Recent logs - GTA: Liberty City Stories

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Game title Version Latest Report Message
GTA: Liberty City Stories v1.6.3 2025-07-10 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2025-07-10 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000305 HWX N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2025-07-10 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.6.3 2025-07-10 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb645c0): invalid address
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb651c0): invalid address
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb641c0): invalid address
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb63dc0): invalid address
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb64dc0): invalid address
GTA: Liberty City Stories v1.19.2 2025-07-04 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fbc0, 0eb649c0): invalid address
GTA: Liberty City Stories v1.6.3 2025-06-19 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
GTA: Liberty City Stories v1.18.1 2025-06-14 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=2 NRM=1 WT=0 NW=2 IDX=0 MC=3
GTA: Liberty City Stories v1.19.2 2025-07-07 sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00000007, ignoring
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac3a8 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac3a4 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac450 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06fa2ea0
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44abe739
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44abe3d0
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44abe402
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac458 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction b4913d10
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0e80
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0ea0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0be0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab1140
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06fa2fec
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac2f0 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0bc0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06fa3028
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction b5b68eac
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac2f4 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac2f8 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac248 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac244 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 4247cbe9
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac454 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab1160
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac240 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac194 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac234 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac3a0 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06fa30d4
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 067c81c0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0900
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac18c in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac0dc in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac190 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac198 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0380
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44ac7808
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 4247e11e
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 03f17b20
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44ac127c
GTA: Liberty City Stories v1.18.1 2025-05-28 MIPSCompileOp: Invalid instruction 44abe3e5
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 03f17900
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06b740e0
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac0e8 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Branch in Jump delay slot at 09aac038 in block starting at 09aac030
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab00c0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0920
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06b1d5c0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab03a0
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab0640
GTA: Liberty City Stories v1.18.1 2025-05-28 Jump to invalid address: 06ab00e0
GTA: Liberty City Stories v1.18.1 2025-05-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000388, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.18.1 2025-05-16 Jump to invalid address: 0141a000
GTA: Liberty City Stories v1.18.1 2025-05-12 ReadFromHardware: Invalid address c4a49b19 near PC c4a49b19 LR c4a49b19
GTA: Liberty City Stories v1.18.1 2025-05-11 WriteToHardware: Invalid address 000004bc near PC 08935c4c LR 08935c4c
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa57b0 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5704 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06a95680
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction b631e000
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06b72160
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa57b4 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction b6418000
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06a96180
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06aafb40
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5790 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5658 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06a95ee0
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa57b8 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa55a0 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction b04f3204
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa56e4 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 077d7fc4
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06a95960
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 077d7dd0
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction 4246940b
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06a95940
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5448 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa55a4 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 06aafe00
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction 44ab8082
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5794 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Jump to invalid address: 077d8060
GTA: Liberty City Stories v1.18.1 2025-05-07 MIPSCompileOp: Invalid instruction 44ac0e91
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5700 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa55a8 in block starting at 09aa5390
GTA: Liberty City Stories v1.18.1 2025-05-07 Branch in Jump delay slot at 09aa5708 in block starting at 09aa5390