Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.8.0 2019-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000211, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-13 WriteToHardware: Invalid address 000005d4 near PC 08000000 LR 08000000
GTA: Liberty City Stories v1.8.0 2019-07-12 CALL to illegal address 0002076c - ignoring! data=02076c
GTA: Liberty City Stories v1.8.0 2019-07-09 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a0df34
GTA: Liberty City Stories v1.8.0 2019-07-08 Trying to write block exit to illegal destination 00600000: pc = 005f0000
GTA: Liberty City Stories v1.8.0 2019-07-08 Trying to write block exit to illegal destination 00530000: pc = 00520000
GTA: Liberty City Stories v1.8.0 2019-07-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0888238c
GTA: Liberty City Stories v1.8.0 2019-07-01 An uneaten prefix at end of block: 08a990f0
GTA: Liberty City Stories v1.8.0 2019-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000019d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000156, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001d1, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000155, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-492-g9fddfff66 2019-06-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000130, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2019-06-07 Error in shader program link: info: (unknown reason) fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2019-06-07 Error in shader program link: info: (unknown reason) fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2019-06-07 Error in shader program link: info: (unknown reason) fs: 00000000:0000d000 AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2019-06-07 Error in shader program link: info: (unknown reason) fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.8.0 2019-06-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001ba, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-05-26 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
GTA: Liberty City Stories v1.8.0 2019-05-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
GTA: Liberty City Stories v1.8.0 2019-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000158, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-05-23 Unknown GetPointer 00000000 PC 08806b5c LR 08000020
GTA: Liberty City Stories v1.8.0 2019-05-18 Unknown GetPointer 00000000 PC 088f4748 LR 088f4748
GTA: Liberty City Stories v1.8.0 2019-05-18 sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.8.0 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.8.0 2019-05-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000019f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-05-10 ReadFromHardware: Invalid address 135e1c78 near PC 089c1a4c LR 08a0ceb4
GTA: Liberty City Stories v1.8.0 2019-05-10 ReadFromHardware: Invalid address 135e1c70 near PC 08a0ceb4 LR 08a0ceb4
GTA: Liberty City Stories v1.8.0 2019-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001b7, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-04-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-04-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f9, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-04-25 ReadFromHardware: Invalid address 02c8004c near PC 089473b8 LR 0899ed44
GTA: Liberty City Stories v1.8.0 2019-04-24 ReadFromHardware: Invalid address 00000000 near PC 08a0ce20 LR 08a4cec8
GTA: Liberty City Stories v1.5.4-987-g30c3fd63e 2019-04-22 sceKernelLoadModuleByID: unsupported options size=1091d268, flags=1091d26c, pos=0, access=1, data=277992048, text=277992052
GTA: Liberty City Stories v1.7.5 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-04-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000014a, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-04-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.5.4-998-g08f26439c 2019-04-21 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=0, access=1, data=278000432, text=278000436
GTA: Liberty City Stories v1.8.0 2019-04-16 ReadFromHardware: Invalid address 00000007 near PC 00000007 LR 088c0658
GTA: Liberty City Stories v1.6.3 2019-04-11 Unknown GE command : 393e4b44
GTA: Liberty City Stories v1.8.0 2019-04-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000168, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000176, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2019-03-30 WriteToHardware: Invalid address 43506800 near PC 0886b068 LR 0895178c
GTA: Liberty City Stories v1.6.3 2019-03-30 ReadFromHardware: Invalid address 43506800 near PC 0886b05c LR 0895178c
GTA: Liberty City Stories v1.7.5 2019-03-30 Unexpected mpeg first timestamp: e9a9bbcea5 / 1003575037605
GTA: Liberty City Stories v1.8.0 2019-03-29 Unknown GetPointer 00000000 PC 088b177c LR 088b177c
GTA: Liberty City Stories v1.4.2 2019-03-28 Wrong magic number 55555555
GTA: Liberty City Stories v1.8.0 2019-03-25 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
GTA: Liberty City Stories v1.8.0 2019-03-25 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
GTA: Liberty City Stories v1.8.0 2019-07-14 Unknown GetPointer 00000000 PC 08000000 LR 08000000
GTA: Liberty City Stories v1.8.0 2019-07-11 Unknown GetPointer 00000000 PC 08a07c88 LR 08a07c88
GTA: Liberty City Stories v1.8.0 2019-07-16 Unknown GetPointer 00000000 PC 08ab3cb4 LR 08000020
GTA: Liberty City Stories v1.8.0 2019-07-17 Unknown GetPointer 00000000 PC 08a07b04 LR 08a07b04
GTA: Liberty City Stories v1.8.0 2019-07-14 Unknown GetPointer 00000000 PC 08ae9e4c LR 08000030
GTA: Liberty City Stories v1.7.1 2019-03-18 ReadFromHardware: Invalid address 00000560 near PC 08888e90 LR 08888ea0
GTA: Liberty City Stories v1.6.3 2019-03-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2019-03-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2019-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000009a4, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-03-09 Error in shader program link: info: (unknown reason) fs: postshader /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -dy ).xyz; vec3 B = texture2D(sampler0, Tex
GTA: Liberty City Stories v1.7.5 2019-03-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000020c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2019-03-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 --NATIVE-DATA-BOUNDARY-1109m-data; name="verify" Content-Length: 210 Content-Transfer-Encoding: binary sceKernelLoadModuleByID: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.2 2019-03-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 --NATIVE-DATA-BOUNDARY-089am-data; name="verify" Content-Length: 210 Content-Transfer-Encoding: binary sceKernelLoadModuleByID: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.8.0 2019-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000165, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.8.0 2019-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-02-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000194, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-02-15 Unknown GetPointer 00000000 PC 08aed4e8 LR 08aed3e0
GTA: Liberty City Stories v1.7.5 2019-02-15 Attempting to texture from target (src=00162000 / target=00162000 / flags=7)
GTA: Liberty City Stories v1.7.4 2019-04-18 Unknown GetPointer 00000000 PC 00000000 LR 00000000
GTA: Liberty City Stories v1.7.5 2019-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.5.2 2019-03-28 Wrong magic number 00000000
GTA: Liberty City Stories v1.8.0 2019-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2018-12-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000131, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-06-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000142, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2018-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016a, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-21 Render to texture with incompatible formats 3 != 1 at 00000000
GTA: Liberty City Stories v1.8.0-61-g8220a348b 2019-07-17 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
GTA: Liberty City Stories v1.8.0 2019-07-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000148, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2018-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000179, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000154, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001a3, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2018-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000189, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.5.4-987-g30c3fd63e 2019-07-03 sceKernelLoadModuleByID: unsupported options size=1091d300, flags=1091d304, pos=0, access=1, data=277992200, text=277992204
GTA: Liberty City Stories v1.6.3 2018-09-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001b6, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.8.0 2019-07-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000008
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 0000000e