Recent logs - ドラゴンボールZ 真武道会2

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Game title Version Latest Report Message
ドラゴンボールZ 真武道会2 v1.10.2 2020-07-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.1 2020-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
ドラゴンボールZ 真武道会2 v1.6.2 2020-07-07 Error in shader program link: info: fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-28 MIPSCompileOp: Invalid instruction 43480000
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-28 Jump to invalid address: 026f03f0
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-28 MIPSCompileOp: Invalid instruction 42c20000
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-28 MIPSCompileOp: Invalid instruction 42900000
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000138, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-13 Render to area containing texture at 041e0000 +128x0
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-13 Ignoring possible render to texture at 041c0000 +0x128 / 256x272
ドラゴンボールZ 真武道会2 v1.9.4 2020-06-08 Render to texture with different strides 1240 != 512
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-06-04 ReadFromHardware: Invalid address af510ef1 near PC af510ef1 LR af510ef1
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-29 0 depal unsupported: shift=5 mask=ff offset=0
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00004000:00000000 Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00000000:00200000 Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00004000:00200002 Tex Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-27 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-25 Bad vertex address 021210d0!
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-23 Error in shader program link: info: (unknown reason) fs: 00004000:00000382 Tex Flat TClampST TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-21 sceDmacMemcpy(dest=04154000, src=08d65180, size=557056): overlapping read
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-21 Unknown GetPointer 00000000 PC 0892b0a8 LR 08000030
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-20 Unknown GetPointer 00000000 PC 0892f65c LR 0892c6ec
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-20 sceKernelCreateThread(name=CRI ADXATR Waveout Thread1): bogus priority 00000000
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-05-20 __KernelStopThread: thread 2788 does not exist
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-17 ReadFromHardware: Invalid address 00000000 near PC 08954de0 LR 08954e78
ドラゴンボールZ 真武道会2 v1.9.4 2020-07-12 WriteToHardware: Invalid address 40000000 near PC 089427c0 LR 0894285c
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-13 ReadFromHardware: Invalid address 11e1d24c near PC 0892a988 LR 0894a410
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-13 ReadFromHardware: Invalid address 11e20410 near PC 08894a04 LR 088949d0
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-12 ReadFromHardware: Invalid address 0f0f0f0f near PC 0f0f0f0f LR 08894a04
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-08 ReadFromHardware: Invalid address 12b05c4c near PC 08894a04 LR 088949d0
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-08 ReadFromHardware: Invalid address 11e1dac4 near PC 0892a988 LR 0894a410
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-05-07 ReadFromHardware: Invalid address 1cc6959f near PC 1cc6959f LR 1cc6959f
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-07 Unknown GetPointer 00000000 PC 08804040 LR 08000030
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-06 Savedata version requested on save: 3
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-05 Texture with unexpected bufw (full=29288)
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-04 ReadFromHardware: Invalid address 128c3790 near PC 08894a04 LR 088949d0
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-05-03 __KernelStopThread: thread 313 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-05-03 __KernelStopThread: thread 321 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-05-03 __KernelStopThread: thread 396 does not exist
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-03 ReadFromHardware: Invalid address 11dcb4c4 near PC 0892a988 LR 0894a410
ドラゴンボールZ 真武道会2 v1.9.3 2020-05-03 ReadFromHardware: Invalid address 12b7a51c near PC 08894924 LR 08894970
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-30 ReadFromHardware: Invalid address 00000014 near PC 08945a50 LR 08945a20
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-30 ReadFromHardware: Invalid address 00000010 near PC 08910778 LR 0891075c
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-21 Bad vertex address 021e10d0!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 0249a5d0!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 02afd750!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 028dc6d0!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 026bb650!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 02d1e7d0!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 Bad vertex address 02279550!
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 ReadFromHardware: Invalid address 00000202 near PC 0893b690 LR 0893b690
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-20 WriteToHardware: Invalid address 00000202 near PC 0893b690 LR 0893b690
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-19 ReadFromHardware: Invalid address 00073af8 near PC 00073af8 LR 0892e590
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2020-04-18 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2020-04-16 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-14 ReadFromHardware: Invalid address 97d33e68 near PC 97d33e68 LR 97d33e68
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-13 Unknown GetPointer 00000000 PC 08930624 LR 08930624
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-04-13 __KernelStopThread: thread 2413 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-04-13 __KernelStopThread: thread 2123 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-04-13 __KernelStopThread: thread 2285 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-04-13 __KernelStopThread: thread 2403 does not exist
ドラゴンボールZ 真武道会2 v1.8.0 2020-04-10 WriteToHardware: Invalid address 03ec7ddb near PC 08876be0 LR 08876be0
ドラゴンボールZ 真武道会2 v1.8.0 2020-05-07 ReadFromHardware: Invalid address 00000020 near PC 089255c4 LR 089255c4
ドラゴンボールZ 真武道会2 v1.8.0 2020-05-07 ReadFromHardware: Invalid address 00000010 near PC 089255c4 LR 089255c4
ドラゴンボールZ 真武道会2 v1.9.4 2020-05-07 Game install with no files / data
ドラゴンボールZ 真武道会2 v1.9.4 2020-04-27 WriteToHardware: Invalid address 83c0080e near PC 089427cc LR 0894285c
ドラゴンボールZ 真武道会2 v1.9.4 2020-03-31 ReadFromHardware: Invalid address 00000020 near PC 089255e0 LR 089255c4
ドラゴンボールZ 真武道会2 v1.9.4 2020-03-31 ReadFromHardware: Invalid address 00000010 near PC 089255e4 LR 089255c4
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-29 __KernelStopThread: thread 327 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-28 __KernelStopThread: thread 275 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 298 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 4014 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 281 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2313 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2427 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2363 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2292 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2219 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2483 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-03-25 __KernelStopThread: thread 311 does not exist
ドラゴンボールZ 真武道会2 v1.9.4 2020-03-21 sceDmacMemcpy(dest=04154000, src=08e28ba0, size=557056): overlapping read
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 Unknown GetPointer 00000000 PC 088907c0 LR 088907c8
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 Unknown GetPointer 00000000 PC 00000000 LR 08949908
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 00000000 near PC 088084a0 LR 0889eba8
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 0000000e near PC 08860c64 LR 08860c64
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 00000018 near PC 088084e0 LR 0889eba8
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 WriteToHardware: Invalid address 00000000 near PC 088084e0 LR 0889eba8
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 WriteToHardware: Invalid address 00000000 near PC 0894000c LR 0894000c
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 WriteToHardware: Invalid address 00000000 near PC 088084e0 LR 0882baf0
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 00000000 near PC 088084a0 LR 0882baf0
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 00000000 near PC 0882b7e4 LR 08994aac
ドラゴンボールZ 真武道会2 v1.8.0 2020-03-21 ReadFromHardware: Invalid address 00000014 near PC 08944160 LR 08944160
ドラゴンボールZ 真武道会2 v1.9.4 2020-03-21 WriteToHardware: Invalid address 0000041c near PC 08921f70 LR 08921f3c