Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.18.1 2025-01-11 WriteToHardware: Invalid address deadbeef near PC 080e1c04 LR 08000020
PES 2014 v1.18.1 2025-01-11 MIPSCompileOp: Invalid instruction 0009f97f
PES 2014 v1.18.1 2025-01-11 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
PES 2014 v1.18.1 2025-01-08 Jump to invalid address: 0732ec40
PES 2014 v1.18.1 2025-01-08 Jump to invalid address: 0732f300
PES 2014 v1.18.1 2025-01-08 Jump to invalid address: 0732f9c0
PES 2014 v1.18.1 2025-01-08 Jump to invalid address: 07330080
PES 2014 v1.18.1 2025-01-06 Jump to invalid address: 073c3300
PES 2014 v1.18.1 2025-01-06 Jump to invalid address: 073c1ec0
PES 2014 v1.17.1 2024-12-28 Jump to invalid address: 07352980
PES 2014 v1.17.1 2024-12-28 Jump to invalid address: 073522c0
PES 2014 v1.17.1 2024-12-24 Jump to invalid address: 07338100
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 075bcd40
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 075bc680
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 075bbfc0
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 075bb900
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 073af300
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 073aec40
PES 2014 v1.18.1 2024-12-20 Jump to invalid address: 073ae580
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 073de840
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 073dd400
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 073de180
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 073ddac0
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 072fa980
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 072fb700
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 072fa2c0
PES 2014 v1.18.1 2024-12-18 Jump to invalid address: 072fb040
PES 2014 v1.7.5 2024-12-15 MIPSCompileOp: Invalid instruction 9eb57900
PES 2014 v1.7.5 2024-12-15 MIPSCompileOp: Invalid instruction 402bf2a2
PES 2014 v1.7.5 2024-12-15 Jump to invalid address: 0c4e4af4
PES 2014 v1.7.5 2024-12-15 An uneaten prefix at end of block: 08beb830
PES 2014 v1.7.5 2024-12-15 MIPSCompileOp: Invalid instruction 4b708040
PES 2014 v1.7.5 2024-12-15 MIPSCompileOp: Invalid instruction 628402bf
PES 2014 v1.18.1 2024-12-11 Jump to invalid address: 07394240
PES 2014 v1.18.1 2024-12-06 Jump to invalid address: 00f00c20
PES 2014 v1.18.1 2024-12-03 Jump to invalid address: 0730c500
PES 2014 v1.18.1 2024-12-03 Jump to invalid address: 07369d00
PES 2014 v1.18.1 2024-12-03 Jump to invalid address: 07369640
PES 2014 v1.18.1 2024-12-03 Jump to invalid address: 073688c0
PES 2014 v1.18.1 2024-12-03 Jump to invalid address: 07368f80
PES 2014 v1.18.1 2024-12-01 Unknown GetPointer 3c020001 PC 08eff8c0 LR 08eff8d0
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073be780
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073be0c0
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073bda00
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073bee40
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073c4380
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073c3cc0
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073c4a40
PES 2014 v1.18.1 2024-11-27 Jump to invalid address: 073c3600
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 07402080
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 07400c40
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 074019c0
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 07401300
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 073c3900
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 073c2b80
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 073c3fc0
PES 2014 v1.18.1 2024-11-11 Jump to invalid address: 073c3240
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073cc840
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073cd5c0
PES 2014 v1.18.1 2024-11-09 Jump to invalid address: 073ac940
PES 2014 v1.18.1 2024-11-09 MIPSCompileOp: Invalid instruction 42414000
PES 2014 v1.18.1 2024-11-09 MIPSCompileOp: Invalid instruction 4c4c514f
PES 2014 v1.18.1 2024-11-09 Jump to invalid address: 073ad6c0
PES 2014 v1.18.1 2024-11-09 MIPSCompileOp: Invalid instruction 4a494949
PES 2014 v1.18.1 2024-11-09 MIPSCompileOp: Invalid instruction 4b4b4e4a
PES 2014 v1.18.1 2024-11-09 Jump to invalid address: 073add80
PES 2014 v1.18.1 2024-11-09 Jump to invalid address: 073ad000
PES 2014 v1.18.1 2024-11-09 Jump to invalid address: 026a3de0
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073ab640
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073aaf80
PES 2014 v1.18 2024-11-09 MIPSCompileOp: Invalid instruction 4a4f514b
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073abd00
PES 2014 v1.18 2024-11-09 Jump to invalid address: 073aa8c0
PES 2014 v1.15.4 2024-11-07 Jump to invalid address: 073d2a40 PC 08b0a98c LR 088681cc
PES 2014 v1.15.4 2024-11-07 Jump to invalid address: 073d2380 PC 08b0a988 LR 088681cc
PES 2014 v1.15.4 2024-11-07 Jump to invalid address: 073d1cc0 PC 08b0a984 LR 088681cc
PES 2014 v1.15.4 2024-11-07 Jump to invalid address: 073d1600 PC 08b0a980 LR 088681cc
PES 2014 v1.17.1 2024-11-07 Unknown GetPointerWrite e495df6b PC 0888d3fc LR 0888d40c
PES 2014 v1.17.1 2024-11-04 00000400=sceGeEdramSetAddrTranslation(00001000)
PES 2014 v1.17.1 2024-10-26 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
PES 2014 v1.17.1 2024-10-17 Jump to invalid address: 073a03c0
PES 2014 v1.18.1 2025-01-06 Jump to invalid address: 073c2c40
PES 2014 v1.18.1 2025-01-06 Jump to invalid address: 073c2580
PES 2014 v1.17.1 2024-10-13 MIPSCompileOp: Invalid instruction 0001cfff
PES 2014 v1.17.1 2024-10-06 Jump to invalid address: 073c7880
PES 2014 v1.17.1 2024-10-05 Jump to invalid address: 074db400
PES 2014 v1.17.1 2024-10-03 Jump to invalid address: 073ccd00
PES 2014 v1.17.1 2024-10-02 Jump to invalid address: 0733c5c0
PES 2014 v1.17.1 2024-10-02 Jump to invalid address: 0733bf00
PES 2014 v1.17.1 2024-10-02 Jump to invalid address: 0735e400
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'h_depth' : undeclared identifier ERROR: 0:42: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'h_depth' : undeclared identifier ERROR: 0:42: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; if (h_normal.x > -0.5) fragColor0.rgb = h_normal.xyz; }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
PES 2014 v1.11.2-917-g89e70c319 2024-10-02 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }