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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0517f280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e55890 in block starting at 09e50000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0517f380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0517f580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e55800 in block starting at 09e50000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0517f400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0517f680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cd0 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cd4 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cd8 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537ccc in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0597fd00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 05982700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 05983a00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cc8 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cc4 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09537cc0 in block starting at 09530000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0597ac00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0597d600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0597c100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0597e900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
WriteToHardware: Invalid address f9bc743c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0624c7c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0624c740 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624c700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0624c680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624c140 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624c6c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
3 |
Jump to invalid address: 0624c0c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624c080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624bfc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0624c000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0624c040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624bf40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624bb80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-02 |
4 |
Jump to invalid address: 0624bb40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-02 |
5 |
Jump to invalid address: 0624bc80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-02 |
3 |
Jump to invalid address: 0624bc00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-02 |
3 |
Jump to invalid address: 0624bbc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624b080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-21 |
3 |
Jump to invalid address: 0624bac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump to invalid address: 0624b680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump in likely branch delay slot with link at 098768c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048aed80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03ad4 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780efb0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048aee00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03bec in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780efe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780efd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in JumpReg delay slot at 09e03d10 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780ec80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048aef80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
2 |
Jump to invalid address: 0780e780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03d0c in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 07848d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048af780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 07859000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780efc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048af480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780efa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e039d4 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780ef90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03bf0 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780eff0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 048aed00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
2 |
Jump to invalid address: 0780e580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 07837d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0785a000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03be0 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 0780f010 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 07817780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03c7c in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03994 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
2 |
Jump to invalid address: 0780ef80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03950 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e0394c in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03a10 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
10 |
Jump to invalid address: 0780e500 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03a90 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03a14 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03be4 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in Jump delay slot at 09e03be8 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Jump to invalid address: 07747a00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 4107ebfe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 40ffac74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 443f4ac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction cc427540 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 412159f3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 4203a821 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
1 |
Jump to invalid address: 05f47420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
1 |
Jump to invalid address: 03e83120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
1 |
Branch in branch delay slot at 097d1320 with different target |