Recent logs - Spider-Man 3

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Game title Version Latest Report Message
Spider-Man 3 v1.8.0 2019-09-15 ReadFromHardware: Invalid address 003c002a near PC 003c002a LR 08a14f38
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0000f802 Tex LM TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01100000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000022:00120918 HWX C T Tex UVEnv 0: c:2 t:0 1: c:2 t:0 (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader compilation: info: 0:40: L0001: Expected token ')', found 'identifier' 01120000:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 MatUp:2 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; gl_FragColor = v; } vs: 01100000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader compilation: info: 0:25: L0001: Expected token ')', found 'identifier' 00000022:00120918 HWX C T Tex UVEnv 0: c:2 t:0 1: c:2 t:0 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000802 Tex LM TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; gl_FragColor = v; } vs: 01120000:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 MatUp:2 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.8.0 2019-09-15 ReadFromHardware: Invalid address 003f7100 near PC 003f7100 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-15 ReadFromHardware: Invalid address 00000100 near PC 00000100 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-14 ReadFromHardware: Invalid address 4008ef5b near PC 4008ef5b LR 0881e6fc
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01100000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; } vs: 01700110:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; } vs: 01100000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-13 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; } vs: 01110000:00000b19 HWX C T N LM Tex Light: 0: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.8.0 2019-09-13 ReadFromHardware: Invalid address 0005a96c near PC 0005a96c LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-11 ReadFromHardware: Invalid address 400e7f1b near PC 400e7f1b LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-07 ReadFromHardware: Invalid address 00bee130 near PC 00bee130 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-07 ReadFromHardware: Invalid address d9840000 near PC d9840000 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-07 ReadFromHardware: Invalid address 0000241f near PC 0000241f LR 08a1403c
Spider-Man 3 v1.8.0 2019-09-07 Unknown GetPointer 00000000 PC 089e2f84 LR 089e2f84
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 78676eb3
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 0f0d6354
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 44fe45bf
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 771790ce
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 063c5110
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 0644ced0
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 063c4f80
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 063f6d70
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 063c5200
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 7eaaa4e7
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 0644cfc0
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 063f6d30
Spider-Man 3 v1.8.0 2019-09-06 Jump to invalid address: 06646cf0
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 4b5766d8
Spider-Man 3 v1.8.0 2019-09-06 ReadFromHardware: Invalid address 03e00008 near PC 03e00008 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-06 MIPSCompileOp: Invalid instruction 00002378
Spider-Man 3 v1.8.0 2019-09-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088e57c8
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x78802d5f
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x168b8de5
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0xa670d3a3
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x506c318d
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x4e851b10
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x66c64821
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0xa01443aa
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x90e4db6a
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x58251346
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x1da3e950
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNp': 0xbb069a87
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0x5494274b
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Spider-Man 3 v1.8.0 2019-09-04 Unknown syscall in known module 'sceNp': 0x7e0864df
Spider-Man 3 v1.7.2 2019-09-04 ReadFromHardware: Invalid address 000ebb94 near PC 000ebb94 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-03 Jump to invalid address: 04e78b00
Spider-Man 3 v1.6.3-492-g9fddfff66 2019-09-03 ReadFromHardware: Invalid address 3c430000 near PC 3c430000 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-09-02 ReadFromHardware: Invalid address 00bbdd00 near PC 00bbdd00 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-08-31 MIPSCompileOp: Invalid instruction 040fb724
Spider-Man 3 v1.7.5 2019-08-31 ReadFromHardware: Invalid address 74615265 near PC 74615265 LR 0881e6fc
Spider-Man 3 v1.8.0 2019-08-31 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08862ed0
Spider-Man 3 v1.8.0 2019-08-29 ReadFromHardware: Invalid address 4006ef6b near PC 4006ef6b LR 0881e6fc
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb2a0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051caf60
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 052e6cc0
Spider-Man 3 v1.8.0 2019-08-28 MIPSCompileOp: Invalid instruction 43980867
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 063fe600
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb940
Spider-Man 3 v1.8.0 2019-08-28 MIPSCompileOp: Invalid instruction 42e95a29
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb4f0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb660
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb8b0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb850
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb620
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb1b0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb2c0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb150
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb250
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051e39f0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb680
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051e3a90
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb210
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051cb230
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 04f1d2e0
Spider-Man 3 v1.8.0 2019-08-28 MIPSCompileOp: Invalid instruction 040fb804
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051caf80
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8120
Spider-Man 3 v1.8.0 2019-08-28 MIPSCompileOp: Invalid instruction 040fb600
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8160
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8670
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8420
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c83f0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8990
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8b00
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c87c0
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051e3630
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8a70
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8440
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8d30
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c8a50
Spider-Man 3 v1.8.0 2019-08-28 Jump to invalid address: 051c87a0