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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d783 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711de73 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711dee2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d171 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d9ae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d714 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d7f2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d5c7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d32d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d636 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711da1d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d861 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d39c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d47a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711ced7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d93f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d6a5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d1e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d8d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d093 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d24f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d40b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d558 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d4e9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711cfb5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d2be |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d024 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711cf46 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711d102 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-12 |
1 |
MIPSCompileOp: Invalid instruction 4711ce68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 795f2b40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 787a02c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 7870b9c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 786b90c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
Branch in RSRTComp delay slot at 0881e358 in block starting at 0881e350 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b0b89c40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b2790028 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b02a001c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 05759821 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 04640018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 05758821 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2025-05-11 |
1 |
WriteToHardware: Invalid address 20077f5e near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b1a013fe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b0a9e60f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b50ec861 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b3f018a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 4269b124 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 422d9eeb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 4197d43d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b58719ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b5ce890f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b19b205c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[bf7f4098], bf7f4098, 09fce4b4[bf7f4098]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc10 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc14 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc0c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc1c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc18 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc20 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc08 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc28 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc04 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc24 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc00 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
2 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
3 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
4 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
MIPSCompileOp: Invalid instruction 00000305 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-08 |
1 |
WriteToHardware: Invalid address 0000001e near PC 0883503c LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-08 |
1 |
WriteToHardware: Invalid address 0000001c near PC 08835030 LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-05-07 |
1 |
MIPSCompileOp: Invalid instruction 4b485f20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1063-g102b515f7c |
2025-06-24 |
3 |
WriteToHardware: Invalid address 15312234 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2025-05-06 |
1 |
WriteToHardware: Invalid address bd05db20 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction cf7ad0d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction cdcacaca |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction 7a7a7ae3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
Branch in branch delay slot at 096d5a60 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
Branch in RSRTComp delay slot at 096d5a5c in block starting at 096d0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction eeede7e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction 42f0dcdd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction ceeee0e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction 77efddde |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction 00efdcde |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
1 |
MIPSCompileOp: Invalid instruction eeeee4e5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-05 |
1 |
Jump in likely branch delay slot with link at 088092ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-05 |
1 |
MIPSCompileOp: Invalid instruction 6e000692 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-05 |
1 |
MIPSCompileOp: Invalid instruction b4865980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-05 |
1 |
WriteToHardware: Invalid address d84b2ba0 near PC 0883ad10 LR 0883ad10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-05 |
1 |
MIPSCompileOp: Invalid instruction b078d970 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-04 |
1 |
WriteToHardware: Invalid address 0f17a3d0 near PC 0880dcc8 LR 0880dcc8 |