Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0517f280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e55890 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0517f380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0517f580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e55800 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0517f400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0517f680
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cd0 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cd4 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cd8 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537ccc in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0597fd00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 05982700
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 05983a00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cc8 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cc4 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09537cc0 in block starting at 09530000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0597ac00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0597d600
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0597c100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0597e900
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 WriteToHardware: Invalid address f9bc743c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0624c7c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0624c740
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624c700
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0624c680
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624c140
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624c6c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 3 Jump to invalid address: 0624c0c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624c080
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624bfc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0624c000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0624c040
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624bf40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624bb80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-02 4 Jump to invalid address: 0624bb40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-02 5 Jump to invalid address: 0624bc80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-02 3 Jump to invalid address: 0624bc00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-02 3 Jump to invalid address: 0624bbc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624b080
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-21 3 Jump to invalid address: 0624bac0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump to invalid address: 0624b680
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump in likely branch delay slot with link at 098768c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048aed80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03ad4 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780efb0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048aee00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03bec in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780efe0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780efd0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in JumpReg delay slot at 09e03d10 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780ec80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048aef80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 2 Jump to invalid address: 0780e780
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03d0c in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 07848d00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048af780
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 07859000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780efc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048af480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780efa0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e039d4 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780ef90
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03bf0 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780eff0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 048aed00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 2 Jump to invalid address: 0780e580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 07837d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0785a000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03be0 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 0780f010
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 07817780
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03c7c in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03994 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 2 Jump to invalid address: 0780ef80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03950 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e0394c in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03a10 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 10 Jump to invalid address: 0780e500
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03a90 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03a14 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03be4 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in Jump delay slot at 09e03be8 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Jump to invalid address: 07747a00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 4107ebfe
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 40ffac74
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-12-13 1 MIPSCompileOp: Invalid instruction 443f4ac0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-12-13 1 MIPSCompileOp: Invalid instruction cc427540
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 412159f3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 4203a821
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 1 Jump to invalid address: 05f47420
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 1 Jump to invalid address: 03e83120
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 1 Branch in branch delay slot at 097d1320 with different target

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