Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.7.5 2019-02-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000194, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-02-15 Unknown GetPointer 00000000 PC 08aed4e8 LR 08aed3e0
GTA: Liberty City Stories v1.7.5 2019-02-15 Attempting to texture from target (src=00162000 / target=00162000 / flags=7)
GTA: Liberty City Stories v1.7.4 2019-02-06 Unknown GetPointer 00000000 PC 00000000 LR 00000000
GTA: Liberty City Stories v1.7.5 2019-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000018b, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013c, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017d, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.5.2 2018-12-28 Wrong magic number 00000000
GTA: Liberty City Stories v1.7.2 2018-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2018-12-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000131, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000142, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2018-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015f, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016a, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-21 Render to texture with incompatible formats 3 != 1 at 00000000
GTA: Liberty City Stories v1.7.5-484-g5865c574a 2019-02-20 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
GTA: Liberty City Stories v1.6.3 2018-11-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000148, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3-432-gfd6c3145d 2018-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015e, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000179, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2018-11-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000154, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2018-11-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001a3, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.7.5 2019-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.6.3 2018-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000189, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.5.4-987-g30c3fd63e 2018-10-11 sceKernelLoadModuleByID: unsupported options size=1091d300, flags=1091d304, pos=0, access=1, data=277992200, text=277992204
GTA: Liberty City Stories v1.6.3 2018-09-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001b6, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.7.2 2019-02-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000008
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 0000000e
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000010
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 0000001c
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 0000ffff
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000002
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000028
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 00000034
GTA: Liberty City Stories v1.4 2018-09-11 Wrong magic number 0000002c
GTA: Liberty City Stories v1.7.2 2018-11-04 WriteToHardware: Invalid address 00000000 near PC 088b28f0 LR 088b28f0
GTA: Liberty City Stories v1.7.5 2019-01-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000b08 HWX C T N #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000300 HWX N #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 40000000:0000000a THR C Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00004000:0000d000 Flat AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00004000:0000d002 Tex Flat TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00004000:0000d022 Tex TexAlpha Flat TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00a09822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest < #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 01170000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * u_blendFixA; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 01070000:00000315 HWX N LM Fog Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 01370000:00120b11 HWX T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000082 Tex TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0020d002 Tex Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0020d800 LM Fog AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 01070000:0000091d HWX C T LM Fog Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000001 Clear #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000b1c HWX C T N Fog Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 01170000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000914 HWX T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00000910 HWX T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.6.3 2018-09-05 Error in shader compilation: info: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
GTA: Liberty City Stories v1.5.4 2018-09-04 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR deadbeef
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00120000: pc = 00110000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00110000: pc = 00100000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00100000: pc = 000f0000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00060000: pc = 00050000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00080000: pc = 00070000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000e0000: pc = 000d0000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000d0000: pc = 000c0000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000b0000: pc = 000a0000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000c0000: pc = 000b0000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000f0000: pc = 000e0000
GTA: Liberty City Stories v1.6.3 2018-09-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089a51cc
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00090000: pc = 00080000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00040000: pc = 00030000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00050000: pc = 00040000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00070000: pc = 00060000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 000a0000: pc = 00090000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00020000: pc = 00010000
GTA: Liberty City Stories v1.6.3 2018-09-01 Trying to write block exit to illegal destination 00030000: pc = 00020000
GTA: Liberty City Stories v1.6.3 2018-08-28 ReadFromHardware: Invalid address 1f4c7566 near PC 08957974 LR 089579d4
GTA: Liberty City Stories v1.6.3 2018-08-28 ReadFromHardware: Invalid address 00000022 near PC 08925ef4 LR 08876bf4