Recent logs - BURNOUT DOMINATOR

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Game title Version Latest Report Message
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272
BURNOUT DOMINATOR v1.14.4-690-g2dc3a6b05 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +1280x103 / 512x272
BURNOUT DOMINATOR v1.12.2 2023-03-23 __KernelStopThread: thread 559 does not exist
BURNOUT DOMINATOR v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +448x216 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04176000 +0x227 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-18 Ignoring possible texturing from framebuffer at 04176000 +1024x166 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-19 Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04176000 +1280x72 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.14.4 2023-03-06 Ignoring possible texturing from framebuffer at 04176000 +512x229 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-05 Ignoring possible texturing from framebuffer at 04176000 +128x180 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:36: 'gl_ClipDistance' : undeclared identifier ERROR: 0:36: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:36: 'assign' : l-value required (can't modify a const) 00000000:00000020 Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000020 Cull in vec4 position; in highp float fog; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:43: 'assign' : l-value required (can't modify a const) 00000000:00000120 HWX Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:44: 'assign' : l-value required (can't modify a const) 00000000:00000928 HWX C T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-03-16 Ignoring possible texturing from framebuffer at 04176000 +128x183 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +896x159 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04176000 +1920x193 / 512x272
BURNOUT DOMINATOR v1.14.1 2023-02-25 UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1520,720
BURNOUT DOMINATOR v1.14.4 2023-02-24 Ignoring possible texturing from framebuffer at 04176000 +1664x179 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-24 __KernelStopThread: thread 537 does not exist (ApctlThread stopped)
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-02-25 Ignoring possible texturing from framebuffer at 04176000 +512x119 / 512x272
BURNOUT DOMINATOR v1.12.3 2023-02-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
BURNOUT DOMINATOR v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04176000 +1536x69 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-23 Ignoring possible texturing from framebuffer at 04176000 +64x103 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-21 Could not setup streams, unexpected stream count: 7168
BURNOUT DOMINATOR v1.14.4 2023-02-21 Unexpected mpeg first timestamp: 5000000600 / 343597385216
BURNOUT DOMINATOR v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04176000 +768x77 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-09 Ignoring possible texturing from framebuffer at 04176000 +1280x163 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-19 Ignoring possible texturing from framebuffer at 04176000 +640x225 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-12 Ignoring possible texturing from framebuffer at 04176000 +256x86 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-19 Ignoring possible texturing from framebuffer at 04176000 +256x237 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-21 Ignoring possible texturing from framebuffer at 04176000 +640x215 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-22 Ignoring possible texturing from framebuffer at 04176000 +768x86 / 512x272
BURNOUT DOMINATOR v1.13.2 2023-02-17 Branch in Jump delay slot at 08d87090 in block starting at 08d87090
BURNOUT DOMINATOR v1.13.2 2023-02-17 Jump to invalid address: 0710c300
BURNOUT DOMINATOR v1.14.4 2023-02-16 Ignoring possible texturing from framebuffer at 04176000 +1024x114 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-15 Ignoring possible texturing from framebuffer at 04176000 +1664x229 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-04 Ignoring possible texturing from framebuffer at 04176000 +1152x197 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-14 Ignoring possible texturing from framebuffer at 04176000 +768x213 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-13 Ignoring possible texturing from framebuffer at 04176000 +768x121 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-12 Ignoring possible texturing from framebuffer at 04176000 +384x88 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +1920x240 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-11 Ignoring possible texturing from framebuffer at 04176000 +1920x80 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-10 Ignoring possible texturing from framebuffer at 04176000 +640x232 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-04 Ignoring possible texturing from framebuffer at 04176000 +832x149 / 512x272
BURNOUT DOMINATOR v1.14.4-322-g428736541 2023-03-17 Ignoring possible texturing from framebuffer at 04176000 +640x234 / 512x272
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +768x226 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04176000 +1664x132 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04176000 +1920x222 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +384x180 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-30 Ignoring possible texturing from framebuffer at 04178000 +0x64 / 64x321
BURNOUT DOMINATOR v1.14.4 2023-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.14.4 2023-01-29 __KernelStopThread: thread 410 does not exist (ApctlThread deleted)
BURNOUT DOMINATOR v1.14.4 2023-01-28 Ignoring possible texturing from framebuffer at 04176000 +1792x187 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-01 Ignoring possible texturing from framebuffer at 04176000 +1408x255 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-28 __KernelStopThread: thread 452 does not exist (ApctlThread deleted)
BURNOUT DOMINATOR v1.14.4 2023-01-28 __KernelStopThread: thread 452 does not exist (ApctlThread stopped)
BURNOUT DOMINATOR v1.14.4 2023-03-21 Ignoring possible texturing from framebuffer at 04176000 +256x198 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-19 Ignoring possible texturing from framebuffer at 04176000 +128x238 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-24 Ignoring possible texturing from framebuffer at 04176000 +896x222 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-23 00000400=sceGeEdramSetAddrTranslation(00000400)
BURNOUT DOMINATOR v1.14.4 2023-01-26 Ignoring possible texturing from framebuffer at 04176000 +768x94 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-15 Ignoring possible texturing from framebuffer at 04176000 +1152x210 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-21 Ignoring possible texturing from framebuffer at 04176000 +1920x138 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-22 Ignoring possible texturing from framebuffer at 04176000 +1024x157 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-21 Ignoring possible texturing from framebuffer at 04176000 +768x193 / 512x272
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-03-08 Ignoring possible texturing from framebuffer at 04176000 +0x103 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-22 Ignoring possible texturing from framebuffer at 04176000 +1408x207 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +384x98 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-21 Ignoring possible texturing from framebuffer at 04176000 +640x163 / 512x272
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-02-23 Ignoring possible texturing from framebuffer at 04176000 +768x99 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04176000 +1024x90 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-19 Ignoring possible texturing from framebuffer at 04176000 +1152x89 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-13 Ignoring possible texturing from framebuffer at 04176000 +1408x86 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-13 Ignoring possible texturing from framebuffer at 04176000 +768x223 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-16 Ignoring possible texturing from framebuffer at 04176000 +1408x232 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-24 Ignoring possible texturing from framebuffer at 04176000 +1920x188 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-09 Ignoring possible texturing from framebuffer at 04176000 +1024x224 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-01-08 Ignoring possible texturing from framebuffer at 04176000 +1024x145 / 512x272
BURNOUT DOMINATOR v1.14.1 2023-01-08 UI scissor out of bounds in GameSettingsScreen: 350,0-1236,720 / 1499,720
BURNOUT DOMINATOR v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04176000 +512x89 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.14.4 2023-03-25 Ignoring possible texturing from framebuffer at 04176000 +1536x77 / 512x272
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-03-11 Ignoring possible texturing from framebuffer at 04176000 +1920x150 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-24 Ignoring possible texturing from framebuffer at 04176000 +1792x173 / 512x272
BURNOUT DOMINATOR v1.14.4-690-g2dc3a6b05 2023-03-25 Ignoring possible texturing from framebuffer at 04176000 +1536x108 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-03 Ignoring possible texturing from framebuffer at 04176000 +512x253 / 512x272
BURNOUT DOMINATOR v1.14.4-466-g1a4a89aec 2023-03-06 Ignoring possible texturing from framebuffer at 04176000 +1792x66 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-01-01 Ignoring possible texturing from framebuffer at 04176000 +640x246 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-17 Ignoring possible texturing from framebuffer at 04176000 +1280x115 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-01-03 Ignoring possible texturing from framebuffer at 04176000 +1408x152 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-09 Ignoring possible texturing from framebuffer at 04176000 +384x235 / 512x272
BURNOUT DOMINATOR v1.14.1 2022-12-26 Ignoring possible texturing from framebuffer at 04176000 +1792x210 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-14 Ignoring possible texturing from framebuffer at 04176000 +1280x80 / 512x272
BURNOUT DOMINATOR v1.14.4-617-gfebba1886 2023-03-19 Ignoring possible texturing from framebuffer at 04176000 +256x72 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-16 Ignoring possible texturing from framebuffer at 04176000 +512x97 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-02-18 Ignoring possible texturing from framebuffer at 04176000 +832x215 / 512x272
BURNOUT DOMINATOR v1.14.1 2022-12-24 Ignoring possible texturing from framebuffer at 04176000 +1792x209 / 512x272