7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600c3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600bf |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600bb |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600b7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600b3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600af |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600ab |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600a7 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 445600a3 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456009f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456009b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560097 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560093 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456008f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456008b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560087 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560083 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456007f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456007b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560077 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560073 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456006f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456006b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560067 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560063 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456005f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456005b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560057 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560053 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456004f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456004b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560047 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560043 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456003f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456003b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560037 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560033 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456002f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456002b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560027 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560023 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456001f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456001b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560017 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560013 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456000f |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 4456000b |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560007 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
Unknown instruction 000000ff at 44560003 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
WriteToHardware: Invalid address 55785a08 near PC 08830654 LR 0883064c |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
ReadFromHardware: Invalid address 55785a08 near PC 0883064c LR 0883064c |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
WriteToHardware: Invalid address 557859ec near PC 08a2aa10 LR 08a2aa08 |
God of War: Chains of Olympus |
v1.11.2-917-g89e70c319 |
2024-10-28 |
ReadFromHardware: Invalid address 55785a28 near PC 08afc4b8 LR 08a140d4 |
PATCH SPARTAN11 |
v1.9.4 |
2024-11-23 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01070000:0000093c HWX C T Fog Tex Light: MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000012c HWX C Fog Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01070000:003a033c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:70: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01100001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01070000:0000012c HWX C Fog Light: MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000128 HWX C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2024-10-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01070000:003a033c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 1.000788;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|