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Game title |
Version |
Latest Report |
Message |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
Rendering to framebuffer offset: 040cc000 +65x0 |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.12.3 |
2023-09-25 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
Virtua Tennis 3 |
v1.16.2 |
2023-09-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Virtua Tennis 3 |
v1.16.2 |
2023-09-21 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
Virtua Tennis 3 |
v1.15.4 |
2023-09-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Virtua Tennis 3 |
v1.7.4 |
2023-09-11 |
Render to texture with different strides 64 != 832 |
Virtua Tennis 3 |
v1.13-18-g5083b2063 |
2023-09-07 |
__KernelStopThread: thread 324 does not exist |
Virtua Tennis 3 |
v1.13-18-g5083b2063 |
2023-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Virtua Tennis 3 |
v1.15.4 |
2023-08-27 |
80630011=sceAtracSetDataAndGetID(08cd81c0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(0993d200, 00008820): invalid RIFF header |
Virtua Tennis 3 |
v1.15.4 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.15.4 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
Virtua Tennis 3 |
v1.15.4 |
2023-08-20 |
80630011=sceAtracSetDataAndGetID(08cdbe00, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-19 |
80630011=sceAtracSetDataAndGetID(08cdd200, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-19 |
80630011=sceAtracSetDataAndGetID(08cd5700, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-13 |
80630011=sceAtracSetDataAndGetID(08ce2340, 00000004): buffer too small |
Virtua Tennis 3 |
v1.12.3 |
2023-08-12 |
80630011=sceAtracSetDataAndGetID(08cd7ac0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.13.1 |
2023-08-10 |
80630011=sceAtracSetDataAndGetID(08cd49c0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-05 |
80630011=sceAtracSetDataAndGetID(08ce4100, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-05 |
80630011=sceAtracSetDataAndGetID(08cde680, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-08-05 |
80630011=sceAtracSetDataAndGetID(08cdc340, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
Virtua Tennis 3 |
v1.15.4 |
2023-07-23 |
80630011=sceAtracSetDataAndGetID(08cdf680, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-22 |
80630011=sceAtracSetDataAndGetID(08ce1780, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-20 |
80630011=sceAtracSetDataAndGetID(08ce7b00, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-15 |
80630011=sceAtracSetDataAndGetID(08cd2980, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-13 |
80630011=sceAtracSetDataAndGetID(08cdc980, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-08 |
80630011=sceAtracSetDataAndGetID(08cd6e40, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-07-06 |
80630011=sceAtracSetDataAndGetID(08cd5f80, 00000004): buffer too small |
Virtua Tennis 3 |
v1.12.3 |
2023-06-16 |
80630011=sceAtracSetDataAndGetID(08cd5b80, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-06-15 |
80630011=sceAtracSetDataAndGetID(08cd7d40, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-06-15 |
80630011=sceAtracSetDataAndGetID(08cdb480, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-06-14 |
80630011=sceAtracSetDataAndGetID(08cdd6c0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.15.4 |
2023-05-30 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
Virtua Tennis 3 |
v1.14.4 |
2023-04-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Virtua Tennis 3 |
v1.15.4 |
2023-07-01 |
80630011=sceAtracSetDataAndGetID(08cda740, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-04-12 |
80630011=sceAtracSetDataAndGetID(08ce7bc0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-04-12 |
80630006=sceAtracSetDataAndGetID(09938c40, 00008820): invalid RIFF header |
Virtua Tennis 3 |
v1.15.4 |
2023-08-18 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
Virtua Tennis 3 |
v1.12.3 |
2023-03-27 |
80630011=sceAtracSetDataAndGetID(08cd47c0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-25 |
80630011=sceAtracSetDataAndGetID(08ce9200, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-21 |
80630011=sceAtracSetDataAndGetID(08cdb940, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-19 |
80630011=sceAtracSetDataAndGetID(08cd2940, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1414 / 1440,720 |
Virtua Tennis 3 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1414 / 1440,720 |
Virtua Tennis 3 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 2040,13-800,347 / 1440,720 |
Virtua Tennis 3 |
v1.14.1 |
2023-03-18 |
UI scissor out of bounds in GamePauseScreen: 0,13-2014,347 / 1440,720 |
Virtua Tennis 3 |
v1.14.4 |
2023-03-16 |
80630011=sceAtracSetDataAndGetID(08cdb680, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-14 |
80630011=sceAtracSetDataAndGetID(08cd5200, 00000004): buffer too small |
Virtua Tennis 3 |
v1.11.3 |
2023-03-14 |
80630011=sceAtracSetDataAndGetID(08cd4900, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-13 |
80630011=sceAtracSetDataAndGetID(08cd9740, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-03 |
80630011=sceAtracSetDataAndGetID(08cd6740, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-03 |
80630011=sceAtracSetDataAndGetID(08ce0b80, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-03-03 |
80630011=sceAtracSetDataAndGetID(08cdfa00, 00000004): buffer too small |
Virtua Tennis 3 |
v1.4 |
2023-02-28 |
80630011=sceAtracSetDataAndGetID(08cd8e80, 00000004): buffer too small |
Virtua Tennis 3 |
v1.4 |
2023-02-28 |
80630011=sceAtracSetDataAndGetID(08cd6ac0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4-617-gfebba1886 |
2023-02-22 |
80630011=sceAtracSetDataAndGetID(08cd8040, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-02-09 |
80630011=sceAtracSetDataAndGetID(08cda8c0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-02-08 |
80630011=sceAtracSetDataAndGetID(08ce6780, 00000004): buffer too small |
Virtua Tennis 3 |
v1.9.0 |
2023-03-24 |
80630011=sceAtracSetDataAndGetID(08cd6f40, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-01-24 |
80630011=sceAtracSetDataAndGetID(08cdafc0, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14 |
2023-01-23 |
Ignoring possible texturing from framebuffer at 041a0000 +32x170 / 48x272 |
Virtua Tennis 3 |
v1.9.0 |
2023-01-19 |
80630011=sceAtracSetDataAndGetID(08cf8080, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-01-05 |
Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
00000000:00000128 HWX C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-06 |
Error in shader compilation: info: ERROR: 0:286: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:286: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:286: 'assign' : l-value required (can't modify a const)
01000000:80000930 HWX T Tex Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000930 HWX T Tex Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldot = dot(normalize(toL |
Virtua Tennis 3 |
v1.14.4 |
2023-01-06 |
Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:44: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-08 |
Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:43: 'assign' : l-value required (can't modify a const)
00000000:00000120 HWX Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-08 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000b30 HWX T N Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b30 HWX T N Tex Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-08 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
00000000:00000930 HWX T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000930 HWX T Tex Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-08 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000938 HWX C T Tex Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000938 HWX C T Tex Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Virtua Tennis 3 |
v1.14.4 |
2023-01-08 |
Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:287: 'assign' : l-value required (can't modify a const)
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
ldo |
Virtua Tennis 3 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1006,544 / 1208,544 |
Virtua Tennis 3 |
v1.14.1 |
2022-12-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
Virtua Tennis 3 |
v1.13.2 |
2022-12-24 |
80630011=sceAtracSetDataAndGetID(08cd7480, 00000004): buffer too small |
Virtua Tennis 3 |
v1.14.4 |
2023-02-02 |
GE Interrupt: newState might be 17 |
Virtua Tennis 3 |
v1.9.4 |
2022-12-21 |
80630011=sceAtracSetDataAndGetID(08cd5a00, 00000004): buffer too small |
Virtua Tennis 3 |
v1.13.2 |
2022-12-20 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |