Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.17.1 2024-07-24 WriteToHardware: Invalid address 000004bc near PC 08815edc LR 08815edc
GTA: Liberty City Stories v1.17.1 2024-07-20 MIPSCompileOp: Invalid instruction 00060005
GTA: Liberty City Stories v1.17.1 2024-07-19 __KernelStopThread: thread 451 does not exist (ApctlThread deleted)
GTA: Liberty City Stories v1.17.3 2024-07-18 sceKernelLoadModule: unsupported options size=00000014, flags=08a69258, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.11.3 2024-07-17 Branch in JumpReg delay slot at 0881c088 in block starting at 0881c070
GTA: Liberty City Stories v1.17.1 2024-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000304, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1 2024-07-15 WriteToHardware: Invalid address 39a3dbc2 near PC 088b7ed8 LR 08a2f468
GTA: Liberty City Stories v1.6.3 2024-07-14 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.17.1 2024-07-15 WriteToHardware: Invalid address 39a3dbc2 near PC 08000000 LR 08000000
GTA: Liberty City Stories v1.17.1 2024-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1 2024-07-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac4530
GTA: Liberty City Stories v1.17.1 2024-07-05 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
GTA: Liberty City Stories v1.17.1 2024-07-03 ReadFromHardware: Invalid address 30000000 near PC 08a2fa78 LR 08aaa260
GTA: Liberty City Stories v1.17.3 2024-07-02 Vertices without position found: (04c00021) [04c00021] P: ? N: s8 T: u8 (through) (8b)
GTA: Liberty City Stories v1.17.3 2024-07-02 Drawing region rate add non-zero: 0104, 0100 of 0008, 0040
GTA: Liberty City Stories v1.17.3 2024-07-02 Unusual bezier/spline vtype: 1292ffeb, morph: 4, bones: 4
GTA: Liberty City Stories v1.17.3 2024-07-02 Vertices without position found: (04720020) [04720020] P: ? N: s8 Morph: 5 (30b)
GTA: Liberty City Stories v1.17.3 2024-07-02 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=0 NRM=1 WT=0 NW=1 IDX=0 MC=5
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction 000000ff
GTA: Liberty City Stories v1.17.1 2024-06-23 ReadFromHardware: Invalid address ffffaa00 near PC 0900a4ec LR 08915c1c
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction 00000014
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction ee23c45b
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction edd0d759
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction edee5bc7
GTA: Liberty City Stories v1.17.1 2024-06-23 MFIC instruction hit (70c12b64) at 0900a468
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction 70a7e418
GTA: Liberty City Stories v1.17.1 2024-06-23 MIPSCompileOp: Invalid instruction 71c267bd
GTA: Liberty City Stories v1.17.1 2024-06-23 Branch in branch delay slot at 0900a45c with different target
GTA: Liberty City Stories v1.17.1 2024-06-17 00000400=sceGeEdramSetAddrTranslation(00001000)
GTA: Liberty City Stories v1.10.3 2024-06-05 Could not setup streams, unexpected stream count: 13464
GTA: Liberty City Stories v1.10.3 2024-06-05 Unknown GetPointer 00000000 PC 089e3b14 LR 089e3b14
GTA: Liberty City Stories v1.15.4 2024-05-21 sceNetAdhocMatchingInit(32768) at 08a719b8
GTA: Liberty City Stories v1.17.1-491-g9cdd97c13b 2024-05-28 WriteToHardware: Invalid address 000004bc near PC 08000000 LR 08000000
GTA: Liberty City Stories v1.12.3 2024-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1 2024-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.17.1 2024-05-04 WriteToHardware: Invalid address c3704787 near PC 08000000 LR 08000000
GTA: Liberty City Stories v1.17.1 2024-04-30 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SL
GTA: Liberty City Stories v1.17.1 2024-04-27 80630006=sceAtracSetData(2, 08b9d600, 00038000): invalid RIFF header
GTA: Liberty City Stories v1.17.1 2024-04-20 __KernelStopThread: thread 393 does not exist (helper deleted)
GTA: Liberty City Stories v1.17.1 2024-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=2f454d41, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.17.1 2024-04-14 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
GTA: Liberty City Stories v1.17.1 2024-05-04 Unknown GetPointerWrite 0a000820 PC 08aed4ec LR 089620fc
GTA: Liberty City Stories v1.17.1 2024-03-22 Unaligned icache invalidation of 08a96b20 (08a96b20 + 0) at PC=08e843a8
GTA: Liberty City Stories v1.17.1 2024-03-17 WriteToHardware: Invalid address 00000268 near PC 08a271c8 LR 0899c59c
GTA: Liberty City Stories v1.17.1 2024-07-05 sceGeListEnqueue: invalid address 00000000
GTA: Liberty City Stories v1.17.1 2024-06-06 80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header
GTA: Liberty City Stories v1.17.1 2024-03-09 ReadFromHardware: Invalid address 82ebe255 near PC 82ebe255 LR 08aa50f4
GTA: Liberty City Stories v1.17.1 2024-03-09 ReadFromHardware: Invalid address 66000aaa near PC 66000aaa LR 08aa50f4
GTA: Liberty City Stories v1.17.1 2024-03-09 Drawing region rate add non-zero: 04ff, 04ff of 01ff, 013f
GTA: Liberty City Stories v1.17.1 2024-03-03 __KernelStopThread: thread 412 does not exist (ApctlThread deleted)
GTA: Liberty City Stories v1.17.1 2024-03-01 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000929 HWX C T LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
GTA: Liberty City Stories v1.17.1 2024-02-22 WriteToHardware: Invalid address c3453d49 near PC 08b049f0 LR 089cb444
GTA: Liberty City Stories v1.14.1 2024-02-18 UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1080 / 960,544
GTA: Liberty City Stories v1.17.1 2024-02-17 Unknown GetPointerWrite 00000001 PC 08aed4ec LR 089620fc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e9b470
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ea7ae0
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ba6d48 in block starting at 09ba6cdc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e99220
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e95490
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ba6d24 in block starting at 09ba6cdc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e95520
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ba6d20 in block starting at 09ba6cdc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e99260
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ba6d1c in block starting at 09ba6cdc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ea79e0
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e9b4b0
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e674c0
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ba6ce8 in block starting at 09ba6cdc
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e9b430
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e67160
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4e80 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad3cc0
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad3740
GTA: Liberty City Stories v1.17.1 2024-02-13 MIPSCompileOp: Invalid instruction 42760039
GTA: Liberty City Stories v1.17.1 2024-02-13 MIPSCompileOp: Invalid instruction 438800ed
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4dd8 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad3760
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06aee180
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad3480
GTA: Liberty City Stories v1.17.1 2024-02-13 MIPSCompileOp: Invalid instruction 4275b852
GTA: Liberty City Stories v1.17.1 2024-02-13 MIPSCompileOp: Invalid instruction 4386f852
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4d28 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad34a0
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ab2480
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 07ad16e0
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06aab940
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4d04 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ab4dc0
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4d00 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 MIPSCompileOp: Invalid instruction 43961e66
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4c78 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ad31e0
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4c74 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06aac180
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4c70 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06ace200
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06e7d810
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06b1f980
GTA: Liberty City Stories v1.17.1 2024-02-13 Branch in Jump delay slot at 09ab4c54 in block starting at 09ab4b10
GTA: Liberty City Stories v1.17.1 2024-02-13 Jump to invalid address: 06b167c0