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Game title |
Version |
Latest Report |
Message |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-26 |
ReadFromHardware: Invalid address 29ecfc14 near PC 08a7d3dc LR 08a7d3d8 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-16 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-16 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-16 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
Render to texture with different formats 0 != 3 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
Render to texture with different strides 1024 != 512 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
Render to area containing texture at 04161800 +64x0 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
Ignoring possible render to texture at 04161800 +0x64 / 480x272 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.6.3-432-gfd6c3145d |
2021-01-09 |
Error in shader program link: info: (unknown reason)
fs: 00001804:00000000 ReplaceBlend_4A:0_B:6_Eq:0
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
v.a = v.a * 2.0;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Tom Clancy's Ghost Recon® Predator |
v1.6.3-432-gfd6c3145d |
2021-01-09 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:0000091c HWX C T Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Tom Clancy's Ghost Recon® Predator |
v1.6.3-432-gfd6c3145d |
2021-01-09 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01170001:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Tom Clancy's Ghost Recon® Predator |
v1.6.3-432-gfd6c3145d |
2021-01-09 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01070000:00000b14 HWX T N Fog Tex Light: MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
Crazy varData address 01011006, skipping rest of module |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-12-30 |
80630006=sceAtracSetDataAndGetID(08d0ac00, 0001ba20): invalid RIFF header |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-11-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-13 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
|
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3-1300-g089a8065c |
2021-01-22 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3-1300-g089a8065c |
2021-01-22 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3-1300-g089a8065c |
2021-01-22 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-29 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-29 |
80020001=sceKernelCreateMutex(): invalid name |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-27 |
Unknown GetPointer 00000000 PC 08a8be1c LR 08000020 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0x08d98894 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0xbb069a87 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0x857b47d3 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0x633b5f71 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0x37e1e274 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'sceNpService': 0x1d60ae4b |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'ThreadManForUser': 0xb435dec5 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-16 |
Unknown syscall in known module 'ThreadManForUser': 0x91e4f6a7 |
Tom Clancy's Ghost Recon® Predator |
v1.10 |
2020-08-30 |
Render to texture with incompatible formats 4 != 3 at 04000000 |
Tom Clancy's Ghost Recon® Predator |
v1.10 |
2020-08-30 |
4 and 8-bit CLUT format not supported for framebuffers |
Tom Clancy's Ghost Recon® Predator |
v1.10 |
2020-08-30 |
Render to texture using CLUT with different strides 1056 != 512 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-10-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-24 |
80020001=sceKernelCreateSema(): invalid name |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-24 |
Unknown GetPointer 00000000 PC 089e3840 LR 089e3840 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x616403ba |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-08 |
80630006=sceAtracSetDataAndGetID(08d0ac00, 0000cbd0): invalid RIFF header |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-08-08 |
80630006=sceAtracSetDataAndGetID(08d0ac00, 00013470): invalid RIFF header |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
Render to texture with different formats 3 != 0 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
Render to texture with different strides 128 != 256 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
Render to texture with incompatible formats 6 != 3 at 04174000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
Render to texture using CLUT with different strides 256 != 128 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2021-01-12 |
RET: Stack empty! |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-21 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-21 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
Tom Clancy's Ghost Recon® Predator |
v1.10.3 |
2020-07-21 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |