Recent logs - Virtua Tennis 3

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Game title Version Latest Report Message
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 Rendering to framebuffer offset: 040cc000 +65x0
Virtua Tennis 3 v1.12.3 2023-09-25 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Virtua Tennis 3 v1.12.3 2023-09-25 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Virtua Tennis 3 v1.16.2 2023-09-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Virtua Tennis 3 v1.16.2 2023-09-21 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
Virtua Tennis 3 v1.15.4 2023-09-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Virtua Tennis 3 v1.7.4 2023-09-11 Render to texture with different strides 64 != 832
Virtua Tennis 3 v1.13-18-g5083b2063 2023-09-07 __KernelStopThread: thread 324 does not exist
Virtua Tennis 3 v1.13-18-g5083b2063 2023-09-07 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Virtua Tennis 3 v1.15.4 2023-08-27 80630011=sceAtracSetDataAndGetID(08cd81c0, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(0993d200, 00008820): invalid RIFF header
Virtua Tennis 3 v1.15.4 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Virtua Tennis 3 v1.15.4 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Virtua Tennis 3 v1.15.4 2023-08-20 80630011=sceAtracSetDataAndGetID(08cdbe00, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-19 80630011=sceAtracSetDataAndGetID(08cdd200, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-19 80630011=sceAtracSetDataAndGetID(08cd5700, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-13 80630011=sceAtracSetDataAndGetID(08ce2340, 00000004): buffer too small
Virtua Tennis 3 v1.12.3 2023-08-12 80630011=sceAtracSetDataAndGetID(08cd7ac0, 00000004): buffer too small
Virtua Tennis 3 v1.13.1 2023-08-10 80630011=sceAtracSetDataAndGetID(08cd49c0, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-05 80630011=sceAtracSetDataAndGetID(08ce4100, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-05 80630011=sceAtracSetDataAndGetID(08cde680, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-08-05 80630011=sceAtracSetDataAndGetID(08cdc340, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Virtua Tennis 3 v1.15.4 2023-07-23 80630011=sceAtracSetDataAndGetID(08cdf680, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-22 80630011=sceAtracSetDataAndGetID(08ce1780, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-20 80630011=sceAtracSetDataAndGetID(08ce7b00, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-15 80630011=sceAtracSetDataAndGetID(08cd2980, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-13 80630011=sceAtracSetDataAndGetID(08cdc980, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-08 80630011=sceAtracSetDataAndGetID(08cd6e40, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-07-06 80630011=sceAtracSetDataAndGetID(08cd5f80, 00000004): buffer too small
Virtua Tennis 3 v1.12.3 2023-06-16 80630011=sceAtracSetDataAndGetID(08cd5b80, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-06-15 80630011=sceAtracSetDataAndGetID(08cd7d40, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-06-15 80630011=sceAtracSetDataAndGetID(08cdb480, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-06-14 80630011=sceAtracSetDataAndGetID(08cdd6c0, 00000004): buffer too small
Virtua Tennis 3 v1.15.4 2023-05-30 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Virtua Tennis 3 v1.14.4 2023-04-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Virtua Tennis 3 v1.15.4 2023-07-01 80630011=sceAtracSetDataAndGetID(08cda740, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-04-12 80630011=sceAtracSetDataAndGetID(08ce7bc0, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-04-12 80630006=sceAtracSetDataAndGetID(09938c40, 00008820): invalid RIFF header
Virtua Tennis 3 v1.15.4 2023-08-18 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Virtua Tennis 3 v1.12.3 2023-03-27 80630011=sceAtracSetDataAndGetID(08cd47c0, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-25 80630011=sceAtracSetDataAndGetID(08ce9200, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-21 80630011=sceAtracSetDataAndGetID(08cdb940, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-19 80630011=sceAtracSetDataAndGetID(08cd2940, 00000004): buffer too small
Virtua Tennis 3 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 433,26-267,1414 / 1440,720
Virtua Tennis 3 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 0,26-420,1414 / 1440,720
Virtua Tennis 3 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 2040,13-800,347 / 1440,720
Virtua Tennis 3 v1.14.1 2023-03-18 UI scissor out of bounds in GamePauseScreen: 0,13-2014,347 / 1440,720
Virtua Tennis 3 v1.14.4 2023-03-16 80630011=sceAtracSetDataAndGetID(08cdb680, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-14 80630011=sceAtracSetDataAndGetID(08cd5200, 00000004): buffer too small
Virtua Tennis 3 v1.11.3 2023-03-14 80630011=sceAtracSetDataAndGetID(08cd4900, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-13 80630011=sceAtracSetDataAndGetID(08cd9740, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-03 80630011=sceAtracSetDataAndGetID(08cd6740, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-03 80630011=sceAtracSetDataAndGetID(08ce0b80, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-03-03 80630011=sceAtracSetDataAndGetID(08cdfa00, 00000004): buffer too small
Virtua Tennis 3 v1.4 2023-02-28 80630011=sceAtracSetDataAndGetID(08cd8e80, 00000004): buffer too small
Virtua Tennis 3 v1.4 2023-02-28 80630011=sceAtracSetDataAndGetID(08cd6ac0, 00000004): buffer too small
Virtua Tennis 3 v1.14.4-617-gfebba1886 2023-02-22 80630011=sceAtracSetDataAndGetID(08cd8040, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-02-09 80630011=sceAtracSetDataAndGetID(08cda8c0, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-02-08 80630011=sceAtracSetDataAndGetID(08ce6780, 00000004): buffer too small
Virtua Tennis 3 v1.9.0 2023-03-24 80630011=sceAtracSetDataAndGetID(08cd6f40, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-01-24 80630011=sceAtracSetDataAndGetID(08cdafc0, 00000004): buffer too small
Virtua Tennis 3 v1.14 2023-01-23 Ignoring possible texturing from framebuffer at 041a0000 +32x170 / 48x272
Virtua Tennis 3 v1.9.0 2023-01-19 80630011=sceAtracSetDataAndGetID(08cf8080, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-01-05 Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:44: 'assign' : l-value required (can't modify a const) 00000000:00000128 HWX C Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-06 Error in shader compilation: info: ERROR: 0:286: 'gl_ClipDistance' : undeclared identifier ERROR: 0:286: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:286: 'assign' : l-value required (can't modify a const) 01000000:80000930 HWX T Tex Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000930 HWX T Tex Light: LightUberShader Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { ldot = dot(normalize(toL
Virtua Tennis 3 v1.14.4 2023-01-06 Error in shader compilation: info: ERROR: 0:44: 'gl_ClipDistance' : undeclared identifier ERROR: 0:44: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:44: 'assign' : l-value required (can't modify a const) 00000000:00000928 HWX C T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-08 Error in shader compilation: info: ERROR: 0:43: 'gl_ClipDistance' : undeclared identifier ERROR: 0:43: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:43: 'assign' : l-value required (can't modify a const) 00000000:00000120 HWX Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-08 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000b30 HWX T N Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b30 HWX T N Tex Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-08 Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:47: 'assign' : l-value required (can't modify a const) 00000000:00000930 HWX T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000930 HWX T Tex Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-08 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000938 HWX C T Tex Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000938 HWX C T Tex Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Virtua Tennis 3 v1.14.4 2023-01-08 Error in shader compilation: info: ERROR: 0:287: 'gl_ClipDistance' : undeclared identifier ERROR: 0:287: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:287: 'assign' : l-value required (can't modify a const) 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { ldo
Virtua Tennis 3 v1.14.2 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 269,0-1006,544 / 1208,544
Virtua Tennis 3 v1.14.1 2022-12-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
Virtua Tennis 3 v1.13.2 2022-12-24 80630011=sceAtracSetDataAndGetID(08cd7480, 00000004): buffer too small
Virtua Tennis 3 v1.14.4 2023-02-02 GE Interrupt: newState might be 17
Virtua Tennis 3 v1.9.4 2022-12-21 80630011=sceAtracSetDataAndGetID(08cd5a00, 00000004): buffer too small
Virtua Tennis 3 v1.13.2 2022-12-20 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006