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| Game title |
Version |
Latest Report |
Message |
| FCM26 |
v1.19.3 |
2026-01-23 |
Savedata version requested: 3 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 652 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 652 does not exist (ApctlThread stopped) |
| Toy Story 3 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 1305 does not exist (helper deleted) |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c312a8 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c30c58 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c312a4 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c308fc in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c2d64c in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c2d650 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c2c050 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c2b754 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c26ce0 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c26ce4 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c26cd4 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c26cd8 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c295d8 in block starting at 08c23a6c |
| God of War®: Ghost of Sparta |
v1.19.1 |
2026-01-12 |
Branch in Jump delay slot at 08c26cdc in block starting at 08c23a6c |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| Pes 2026 by EMILIOJRC |
v1.19.1 |
2026-01-07 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.1 |
2025-12-17 |
Branch in branch delay slot at 080673f4 with different target |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.1 |
2025-12-17 |
Branch in branch delay slot at 080674f0 with different target |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.1 |
2025-12-17 |
Branch in branch delay slot at 08058e0c with different target |
| eFootball 26 BY DIWAX GAMING |
v1.19.1 |
2025-12-15 |
An uneaten prefix at end of block: 0807619c |
| ロックマンDASH2 大いなる遺産 |
v1.19.1 |
2025-12-14 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball Chelito 19 |
v1.19.1 |
2025-12-12 |
MIPSCompileOp 69cfffe6 failed |
| EA |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.1 |
2025-12-08 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| Street Fighter® Alpha 3 Max |
v1.19.1 |
2025-12-05 |
sceAudiocodecInit(09529c00, 4096): replacing existing context |
| Street Fighter® Alpha 3 Max |
v1.19.3-787-g5aa0856280 |
2025-12-12 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| Manhunt 2 |
v1.19.1 |
2025-12-03 |
__KernelStopThread: thread 436 does not exist (helper deleted) |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| eFootball SAN JOE |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| EA Sports FC 25 T. Bendezu |
v1.19.1 |
2025-11-23 |
Can't draw: No current render step. Step count: 0 |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| eFootball PES PPSSP Inraxxs |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| NAMCO MUSEUM BATTLE COLLECTION |
v1.19.1 |
2025-11-15 |
sceKernelCreateThread(name=pacman): unsupported attributes 00000002, ignoring |
| EA SPORTS FC26 BY Charly |
v1.7.4 |
2026-01-20 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-01-22 |
Game install with no files / data |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| eFootball Mx AP25 |
v1.19.3 |
2025-12-22 |
Game install with no files / data |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-19 |
Savedata version requested: 3 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-01-23 |
Savedata version requested: 3 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.19.1 |
2025-10-30 |
Branch in RSRTComp delay slot at 08965bfc in block starting at 08965bf0 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.19.1 |
2025-10-30 |
Branch in Jump delay slot at 08b2cf00 in block starting at 08b2bf40 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.19.1 |
2025-10-30 |
Branch in branch delay slot at 08965c04 with different target |
| EA FC 2026 |
v1.9.4 |
2026-01-20 |
Savedata version requested: 3 |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| METAL GEAR SOLID PEACE WALKER |
v1.19.3 |
2025-11-18 |
__KernelStopThread: thread 299 does not exist (ApctlThread stopped) |
| eFootball PES 2026 New Season Updated |
v1.9.4 |
2026-01-22 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.1 |
2025-10-20 |
Branch in RSRTComp delay slot at 0883acf0 in block starting at 0883acf0 |
| EA SPORTS FC26 BY Charly |
v1.9.4 |
2026-01-17 |
Savedata version requested: 3 |
| eFootball 2026 StaR Patch |
v1.19.1 |
2025-10-11 |
Invalid VFPU swizzle: 000000d2: 2 / 2 at PC = 0806bafc (vcrs ERROR) |
| eFootball 2026 StaR Patch |
v1.19.1 |
2025-10-11 |
Invalid VFPU swizzle: 000000c9: 2 / 2 at PC = 0806bafc (vcrs ERROR) |
| eFootball 2025 |
v1.19.1 |
2025-10-09 |
Bad SAS Mix output address: 08b26d80, grain=164379552 |
| Crash™ Bandicoot Gatchanko World |
v1.19.1 |
2025-10-08 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring |
| Need For Speed™ ProStreet |
v1.19.1 |
2025-10-08 |
Error in shader compilation: info: 0:1: P0001: Unknown preprocessing directive 'ver�n'
0:1: L0001: Unknown character ''(30)
0:1: L0001: Unknown character '�'(191)
0:8: L0001: Storage qualifier not allowed in GLSL ES version 100
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#ver�n�#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050928 HWX C T TexProjUV UVMtx Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = |
| Need For Speed™ ProStreet |
v1.19.1 |
2025-10-08 |
Error in shader compilation: info: 0:1: P0001: Unknown preprocessing directive 'ver'
0:1: L0001: Unknown character '@'(64)
0:1: L0001: Unknown character ''(30)
0:1: L0001: Unknown character '�'(191)
0:8: L0001: Storage qualifier not allowed in GLSL ES version 100
01000000:80050929 HWX C T LM TexProjUV UVMtx Light: LightUberShader Cull
#ver@m�#version 320 es
// Driver: Mali-G31 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspe |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100ac in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101b4 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101bc in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100e0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c1011c in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101b8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101c4 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10070 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100a0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100b4 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10150 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100b0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10164 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10100 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c1013c in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100d0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c1016c in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100b8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100d8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100a8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100c8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10188 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10078 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10094 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10178 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10180 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10118 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10168 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100c0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c1007c in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100d4 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c10130 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100f8 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c1006c in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101e4 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c100f0 in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101cc in block starting at 08c10068 |
| God of War®: Ghost of Sparta |
v1.19.1 |
2025-10-05 |
Branch in Jump delay slot at 08c101b0 in block starting at 08c10068 |