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Game title |
Version |
Latest Report |
Message |
BURNOUT DOMINATOR |
v1.15.4 |
2023-09-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-09-15 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-09-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
BURNOUT DOMINATOR |
v1.9.4 |
2023-09-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 162807392 |
BURNOUT DOMINATOR |
v1.10.3 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=7fffffe1, pos=0, access=1, data=1, text=1 |
BURNOUT DOMINATOR |
v1.10.3 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2 |
BURNOUT DOMINATOR |
v1.10.3 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1 |
BURNOUT DOMINATOR |
v1.10.3 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,36-1147,237 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,164-1147,29 / 967,544 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-08-20 |
__KernelStopThread: thread 328 does not exist (helper deleted) |
BURNOUT DOMINATOR |
v1.13.2 |
2023-07-06 |
Video out requested, not supported: mode=0 size=512,512 |
BURNOUT DOMINATOR |
v1.13.2 |
2023-07-06 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-07-05 |
Ignoring possible texturing from framebuffer at 04176000 +1536x206 / 512x272 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-07-01 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: unexpected operator
019c0000:00000082 Tex CLUT8From8888DepalWriteMask TClamp TFuncMod
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 019c0000:00000082 Tex CLUT8From8888DepalWriteMask TClamp TFuncMod
precision highp int;
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8R(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u);
}
vec4 unpackUnorm4x8R(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0).xy);
uv_round = floor(uv * tsize);
int component = int(uv_round.x) & 3;
uv_round.x *= 0.25;
uv_round /= tsize;
vec4 t = texture(tex, uv_round);
int index;
switch (component) {
case 0: index = int(t.x * 254.99); break;
case 1: index = int(t.y * 254.99); break;
case 2: index = int(t.z * 254.99); break;
case 3: index = int(t.w * 254.99); break;
}
t = texelFetch(pal, ivec2(index, 0), 0);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0);
fragColor0 = v;
highp uint v32 = packUnorm4x8R(fragColor0);
highp uint d32 = packUnorm4x8R(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8R(v32);
}
|
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-26 |
Ignoring possible texturing from framebuffer at 04176000 +896x127 / 512x272 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-06-25 |
Video out requested, not supported: mode=0 size=480,480 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-24 |
Ignoring possible texturing from framebuffer at 04176000 +1280x159 / 512x272 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-06-09 |
Ignoring possible texturing from framebuffer at 04176000 +512x240 / 512x272 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 447,0-1876,1080 / 2219,1080 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-08 |
Ignoring possible texturing from framebuffer at 04176000 +1664x164 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
BURNOUT DOMINATOR |
v1.14.4 |
2023-06-03 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
BURNOUT DOMINATOR |
v1.15.4 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-05-14 |
Ignoring possible texturing from framebuffer at 04176000 +704x97 / 512x272 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-06-25 |
sceUtilityMsgDialogInitStart: invalid status |
BURNOUT DOMINATOR |
v1.14.4 |
2023-05-05 |
Ignoring possible texturing from framebuffer at 04176000 +640x177 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-05-05 |
Ignoring possible texturing from framebuffer at 04176000 +1536x149 / 512x272 |
BURNOUT DOMINATOR |
v1.15.2 |
2023-05-05 |
ReadFromHardware: Invalid address 528e317e near PC 528e317e LR 528e317e |
BURNOUT DOMINATOR |
v1.14.2 |
2023-05-03 |
Ignoring possible texturing from framebuffer at 04176000 +128x230 / 512x272 |
BURNOUT DOMINATOR |
v1.14.1 |
2023-04-29 |
Ignoring possible texturing from framebuffer at 04176000 +512x108 / 512x272 |
BURNOUT DOMINATOR |
v1.15.4 |
2023-06-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-19 |
Ignoring possible texturing from framebuffer at 04176000 +896x238 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-19 |
Ignoring possible texturing from framebuffer at 04176000 +640x201 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-07-10 |
Ignoring possible texturing from framebuffer at 04176000 +896x193 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-13 |
Ignoring possible texturing from framebuffer at 04176000 +128x169 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-09 |
Ignoring possible texturing from framebuffer at 04176000 +384x97 / 512x272 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1654-306,65 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1558-306,90 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1461-306,90 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1364-306,90 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1268-306,90 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,1171-306,90 / 544,967 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,287-1147,19 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,256-1147,29 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544 |
BURNOUT DOMINATOR |
v1.14.2 |
2023-04-09 |
UI scissor out of bounds in MainScreen: 0,226-1147,29 / 967,544 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-05 |
Ignoring possible texturing from framebuffer at 04176000 +1280x70 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-02 |
Ignoring possible texturing from framebuffer at 04176000 +256x138 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-31 |
