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Game title |
Version |
Latest Report |
Message |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-24 |
WriteToHardware: Invalid address 000004bc near PC 08815edc LR 08815edc |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-20 |
MIPSCompileOp: Invalid instruction 00060005 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-19 |
__KernelStopThread: thread 451 does not exist (ApctlThread deleted) |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a69258, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.11.3 |
2024-07-17 |
Branch in JumpReg delay slot at 0881c088 in block starting at 0881c070 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000304, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-15 |
WriteToHardware: Invalid address 39a3dbc2 near PC 088b7ed8 LR 08a2f468 |
GTA: Liberty City Stories |
v1.6.3 |
2024-07-14 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000082 Tex TClamp TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000012 THR Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
GTA: Liberty City Stories |
v1.17.1 |
2024-07-15 |
WriteToHardware: Invalid address 39a3dbc2 near PC 08000000 LR 08000000 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-06 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac4530 |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-05 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-03 |
ReadFromHardware: Invalid address 30000000 near PC 08a2fa78 LR 08aaa260 |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-02 |
Vertices without position found: (04c00021) [04c00021] P: ? N: s8 T: u8 (through) (8b) |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-02 |
Drawing region rate add non-zero: 0104, 0100 of 0008, 0040 |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-02 |
Unusual bezier/spline vtype: 1292ffeb, morph: 4, bones: 4 |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-02 |
Vertices without position found: (04720020) [04720020] P: ? N: s8 Morph: 5 (30b) |
GTA: Liberty City Stories |
v1.17.3 |
2024-07-02 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=5 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 000000ff |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
ReadFromHardware: Invalid address ffffaa00 near PC 0900a4ec LR 08915c1c |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 00000014 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction ee23c45b |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction edd0d759 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction edee5bc7 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MFIC instruction hit (70c12b64) at 0900a468 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 70a7e418 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 71c267bd |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-23 |
Branch in branch delay slot at 0900a45c with different target |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-17 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
GTA: Liberty City Stories |
v1.10.3 |
2024-06-05 |
Could not setup streams, unexpected stream count: 13464 |
GTA: Liberty City Stories |
v1.10.3 |
2024-06-05 |
Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14 |
GTA: Liberty City Stories |
v1.15.4 |
2024-05-21 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
GTA: Liberty City Stories |
v1.17.1-491-g9cdd97c13b |
2024-05-28 |
WriteToHardware: Invalid address 000004bc near PC 08000000 LR 08000000 |
GTA: Liberty City Stories |
v1.12.3 |
2024-05-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.17.1 |
2024-05-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.17.1 |
2024-05-04 |
WriteToHardware: Invalid address c3704787 near PC 08000000 LR 08000000 |
GTA: Liberty City Stories |
v1.17.1 |
2024-04-30 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: Expected literal or '(', got 'else'
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SL |
GTA: Liberty City Stories |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetData(2, 08b9d600, 00038000): invalid RIFF header |
GTA: Liberty City Stories |
v1.17.1 |
2024-04-20 |
__KernelStopThread: thread 393 does not exist (helper deleted) |
GTA: Liberty City Stories |
v1.17.1 |
2024-04-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=2f454d41, pos=0, access=1, data=1, text=1 |
GTA: Liberty City Stories |
v1.17.1 |
2024-04-14 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
GTA: Liberty City Stories |
v1.17.1 |
2024-05-04 |
Unknown GetPointerWrite 0a000820 PC 08aed4ec LR 089620fc |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-22 |
Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e843a8 |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-17 |
WriteToHardware: Invalid address 00000268 near PC 08a271c8 LR 0899c59c |
GTA: Liberty City Stories |
v1.17.1 |
2024-07-05 |
sceGeListEnqueue: invalid address 00000000 |
GTA: Liberty City Stories |
v1.17.1 |
2024-06-06 |
80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-09 |
ReadFromHardware: Invalid address 82ebe255 near PC 82ebe255 LR 08aa50f4 |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-09 |
ReadFromHardware: Invalid address 66000aaa near PC 66000aaa LR 08aa50f4 |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-09 |
Drawing region rate add non-zero: 04ff, 04ff of 01ff, 013f |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-03 |
__KernelStopThread: thread 412 does not exist (ApctlThread deleted) |
GTA: Liberty City Stories |
v1.17.1 |
2024-03-01 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
|
GTA: Liberty City Stories |
v1.17.1 |
2024-02-22 |
WriteToHardware: Invalid address c3453d49 near PC 08b049f0 LR 089cb444 |
GTA: Liberty City Stories |
v1.14.1 |
2024-02-18 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1080 / 960,544 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-17 |
Unknown GetPointerWrite 00000001 PC 08aed4ec LR 089620fc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e9b470 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ea7ae0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ba6d48 in block starting at 09ba6cdc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e99220 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e95490 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ba6d24 in block starting at 09ba6cdc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e95520 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ba6d20 in block starting at 09ba6cdc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e99260 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ba6d1c in block starting at 09ba6cdc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ea79e0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e9b4b0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e674c0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ba6ce8 in block starting at 09ba6cdc |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e9b430 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e67160 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4e80 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad3cc0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad3740 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
MIPSCompileOp: Invalid instruction 42760039 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
MIPSCompileOp: Invalid instruction 438800ed |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4dd8 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad3760 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06aee180 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad3480 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
MIPSCompileOp: Invalid instruction 4275b852 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
MIPSCompileOp: Invalid instruction 4386f852 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4d28 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad34a0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ab2480 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07ad16e0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06aab940 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4d04 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ab4dc0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4d00 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
MIPSCompileOp: Invalid instruction 43961e66 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4c78 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ad31e0 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4c74 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06aac180 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4c70 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06ace200 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06e7d810 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06b1f980 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09ab4c54 in block starting at 09ab4b10 |
GTA: Liberty City Stories |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 06b167c0 |