Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10184000:0d007002 Tex Flat FragUber StenToAlpha StenKeep TFuncMod AlphaTest != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0d007002 Tex Flat FragUber StenToAlpha StenKeep TFuncMod AlphaTest != uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) == int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 0.0); } vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 181c2806:00000000 FragUber WriteMask ReplaceBlend_6A:0_B:10_Eq:0 (fetch) #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 181c2806:00000000 FragUber WriteMask ReplaceBlend_6A:0_B:10_Eq:0 (fetch) precision highp int; uniform vec3 u_blendFixB; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec4 v = v_color0; v.rgb = v.rgb * destColor.rgb + destColor.rgb * u_blendFixB; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); } vs: 00000000:00000002 THR #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:00000012 Tex FragUber TFuncAdd #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000012 Tex FragUber TFuncAdd uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:00000920 HWX T Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000920 HWX T Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 181c0000:00000000 FragUber WriteMask (fetch) #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 181c0000:00000000 FragUber WriteMask (fetch) precision highp int; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { lowp vec4 destColor = fragColor0; vec4 v = v_color0; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); } vs: 00000000:00000002 THR #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10181d83:00000382 Tex FragUber TClampST ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10181d83:00000382 Tex FragUber TClampST ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10181d83:00000012 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncAdd #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10181d83:00000012 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncAdd uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; fragColor0 = v; } vs: 00000000:00000020 Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000020 Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:001fd002 Tex FragUber TFuncMod AlphaTest0 > ColorTest0 != #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:001fd002 Tex FragUber TFuncMod AlphaTest0 > ColorTest0 != uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uvec3 unpackUVec3(highp uint x) { return uvec3(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu); } void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); if (v.a < 0.002) DISCARD; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10195d83:0060d002 Tex TexProj Fog Flat FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10195d83:0060d002 Tex TexProj Fog Flat FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; flat in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0; v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; fragColor0 = v; } vs: 40000000:00010020 TexProjPos UVMtx Flat Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00010020 TexProjPos UVMtx Flat Cull in vec4 position; in highp float fog; in vec3 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = texcoord; v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10182982:00000002 Tex FragUber ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10182982:00000002 Tex FragUber ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec3 u_blendFixB; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:00000000 FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10181d83:0000d002 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10181d83:0000d002 Tex FragUber ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = v.rgb * splat3(v.a * 2.0); v.a *= 2.0; fragColor0 = v; } vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0040001e Tex TexProj Flat FragUber TFuncUnk uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00010d28 HWX C T RevN TexProjPos UVMtx Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 00000000:00000001 Clear #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00040d28 HWX C T RevN Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00040d28 HWX C T RevN Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, -1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10182982:00000000 FragUber ReplaceBlend_2A:6_B:10_Eq:0 uniform vec3 u_blendFixB; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; v.rgb = v.rgb * splat3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-16 1 Error in shader program link: info:  fs: 00000000:00000001 Clear #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 650 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000001 Clear in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Driver: Adreno (TM) 650 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 410db240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e3583e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 410db243
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 42e5335c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 40203f63
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 413570dc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4124f14b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 3 MIPSCompileOp: Invalid instruction 407eb1bd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b21c4438
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1b54b31
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 407eb1a5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 4122e306
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 411a0ce2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 40203f59
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 4 MIPSCompileOp: Invalid instruction 413570ed
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e358a8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1f97752
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42fabafe
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b21c4443
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 40af4ccb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b1585d71
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 40d1a244
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction b21b928b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b1f97767
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b162cace
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 410f487f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 413c7461
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 42e85228
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42f42acf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4120f23b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42e42b2a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 42e358a6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 411a726b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 40d1a273
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction b1b54aff
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 MIPSCompileOp: Invalid instruction 40e445a7
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-15 1 WriteToHardware: Invalid address 11f6ee20 near PC 0880de70 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 WriteToHardware: Invalid address aeeb51dc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 1 MIPSCompileOp: Invalid instruction 4c77cc78
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-05-15 1 WriteToHardware: Invalid address bf777de4 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-14 1 MIPSCompileOp: Invalid instruction 419eb887
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-14 1 WriteToHardware: Invalid address 3747d484 near PC 08902b8c LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1723-ge9ac447b86 2025-05-14 1 WriteToHardware: Invalid address 006bc000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-13 1 WriteToHardware: Invalid address dead652f near PC 0883cda0 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-13 1 WriteToHardware: Invalid address 11e29570 near PC 0880de60 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1284-g9703a57c94 2025-05-13 1 WriteToHardware: Invalid address 0e78f380 near PC 08832b70 LR 08832b70
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 Branch in branch delay slot at 0962f280 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 Branch in branch delay slot at 0962f308 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 Branch in branch delay slot at 0962f300 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 Branch in branch delay slot at 0962f288 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-12 1 WriteToHardware: Invalid address c1abb264 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 WriteToHardware: Invalid address 1506e1b4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e641
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e416
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e1eb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e10d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dafb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e02f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e78e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e6b0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e09e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e17c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e71f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dfc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e4f4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e3a7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e2c9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e338
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e5d2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e25a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dc48
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dcb7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e485
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dd95
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711de04
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e563
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711db6a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711e7fd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dbd9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711da8c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dd26
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711df51

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