Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.6.3-492-g9fddfff66 2019-05-18 Error in shader compilation: info: 0:25: L0001: Expected token ')', found 'identifier' 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-05-18 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-05-18 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000914 HWX T Fog Tex Flat (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-05-18 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.6.3-492-g9fddfff66 2019-05-18 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
PES 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 77752888
PES 2014 v1.8.0 2019-05-17 Jump to invalid address: 02222220
PES 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 75817588
PES 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 75880000
PES 2014 v1.8.0 2019-05-17 Jump to invalid address: 0205dddc
PES 2014 v1.8.0 2019-05-17 MIPSCompileOp: Invalid instruction 00000881
PES 2014 v1.8.0 2019-05-17 vsbn not implemented for size 2
PES 2014 v1.6.3 2019-05-13 Error in shader program link: info: Vertex info ----------- 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later Fragment info ------------- 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec4 requires "#version 100" or later 0(7) : error C7532: global type sampler2D requires "#version 100" or later 0(9) : error C7532: global type vec2 requires "#version 100" or later 0(10) : error C5060: out can't be used with non-varying _gl_FragColor 0(14) : error C7532: global type int requires "#version 100" or later 0(15) : error C7532: global type float requires "#version 100" or later 0(15) : error C7532: global function mod requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function clamp requires "#version 100" or later 0(23) : error C7532: global function sin requires "#version 100" or later fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_time; uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; void main() { int vPos = int((v_texcoord0.y + (u_time.x * 0.5)) * 272.0); float line_intensity = mod(float(vPos), 2.0); float off = line_intensity * 0.0005000000237487256526947021484375; vec2 shift = vec2(off, 0.0); vec2 colorShift = vec2(0.001000000047497451305389404296875, 0.0); float r = texture(sampler0, (v_texcoord0 + colorShift) + shift).x; float g = texture(sampler0, (v_texcoord0 - colorShift) + shift).y; float b = texture(sampler0, v_texcoord0).z; vec4 c = vec4(r, g * 0.9900000095367431640625, b, 1.0) * clamp(line_intensity, 0.85000002384185791015625, 1.0); float rollbar = sin((v_texcoord0.y + u_time.x) * 4.0); _gl_FragColor = c + vec4(rollbar * 0.0199999995529651641845703125); } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
PES 2014 v1.6.3 2019-05-13 Error in shader compilation: info: 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec4 requires "#version 100" or later 0(7) : error C7532: global type sampler2D requires "#version 100" or later 0(9) : error C7532: global type vec2 requires "#version 100" or later 0(10) : error C5060: out can't be used with non-varying _gl_FragColor 0(14) : error C7532: global type int requires "#version 100" or later 0(15) : error C7532: global type float requires "#version 100" or later 0(15) : error C7532: global function mod requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function clamp requires "#version 100" or later 0(23) : error C7532: global function sin requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_time; uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; void main() { int vPos = int((v_texcoord0.y + (u_time.x * 0.5)) * 272.0); float line_intensity = mod(float(vPos), 2.0); float off = line_intensity * 0.0005000000237487256526947021484375; vec2 shift = vec2(off, 0.0); vec2 colorShift = vec2(0.001000000047497451305389404296875, 0.0); float r = texture(sampler0, (v_texcoord0 + colorShift) + shift).x; float g = texture(sampler0, (v_texcoord0 - colorShift) + shift).y; float b = texture(sampler0, v_texcoord0).z; vec4 c = vec4(r, g * 0.9900000095367431640625, b, 1.0) * clamp(line_intensity, 0.85000002384185791015625, 1.0); float rollbar = sin((v_texcoord0.y + u_time.x) * 4.0); _gl_FragColor = c + vec4(rollbar * 0.0199999995529651641845703125); }
