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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09dce644 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09dce360 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09dce410 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
2 |
Branch in Jump delay slot at 09dce3e0 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 07737460 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 07738f60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09dce450 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 07739000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
3 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
3 |
Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09e4d9ec in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 04d02400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 079366e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2025-04-06 |
1 |
ReadFromHardware: Invalid address 2ed0ea00 near PC 2ed0ea00 LR 2ed0ea00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d810 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d7d4 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d814 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Jump to invalid address: 07936080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Jump to invalid address: 079366b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d7d0 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Jump to invalid address: 079366c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d854 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
4 |
Jump to invalid address: 07935f80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d850 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Jump to invalid address: 07936690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Jump to invalid address: 079366a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
2 |
Branch in Jump delay slot at 09e4d894 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Branch in Jump delay slot at 09e4d954 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 0797ff80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d790 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d794 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
6 |
Jump to invalid address: 07935e80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d754 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Jump to invalid address: 07936280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d70c in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d750 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
6 |
Jump to invalid address: 07935c80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
5 |
Jump to invalid address: 07935d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
6 |
Jump to invalid address: 07936680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
14 |
Jump to invalid address: 07935c00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
3 |
Branch in Jump delay slot at 09e4d710 in block starting at 09e40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
5 |
Jump to invalid address: 07936180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:00000920 HWX T Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-04-06 |
2 |
MIPSCompileOp: Invalid instruction 42688513 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-04-06 |
1 |
Decoding texture from VRAM mirror at 046670f0 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-04-06 |
1 |
WriteToHardware: Invalid address ae7e54bc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-06 |
1 |
Jump to invalid address: 05685860 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd8d4 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd7d4 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07375a80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd814 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737e980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737ef00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737ff80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07380240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737de80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd894 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737fa00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd994 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737e140 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd6d4 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737fcc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737f740 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737e400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd954 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07375d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd754 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd854 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737f480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737f1c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737e6c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737d380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07376380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737ec40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07375f80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 07375980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd694 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Branch in Jump delay slot at 09cdd654 in block starting at 09cd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737dbc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737d900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737d640 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737d0c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
1 |
Jump to invalid address: 0737ce00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
18 |
Jump to invalid address: 07373000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
2 |
Branch in Jump delay slot at 09df44c0 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
2 |
Jump to invalid address: 04b6d000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
2 |
Jump to invalid address: 04b6c000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
2 |
Jump to invalid address: 04b6c100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-05 |
2 |
Jump to invalid address: 04b6c400 |