Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.11.3 2026-08-31 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04080000 offset: 0 (512x64 stride 512, 5551)
GTA: Liberty City Stories v1.19.3-1053-g03ee74c03c 2026-08-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0020d800 Fog LM FragUber AlphaTest > vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000321 HWX N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * ligh
GTA: Liberty City Stories v1.19.3-1053-g03ee74c03c 2026-08-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0020d800 Fog LM FragUber AlphaTest > vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor
GTA: Liberty City Stories v1.20.4 2026-08-19 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10182a82:00000802 Tex LM FragUber ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T720 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10182a82:00000802 Tex LM FragUber ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01000000:80120b21 HWX T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull
GTA: Liberty City Stories v1.17.1 2026-08-01 WriteToHardware: Invalid address 000004bc near PC 08950e1c LR 08955b44
GTA: Liberty City Stories v1.20.3 2026-06-22 An uneaten prefix at end of block for 08a06588
GTA: Liberty City Stories v1.6.3 2026-05-23 __KernelStopThread: thread 286 does not exist
GTA: Liberty City Stories v1.20.4 2026-05-21 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,0)->(0,0)
GTA: Liberty City Stories v1.20.3 2026-05-18 An uneaten prefix at end of block: 087fbb60
GTA: Liberty City Stories v1.20.3 2026-05-18 Block transfer invalid: 67000000/0 -> 00000000/0, 742x140x2 (0,0)->(0,0)
GTA: Liberty City Stories v1.20.3 2026-05-18 VTYPE with morph used: THRU=0 TC=2 COL=2 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=2
GTA: Liberty City Stories v1.20.3 2026-05-18 Drawing region rate add non-zero: 04d7, 013f of 0007, 0100
GTA: Liberty City Stories v1.20.3 2026-05-05 Branch in JumpReg delay slot at 08e66d7c in block starting at 08e66d7c
GTA: Liberty City Stories v1.20.3 2026-05-05 Branch in JumpReg delay slot at 08e5cf74 in block starting at 08e5cf74
GTA: Liberty City Stories v1.20.3 2026-05-05 Invalid replacement op 6acaca5b at 08e704e8
GTA: Liberty City Stories v1.20.3 2026-05-05 An uneaten prefix at end of block: 08e857fc
GTA: Liberty City Stories v1.20.3 2026-05-07 sceAudiocodecInit(08e68b40, 4096): replacing existing context
GTA: Liberty City Stories v1.17.1-62d9abf 2026-05-02 Unknown GE command : 393439ff
GTA: Liberty City Stories v1.17.1-62d9abf 2026-05-02 Unknown GE command : b60b2844
GTA: Liberty City Stories v1.17.1-62d9abf 2026-05-02 Unknown GE command : 115333dd
GTA: Liberty City Stories v1.17.1-62d9abf 2026-05-01 Unknown GE command : 35b70051
GTA: Liberty City Stories v1.17.1-1324-g3289614348 2026-04-27 Jump to invalid address: 0665b580
GTA: Liberty City Stories v1.17.1-1324-g3289614348 2026-04-27 Jump to invalid address: 06d496a0
GTA: Liberty City Stories v1.17.1-1324-g3289614348 2026-04-27 Jump to invalid address: 0665ab90
GTA: Liberty City Stories v1.17.1-1324-g3289614348 2026-04-27 Jump to invalid address: 0665b5e0
GTA: Liberty City Stories v1.17.1-1324-g3289614348 2026-04-27 Jump to invalid address: 0665b480
GTA: Liberty City Stories v1.10.3 2026-04-24 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b63dc0): invalid address
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b649c0): invalid address
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b64dc0): invalid address
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b651c0): invalid address
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b645c0): invalid address
GTA: Liberty City Stories v1.19.3 2026-04-24 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 00b641c0): invalid address
GTA: Liberty City Stories v1.15.4 2026-04-18 Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e84004
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Drawing region rate add non-zero: 0140, 020a of 0050, 03ca
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Bad index address 02293979!
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Invalid inds in bounding box check
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=1 NRM=2 WT=2 NW=5 IDX=3 MC=5
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Bad vertex address 0210235c!