PES 2014 v1.6.3 2019-05-13 Error in shader compilation: info: 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
PES 2014 v1.6.3 2019-05-11 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.8.0 2019-05-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
PES 2014 v1.8.0 2019-05-06 Jump to invalid address: 0721e430
PES 2014 v1.8.0 2019-05-06 MIPSCompileOp: Invalid instruction b2086691
PES 2014 v1.8.0 2019-05-06 Jump to invalid address: 0721e330
PES 2014 v1.8.0 2019-05-06 Jump to invalid address: 0271e020
PES 2014 v1.8.0 2019-05-06 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
PES 2014 v1.8.0 2019-05-06 WriteToHardware: Invalid address deae0f8e near PC 0452adbc LR 00000001
PES 2014 v1.8.0 2019-05-06 MIPSCompileOp: Invalid instruction b03f601a
PES 2014 v1.8.0 2019-05-06 Jump to invalid address: 0721e230
PES 2014 v1.8.0 2019-05-06 MIPSCompileOp: Invalid instruction 4fb56f61
PES 2014 v1.8.0 2019-05-05 Unknown GetPointer 34352622 PC 08849a58 LR 0884a938
PES 2014 v1.8.0 2019-05-04 sceDmacMemcpy(dest=04154000, src=09517140, size=557056): overlapping read
PES 2014 v1.7.5 2019-05-03 sceDmacMemcpy(dest=086cebc0, src=040cc000, size=1250368): overlapping read
PES 2014 v1.8.0 2019-05-02 Unknown GetPointer 0753f748 PC 08849a58 LR 0884a938
PES 2014 v1.8.0 2019-04-28 Unknown GetPointer 00b3a020 PC 08849a58 LR 0884a938
PES 2014 v1.4 2019-04-28 ReadFromHardware: Invalid address 13971ed8 near PC 08849a4c LR 08849a58
PES 2014 v1.8.0 2019-04-28 Unknown GetPointer 031a0000 PC 08849a58 LR 0884a938
PES 2014 v1.5 2019-04-27 ReadFromHardware: Invalid address 13972f98 near PC 08849a4c LR 08849a58
PES 2014 v1.5 2019-05-11 ReadFromHardware: Invalid address 13973318 near PC 08849a4c LR 08849a58
PES 2014 v1.4 2019-04-23 Wrong magic number ffffffff
PES 2014 v1.8.0 2019-04-20 sceDmacMemcpy(dest=04154000, src=0948f170, size=557056): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2019-04-20 WriteToHardware: Invalid address 0003fa10 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3 2019-04-22 sceDmacMemcpy(dest=040cc000, src=09517000, size=557056): overlapping read
PES 2014 v1.8.0 2019-04-19 Unknown GetPointer 04e12000 PC 08849a58 LR 0884a938
PES 2014 v1.8.0 2019-04-18 Unknown GetPointer 0000000d PC 0884d7b4 LR 0884d7d4
PES 2014 v1.6.2 2019-04-18 Error in shader compilation: info: draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif precision mediump float; uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
PES 2014 v1.6.2 2019-04-18 Error in shader compilation: info: draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
PES 2014 v1.8.0 2019-04-18 sceDmacMemcpy(dest=09054040, src=086ce980, size=1250944): overlapping read
PES 2014 v1.8.0 2019-04-15 ReadFromHardware: Invalid address 00000008 near PC 0886a808 LR 0886a7e0
PES 2014 v1.8.0 2019-04-15 sceDmacMemcpy(dest=040cc000, src=0927f100, size=557056): overlapping read
PES 2014 v1.6.3-492-g9fddfff66 2019-04-19 WriteToHardware: Invalid address 000308c0 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.6.3-492-g9fddfff66 2019-04-14 WriteToHardware: Invalid address 00006d48 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.7.4 2019-04-13 ReadFromHardware: Invalid address 13977598 near PC 08849a4c LR 08849a58
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction 9fea05e8
PES 2014 v1.5.4 2019-04-09 Jump to invalid address: 02fc9a60 PC 08c1da34 LR 08961330
PES 2014 v1.5.4 2019-04-09 Jump to invalid address: 0349e000 PC 08d27808 LR 089612fc
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction ef6684b2
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction edce8f7a
