To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Spider-Man 3 |
v1.18.1 |
2025-01-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03730110:41c00b29 HWX C T N LM Bones:8 Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03730110:41c00b29 HWX C T N LM Bones:8 Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(te |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 45af6ba0 |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 45af6c17 |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 450c0705 |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 45af70e4 |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 450bfeb8 |
Spider-Man 3 |
v1.18.1 |
2025-01-20 |
MIPSCompileOp: Invalid instruction 45af674a |
Spider-Man 3 |
v1.9.4 |
2025-01-20 |
Render to texture with different strides 128 != 192 |
Spider-Man 3 |
v1.9.4 |
2025-01-20 |
Inter-buffer memcpy 04088000 -> 04000000 |
Spider-Man 3 |
v1.18.1 |
2025-01-19 |
ReadFromHardware: Invalid address 0000000f near PC 08888618 LR 08888618 |
Spider-Man 3 |
v1.18.1 |
2025-01-16 |
WriteToHardware: Invalid address 00000d40 near PC 08a2ac68 LR 08a2ac68 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45b012da |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45b01c74 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 453a36cc |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45afffa7 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45b017a7 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 453a6699 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45afe886 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45afe4b0 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 453a3bc4 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45afed53 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 45aff220 |
Spider-Man 3 |
v1.18.1 |
2025-01-12 |
MIPSCompileOp: Invalid instruction 453a1726 |
Spider-Man 3 |
v1.18.1 |
2025-01-08 |
Branch in RSZeroComp delay slot at 040e6018 in block starting at 040e6018 |
Spider-Man 3 |
v1.18.1 |
2025-01-07 |
Unknown GetPointer 5ab72cfd PC 08a15d40 LR 08a15d58 |
Spider-Man 3 |
v1.18.1 |
2025-01-07 |
Unknown GetPointerWrite 5ab72cf9 PC 08a15d40 LR 08a15d58 |
Spider-Man 3 |
v1.18.1 |
2025-01-01 |
Unknown GetPointer 525ba4ef PC 08a15f1c LR 08a15f74 |
Spider-Man 3 |
v1.18.1 |
2025-01-01 |
Unknown GetPointerWrite 525ba4ff PC 08a0f75c LR 08a0f774 |
Spider-Man 3 |
v1.18.1 |
2025-01-01 |
ReadFromHardware: Invalid address 0000003c near PC 08a13cd8 LR 08a13c90 |
Spider-Man 3 |
v1.11.3 |
2025-01-01 |
MIPSCompileOp: Invalid instruction 006818bf |
Spider-Man 3 |
v1.11.3 |
2025-01-01 |
MIPSCompileOp: Invalid instruction 006813a9 |
Spider-Man 3 |
v1.11.3 |
2025-01-01 |
MIPSCompileOp: Invalid instruction 00681fa8 |
Spider-Man 3 |
v1.11.3 |
2025-01-01 |
MIPSCompileOp: Invalid instruction 00681df8 |
Spider-Man 3 |
v1.18.1-539-g79940fe58a |
2025-01-01 |
WriteToHardware: Invalid address 00000d40 near PC 08854300 LR 08854300 |
Spider-Man 3 |
v1.18.1 |
2024-12-31 |
Branch in RSZeroComp delay slot at 040f1874 in block starting at 040f1874 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45370576 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af3fb6 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af4894 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45370812 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af3efa |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45370838 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af3f2a |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 453704b5 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af3f99 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 4537030a |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af4060 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af48b9 |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 453705ba |
Spider-Man 3 |
v1.17.1-334-g1786a4ddb |
2024-12-26 |
MIPSCompileOp: Invalid instruction 45af3f1f |
Spider-Man 3 |
v1.18.1 |
2024-12-17 |
Jump to invalid address: 0b9c1000 |
Spider-Man 3 |
v1.18.1 |
2024-12-17 |
Jump to invalid address: 0cbf2000 |
Spider-Man 3 |
v1.18.1 |
2024-12-16 |
Branch in Jump delay slot at 0946a5a8 in block starting at 0946a590 |
Spider-Man 3 |
v1.18.1 |
2024-12-16 |
Branch in Jump delay slot at 0946a5a4 in block starting at 0946a590 |
Spider-Man 3 |
