Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09dce644 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09dce360 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09dce410 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 2 Branch in Jump delay slot at 09dce3e0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 07737460
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 07738f60
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09dce450 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 07739000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 3 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 3 Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09e4d9ec in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 04d02400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 079366e0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2025-04-06 1 ReadFromHardware: Invalid address 2ed0ea00 near PC 2ed0ea00 LR 2ed0ea00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d810 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d7d4 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d814 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Jump to invalid address: 07936080
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Jump to invalid address: 079366b0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d7d0 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Jump to invalid address: 079366c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d854 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 4 Jump to invalid address: 07935f80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d850 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Jump to invalid address: 07936690
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Jump to invalid address: 079366a0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 2 Branch in Jump delay slot at 09e4d894 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Branch in Jump delay slot at 09e4d954 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 0797ff80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d790 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d794 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 6 Jump to invalid address: 07935e80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d754 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Jump to invalid address: 07936280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d70c in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d750 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 6 Jump to invalid address: 07935c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 5 Jump to invalid address: 07935d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 6 Jump to invalid address: 07936680
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 14 Jump to invalid address: 07935c00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 3 Branch in Jump delay slot at 09e4d710 in block starting at 09e40000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 5 Jump to invalid address: 07936180
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:00000920 HWX T Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-04-06 2 MIPSCompileOp: Invalid instruction 42688513
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-04-06 1 Decoding texture from VRAM mirror at 046670f0 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-04-06 1 WriteToHardware: Invalid address ae7e54bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-06 1 Jump to invalid address: 05685860
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd8d4 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd7d4 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07375a80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd814 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737e980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737ef00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737ff80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07380240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737de80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd894 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376680
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376080
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737fa00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd994 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737e140
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd6d4 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737fcc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737f740
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737e400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd954 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07375d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd754 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd854 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737f480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737f1c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737e6c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737d380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376180
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07376380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737ec40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07375f80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 07375980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd694 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Branch in Jump delay slot at 09cdd654 in block starting at 09cd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737dbc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737d900
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737d640
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737d0c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 1 Jump to invalid address: 0737ce00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 18 Jump to invalid address: 07373000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 2 Branch in Jump delay slot at 09df44c0 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 2 Jump to invalid address: 04b6d000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 2 Jump to invalid address: 04b6c000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 2 Jump to invalid address: 04b6c100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-05 2 Jump to invalid address: 04b6c400

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