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction 4ab73d9f
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction ee0ea3e7
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction 4c3aad76
PES 2014 v1.5.4 2019-04-09 MIPSCompileOp: Invalid instruction 46beb12e
PES 2014 v1.5.4 2019-04-09 Trying to compile instruction 7e81363b that can't be interpreted
PES 2014 v1.5.4 2019-04-09 Jump to invalid address: 02fc9a60 PC 08c1da34 LR 089612fc
PES 2014 v1.5.4 2019-04-09 ReadFromHardware: Invalid address 00000fc6 near PC 089d88a8 LR 089d8680
PES 2014 v1.5.4 2019-04-09 WriteToHardware: Invalid address 00000004 near PC 089d8a90 LR 089d8aa8
PES 2014 v1.5.4 2019-04-09 ReadFromHardware: Invalid address 00000004 near PC 089d8a90 LR 089d8aa8
PES 2014 v1.7.5 2019-04-09 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
PES 2014 v1.7.5 2019-04-01 Unknown GetPointer 7ce34008 PC 08849a58 LR 0884a938
PES 2014 v1.7.5 2019-03-28 MIPSCompileOp: Invalid instruction 434d0173
PES 2014 v1.7.5 2019-03-28 Branch in Jump delay slot at 08819080 in block starting at 08818f48
PES 2014 v1.7.5 2019-03-28 Jump to invalid address: 0672be00
PES 2014 v1.7.5 2019-03-28 MIPSCompileOp: Invalid instruction 05040302
PES 2014 v1.7.5 2019-03-28 Branch in Jump delay slot at 08815f0c in block starting at 08815f0c
PES 2014 v1.7.5 2019-03-27 sceDmacMemcpy(dest=040cc000, src=09517180, size=557056): overlapping read
PES 2014 v1.7.4 2019-03-21 ReadFromHardware: Invalid address 13985dc8 near PC 08849a4c LR 08849a58
PES 2014 v1.8.0 2019-05-18 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
PES 2014 v1.7.4 2019-03-19 ReadFromHardware: Invalid address 13981c18 near PC 08849a4c LR 08849a58
PES 2014 v1.7.4 2019-03-19 ReadFromHardware: Invalid address 13972198 near PC 08849a4c LR 08849a58
PES 2014 v1.7.4 2019-03-15 ReadFromHardware: Invalid address 13973698 near PC 08849a4c LR 08849a58
PES 2014 v1.7.4 2019-03-14 ReadFromHardware: Invalid address 13977918 near PC 08849a4c LR 08849a58
PES 2014 v1.7.5 2019-03-12 Unknown GetPointer 59cf93af PC 08849a58 LR 0884a938
PES 2014 v1.7.5 2019-03-10 Unknown GetPointer 0017001e PC 08849a58 LR 0884a938
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 0000093b
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 00000bfe
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 00000939
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 00ff00ff
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 00000929
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 0000093f
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 0000093c
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 0000eeff
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 7fff7fff
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 00660005
PES 2014 v1.7.5 2019-03-10 MIPSCompileOp: Invalid instruction 0000005e
PES 2014 v1.7.5 2019-03-09 Trying to write block exit to illegal destination 00090000: pc = 08a1b7b0
PES 2014 v1.7.5 2019-03-09 Trying to write block exit to illegal destination 00050000: pc = 00040000
PES 2014 v1.7.5 2019-03-09 Trying to write block exit to illegal destination 00040000: pc = 00030000
PES 2014 v1.7.5 2019-03-09 Trying to write block exit to illegal destination 00020000: pc = 00010000
PES 2014 v1.7.5 2019-03-08 Unknown GetPointer 83e12098 PC 08849a58 LR 0884a938
PES 2014 v1.7.5 2019-03-08 Unknown GetPointer 00a4a5e0 PC 08849a58 LR 0884a938
PES 2014 v1.7.5 2019-03-06 sceDmacMemcpy(dest=040cc000, src=0948f170, size=557056): overlapping read
PES 2014 v1.7.5 2019-03-05 Unknown GetPointer b4eebad5 PC 0884a8a4 LR 0884a938
PES 2014 v1.6.3-492-g9fddfff66 2019-03-01 WriteToHardware: Invalid address 00004d30 near PC 08bd7a3c LR 08bd7a3c
PES 2014 v1.7.5 2019-02-28 Error in shader program link: info: Invalid vertex shader. Invalid fragment shader. Link cannot proceed. fs: postshader (failed) vs: postshader (failed)