Recent logs - Dragon Ball Z: Tenkaichi Tag Team

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d783
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711de73
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711dee2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d171
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d9ae
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d714
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d7f2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d5c7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d32d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d636
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711da1d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d861
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d39c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d47a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711ced7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d93f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d6a5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d1e0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d8d0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d093
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d24f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d40b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d558
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d4e9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711cfb5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d2be
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d024
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711cf46
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711d102
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-12 1 MIPSCompileOp: Invalid instruction 4711ce68
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 MIPSCompileOp: Invalid instruction 795f2b40
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 MIPSCompileOp: Invalid instruction 787a02c0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 MIPSCompileOp: Invalid instruction 7870b9c0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 MIPSCompileOp: Invalid instruction 786b90c0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 Branch in RSRTComp delay slot at 0881e358 in block starting at 0881e350
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-05-11 1 MIPSCompileOp: Invalid instruction b0b89c40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 MIPSCompileOp: Invalid instruction b2790028
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 MIPSCompileOp: Invalid instruction b02a001c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 MIPSCompileOp: Invalid instruction 05759821
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 MIPSCompileOp: Invalid instruction 04640018
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 MIPSCompileOp: Invalid instruction 05758821
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2025-05-11 1 WriteToHardware: Invalid address 20077f5e near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b1a013fe
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b0a9e60f
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b50ec861
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b3f018a0
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 4269b124
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 422d9eeb
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 4197d43d
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b58719ac
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b5ce890f
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b19b205c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[bf7f4098], bf7f4098, 09fce4b4[bf7f4098]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc10 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc14 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc0c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc1c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc18 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc20 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc08 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc28 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc04 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc24 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc00 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 2 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 3 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 4 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-09 1 80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 MIPSCompileOp: Invalid instruction 00000305
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-08 1 WriteToHardware: Invalid address 0000001e near PC 0883503c LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-08 1 WriteToHardware: Invalid address 0000001c near PC 08835030 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-05-07 1 MIPSCompileOp: Invalid instruction 4b485f20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1063-g102b515f7c 2025-06-24 3 WriteToHardware: Invalid address 15312234 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-05-06 1 WriteToHardware: Invalid address bd05db20 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction cf7ad0d0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction cdcacaca
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 7a7a7ae3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 Branch in branch delay slot at 096d5a60 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 Branch in RSRTComp delay slot at 096d5a5c in block starting at 096d0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction eeede7e8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 42f0dcdd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction ceeee0e0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 77efddde
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 00efdcde
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-06 1 MIPSCompileOp: Invalid instruction eeeee4e5
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 1 Jump in likely branch delay slot with link at 088092ac
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 1 MIPSCompileOp: Invalid instruction 6e000692
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 1 MIPSCompileOp: Invalid instruction b4865980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 1 WriteToHardware: Invalid address d84b2ba0 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 1 MIPSCompileOp: Invalid instruction b078d970
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-04 1 WriteToHardware: Invalid address 0f17a3d0 near PC 0880dcc8 LR 0880dcc8

« Newest   Older »