Recent logs - 戦国絵札遊戯 不如帰-HOTOTOGISU-乱

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Game title Version Latest Report Message
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/a8e102a0, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/7de281c2, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/70210b73, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/7012bbdd, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/4929b40d, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/2b7299d8, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/2abadc63, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.10.3 2021-01-31 Ignoring func export sceHeap/2a0c2009, already implemented in HLE.
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.6.3 2018-08-04 FBO using existing buffer as depthbuffer, 00000000/00110000 and 00110000/00110000
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.6.3 2018-08-04 Using texture with rendered CLUT: texfmt=5, clutfmt=3
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.6.3 2018-08-04 Render to texture with incompatible formats 5 != 3 at 00088000
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.6.3 2018-08-04 4 and 8-bit CLUT format not supported for framebuffers
戦国絵札遊戯 不如帰-HOTOTOGISU-乱 v1.4.2 2017-08-08 Loading module sceFont_Library with version 0101, devkit 03080010