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Game title |
Version |
Latest Report |
Message |
eFootball Chelito 19 |
v1.4.2 |
2024-09-06 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.4.2 |
2024-09-05 |
sceDmacMemcpy(dest=09927dc0, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.4.2 |
2024-08-31 |
sceDmacMemcpy(dest=0974b5c0, src=08400000, size=203968): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.4.2 |
2024-08-29 |
sceDmacMemcpy(dest=09730180, src=08400000, size=724736): overlapping read |
Driver 76 |
v1.4.2 |
2024-08-24 |
Wrong magic number 928180f2 |
Pro Evolution Soccer 2012 |
v1.4.2 |
2024-08-09 |
sceDmacMemcpy(dest=04154000, src=09255230, size=557056): overlapping read |
Pro Evolution Soccer 2012 |
v1.4.2 |
2024-08-09 |
sceDmacMemcpy(dest=040cc000, src=092dd240, size=557056): overlapping read |
eFootball PC - V. |
v1.4.2 |
2024-07-14 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2024-07-14 |
ReadFromHardware: Invalid address 01732a22 near PC 0881da60 LR 0881da04 |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-10 |
fbo_blit_color failed in blit (00162000 -> 00162000) |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-10 |
fbo_blit_color failed in blit (00000000 -> 00000000) |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-08 |
FBO reusing depthbuffer, 0008c000/00118000 and 00162000/00118000 |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-08 |
FBO reusing depthbuffer, 00000000/00118000 and 00162000/00118000 |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-08 |
FBO reusing depthbuffer, 0008c000/00118000 and 00000000/00118000 |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-07-08 |
FBO reusing depthbuffer, 00000000/00118000 and 0008c000/00118000 |
UEFA EURO 2008™ |
v1.4.2 |
2024-06-19 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
FIFA 14 - Du |
v1.4.2 |
2024-06-11 |
ReadFromHardware: Invalid address 00000020 near PC 0880c75c LR 08a222c4 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
ReadFromHardware: Invalid address 00000325 near PC 08c1e104 LR 092216c8 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 7ba92107 |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
MIPSCompileOp: Invalid instruction 7f74f93a |
PES Ultimate Patch 2021 |
v1.4.2 |
2024-05-28 |
Jump to invalid address: 0cc9fb64 PC 08c1e110 LR 092216c8 |
変態王子と笑わない猫。 |
v1.4.2 |
2024-05-25 |
Unknown GetPointer 00000000 PC 088a0bbc LR 088a0bc4 |
eFootball PC - V. |
v1.4.2 |
2024-05-18 |
Unknown GE command : 29857294 |
eFootball PES By HAROUN TECH |
v1.4.2 |
2024-05-12 |
No DL ID available to enqueue |
eFootball PES 2021 By GABRIEL |
v1.4.2 |
2024-09-07 |
Unknown GetPointer 00000000 PC 0881c2c8 LR 0881c2d0 |
eFootball Play-C |
v1.4.2 |
2024-09-03 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2024-04-11 |
ReadFromHardware: Invalid address 28061e8f near PC 0884b288 LR 0884b4ec |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2024-04-10 |
ReadFromHardware: Invalid address 13d4ea00 near PC 0884b288 LR 0884b4ec |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.4.2 |
2024-04-10 |
ReadFromHardware: Invalid address 13d4c600 near PC 0884b288 LR 0884b4ec |
Dragon Ball Z: Tenkaichi Tag Team |
v1.4.2 |
2024-04-20 |
ReadFromHardware: Invalid address 00000180 near PC 0880dad0 LR 08f1a460 |
SBK®09 Superbike World Championship |
v1.4.2 |
2024-03-25 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096739b0): duplicate handler |
SBK®09 Superbike World Championship |
v1.4.2 |
2024-03-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ef420): duplicate handler |
SBK®09 Superbike World Championship |
v1.4.2 |
2024-03-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d0470): duplicate handler |
eFootball PC - V. |
v1.9.4 |
2024-09-13 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PC - V. |
v1.9.4 |
2024-09-13 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
Tomb Raider: Legend™ |
v1.4.2 |
2024-03-01 |
sceDmacMemcpy(dest=041a1400, src=095c6de0, size=5120): overlapping read |
Tomb Raider: Legend™ |
v1.4.2 |
2024-03-01 |
sceDmacMemcpy(dest=041af400, src=095b69b0, size=9216): overlapping read |
Tomb Raider: Legend™ |
v1.4.2 |
2024-03-01 |
sceDmacMemcpy(dest=041c7800, src=095c96f0, size=5120): overlapping read |
Tomb Raider: Legend™ |
v1.4.2 |
2024-03-01 |
sceDmacMemcpy(dest=041a1400, src=093e9720, size=5120): overlapping read |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Unimplemented HLE function sceUtilitySetSystemParamInt |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
scePowerSetBusClockFrequency(111) |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceSAScore with version 0101, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
Colin McRae Rally 2005 Plus |
v1.4.2 |
2024-03-15 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
eFootball Chelito 19 |
v1.4.2 |
2024-02-17 |
ReadFromHardware: Invalid address 1397dd18 near PC 08849a4c LR 08849a58 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.4.2 |
2024-07-25 |
Unsupported RGB mask: r=ef g=ff b=ff |
eFootball Chelito 19 |
v1.4.2 |
2024-02-04 |
sceDmacMemcpy(dest=040cc000, src=0948f230, size=557056): overlapping read |
