Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.15.4 2023-09-17 80631003=sceAtracSetAA3DataAndGetID(08bfc4c0, 0001e000, 000f5294, 09fbca6c[ffffffff]): invalid ea3 magic bytes
GTA: Liberty City Stories v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000d000:12194000)
GTA: Liberty City Stories v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00200802:12180000)
GTA: Liberty City Stories v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000802:12182a82)
GTA: Liberty City Stories v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000d000:12190000)
GTA: Liberty City Stories v1.16.1 2023-09-17 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12180000)
GTA: Liberty City Stories v1.15.4 2023-09-16 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
GTA: Liberty City Stories v1.15.4 2023-09-13 80630006=sceAtracSetDataAndGetID(090677c0, 00001800): invalid RIFF header
GTA: Liberty City Stories v1.15.4 2023-09-08 80630007=sceAtracSetData(2, 08bd5640, 000040e0): atracID uses different codec type than data
GTA: Liberty City Stories v1.15.4 2023-09-01 80630006=sceAtracSetDataAndGetID(095b4600, 0010e32c): invalid RIFF header
GTA: Liberty City Stories v1.15.3 2023-08-30 __KernelStopThread: thread 363 does not exist (helper deleted)
GTA: Liberty City Stories v1.15.3 2023-08-26 An uneaten prefix at end of block: 08927b70
GTA: Liberty City Stories v1.15.4 2023-08-25 __KernelStopThread: thread 328 does not exist (helper deleted)
GTA: Liberty City Stories v1.12.3 2023-08-24 Rendering to framebuffer offset: 04170000 +256x0
GTA: Liberty City Stories v1.15.4 2023-08-22 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
GTA: Liberty City Stories v1.15.4 2023-08-22 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
GTA: Liberty City Stories v1.15.4 2023-08-21 __KernelStopThread: thread 389 does not exist (helper deleted)
GTA: Liberty City Stories v1.13.2 2023-08-21 WriteToHardware: Invalid address 00000268 near PC 08ad603c LR 08ad603c
GTA: Liberty City Stories v1.15.4 2023-08-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001af, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.15.4 2023-08-16 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 0887ca9c
GTA: Liberty City Stories v1.15.3 2023-08-15 __KernelStopThread: thread 390 does not exist (helper deleted)
GTA: Liberty City Stories v1.11.3-111-g047f84d5e 2023-08-11 Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e85918
GTA: Liberty City Stories v1.15.4 2023-08-11 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GTA: Liberty City Stories v1.15.4 2023-08-11 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GTA: Liberty City Stories v1.15.4 2023-08-06 ReadFromHardware: Invalid address 7ff91000 near PC 08ab3cb4 LR 08000020
GTA: Liberty City Stories v1.15.4 2023-08-06 Unknown GetPointerWrite 8611bb16 PC 08ab3430 LR 08ab3430
GTA: Liberty City Stories v1.15.4 2023-08-06 Unknown GetPointer d0c2c25c PC 08ab3430 LR 08ab3430
GTA: Liberty City Stories v1.15.4 2023-08-06 Rendering to framebuffer offset at 040002f0 +4x0 (stride 68)
GTA: Liberty City Stories v1.15.4 2023-08-06 Imm vertex used secondary color
GTA: Liberty City Stories v1.15.4 2023-08-06 Imm vertex used fog
GTA: Liberty City Stories v1.15.4 2023-08-06 Imm vertex used clip value, flags=ebf800
GTA: Liberty City Stories v1.15.4 2023-08-06 Bad bounding box data: 00ff98
GTA: Liberty City Stories v1.15.4 2023-08-06 Unknown GE command : fdf0068d
GTA: Liberty City Stories v1.15.4 2023-08-06 Unusual bezier/spline vtype: 1201c321, morph: 0, bones: 8
GTA: Liberty City Stories v1.15.4 2023-07-26 Unknown GE command : fd05ff00
GTA: Liberty City Stories v1.10.2 2023-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000367, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.15.4 2023-07-24 sceGeListEnqueue: invalid address 2fe3c8e0
GTA: Liberty City Stories v1.9.3 2023-07-19 WriteToHardware: Invalid address c486ea68 near PC 08912bf8 LR 08912da8
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.15.4 2023-07-11 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
GTA: Liberty City Stories v1.15.4 2023-07-11 MIPSCompileOp: Invalid instruction 7082d4e0
GTA: Liberty City Stories v1.15.4 2023-07-10 Jump to invalid address: 05dccf60
GTA: Liberty City Stories v1.15.4 2023-07-10 Jump to invalid address: 02a00c40
GTA: Liberty City Stories v1.15.4 2023-07-10 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
GTA: Liberty City Stories v1.15.4 2023-07-08 WriteToHardware: Invalid address 00000044 near PC 089e6408 LR 089e63ac
GTA: Liberty City Stories v1.15.4 2023-07-08 ReadFromHardware: Invalid address 00000068 near PC 089df59c LR 089df59c
GTA: Liberty City Stories v1.15.4 2023-07-19 Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e84024
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c2480
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c2460