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Bad bounding box data: 008200
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Drawing region rate add non-zero: 0459, 026e of 01ff, 013f
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Block transfer invalid: 63cccb60/330 -> b2ee4bd0/0, 486x380x4 (410,810)->(410,806)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Block transfer invalid: 7f000000/0 -> 32410000/0, 581x256x4 (962,594)->(0,0)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Drawing region rate add non-zero: 0157, 0480 of 02dd, 0280
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Imm vertex used clip value, flags=f61800
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Imm vertex used clip value, flags=208000
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Unusual bezier/spline vtype: 12970c0e, morph: 5, bones: 5
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Drawing region rate add non-zero: 033e, 0404 of 01ff, 013f
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Vertices without position found: (06970c0e) [06970c0e] P: ? C: ? T: u16 W: u16 (5x) I: u8 Morph: 6 (through) (24b)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Vertices without position found: (12970c0e) [12970c0e] P: ? C: ? T: u16 W: u16 (5x) I: u8 Morph: 6 (through) (24b)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Vertices without position found: (04bd0015) [04bd0015] P: ? C: 5551 T: u8 Morph: 8 (through) (64b)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Vertices without position found: (12bd0015) [12bd0015] P: ? C: 5551 T: u8 Morph: 8 (through) (64b)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 VTYPE with morph used: THRU=1 TC=1 COL=5 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=8
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Imm vertex used clip value, flags=388000
GTA: Liberty City Stories v1.17.1-62d9abf 2026-04-11 Unknown GE command : 39423b79
GTA: Liberty City Stories v1.9.4 2026-03-31 Branch in Jump delay slot at 0880b458 in block starting at 0880b458
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Block transfer invalid: 00688370/0 -> 00000000/0, 1019x76x4 (0,0)->(0,0)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Unknown GE command : 358637bd
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Unknown GE command : fd0a00b4
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x4 (0,0)->(0,0)
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Drawing region rate add non-zero: 0241, 0150 of 01ff, 013f
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Unknown GE command : 59c23f29
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Jump to invalid address: 07ac2cec
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Branch in Jump delay slot at 0893587c in block starting at 08935868
GTA: Liberty City Stories v1.17.1 2026-03-21 WriteToHardware: Invalid address 00000268 near PC 08879fa8 LR 08879f94
GTA: Liberty City Stories v1.20.4 2026-08-23 Branch in branch delay slot at 08aa4108 with different target
GTA: Liberty City Stories v1.20.4 2026-08-23 Branch in branch delay slot at 08aa4104 with different target
GTA: Liberty City Stories v1.10.3 2026-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784edc0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784fdc0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f9c0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f1c0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f5c0): invalid address
GTA: Liberty City Stories v1.19.3 2026-02-09 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000002 Tex FragUber TFuncMod #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T760 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C
GTA: Liberty City Stories v1.19.3 2026-02-09 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T760 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000000a THR C
GTA: Liberty City Stories v1.19.3 2026-02-09 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000001 Clear #version 310 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T760 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C
GTA: Liberty City Stories v1.16.4 2026-02-08 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
GTA: Liberty City Stories v1.17.1-334-g1786a4ddb 2026-02-07 MFIC instruction hit (70020024) at 08a9d9a0
GTA: Liberty City Stories v1.19.3-787-g5aa0856280 2026-01-19 Block transfer invalid: 000a29a0/0 -> ad312d80/0, 1x1x4 (0,0)->(0,0)
GTA: Liberty City Stories v1.19.3-787-g5aa0856280 2026-01-19 VTYPE with morph used: THRU=0 TC=3 COL=1 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
GTA: Liberty City Stories v1.19.3-787-g5aa0856280 2026-01-19 Unusual bezier/spline vtype: 121efbde, morph: 7, bones: 4
GTA: Liberty City Stories v1.19.3-787-g5aa0856280 2026-01-19 Drawing region rate add non-zero: 0107, 0100 of 03f6, 003f
GTA: Liberty City Stories v1.19.3-787-g5aa0856280 2026-01-19 Imm vertex used clip value, flags=2f1800
GTA: Liberty City Stories v1.17.1 2025-10-08 VTYPE with morph used: THRU=0 TC=2 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4
GTA: Liberty City Stories v1.17.1 2025-10-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf5b08, 4, 00000000, 0)
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147208520
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608
GTA: Liberty City Stories v1.11.3 2025-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
GTA: Liberty City Stories v1.13.2 2025-09-10 Trying to relocate non-loaded section .debug_frame, ignoring
GTA: Liberty City Stories v1.17.1 2025-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.17.1 2025-09-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1-1069-g17fc508535 2025-08-29 Unaligned icache invalidation of 08604f38 (08604f38 + 0) at PC=088454a0
GTA: Liberty City Stories v1.17.1-334-g1786a4ddb 2025-08-19 Unknown GE command : 0d12531f
GTA: Liberty City Stories v1.20.3 2026-05-07 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
GTA: Liberty City Stories v1.18.1 2025-08-01 Block transfer invalid: 00000000/0 -> a2000000/3e0, 811x919x2 (690,933)->(924,560)
GTA: Liberty City Stories v1.16.6 2025-08-01 __KernelStopThread: thread 311 does not exist (helper deleted)
GTA: Liberty City Stories v1.9.4 2025-07-28 Unknown GE command : fc1d3739