Recent logs - BURNOUT DOMINATOR

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Game title Version Latest Report Message
BURNOUT DOMINATOR v1.11.3 2024-02-22 __KernelStopThread: thread 394 does not exist
BURNOUT DOMINATOR v1.17.1 2024-02-16 __KernelStopThread: thread 386 does not exist (ApctlThread deleted)
BURNOUT DOMINATOR v1.17.1 2024-02-06 UNTESTED sceNetAdhocPollSocket(09fd61c0, 1, 0, 1) at 089682bc
BURNOUT DOMINATOR v1.16.6 2024-02-03 Garbage libstub address 00355cb4 or end 00355f48
BURNOUT DOMINATOR v1.16.6 2024-01-26 __KernelStopThread: thread 359 does not exist (ApctlThread deleted)
BURNOUT DOMINATOR v1.16.6 2024-01-14 Unknown GE command : 03003fb7
BURNOUT DOMINATOR v1.16.6-518-gb4c61acbf 2023-12-29 Jump to invalid address: 07189940 PC 08d872d4 LR 08d87090
BURNOUT DOMINATOR v1.16.6-518-gb4c61acbf 2023-12-29 Jump to invalid address: 07118500 PC 08d872c4 LR 08d87090
BURNOUT DOMINATOR v1.14 2023-12-27 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
BURNOUT DOMINATOR v1.14 2023-12-25 Ignoring possible texturing from framebuffer at 04176000 +896x201 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-12-25 Ignoring possible texturing from framebuffer at 04176000 +768x242 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-12-25 Ignoring possible texturing from framebuffer at 04176000 +1792x97 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-12-22 Ignoring possible texturing from framebuffer at 04176000 +640x82 / 512x272
BURNOUT DOMINATOR v1.16.6 2023-12-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Mobility Radeon HD 4200 Series - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
BURNOUT DOMINATOR v1.14.4 2023-11-30 Ignoring possible texturing from framebuffer at 04176000 +256x96 / 512x272
BURNOUT DOMINATOR v1.10.3 2023-11-29 Unknown GE command : 0d5e2825
BURNOUT DOMINATOR v1.13.2 2023-11-25 Unexpected mpeg first timestamp: da3fbf2de83 / 14997957828227
BURNOUT DOMINATOR v1.14.4 2024-01-03 Ignoring possible texturing from framebuffer at 04176000 +1664x149 / 512x272
BURNOUT DOMINATOR v1.16.5 2023-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.16.5 2023-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.16.5 2023-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.16.5 2023-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.16.5 2023-10-13 __KernelStopThread: thread 394 does not exist (ApctlThread deleted)
BURNOUT DOMINATOR v1.15.4 2023-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.15.4 2023-09-15 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
BURNOUT DOMINATOR v1.15.4 2023-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.9.4 2023-09-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 162807392
BURNOUT DOMINATOR v1.10.3 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=7fffffe1, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.10.3 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
BURNOUT DOMINATOR v1.10.3 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.10.3 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
BURNOUT DOMINATOR v1.14.2 2023-08-24 UI scissor out of bounds in MainScreen: 0,36-1147,237 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-08-24 UI scissor out of bounds in MainScreen: 0,164-1147,29 / 967,544
BURNOUT DOMINATOR v1.15.4 2023-08-20 __KernelStopThread: thread 328 does not exist (helper deleted)
BURNOUT DOMINATOR v1.13.2 2023-07-06 Video out requested, not supported: mode=0 size=512,512
BURNOUT DOMINATOR v1.13.2 2023-07-06 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
BURNOUT DOMINATOR v1.14.2 2023-07-05 Ignoring possible texturing from framebuffer at 04176000 +1536x206 / 512x272
BURNOUT DOMINATOR v1.15.4 2023-07-01 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: unexpected operator 019c0000:00000082 Tex CLUT8From8888DepalWriteMask TClamp TFuncMod #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 019c0000:00000082 Tex CLUT8From8888DepalWriteMask TClamp TFuncMod precision highp int; uniform sampler2D tex; uniform float u_texNoAlpha; uniform float u_texMul; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8R(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u); } vec4 unpackUnorm4x8R(highp uint x) { highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0).xy); uv_round = floor(uv * tsize); int component = int(uv_round.x) & 3; uv_round.x *= 0.25; uv_round /= tsize; vec4 t = texture(tex, uv_round); int index; switch (component) { case 0: index = int(t.x * 254.99); break; case 1: index = int(t.y * 254.99); break; case 2: index = int(t.z * 254.99); break; case 3: index = int(t.w * 254.99); break; } t = texelFetch(pal, ivec2(index, 0), 0); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0); fragColor0 = v; highp uint v32 = packUnorm4x8R(fragColor0); highp uint d32 = packUnorm4x8R(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8R(v32); }
BURNOUT DOMINATOR v1.14.4 2023-06-26 Ignoring possible texturing from framebuffer at 04176000 +896x127 / 512x272
BURNOUT DOMINATOR v1.15.4 2023-06-25 Video out requested, not supported: mode=0 size=480,480
BURNOUT DOMINATOR v1.14.4 2023-06-24 Ignoring possible texturing from framebuffer at 04176000 +1280x159 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-06-09 Ignoring possible texturing from framebuffer at 04176000 +512x240 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 447,0-1876,1080 / 2219,1080
