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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.13.2 |
2023-03-19 |
Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c |
PES 2014 |
v1.14.4 |
2023-03-16 |
Unknown GetPointer 00000000 PC 08a08b98 LR 08a01a10 |
PES 2014 |
v1.14.2 |
2023-03-16 |
UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280 |
PES 2014 |
v1.14.2 |
2023-03-16 |
UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280 |
PES 2014 |
v1.14.4 |
2023-03-15 |
Unknown GetPointer 00432a21 PC 0884a918 LR 0884a938 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffc003c PC 083f8f00 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc3fc00 PC 083f8ee4 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc003fc PC 083f8ed4 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc003fc PC 083f8ec4 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc03ffc PC 083f8e80 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffffffc PC 083f8e40 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 00ffffff |
PES 2014 |
v1.10.3 |
2023-03-12 |
Trying to compile instruction 0000f0f0 that can't be interpreted |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffc003c PC 083f8e00 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffffffc PC 083f8dac LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffffc3c PC 083f8d84 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc003fc PC 083f8d60 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Trying to compile instruction 000ffff0 that can't be interpreted |
PES 2014 |
v1.10.3 |
2023-03-12 |
Trying to compile instruction 0000fff0 that can't be interpreted |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffffc00 PC 083f8d14 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fffc000 PC 083f8d08 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0ffffc00 PC 083f8cf4 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 0000f0ff |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fc0003c PC 083f8ce0 LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 000fffff |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fffc000 PC 083f8cbc LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
Jump to invalid address: 0fffc000 PC 083f8c9c LR 08000020 |
PES 2014 |
v1.10.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction 00000fff |
PES 2014 |
v1.10.3 |
2023-03-12 |
Trying to compile instruction 00000ff0 that can't be interpreted |
PES 2014 |
v1.10.3 |
2023-03-12 |
ReadFromHardware: Invalid address 00000004 near PC 0880b600 LR 08809cc8 |
PES 2014 |
v1.10.3 |
2023-03-12 |
WriteToHardware: Invalid address 00033770 near PC 0880b454 LR 0880a548 |
PES 2014 |
v1.14.4 |
2023-03-10 |
Jump to invalid address: 072fe480 |
PES 2014 |
v1.14.4 |
2023-03-10 |
Jump to invalid address: 07373280 |
PES 2014 |
v1.14.4 |
2023-03-13 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
PES 2014 |
v1.14.4 |
2023-03-06 |
Unknown GetPointer 0000a300 PC 0884a918 LR 0884a938 |
PES 2014 |
v1.14.4 |
2023-03-03 |
Unknown GetPointer 003d2718 PC 0884a918 LR 0884a938 |
PES 2014 |
v1.14.4 |
2023-03-03 |
Unknown GetPointer 005a947d PC 0884a918 LR 0884a938 |
PES 2014 |
v1.14.1 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 0,20-955,700 / 960,544 |
PES 2014 |
v1.14.4 |
2023-02-21 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
PES 2014 |
v1.14.1 |
2023-03-02 |
UI scissor out of bounds in GamePauseScreen: 965,20-300,700 / 960,544 |
PES 2014 |
v1.11.3 |
2023-02-20 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
highp vec4 param = A;
highp vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
highp vec4 param = a;
highp vec4 param_1 = b;
highp vec4 param_2 = a;
highp vec4 param_3 = c;
highp vec4 param_4 = d;
highp vec4 param_5 = e;
highp vec4 param_6 = d;
highp vec4 param_7 = f;
highp vec4 param_8 = g;
highp vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, |
PES 2014 |
v1.13.2 |
2023-02-19 |
Unknown GetPointer 001c0f0a PC 0884a918 LR 0884a938 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d600 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d34 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5f0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d30 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5e0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d2c in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5d0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d28 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5c0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d24 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5b0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d20 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d5a0 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d1c in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d590 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d18 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d580 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d14 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d570 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d10 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d560 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d0c in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d550 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Branch in Jump delay slot at 08b15d08 in block starting at 08b15d08 |
PES 2014 |
v1.14.4-615-g34e6dcb28 |
2023-02-19 |
Jump to invalid address: 02c5d540 |
PES 2014 |
v1.14.4 |
2023-02-12 |
Unknown GetPointer 00563125 PC 0884a918 LR 0884a938 |
PES 2014 |
v1.13.1 |
2023-02-11 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
PES 2014 |
v1.14 |
2023-02-10 |
UI scissor out of bounds in MainScreen: 0,72-2293,540 / 1934,1088 |
PES 2014 |
v1.14 |
2023-02-10 |
UI scissor out of bounds in MainScreen: 0,0-2293,612 / 1934,1088 |
PES 2014 |
v1.14 |
2023-02-10 |
UI scissor out of bounds in MainScreen: 0,0-2293,73 / 1934,1088 |
PES 2014 |
v1.14.4 |
2023-02-08 |
Unknown GetPointerWrite 00000000 PC 0895948c LR 0895949c |
PES 2014 |
v1.14.4 |
2023-02-07 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03 |
PES 2014 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GamePauseScreen: 527,105-263,1695 / 1800,810 |
PES 2014 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GamePauseScreen: 1386,105-394,705 / 810,1800 |
PES 2014 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GamePauseScreen: 0,105-1374,705 / 810,1800 |
PES 2014 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GamePauseScreen: 1386,26-394,784 / 810,1800 |
PES 2014 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GamePauseScreen: 79,26-1295,784 / 810,1800 |
PES 2014 |
v1.14.4 |
2023-02-24 |
Replacement rowPitch=256, but w=2948 (level=0) |
PES 2014 |
v1.14.4 |
2023-03-07 |
Replacement rowPitch=128, but w=512 (level=0) |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in listpopupScreen: 744,423-804,562 / 1080,2340 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 733,37-4089,466 / 2357,1088 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GamePauseScreen: 1943,32-509,1056 / 2357,1088 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GamePauseScreen: 342,66-149,4556 / 1088,2243 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GamePauseScreen: 37,66-298,4556 / 1088,2243 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 733,39-4337,489 / 2357,1088 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 37,223-466,4624 / 1088,2357 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in listpopupScreen: 1629,200-1729,258 / 2357,1088 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 733,37-4337,466 / 2357,1088 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in listpopupScreen: 1617,198-1716,256 / 2340,1080 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 416,0-1909,1080 / 2227,1080 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 80,102-1001,2119 / 2340,1080 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 336,80-1988,1001 / 1080,2340 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 169,38-1001,480 / 544,1121 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 18,106-233,2081 / 544,1121 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in listpopupScreen: 752,434-798,558 / 1088,2357 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GameSettingsScreen: 338,80-2002,1008 / 1088,2357 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GamePauseScreen: 342,69-149,5036 / 1088,2357 |
PES 2014 |
v1.14.1 |
2023-01-29 |
UI scissor out of bounds in GamePauseScreen: 37,69-298,5036 / 1088,2357 |