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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.6.3-432-gfd6c3145d |
2022-06-30 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.12.3 |
2022-06-23 |
Jump to invalid address: 0740a840 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-23 |
Jump to invalid address: 0740a180 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-23 |
Jump to invalid address: 07409ac0 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-23 |
Jump to invalid address: 07409400 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.11.3 |
2022-06-23 |
Unknown GetPointer 00000000 PC 0880a794 LR 08809cc8 |
PES 2014 |
v1.12.3 |
2022-06-19 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 073a7680 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 073a6fc0 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 073a6240 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 072dafc0 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 072da900 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 072da240 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-06-19 |
Jump to invalid address: 072d9b80 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-23 |
Unknown GetPointer fff10024 PC 088e3258 LR 088e3270 |
PES 2014 |
v1.12.3 |
2022-05-21 |
Jump to invalid address: 0741cdc0 |
PES 2014 |
v1.12.3 |
2022-05-21 |
Jump to invalid address: 0741c700 |
PES 2014 |
v1.12.3 |
2022-05-18 |
80020001=sceKernelCreateMutex(): invalid name |
PES 2014 |
v1.12.3 |
2022-05-11 |
Jump to invalid address: 073b6040 |
PES 2014 |
v1.12.3 |
2022-05-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
PES 2014 |
v1.12.3 |
2022-06-20 |
Jump to invalid address: 0245d9a0 |
PES 2014 |
v1.12.3 |
2022-05-05 |
Jump to invalid address: 0735f440 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-05 |
Jump to invalid address: 0735ed80 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-05 |
Jump to invalid address: 0735e6c0 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-05 |
Jump to invalid address: 0735e000 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-02 |
MIPSCompileOp: Invalid instruction 413f4740 |
PES 2014 |
v1.12.3 |
2022-05-02 |
Jump to invalid address: 07366b40 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-02 |
Jump to invalid address: 07366480 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-02 |
Jump to invalid address: 07365dc0 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-02 |
Jump to invalid address: 07365700 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-01 |
Jump to invalid address: 07337dc0 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-01 |
Jump to invalid address: 07337700 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-01 |
Jump to invalid address: 07337040 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-05-01 |
Jump to invalid address: 07336980 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.9.4 |
2022-04-21 |
__KernelStopThread: thread 466 does not exist |
PES 2014 |
v1.12.3 |
2022-04-19 |
Jump to invalid address: 073f8700 |
PES 2014 |
v1.12.3 |
2022-04-19 |
Jump to invalid address: 073f8040 |
PES 2014 |
v1.12.3 |
2022-04-09 |
ReadFromHardware: Invalid address 00000008 near PC 0887c834 LR 0887c664 |
PES 2014 |
v1.12.3 |
2022-04-04 |
Jump to invalid address: 073c5e80 |
PES 2014 |
v1.12.3 |
2022-04-04 |
Jump to invalid address: 0735e540 |
PES 2014 |
v1.12.3 |
2022-04-04 |
Jump to invalid address: 0735de80 |
PES 2014 |
v1.12.3 |
2022-04-02 |
Jump to invalid address: 072fa3c0 |
PES 2014 |
v1.12.3 |
2022-04-02 |
Jump to invalid address: 072f9d00 |
PES 2014 |
v1.12.3 |
2022-03-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.12.3 |
2022-03-18 |
Jump to invalid address: 073e9540 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.12.3 |
2022-03-18 |
Jump to invalid address: 073e8e80 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.12.3 |
2022-03-18 |
Jump to invalid address: 073e8100 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.4.2 |
2022-03-18 |
sceDmacMemcpy(dest=04154000, src=0948ef30, size=557056): overlapping read |
PES 2014 |
v1.12.3 |
2022-03-06 |
Unexpected mpeg first timestamp: 7fd1e017e02 / 8783711534594 |
PES 2014 |
v1.12.3 |
2022-03-04 |
Waiting thread for 20 that was already waiting for 20 |
PES 2014 |
v1.12.3 |
2022-03-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4259907 |
PES 2014 |
v1.12.3 |
2022-03-04 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167444480 |