BURNOUT DOMINATOR v1.14.4 2023-06-08 Ignoring possible texturing from framebuffer at 04176000 +1664x164 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-06-03 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
BURNOUT DOMINATOR v1.14.4 2023-06-03 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
BURNOUT DOMINATOR v1.14.4 2023-06-03 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
BURNOUT DOMINATOR v1.15.4 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
BURNOUT DOMINATOR v1.14.2 2023-05-14 Ignoring possible texturing from framebuffer at 04176000 +704x97 / 512x272
BURNOUT DOMINATOR v1.16.6 2023-11-11 sceUtilityMsgDialogInitStart: invalid status
BURNOUT DOMINATOR v1.14.4 2023-05-05 Ignoring possible texturing from framebuffer at 04176000 +640x177 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-05-05 Ignoring possible texturing from framebuffer at 04176000 +1536x149 / 512x272
BURNOUT DOMINATOR v1.15.2 2023-05-05 ReadFromHardware: Invalid address 528e317e near PC 528e317e LR 528e317e
BURNOUT DOMINATOR v1.14.2 2023-05-03 Ignoring possible texturing from framebuffer at 04176000 +128x230 / 512x272
BURNOUT DOMINATOR v1.14.1 2023-04-29 Ignoring possible texturing from framebuffer at 04176000 +512x108 / 512x272
BURNOUT DOMINATOR v1.15.4 2023-06-07 00000400=sceGeEdramSetAddrTranslation(00000800)
BURNOUT DOMINATOR v1.14.4 2023-04-19 Ignoring possible texturing from framebuffer at 04176000 +896x238 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-19 Ignoring possible texturing from framebuffer at 04176000 +640x201 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-07-10 Ignoring possible texturing from framebuffer at 04176000 +896x193 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-13 Ignoring possible texturing from framebuffer at 04176000 +128x169 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-09 Ignoring possible texturing from framebuffer at 04176000 +384x97 / 512x272
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1654-306,65 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1558-306,90 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1461-306,90 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1364-306,90 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1268-306,90 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,1171-306,90 / 544,967
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,287-1147,19 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,256-1147,29 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
BURNOUT DOMINATOR v1.14.2 2023-04-09 UI scissor out of bounds in MainScreen: 0,226-1147,29 / 967,544
BURNOUT DOMINATOR v1.14.4 2024-01-09 Ignoring possible texturing from framebuffer at 04176000 +1280x70 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-02 Ignoring possible texturing from framebuffer at 04176000 +256x138 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-31 Ignoring possible texturing from framebuffer at 04176000 +384x219 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-28 Ignoring possible texturing from framebuffer at 04173200 +0x135 / 64x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272
BURNOUT DOMINATOR v1.14.4-690-g2dc3a6b05 2023-03-26 Ignoring possible texturing from framebuffer at 04176000 +1280x103 / 512x272
BURNOUT DOMINATOR v1.12.2 2023-03-23 __KernelStopThread: thread 559 does not exist
BURNOUT DOMINATOR v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +448x216 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-01 Ignoring possible texturing from framebuffer at 04176000 +0x227 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-18 Ignoring possible texturing from framebuffer at 04176000 +1024x166 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-12-27 Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-04-08 Ignoring possible texturing from framebuffer at 04176000 +1280x72 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
BURNOUT DOMINATOR v1.14.4 2023-03-06 Ignoring possible texturing from framebuffer at 04176000 +512x229 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-05 Ignoring possible texturing from framebuffer at 04176000 +128x180 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:36: 'gl_ClipDistance' : undeclared identifier ERROR: 0:36: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:36: 'assign' : l-value required (can't modify a const) 00000000:00000020 Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000020 Cull in vec4 position; in highp float fog; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:43: 'assign' : l-value required (can't modify a const) 00000000:00000120 HWX Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-03-04 Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:44: 'assign' : l-value required (can't modify a const) 00000000:00000928 HWX C T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
BURNOUT DOMINATOR v1.14.4 2023-04-24 Ignoring possible texturing from framebuffer at 04176000 +128x183 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-05-30 Ignoring possible texturing from framebuffer at 04176000 +0x64 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04176000 +896x159 / 512x272
BURNOUT DOMINATOR v1.14.4 2023-05-21 Ignoring possible texturing from framebuffer at 04176000 +1920x193 / 512x272
BURNOUT DOMINATOR v1.14.1 2023-02-25 UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1520,720
BURNOUT DOMINATOR v1.14.4 2023-02-24 Ignoring possible texturing from framebuffer at 04176000 +1664x179 / 512x272