Recent logs - ドラゴンボールZ 真武道会2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-29 Unknown syscall in known module 'sceAudio': 0x46ebb729
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-29 Unknown syscall in known module 'sceAudio': 0x20628e6f
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-29 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-29 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-26 D3D error in shader compilation: info: C:\Users\Adriana de jesus\Documents\PPSSPP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8] = tess_d
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-25 ReadFromHardware: Invalid address b7453bca near PC b7453bca LR b7453bca
ドラゴンボールZ 真武道会2 v1.9.0 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.9.0 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-24 Render to texture with incompatible formats 5 != 3 at 04000000
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-24 Render to texture using CLUT with different strides 16 != 512
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-16 Texture with unexpected bufw (full=24652)
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-16 Render to texture with different strides 8 != 512
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-16 Decoding texture from VRAM mirror at 04408020 swizzle=0
ドラゴンボールZ 真武道会2 v1.9.0 2020-11-16 ReadFromHardware: Invalid address 00002801 near PC 00002801 LR 08949908
ドラゴンボールZ 真武道会2 v1.9.0 2020-11-16 ReadFromHardware: Invalid address 00001401 near PC 00001401 LR 08949908
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-13 Unknown GetPointer 0019f710 PC 00000000 LR 00000000
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-11-09 __KernelStopThread: thread 1030 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-11-09 __KernelStopThread: thread 1014 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-11-09 __KernelStopThread: thread 806 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-11-09 __KernelStopThread: thread 783 does not exist
ドラゴンボールZ 真武道会2 v1.9.3-80-g73bf6098e 2020-11-09 __KernelStopThread: thread 2307 does not exist
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-30 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-30 Ignoring func export scePsmf/28240568, already implemented in HLE.
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-30 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-30 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00200000 Fog Flat #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000004 Fog Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00200002 Tex Fog TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000014 Fog Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000000 Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000010 Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000018 C Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000008 C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000018 C Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000002 THR #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000900 HWX T Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000910 HWX T Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000918 HWX C T Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000022 Tex TexAlpha TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000000 #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000108 HWX C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000918 HWX C T Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000002 Tex TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000b18 HWX C T N Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = normalize((vec4(normal, 0.0) * u_world).xyz); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000032 Tex TexAlpha TFuncAdd #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000012 THR Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:0000001a THR C Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:0000000a THR C Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000032 Tex TexAlpha Flat TFuncAdd #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000000 Flat #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000002 THR Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00004000:00000002 Tex Flat TFuncMod #version 100 es precision lowp float; #define splat3(x) vec3(x) uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000012 THR Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000001 Clear #version 100 es precision lowp float; #define splat3(x) vec3(x) varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
ドラゴンボールZ 真武道会2 v1.10.3-1019-gc97af17db 2020-10-28 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000000a THR C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.10.2 2020-10-22 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
ドラゴンボールZ 真武道会2 v1.10.2 2020-10-22 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-17 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-15 Unknown texture format 14
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-12 An uneaten prefix at end of block for 08930304
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-12 WriteToHardware: Invalid address 35588405 near PC 08876c64 LR 08876be0
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-04 Unknown GE command : edb40000
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-20 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
ドラゴンボールZ 真武道会2 v1.9.0 2020-09-27 Unknown GetPointer 00000000 PC 0895b9f0 LR 089767e0
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-24 WriteToHardware: Invalid address 00000040 near PC 08875cb4 LR 08875d1c
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-22 WriteToHardware: Invalid address 00000040 near PC 08875cac LR 08875d1c
ドラゴンボールZ 真武道会2 v1.6.2 2020-09-20 ReadFromHardware: Invalid address 667ee2ad near PC 667ee2ad LR 667ee2ad
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2020-09-17 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-15 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-13 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-07 MIPSCompileOp: Invalid instruction 63736964
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-10 Unknown GetPointer 00000000 PC 00000000 LR 00000000
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 Render to texture with incompatible formats 3 != 1 at 04000000
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会2 v1.10.3 2020-09-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-30 ReadFromHardware: Invalid address cb16fdc2 near PC cb16fdc2 LR cb16fdc2
ドラゴンボールZ 真武道会2 v1.10.3 2020-11-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
ドラゴンボールZ 真武道会2 v1.9.0 2020-08-28 WriteToHardware: Invalid address 00000450 near PC 0893d884 LR 0893d884
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-28 Failed to allocate memory for ELF!
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-26 sceMpegRingbufferPut(): invalid mpeg data
ドラゴンボールZ 真武道会2 v1.10.3 2020-10-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-24 Unknown syscall in known module 'sceNpService': 0xbe22eea3
ドラゴンボールZ 真武道会2 v1.10.3 2020-08-24 Unknown syscall in known module 'sceNpService': 0xa670d3a3