Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-31 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
GTA: Liberty City Stories v1.10.3 2020-10-31 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-10-29 __KernelStopThread: thread 571 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-10-29 __KernelStopThread: thread 568 does not exist
GTA: Liberty City Stories v1.7.4 2020-10-27 WriteToHardware: Invalid address e20004f9 near PC 089fad40 LR 089fa5b4
GTA: Liberty City Stories v1.10.3 2020-10-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.4 2020-10-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f0, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.4-200-gf9b2272 2020-10-23 Unsupported texture lod slope: 0.000639 + 0.000000
GTA: Liberty City Stories v1.10.3 2020-10-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001ee, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001a8, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001cb, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-19 __KernelStopThread: thread 427 does not exist
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-18 __KernelStopThread: thread 455 does not exist
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-18 __KernelStopThread: thread 426 does not exist
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-18 __KernelStopThread: thread 421 does not exist
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-19 __KernelStopThread: thread 450 does not exist
GTA: Liberty City Stories v1.10.3 2020-10-18 ReadFromHardware: Invalid address 00000008 near PC 089465a8 LR 089465c0
GTA: Liberty City Stories v1.10.3 2020-10-18 WriteToHardware: Invalid address 0000082c near PC 08acce74 LR 08acce7c
GTA: Liberty City Stories v1.10.3 2020-10-18 WriteToHardware: Invalid address 00000538 near PC 08a8d88c LR 08a8d870
GTA: Liberty City Stories v1.10.3 2020-10-18 WriteToHardware: Invalid address 00000044 near PC 08902d80 LR 08902d80
GTA: Liberty City Stories v1.10.3 2020-10-18 ReadFromHardware: Invalid address 00000030 near PC 089c5a9c LR 089c5b00
GTA: Liberty City Stories v1.10.3 2020-10-18 ReadFromHardware: Invalid address 00000538 near PC 089c5a9c LR 089c5b00
GTA: Liberty City Stories v1.10.3 2020-10-17 ReadFromHardware: Invalid address 00000560 near PC 08888e98 LR 08888ea0
GTA: Liberty City Stories v1.10.3 2020-10-16 Jump to invalid address: 02d5abb0
GTA: Liberty City Stories v1.10.3 2020-10-16 Jump to invalid address: 02e0ce80
GTA: Liberty City Stories v1.10.3 2020-10-16 Jump to invalid address: 02d40000
GTA: Liberty City Stories v1.10.3 2020-10-16 MIPSCompileOp: Invalid instruction 7f800001
GTA: Liberty City Stories v1.10.3 2020-10-16 Jump to invalid address: 00ff8000
GTA: Liberty City Stories v1.10.3 2020-10-16 Jump to invalid address: 0c218e1c
GTA: Liberty City Stories v1.10.3 2020-10-14 WriteToHardware: Invalid address 0a00002c near PC 08953568 LR 08953620
GTA: Liberty City Stories v1.10.3 2020-10-14 ReadFromHardware: Invalid address 0a00002e near PC 08953544 LR 08953620
GTA: Liberty City Stories v1.10.3 2020-10-14 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
GTA: Liberty City Stories v1.10.1 2020-10-14 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
GTA: Liberty City Stories v1.10.1 2020-10-14 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
GTA: Liberty City Stories v1.10.1 2020-10-14 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 MFIC instruction hit (70020024) at 08826a54
GTA: Liberty City Stories v1.10.3 2020-10-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
GTA: Liberty City Stories v1.10.3 2020-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-11 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-07 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed
GTA: Liberty City Stories v1.10.3 2020-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.10.3 2020-10-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000174, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-05 Ignoring func export scePsmf/28240568, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-05 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-05 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.10.3 2020-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-03 __KernelStopThread: thread 681 does not exist
GTA: Liberty City Stories v1.10.3-810-gef08c0237 2020-10-02 __KernelStopThread: thread 697 does not exist
GTA: Liberty City Stories v1.10.3 2020-09-30 Bad vertex address 0f800018!
GTA: Liberty City Stories v1.10.3 2020-09-30 Unknown GetPointer bf800008 PC 0890cda0 LR 0890cdb4
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/8406f469, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-10-14 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
GTA: Liberty City Stories v1.10.3 2020-09-29 Unknown GetPointer 00000000 PC 00000000 LR 0886b6c8
GTA: Liberty City Stories v1.10.3 2020-09-29 ReadFromHardware: Invalid address 00000038 near PC 0886b69c LR 0886b668
GTA: Liberty City Stories v1.10.3 2020-09-29 WriteToHardware: Invalid address 00000020 near PC 0892ffa0 LR 0886b534
GTA: Liberty City Stories v1.10.3 2020-09-29 ReadFromHardware: Invalid address 00000000 near PC 0892ff1c LR 0886b534
GTA: Liberty City Stories v1.10.3 2020-09-29 WriteToHardware: Invalid address 026af380 near PC 0886b454 LR 0886b024
GTA: Liberty City Stories v1.10.3 2020-09-29 ReadFromHardware: Invalid address 026af380 near PC 0886b454 LR 0886b024
GTA: Liberty City Stories v1.10.3 2020-09-29 WriteToHardware: Invalid address c3453d49 near PC 08af6694 LR 08af65ac
GTA: Liberty City Stories v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
GTA: Liberty City Stories v1.10.3 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
GTA: Liberty City Stories v1.10.3 2020-09-28 Unknown syscall in known module 'sceNp': 0x633b5f71
GTA: Liberty City Stories v1.10.3 2020-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=08890a90, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-09-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
GTA: Liberty City Stories v1.10.3 2020-09-26 MFIC instruction hit (70020024) at 08832bd0
GTA: Liberty City Stories v1.10.3 2020-09-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000204, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-09-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000166, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-09-22 Unknown GetPointer 00000000 PC 08816130 LR 08816144
GTA: Liberty City Stories v1.10.3 2020-09-22 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2020-09-18 Error in shader program link: info: (unknown reason) fs: 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2020-09-18 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2020-09-18 Error in shader program link: info: (unknown reason) fs: 00010000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >= #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.10.3 2020-09-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.10.3 2020-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001cc, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.10.3-634-g9814f0ed6 2020-09-12 __KernelStopThread: thread 740 does not exist
GTA: Liberty City Stories v1.10.3 2020-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.10.3 2020-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.10.3 2020-09-09 ReadFCR: Unexpected reg 21
GTA: Liberty City Stories v1.10.3 2020-09-07 Returned from deleted module start/stop func