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Game title |
Version |
Latest Report |
Message |
GTA: Liberty City Stories |
v1.6.3 |
2025-07-10 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
GTA: Liberty City Stories |
v1.6.3 |
2025-07-10 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0020d800 LM Fog AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000305 HWX N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
GTA: Liberty City Stories |
v1.6.3 |
2025-07-10 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0020d800 LM Fog AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
GTA: Liberty City Stories |
v1.6.3 |
2025-07-10 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00200800 LM Fog
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb645c0): invalid address |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb651c0): invalid address |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb641c0): invalid address |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb63dc0): invalid address |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb64dc0): invalid address |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-04 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb649c0): invalid address |
GTA: Liberty City Stories |
v1.6.3 |
2025-06-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0000d002 Tex TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = v;
}
vs: 00000000:00000010 Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
GTA: Liberty City Stories |
v1.18.1 |
2025-06-14 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=2 NRM=1 WT=0 NW=2 IDX=0 MC=3 |
GTA: Liberty City Stories |
v1.19.2 |
2025-07-07 |
sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00000007, ignoring |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac3a8 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac3a4 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac450 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06fa2ea0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44abe739 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44abe3d0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44abe402 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac458 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b4913d10 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0e80 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0ea0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0be0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab1140 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06fa2fec |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac2f0 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0bc0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06fa3028 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction b5b68eac |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac2f4 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac2f8 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac248 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac244 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4247cbe9 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac454 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab1160 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac240 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac194 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac234 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac3a0 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06fa30d4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 067c81c0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0900 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac18c in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac0dc in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac190 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac198 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0380 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44ac7808 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 4247e11e |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 03f17b20 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44ac127c |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
MIPSCompileOp: Invalid instruction 44abe3e5 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 03f17900 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06b740e0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac0e8 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Branch in Jump delay slot at 09aac038 in block starting at 09aac030 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab00c0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0920 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06b1d5c0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab03a0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab0640 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-28 |
Jump to invalid address: 06ab00e0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000388, pos=0, access=1, data=2, text=2 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-16 |
Jump to invalid address: 0141a000 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-12 |
ReadFromHardware: Invalid address c4a49b19 near PC c4a49b19 LR c4a49b19 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-11 |
WriteToHardware: Invalid address 000004bc near PC 08935c4c LR 08935c4c |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa57b0 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5704 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06a95680 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction b631e000 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06b72160 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa57b4 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction b6418000 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06a96180 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06aafb40 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5790 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5658 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06a95ee0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa57b8 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa55a0 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction b04f3204 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa56e4 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 077d7fc4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06a95960 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 077d7dd0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction 4246940b |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06a95940 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5448 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa55a4 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 06aafe00 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction 44ab8082 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5794 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Jump to invalid address: 077d8060 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
MIPSCompileOp: Invalid instruction 44ac0e91 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5700 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa55a8 in block starting at 09aa5390 |
GTA: Liberty City Stories |
v1.18.1 |
2025-05-07 |
Branch in Jump delay slot at 09aa5708 in block starting at 09aa5390 |