PES 2014 |
v1.10.2 |
2022-02-15 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
PES 2014 |
v1.11.3 |
2022-02-12 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
PES 2014 |
v1.12.3 |
2022-02-12 |
Jump to invalid address: 07323200 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2022-02-11 |
Render to texture with incompatible formats 3 != 1 at 04110000 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2022-02-11 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000 |
PES 2014 |
v1.12.3 |
2022-01-31 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000 |
PES 2014 |
v1.12.3 |
2022-01-31 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
PES 2014 |
v1.12.3 |
2022-01-31 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000 |
PES 2014 |
v1.12.3 |
2022-01-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
PES 2014 |
v1.12.3 |
2022-01-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
PES 2014 |
v1.12.3 |
2022-01-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
PES 2014 |
v1.8.0 |
2022-01-13 |
Unknown GetPointer f4395059 PC 0881c428 LR 0881c438 |
PES 2014 |
v1.12.3 |
2022-01-12 |
Error in shader compilation: info: (unknown reason)
00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T860 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
flat in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
PES 2014 |
v1.12.3 |
2022-01-12 |
Error in shader compilation: info: (unknown reason)
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-T860 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
PES 2014 |
v1.12.3 |
2021-12-23 |
sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid) |
PES 2014 |
v1.12.3 |
2021-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737 |
PES 2014 |
v1.12.3 |
2021-12-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162800 |
PES 2014 |
v1.12.3 |
2021-12-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464 |
PES 2014 |
v1.12.3 |
2021-12-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
PES 2014 |
v1.12.3 |
2021-12-21 |
Branch in RSRTComp delay slot at 0895a171 in block starting at 0895a169 |
PES 2014 |
v1.12.3 |
2021-12-21 |
Jump to invalid address: 023ec000 |
PES 2014 |
v1.12.3 |
2021-12-21 |
MIPSCompileOp: Invalid instruction 048fb100 |
PES 2014 |
v1.12.3 |
2021-12-21 |
Jump to invalid address: 01a02204 |
PES 2014 |
v1.12.3 |
2021-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
PES 2014 |
v1.12.3 |
2021-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032 |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 073b00c0 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 073afa00 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 073af340 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 073aec80 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 0730d100 PC 08b0dcc4 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 07411800 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 07411140 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 07410a80 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.11.3 |
2021-12-11 |
Jump to invalid address: 074103c0 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2021-12-10 |
Unknown GetPointer 16be64f7 PC 08849a58 LR 0884a938 |
PES 2014 |
v1.11.2 |
2021-12-08 |
Jump to invalid address: 0732c540 PC 08b0a98c LR 088681cc |
PES 2014 |
v1.11.2 |
2021-12-08 |
Jump to invalid address: 0732be80 PC 08b0a988 LR 088681cc |
PES 2014 |
v1.11.2 |
2021-12-08 |
Jump to invalid address: 0732b7c0 PC 08b0a984 LR 088681cc |
PES 2014 |
v1.11.2 |
2021-12-08 |
Jump to invalid address: 0732b100 PC 08b0a980 LR 088681cc |
PES 2014 |
v1.12.3 |
2021-12-04 |
MIPSCompileOp: Invalid instruction 004900a8 |
PES 2014 |
v1.12.3 |
2021-12-04 |
MIPSCompileOp: Invalid instruction 004a00a8 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Jump to invalid address: 07387b00 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Branch in Jump delay slot at 09738cf4 in block starting at 09738cc0 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Jump to invalid address: 073876c0 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Branch in Jump delay slot at 09738cf0 in block starting at 09738cc0 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Jump to invalid address: 07387280 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Jump to invalid address: 073833c0 |
PES 2014 |
v1.12.3 |
2021-12-04 |
Jump to invalid address: 07367040 |