Recent logs - v1.19.3

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Game title Version Latest Report Message
FCM26 v1.19.3 2026-01-23 Savedata version requested: 3
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.1 2026-01-18 __KernelStopThread: thread 652 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.1 2026-01-18 __KernelStopThread: thread 652 does not exist (ApctlThread stopped)
Toy Story 3 v1.19.1 2026-01-18 __KernelStopThread: thread 1305 does not exist (helper deleted)
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c312a8 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c30c58 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c312a4 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c308fc in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c2d64c in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c2d650 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c2c050 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c2b754 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c26ce0 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c26ce4 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c26cd4 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c26cd8 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c295d8 in block starting at 08c23a6c
God of War®: Ghost of Sparta v1.19.1 2026-01-12 Branch in Jump delay slot at 08c26cdc in block starting at 08c23a6c
eFootball Chelito 19 v1.9.4 2026-01-22 Savedata version requested: 3
EAFC 26 By Komo Valeri v1.9.4 2026-01-23 Savedata version requested: 3
Pes 2026 by EMILIOJRC v1.19.1 2026-01-07 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.19.1 2025-12-17 Branch in branch delay slot at 080673f4 with different target
EA FC 2024 BY SPARTAN JR 11 v1.19.1 2025-12-17 Branch in branch delay slot at 080674f0 with different target
EA FC 2024 BY SPARTAN JR 11 v1.19.1 2025-12-17 Branch in branch delay slot at 08058e0c with different target
eFootball 26 BY DIWAX GAMING v1.19.1 2025-12-15 An uneaten prefix at end of block: 0807619c
ロックマンDASH2 大いなる遺産 v1.19.1 2025-12-14 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
eFootball Chelito 19 v1.19.1 2025-12-12 MIPSCompileOp 69cfffe6 failed
EA v1.9.4 2026-01-23 Savedata version requested: 3
eFootball Chelito 19 * BETEGAMING v1.19.1 2025-12-08 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-01-23 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-01-22 Savedata version requested: 3
Street Fighter® Alpha 3 Max v1.19.1 2025-12-05 sceAudiocodecInit(09529c00, 4096): replacing existing context
Street Fighter® Alpha 3 Max v1.19.3-787-g5aa0856280 2025-12-12 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Manhunt 2 v1.19.1 2025-12-03 __KernelStopThread: thread 436 does not exist (helper deleted)
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-01-22 Savedata version requested: 3
eFootball SAN JOE v1.9.4 2026-01-23 Savedata version requested: 3
EA Sports FC 25 T. Bendezu v1.19.1 2025-11-23 Can't draw: No current render step. Step count: 0
eFootball 2025 By Komo Valeri v1.9.4 2026-01-23 Savedata version requested: 3
eFootball PES PPSSP Inraxxs v1.9.4 2026-01-23 Savedata version requested: 3
NAMCO MUSEUM BATTLE COLLECTION v1.19.1 2025-11-15 sceKernelCreateThread(name=pacman): unsupported attributes 00000002, ignoring
EA SPORTS FC26 BY Charly v1.7.4 2026-01-20 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-01-22 Game install with no files / data
EAFC 26 By Komo Valeri v1.9.4 2026-01-22 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-01-23 Savedata version requested: 3
eFootball Mx AP25 v1.19.3 2025-12-22 Game install with no files / data
EAFC 26 By Komo Valeri v1.9.4 2026-01-19 Savedata version requested: 3
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-01-23 Savedata version requested: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.19.1 2025-10-30 Branch in RSRTComp delay slot at 08965bfc in block starting at 08965bf0
eFootball Edicion Mundial de Clubes By T. Bendezu v1.19.1 2025-10-30 Branch in Jump delay slot at 08b2cf00 in block starting at 08b2bf40
eFootball Edicion Mundial de Clubes By T. Bendezu v1.19.1 2025-10-30 Branch in branch delay slot at 08965c04 with different target
EA FC 2026 v1.9.4 2026-01-20 Savedata version requested: 3
eFootball 2025 By Komo Valeri v1.9.4 2026-01-22 Savedata version requested: 3
METAL GEAR SOLID PEACE WALKER v1.19.3 2025-11-18 __KernelStopThread: thread 299 does not exist (ApctlThread stopped)
eFootball PES 2026 New Season Updated v1.9.4 2026-01-22 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.19.1 2025-10-20 Branch in RSRTComp delay slot at 0883acf0 in block starting at 0883acf0
EA SPORTS FC26 BY Charly v1.9.4 2026-01-17 Savedata version requested: 3
eFootball 2026 StaR Patch v1.19.1 2025-10-11 Invalid VFPU swizzle: 000000d2: 2 / 2 at PC = 0806bafc (vcrs ERROR)
eFootball 2026 StaR Patch v1.19.1 2025-10-11 Invalid VFPU swizzle: 000000c9: 2 / 2 at PC = 0806bafc (vcrs ERROR)
eFootball 2025 v1.19.1 2025-10-09 Bad SAS Mix output address: 08b26d80, grain=164379552
Crash™ Bandicoot Gatchanko World v1.19.1 2025-10-08 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring
Need For Speed™ ProStreet v1.19.1 2025-10-08 Error in shader compilation: info: 0:1: P0001: Unknown preprocessing directive 'ver�n' 0:1: L0001: Unknown character ''(30) 0:1: L0001: Unknown character '�'(191) 0:8: L0001: Storage qualifier not allowed in GLSL ES version 100 01000000:80000929 HWX C T LM Light: LightUberShader Cull #ver�n�#version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050928 HWX C T TexProjUV UVMtx Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot =
Need For Speed™ ProStreet v1.19.1 2025-10-08 Error in shader compilation: info: 0:1: P0001: Unknown preprocessing directive 'ver' 0:1: L0001: Unknown character '@'(64) 0:1: L0001: Unknown character ''(30) 0:1: L0001: Unknown character '�'(191) 0:8: L0001: Storage qualifier not allowed in GLSL ES version 100 01000000:80050929 HWX C T LM TexProjUV UVMtx Light: LightUberShader Cull #ver@m�#version 320 es // Driver: Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspe
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100ac in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101b4 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101bc in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100e0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c1011c in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101b8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101c4 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10070 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100a0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100b4 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10150 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100b0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10164 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10100 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c1013c in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100d0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c1016c in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100b8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100d8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100a8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100c8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10188 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10078 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10094 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10178 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10180 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10118 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10168 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100c0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c1007c in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100d4 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c10130 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100f8 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c1006c in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101e4 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c100f0 in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101cc in block starting at 08c10068
God of War®: Ghost of Sparta v1.19.1 2025-10-05 Branch in Jump delay slot at 08c101b0 in block starting at 08c10068