Ignoring possible texturing from framebuffer at 04176000 +384x219 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-28 |
Ignoring possible texturing from framebuffer at 04173200 +0x135 / 64x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-26 |
Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-26 |
Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4-690-g2dc3a6b05 |
2023-03-26 |
Ignoring possible texturing from framebuffer at 04176000 +1280x103 / 512x272 |
BURNOUT DOMINATOR |
v1.12.2 |
2023-03-23 |
__KernelStopThread: thread 559 does not exist |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-23 |
Ignoring possible texturing from framebuffer at 04176000 +448x216 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-01 |
Ignoring possible texturing from framebuffer at 04176000 +0x227 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-18 |
Ignoring possible texturing from framebuffer at 04176000 +1024x166 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-19 |
Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-08 |
Ignoring possible texturing from framebuffer at 04176000 +1280x72 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-06 |
Ignoring possible texturing from framebuffer at 04176000 +512x229 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-05 |
Ignoring possible texturing from framebuffer at 04176000 +128x180 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-04 |
Error in shader compilation: info: ERROR: 0:36: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:36: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:36: 'assign' : l-value required (can't modify a const)
00000000:00000020 Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000020 Cull
in vec4 position;
in highp float fog;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-04 |
Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:43: 'assign' : l-value required (can't modify a const)
00000000:00000120 HWX Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-04 |
Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-24 |
Ignoring possible texturing from framebuffer at 04176000 +128x183 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-05-30 |
Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-23 |
Ignoring possible texturing from framebuffer at 04176000 +896x159 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-05-21 |
Ignoring possible texturing from framebuffer at 04176000 +1920x193 / 512x272 |
BURNOUT DOMINATOR |
v1.14.1 |
2023-02-25 |
UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1520,720 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-24 |
Ignoring possible texturing from framebuffer at 04176000 +1664x179 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-24 |
__KernelStopThread: thread 537 does not exist (ApctlThread stopped) |
BURNOUT DOMINATOR |
v1.14.4-617-gfebba1886 |
2023-06-28 |
Ignoring possible texturing from framebuffer at 04176000 +512x119 / 512x272 |
BURNOUT DOMINATOR |
v1.12.3 |
2023-02-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-27 |
Ignoring possible texturing from framebuffer at 04176000 +1536x69 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-23 |
Ignoring possible texturing from framebuffer at 04176000 +64x103 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-21 |
Could not setup streams, unexpected stream count: 7168 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-21 |
Unexpected mpeg first timestamp: 5000000600 / 343597385216 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-04-27 |
Ignoring possible texturing from framebuffer at 04176000 +768x77 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-03-09 |
Ignoring possible texturing from framebuffer at 04176000 +1280x163 / 512x272 |
BURNOUT DOMINATOR |
v1.14.4 |
2023-02-19 |
Ignoring possible texturing from framebuffer at 04176000 +640x225 / 512x272 |
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v1.14.4 |
2023-04-08 |
Ignoring possible texturing from framebuffer at 04176000 +256x86 / 512x272 |
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v1.14.4 |
2023-02-19 |
Ignoring possible texturing from framebuffer at 04176000 +256x237 / 512x272 |
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v1.14.4 |
2023-03-21 |
Ignoring possible texturing from framebuffer at 04176000 +640x215 / 512x272 |
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v1.14.4 |
2023-04-01 |
Ignoring possible texturing from framebuffer at 04176000 +768x86 / 512x272 |
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v1.13.2 |
2023-02-17 |
Branch in Jump delay slot at 08d87090 in block starting at 08d87090 |
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v1.13.2 |
2023-02-17 |
Jump to invalid address: 0710c300 |
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v1.14.4 |
2023-02-16 |
Ignoring possible texturing from framebuffer at 04176000 +1024x114 / 512x272 |
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v1.14.4 |
2023-02-15 |
Ignoring possible texturing from framebuffer at 04176000 +1664x229 / 512x272 |
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v1.14.4 |
2023-04-24 |
Ignoring possible texturing from framebuffer at 04176000 +1152x197 / 512x272 |
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v1.14.4 |
2023-05-03 |
Ignoring possible texturing from framebuffer at 04176000 +768x213 / 512x272 |
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v1.14.4 |
2023-02-13 |
Ignoring possible texturing from framebuffer at 04176000 +768x121 / 512x272 |
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v1.14.4 |
2023-02-12 |
Ignoring possible texturing from framebuffer at 04176000 +384x88 / 512x272 |
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v1.14.4 |
2023-04-25 |
Ignoring possible texturing from framebuffer at 04176000 +1920x240 / 512x272 |