Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.11.3 2021-05-13 Bad bounding box data: 07070a
GTA: Liberty City Stories v1.11.3 2021-05-13 Immediate draw: Unexpected primitive 7 at count 3
GTA: Liberty City Stories v1.10.3-495-g738549748 2021-05-12 Texturing from framebuffer with incompatible format 565 != 8888 at 04000000
GTA: Liberty City Stories v1.10.3 2021-05-12 CALL to illegal address 002bc1c4 - ignoring! data=8698c6
GTA: Liberty City Stories v1.11.2 2021-05-11 Unknown GetPointer 00000000 PC 00000000 LR 089c2eb4
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 908 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 2947 does not exist
GTA: Liberty City Stories v1.11.3 2021-05-08 Unknown GetPointer 00000000 PC 08954bf8 LR 08ad40d4
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-05-07 __KernelStopThread: thread 275 does not exist
GTA: Liberty City Stories v1.11.3 2021-05-06 A save request is already running, not starting a new one
GTA: Liberty City Stories v1.11.3 2021-05-06 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145898704
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNp': 0x1d60ae4b
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNpService': 0x08d98894
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNpService': 0xbb069a87
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNpService': 0x857b47d3
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNpService': 0x633b5f71
GTA: Liberty City Stories v1.10.2 2021-05-06 Unknown syscall in known module 'sceNpService': 0x37e1e274
GTA: Liberty City Stories v1.9.3 2021-05-05 WriteToHardware: Invalid address c3d94bc0 near PC 08000000 LR 08000000
GTA: Liberty City Stories v1.11.3 2021-05-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
GTA: Liberty City Stories v1.11.3 2021-05-02 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
GTA: Liberty City Stories v1.11.3 2021-05-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-05-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-04-27 __KernelStopThread: thread 391 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-04-27 __KernelStopThread: thread 388 does not exist
GTA: Liberty City Stories v1.11.3 2021-04-26 Unknown GetPointer 00000000 PC 08951f30 LR 0886b024
GTA: Liberty City Stories v1.11.3 2021-04-26 Unknown GetPointer 00000000 PC 08a10974 LR 08a10950
GTA: Liberty City Stories v1.11.3 2021-04-26 Unknown GetPointer 00000000 PC 08a10950 LR 08a10950
GTA: Liberty City Stories v1.11.3 2021-04-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.11.3 2021-04-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-04-24 __KernelStopThread: thread 483 does not exist
GTA: Liberty City Stories v1.11.2 2021-04-24 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
GTA: Liberty City Stories v1.11.2 2021-04-24 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
GTA: Liberty City Stories v1.11.2 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-04-21 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
GTA: Liberty City Stories v1.9.3 2021-04-19 Render to texture with different strides 512 != 64
GTA: Liberty City Stories v1.11.3 2021-04-21 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
GTA: Liberty City Stories v1.11.3 2021-04-21 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
GTA: Liberty City Stories v1.11.1 2021-04-18 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
GTA: Liberty City Stories v1.11.1 2021-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.11.3 2021-04-18 Unimplemented HLE function sceHprmRegisterCallback
GTA: Liberty City Stories v1.11.3 2021-04-17 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](126,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](126,12-69): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](148,16-55): error X4505: maximum temp register index exceeded C:\Program Files\PPSSPP\[email protected](148,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec4 u_uvscaleoffset : register(c17); vec3 u_lightpos0 : register(c24); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightatt3 : register(c35); vec3 u_lightdir3 : register(c31); vec4 u_lightangle_spotCoef3 : register(c39); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec2 texcoord : TEXCOORD0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec3 v_texcoord : TEXCOORD0; vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec2 texcoord = In.texcoord; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else {
GTA: Liberty City Stories v1.11.3 2021-04-15 80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header
GTA: Liberty City Stories v1.11.3 2021-04-13 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
GTA: Liberty City Stories v1.11.3 2021-04-13 FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000
GTA: Liberty City Stories v1.11.3 2021-05-11 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
GTA: Liberty City Stories v1.11.3 2021-05-15 Trying to relocate non-loaded section (null)
GTA: Liberty City Stories v1.11.3 2021-04-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000191, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.11.3 2021-04-11 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
GTA: Liberty City Stories v1.11.3 2021-04-14 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
GTA: Liberty City Stories v1.11.3 2021-04-11 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
GTA: Liberty City Stories v1.11.3 2021-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-04-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000002bf, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2021-04-07 MIPSCompileOp: Invalid instruction 43064000
GTA: Liberty City Stories v1.11.3 2021-04-06 Unknown GetPointer 00000000 PC 088f48b0 LR 088f48b0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cf4 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cf0 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 0391f0e0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cec in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 0255ece0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6ce8 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 0255ee30
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6ce4 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 0255ec70
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6ce0 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cdc in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cd8 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 038c2080
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cd4 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6cd0 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 MIPSCompileOp: Invalid instruction 4200f479
GTA: Liberty City Stories v1.11.3 2021-04-05 MIPSCompileOp: Invalid instruction 421baac9
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c88 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 02618bd0
GTA: Liberty City Stories v1.11.3 2021-04-05 MIPSCompileOp: Invalid instruction 4b524150
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 05022404
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c64 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 0393a580
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c60 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 06bb5b80
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c5c in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 05121ca0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c58 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 025cf5d0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c54 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 07cc6d00
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c50 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 05121bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c4c in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 025812f0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c48 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 025816b0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c44 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c40 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c3c in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c38 in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c2c in block starting at 09ff6bb0
GTA: Liberty City Stories v1.11.3 2021-04-05 Jump to invalid address: 03900780
GTA: Liberty City Stories v1.11.3 2021-04-05 Branch in Jump delay slot at 09ff6c20 in block starting at 09ff6bb0