Recent logs - ドラゴンボールZ 真武道会2

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Game title Version Latest Report Message
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 MIPSCompileOp: Invalid instruction cd8e6602
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 MFIC instruction hit (7191a8e4) at 08000104
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 An uneaten prefix at end of block: 08000280
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 Branch in Jump delay slot at 08000288 in block starting at 08000288
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 ReadFromHardware: Invalid address deae24ef near PC 0800026c LR 09fb1ac0
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 MIPSCompileOp: Invalid instruction cc8e6604
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 MIPSCompileOp: Invalid instruction b0220b00
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 MIPSCompileOp: Invalid instruction 01010228
ドラゴンボールZ 真武道会2 v1.9.3 2019-10-14 Unknown GetPointer 00000000 PC 08954dd8 LR 08954de0
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-13 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.4.2-199-g3249d81 2019-10-06 WriteToHardware: Invalid address 0000042c near PC 0893a4d8 LR 0893a4d8
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-03 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-03 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-03 WriteToHardware: Invalid address 40000000 near PC 0894262c LR 0894285c
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-10 WriteToHardware: Invalid address 00000450 near PC 08000000 LR 08000000
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-02 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-02 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-02 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000b10 HWX T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-10-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-26 ReadFromHardware: Invalid address 00000014 near PC 08946ea8 LR 0880fe04
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-26 ReadFromHardware: Invalid address 00000000 near PC 089498d0 LR 08949838
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-19 Unknown GetPointer 59faf7d8 PC 08898ecc LR 0889e49c
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-19 Unknown GE command : ed440000
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-17 Unknown GE command : fbe40000
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-14 Bad vertex address 027d6ad0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-14 Bad vertex address 023949d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-14 Bad vertex address 02c18bd0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-14 Bad vertex address 029f7b50!
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-09-12 WriteToHardware: Invalid address 00000450 near PC 0893e520 LR 08814bdc
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-09-10 WriteToHardware: Invalid address 82818183 near PC 08000000 LR 08000000
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-09-10 ReadFromHardware: Invalid address 0031e19c near PC 08000000 LR 08000000
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-08-28 WriteToHardware: Invalid address 00018050 near PC 08924a34 LR 08924a34
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2019-08-25 Error in shader compilation: info: 0(18) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 4b415451
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 Jump to invalid address: 04c167a0
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 000003fd
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 00000037
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 4e49422e
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction b383e3b4
ドラゴンボールZ 真武道会2 v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 6e49656c
ドラゴンボールZ 真武道会2 v1.4.2-199-g3249d81 2019-08-21 Unexpected module entry size 0
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2019-08-06 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-08-02 WriteToHardware: Invalid address 0000000b near PC 08000000 LR 08000000
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-07-30 Error in shader program link: info: (unknown reason) fs: 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-23 Bad vertex address 027965d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-15 WriteToHardware: Invalid address 00000001 near PC 0894262c LR 0894285c
ドラゴンボールZ 真武道会2 v1.6.3 2019-07-13 ReadFromHardware: Invalid address 12bfe9c8 near PC 08894924 LR 08894970
ドラゴンボールZ 真武道会2 v1.6.3 2019-07-13 ReadFromHardware: Invalid address 12bfe9cc near PC 0892a988 LR 0894a410
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-11 Unknown GetPointer 00000000 PC 0894fad8 LR 0894fad8
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-06 Render to texture with different strides 1904 != 512
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-04 Bad vertex address 01fd4fd0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-04 Bad vertex address 021b21d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 020d70d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 0296b6d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 02b8c750!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 02dad7d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 02308550!
ドラゴンボールZ 真武道会2 v1.8.0 2019-07-03 Bad vertex address 025295d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-20 Unknown GetPointer 00000000 PC 08940114 LR 08940130
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 027746d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 02995750!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 02553650!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 02dd7850!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 023325d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-06-17 Bad vertex address 02bb67d0!
ドラゴンボールZ 真武道会2 v1.7.4 2019-06-17 BlockTransfer: Bad source transfer address 18000890!
ドラゴンボールZ 真武道会2 v1.7.4 2019-06-17 Bad bounding box data: e009b6
ドラゴンボールZ 真武道会2 v1.7.4 2019-06-17 Unknown GE command : 0da05bc5
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-06-10 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-06-10 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 000f0000: pc = 000e0000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00080000: pc = 00070000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00050000: pc = 00040000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00040000: pc = 00030000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00110000: pc = 00100000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00100000: pc = 000f0000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00120000: pc = 00110000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 000a0000: pc = 00090000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00030000: pc = 00020000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 000b0000: pc = 000a0000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00140000: pc = 00130000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 000d0000: pc = 000c0000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00130000: pc = 00120000
ドラゴンボールZ 真武道会2 v1.4.1 2019-06-01 Trying to write block exit to illegal destination 00070000: pc = 00060000
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-27 sceDmacMemcpy(dest=04154000, src=08d15480, size=557056): overlapping read
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-25 ReadFromHardware: Invalid address 000d0354 near PC 000d0354 LR 0892e590
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-28 ReadFromHardware: Invalid address 00000048 near PC 08875910 LR 08875908
ドラゴンボールZ 真武道会2 v1.8.0 2019-09-28 ReadFromHardware: Invalid address 00000000 near PC 089464d0 LR 088759d8
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 02bd3950!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 029b28d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 02791850!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 0234f750!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 025947d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 02bf7950!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 029d68d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 027b5850!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 01c438d0!
ドラゴンボールZ 真武道会2 v1.8.0 2019-05-12 Bad vertex address 02373750!
ドラゴンボールZ 真武道会2 v1.6.3-492-g9fddfff66 2019-05-11 ReadFromHardware: Invalid address 0031e1a4 near PC 08000000 LR 08000000