v1.18.1 |
2024-12-04 |
Jump to invalid address: 04e79c30 |
Spider-Man 3 |
v1.17.3 |
2024-12-01 |
Unknown instruction 408008bd at 08915924 |
Spider-Man 3 |
v1.12.2 |
2024-11-29 |
Branch in Jump delay slot at 0946a258 in block starting at 0946a240 |
Spider-Man 3 |
v1.12.2 |
2024-11-29 |
Branch in Jump delay slot at 0946a254 in block starting at 0946a240 |
Spider-Man 3 |
v1.18.1 |
2024-11-26 |
WriteToHardware: Invalid address 00000d40 near PC 08a1faf4 LR 08a0c81c |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 4539ffe4 |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 45afcb5d |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 45afeb8a |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 45aff057 |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 453a2ccf |
Spider-Man 3 |
v1.17.1-1283-ga7e7b9161a |
2024-11-19 |
MIPSCompileOp: Invalid instruction 45afe6bd |
Spider-Man 3 |
v1.17.1 |
2024-11-15 |
MIPSCompileOp: Invalid instruction 45b0182d |
Spider-Man 3 |
v1.17.1 |
2024-11-15 |
MIPSCompileOp: Invalid instruction 42d8ad97 |
Spider-Man 3 |
v1.17.1 |
2024-11-15 |
MIPSCompileOp: Invalid instruction 453a2dcf |
Spider-Man 3 |
v1.17.1 |
2024-11-15 |
MIPSCompileOp: Invalid instruction 45b00e93 |
Spider-Man 3 |
v1.10.3 |
2024-11-13 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
Spider-Man 3 |
v1.10.3 |
2024-11-13 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a04 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d99fc in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d99f8 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a14 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a10 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a0c in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a08 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a00 in block starting at 089d99f8 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a48 in block starting at 089d99f0 |
Spider-Man 3 |
v1.18.1 |
2024-11-08 |
Branch in Jump delay slot at 089d9a44 in block starting at 089d99f0 |
Spider-Man 3 |
v1.9.0 |
2024-11-04 |
Jump to invalid address: 04e775b0 |
Spider-Man 3 |
v1.17.1 |
2024-11-01 |
WriteToHardware: Invalid address 00000d40 near PC 08a191c8 LR 08a16e30 |
Spider-Man 3 |
v1.17.1 |
2024-10-31 |
Unexpected mpeg first timestamp: ff000ff0000 / 17523483279360 |
Spider-Man 3 |
v1.8.0 |
2024-10-21 |
ReadFromHardware: Invalid address 400e0f3b near PC 400e0f3b LR 0881e6fc |
Spider-Man 3 |
v1.16.6 |
2024-10-21 |
WriteToHardware: Invalid address 00000d40 near PC 08826d64 LR 088270b0 |
Spider-Man 3 |
v1.15.4 |
2024-10-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
03700011:41c00b21 HWX T N LM Bones:8 Light: 0: c:1 t:0 1: c:1 t:0 2: c:0 t:0 WScale 1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03700011:41c00b21 HWX T N LM Bones:8 Light: 0: c:1 t:0 1: c:1 t:0 2: c:0 t:0 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texco |
Spider-Man 3 |
v1.17.1 |
2024-10-13 |
Jump to invalid address: 00040414 |
Spider-Man 3 |
v1.16.6 |
2024-10-04 |
Jump to invalid address: 0352ca80 PC 08a137f4 LR 08a138cc |
Spider-Man 3 |
v1.16.6 |
2024-10-04 |
ReadFromHardware: Invalid address 11756074 near PC 08a2c87c LR 08a2c87c |
Spider-Man 3 |
v1.16.6 |
2024-10-04 |
WriteToHardware: Invalid address 06400009 near PC 08a2c87c LR 08a2c87c |
Spider-Man 3 |
v1.17.1 |
2024-10-04 |
Branch in RSZeroComp delay slot at 040ffba4 in block starting at 040ffba4 |
Spider-Man 3 |
v1.17.1 |
2024-09-23 |
WriteToHardware: Invalid address 00000d40 near PC 08a0d680 LR 08a0d328 |
Spider-Man 3 |
v1.14.2 |
2024-09-18 |
UI scissor out of bounds in GameSettingsScreen: 134,0-503,272 / 604,272 |
Spider-Man 3 |
v1.17.1 |
2024-09-15 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
ReadFromHardware: Invalid address 0a0067aa near PC 08c5636c LR 08c56330 |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
MIPSCompileOp: Invalid instruction 70700003 |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
Jump to invalid address: 014408c0 PC 08c57d80 LR 08c56330 |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
Trying to compile instruction 4097854b that can't be interpreted |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
Trying to compile instruction 4091605c that can't be interpreted |
Spider-Man 3 |
v1.15.4 |
2024-09-14 |
Trying to compile instruction 40946444 that can't be interpreted |