Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.9.4 2020-07-10 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
GTA: Liberty City Stories v1.10 2020-07-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
GTA: Liberty City Stories v1.10.2 2020-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.1 2020-07-09 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
GTA: Liberty City Stories v1.10.1 2020-07-09 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
GTA: Liberty City Stories v1.10.1 2020-07-09 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
GTA: Liberty City Stories v1.10.1 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
GTA: Liberty City Stories v1.10.1 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
GTA: Liberty City Stories v1.10.2 2020-07-09 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/31f95cde, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/268f95ca, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xcd203292
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x812346e4
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x30fd48f0
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbAcc/79a1c743, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbAcc/0cd7d4aa, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
GTA: Liberty City Stories v1.10.2 2020-07-09 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
GTA: Liberty City Stories v1.10.2 2020-07-08 sceKernelCreateThread(name=sceUSBGps_Driver): unsupported attributes 00001006
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/a259cd67, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/9f267d34, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/9d8f99e8, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/934ec2b2, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/7c16ac3a, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/6eed4811, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/69e4aaa8, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Ignoring func export sceUsbGps/54d26aa4, already implemented in HLE.
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'SysclibForKernel': 0x7dee14de
GTA: Liberty City Stories v1.10.2 2020-07-08 Unknown syscall in known module 'SysclibForKernel': 0x5e8e5f42
GTA: Liberty City Stories v1.10.2 2020-07-09 Unimplemented HLE function Kprintf
GTA: Liberty City Stories v1.10.2 2020-07-08 sceKernelCreateThread(name=sceUSB_Acc_Driver): unsupported attributes 00001006
GTA: Liberty City Stories v1.10.1 2020-07-08 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
GTA: Liberty City Stories v1.10.1 2020-07-08 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
GTA: Liberty City Stories v1.10.2 2020-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000216, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2020-07-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000274, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.2 2020-07-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
GTA: Liberty City Stories v1.10.1 2020-07-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
GTA: Liberty City Stories v1.10.1 2020-07-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
GTA: Liberty City Stories v1.10.1 2020-07-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
GTA: Liberty City Stories v1.10.1 2020-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
GTA: Liberty City Stories v1.10.1 2020-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
GTA: Liberty City Stories v1.10.1 2020-07-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
GTA: Liberty City Stories v1.9.4 2020-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000021f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001dd, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3 2020-07-04 Unexpected mpeg first timestamp: 4c49 / 19529
GTA: Liberty City Stories v1.10.1 2020-07-04 Jump to invalid address: 07832e94
GTA: Liberty City Stories v1.9.4 2020-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f5, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-07-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001bd, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10 2020-06-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3-80-g73bf6098e 2020-06-29 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
GTA: Liberty City Stories v1.9.4 2020-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000002b3, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-06-27 CALL to illegal address 0004cbdc - ignoring! data=04cbdc
GTA: Liberty City Stories v1.9.4 2020-06-25 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
GTA: Liberty City Stories v1.5.4-998-g08f26439c 2020-06-20 sceKernelLoadModuleByID: unsupported options size=10922028, flags=1092202c, pos=0, access=1, data=278011952, text=278011956
GTA: Liberty City Stories v1.8.0 2020-06-15 No DL ID available to enqueue
GTA: Liberty City Stories v1.9.4 2020-06-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001a9, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-06-10 ReadFromHardware: Invalid address 9c26d420 near PC 9c26d420 LR 08aa40e0
GTA: Liberty City Stories v1.9.4 2020-06-09 __KernelStopThread: thread 1027 does not exist
GTA: Liberty City Stories v1.9.3-996-g20afef4c3 2020-06-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
GTA: Liberty City Stories v1.9.4 2020-06-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000172, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3 2020-06-05 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:00000002 Tex ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 00000000:00120b10 HWX T N Tex UVEnv 0: c:0 t:0 1: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GTA: Liberty City Stories v1.9.3 2020-06-05 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01370000:00120311 HWX N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GTA: Liberty City Stories v1.9.3 2020-06-05 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:00000802 Tex LM ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01370000:00120b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GTA: Liberty City Stories v1.9.3 2020-06-05 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01370000:00120b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GTA: Liberty City Stories v1.9.3 2020-06-05 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:00800822 Tex TexAlpha LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01370000:00120b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
GTA: Liberty City Stories v1.9.4 2020-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-30 Unknown GE command : d1ab4848
GTA: Liberty City Stories v1.9.4 2020-05-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001aa, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001c5, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001b3, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-27
GTA: Liberty City Stories v1.9.4 2020-05-25 Game install with no files / data
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-05-18 __KernelStopThread: thread 521 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-05-26 __KernelStopThread: thread 295 does not exist
GTA: Liberty City Stories v1.9.4 2020-05-15 CALL to illegal address 00c55c80 - ignoring! data=c55c80
GTA: Liberty City Stories v1.9.4 2020-05-15 CALL to illegal address 00a49130 - ignoring! data=a49130
GTA: Liberty City Stories v1.9.4 2020-05-14 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
GTA: Liberty City Stories v1.9.4 2020-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000157, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000151, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.4 2020-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000225, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001cd, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-05-04 MIPSCompileOp: Invalid instruction 4d60d01a
GTA: Liberty City Stories v1.9.4 2020-05-04 MIPSCompileOp: Invalid instruction 4e6d484e
GTA: Liberty City Stories v1.9.4 2020-05-04 Branch in Jump delay slot at 089467fc in block starting at 089467e4
GTA: Liberty City Stories v1.9.4 2020-05-04 __KernelStopThread: thread 927 does not exist
GTA: Liberty City Stories v1.9.4 2020-05-04 MIPSCompileOp: Invalid instruction 418a1d18
GTA: Liberty City Stories v1.9.4 2020-05-01 MIPSCompileOp: Invalid instruction 4582a800
GTA: Liberty City Stories v1.9.4 2020-04-30 Unknown GetPointer 00000001 PC 089620dc LR 089620fc
GTA: Liberty City Stories v1.9.2 2020-04-29 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
GTA: Liberty City Stories v1.9.4 2020-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000037f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2020-04-22 Jump to invalid address: 07f3c620 PC 0999a1f0 LR 0999a1ec