eFootball Chelito 19 |
v1.8.0 |
2024-09-12 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball Chelito 19 |
v1.4.2 |
2024-02-22 |
ReadFromHardware: Invalid address 1397d998 near PC 08849a4c LR 08849a58 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 005f0000: pc = 005e0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 005e0000: pc = 005d0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00540000: pc = 00530000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 005a0000: pc = 00590000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00500000: pc = 004f0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 004b0000: pc = 004a0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00480000: pc = 00470000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 003e0000: pc = 003d0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00490000: pc = 00480000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 000e0000: pc = 000d0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00300000: pc = 002f0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 002d0000: pc = 002c0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 001c0000: pc = 001b0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00320000: pc = 00310000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 002a0000: pc = 00290000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00270000: pc = 00260000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00340000: pc = 00330000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00220000: pc = 00210000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 001a0000: pc = 00190000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 001b0000: pc = 001a0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 000d0000: pc = 000c0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00060000: pc = 00050000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00160000: pc = 00150000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00070000: pc = 00060000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00150000: pc = 00140000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00360000: pc = 00350000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 002f0000: pc = 002e0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00310000: pc = 00300000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 001d0000: pc = 001c0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 002e0000: pc = 002d0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 003b0000: pc = 003a0000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00380000: pc = 00370000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00330000: pc = 00320000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00190000: pc = 00180000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 00170000: pc = 00160000 |
Grand Theft Auto: Vice City Stories |
v1.4.2 |
2024-01-06 |
Trying to write block exit to illegal destination 000a0000: pc = 00090000 |
RATATOUILLE |
v1.4.2 |
2024-01-02 |
Wrong magic number 00005040 |
RATATOUILLE |
v1.4.2 |
2024-01-02 |
Wrong magic number 00000000 |
God of War®: Ghost of Sparta |
v1.4.2 |
2024-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
/ code: #version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
toLight = u_lightpos0;
mediump float dot0 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * dot0;
dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot0 > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
mediump float dot1 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * dot1;
dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot1 > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
mediump float dot2 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * dot2;
dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot2 > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) );
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
God of War®: Ghost of Sparta |
v1.4.2 |
2024-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
/ code: #version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
toLight = u_lightpos0;
mediump float dot0 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * dot0;
dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot0 > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
mediump float dot1 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * dot1;
dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot1 > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) );
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
mediump float dot2 = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * dot2;
dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (dot2 > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) );
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Geometry Dash |
v1.4.2 |
2023-12-24 |
FBO reusing depthbuffer, 00198000/00110000 and 00000000/00110000 |
Geometry Dash |
v1.4.2 |
2023-12-24 |
FBO reusing depthbuffer, 00088000/00110000 and 00000000/00110000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.4.2 |
2023-12-23 |
Wrong magic number b81002a6 |