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c1c70
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c1a80
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c1800
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c1220
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 02e296b0
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c11b0
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c1190
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 02144040
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c0d80
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c0d60
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c0a20
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c0a00
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c09e0
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 020c09c0
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 0214a2b0
GTA: Liberty City Stories v1.15.4 2023-06-29 Jump to invalid address: 02e29640
GTA: Liberty City Stories v1.15.4 2023-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=0882ce3c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.15.4 2023-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=09510110, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.15.4 2023-06-29 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
GTA: Liberty City Stories v1.15.4 2023-06-27 Unknown GE command : 295f0204
GTA: Liberty City Stories v1.6.3 2023-06-21 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
GTA: Liberty City Stories v1.15.4 2023-06-14 MIPSCompileOp: Invalid instruction 78a1746c
GTA: Liberty City Stories v1.15.4 2023-06-11 __KernelStopThread: thread 296 does not exist (helper deleted)
GTA: Liberty City Stories v1.14.4 2023-06-09 Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
GTA: Liberty City Stories v1.15.4-495-g54f64535d 2023-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.15.4 2023-06-07 00000400=sceGeEdramSetAddrTranslation(00000000)
GTA: Liberty City Stories v1.16.1 2023-09-20 __KernelStopThread: thread 314 does not exist (helper deleted)
GTA: Liberty City Stories v1.15.4 2023-06-06 80630006=sceAtracSetDataAndGetID(0958cd00, 00135c34): invalid RIFF header
GTA: Liberty City Stories v1.15.4 2023-09-09 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
GTA: Liberty City Stories v1.15.4 2023-09-16 __KernelStopThread: thread 308 does not exist (helper deleted)
GTA: Liberty City Stories v1.15.4 2023-05-31 WriteToHardware: Invalid address 00000268 near PC 0895698c LR 08956a74
GTA: Liberty City Stories v1.14.2 2023-05-31 UI scissor out of bounds in GameSettingsScreen: 131,0-823,611 / 960,562
GTA: Liberty City Stories v1.15.4 2023-05-30 Imm vertex used clip value, flags=858000
GTA: Liberty City Stories v1.15.4 2023-05-30 Unknown GE command : ed8bdf1a
GTA: Liberty City Stories v1.14.4 2023-05-29 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00001006
GTA: Liberty City Stories v1.11.3-834-gbb38cf842 2023-05-29 WriteToHardware: Invalid address 00000004 near PC 08ab4478 LR 08ab3e8c
GTA: Liberty City Stories v1.11.3-834-gbb38cf842 2023-05-29 WriteToHardware: Invalid address 0a00002c near PC 08953568 LR 089532e0
GTA: Liberty City Stories v1.11.3-834-gbb38cf842 2023-05-29 ReadFromHardware: Invalid address 0040ca58 near PC 08952e68 LR 08952e54
GTA: Liberty City Stories v1.11.3-834-gbb38cf842 2023-05-29 ReadFromHardware: Invalid address 003c5ba0 near PC 08952288 LR 08952e54
GTA: Liberty City Stories v1.11.3-834-gbb38cf842 2023-05-29 ReadFromHardware: Invalid address 0040ca56 near PC 08950c7c LR 08952ad0
GTA: Liberty City Stories v1.14 2023-05-21 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
GTA: Liberty City Stories v1.14.1 2023-05-21 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:88: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:91: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:137: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:140: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:186: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:189: '==' : wron 03000000:c1c00b11 HWX T N LM Tex Bones:8 Light: LightUberShader WScale 1 #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03000000:c1c00b11 HWX T N LM Tex Bones:8 Light: LightUberShader WScale 1 in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3
GTA: Liberty City Stories v1.14.1 2023-05-21 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
GTA: Liberty City Stories v1.14.1 2023-05-21 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
GTA: Liberty City Stories v1.14.1 2023-05-21 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
GTA: Liberty City Stories v1.14.1 2023-05-21 UI scissor out of bounds in MainScreen: 0,0-1147,37 / 967,544
GTA: Liberty City Stories v1.14.1 2023-05-20 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1392 / 1576,720