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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
ReadFromHardware: Invalid address 127c8860 near PC 127c8860 LR 127c8860 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
ReadFromHardware: Invalid address 127c6ca0 near PC 127c6ca0 LR 127c6ca0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-09-06 |
Unknown GetPointer 00d6e7ff PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 2013 |
v1.14.1 |
2025-09-03 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1215,721 / 1520,720 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-08-24 |
Bad SAS Mix output address: 08b26f00, grain=164326928 |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 00000eba |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 0000007b |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 000000ba |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 00000679 |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 000003fb |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 0000025e |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-08-12 |
MIPSCompileOp: Invalid instruction 00000afa |
Pro Evolution Soccer 2013 |
v1.16.6 |
2025-08-11 |
Unknown GetPointer 002e0c05 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.19.3 |
2025-08-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * l |
Pro Evolution Soccer 2013 |
v1.19.3 |
2025-08-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Pro Evolution Soccer 2013 |
v1.19.3 |
2025-08-06 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-08-04 |
sceDmacMemcpy(dest=086cd8c0, src=092ea040, size=1255232): overlapping read |
Pro Evolution Soccer 2013 |
v1.16.5 |
2025-08-04 |
Unknown GetPointer 0067431b PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.16.5 |
2025-08-04 |
Unknown GetPointer 001f1308 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.8.0 |
2025-08-02 |
80420014=__sceSasCore(08bb3ac0, 0cb66980): invalid address |
Pro Evolution Soccer 2013 |
v1.19.3 |
2025-07-30 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
Pro Evolution Soccer 2013 |
v1.10.3 |
2025-07-29 |
UNIMPL sceKernelFindModuleByName(sceMesgLed) |
Pro Evolution Soccer 2013 |
v1.10.3 |
2025-07-29 |
UNIMPL sceKernelFindModuleByName(peagasusGEN) |
Pro Evolution Soccer 2013 |
v1.10.3 |
2025-07-29 |
Unknown syscall in known module 'SysMemForKernel': 0x536ad5e1 |
Pro Evolution Soccer 2013 |
v1.10.3 |
2025-07-29 |
Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a |
Pro Evolution Soccer 2013 |
v1.16.5 |
2025-07-28 |
Unknown GetPointer 00221111 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.6.3 |
2025-07-27 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000091c HWX C T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Pro Evolution Soccer 2013 |
v1.4.2 |
2025-07-27 |
ReadFromHardware: Invalid address 13979478 near PC 08849a34 LR 08849a40 |
Pro Evolution Soccer 2013 |
v1.4.2 |
2025-07-24 |
ReadFromHardware: Invalid address 1397c8f8 near PC 08849a34 LR 08849a40 |
Pro Evolution Soccer 2013 |
v1.4.2 |
2025-07-23 |
ReadFromHardware: Invalid address 1397c1f8 near PC 08849a34 LR 08849a40 |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-07-19 |
Unknown GetPointer 00564b51 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-07-18 |
Unknown GetPointerWrite 708b1478 PC 0888d568 LR 0888d580 |
Pro Evolution Soccer 2013 |
v1.18.1-1413-g79945d69f4 |
2025-07-18 |
Branch in Jump delay slot at 08d27818 in block starting at 08d24824 |
Pro Evolution Soccer 2013 |
v1.18.1-1413-g79945d69f4 |
2025-07-18 |
Branch in branch delay slot at 08c2c900 with different target |
Pro Evolution Soccer 2013 |
v1.18.1-1413-g79945d69f4 |
2025-07-18 |
Unknown GetPointerWrite 00000000 PC 08816078 LR 08816080 |
Pro Evolution Soccer 2013 |
v1.19.2 |
2025-07-17 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
Pro Evolution Soccer 2013 |
v1.19.2 |
2025-07-17 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 7,63-122,1067 / 272,572 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 208,7-985,122 / 572,272 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 122,0-515,272 / 606,272 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 119,0-466,272 / 572,272 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 126,0-530,272 / 606,272 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in SavedataScreen: 676,35-0,36 / 606,272 |
Pro Evolution Soccer 2013 |
v1.14.2 |
2025-07-10 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1448,810 / 1705,810 |
Pro Evolution Soccer 2013 |
v1.17.1 |
2025-07-17 |
80630006=sceAtracSetDataAndGetID(09a22200, 00004000): fmt definition too small (16) |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b6900 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9e0 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b68c0 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9dc in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b6830 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9d8 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b6810 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9d4 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b67f0 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b67e8 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9c8 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b67e4 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced9c4 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 073b67e0 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 0742a340 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced938 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 072dde40 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced934 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 075abd80 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Branch in Jump delay slot at 09ced930 in block starting at 09ced930 |
Pro Evolution Soccer 2013 |
v1.17.1-334-g1786a4ddb |
2025-07-09 |
Jump to invalid address: 072e0640 |
Pro Evolution Soccer 2013 |
v1.19.2 |
2025-07-09 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-07-08 |
Unknown GetPointer 003f2d1b PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.13.2 |
2025-07-05 |
Unknown GetPointer 00000000 PC 00000000 LR 0893f6a4 |
Pro Evolution Soccer 2013 |
v1.13.2 |
2025-07-05 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0893f6a4 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-07-01 |
Unknown GetPointer 0e29bc18 PC 08efa0c0 LR 08efa0d0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-07-01 |
Unknown GetPointer 10000016 PC 08efa0c0 LR 08efa0d0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-07-01 |
Unknown GetPointer 00003021 PC 08efa0c0 LR 08efa0d0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-15 |
Unknown GetPointer 004a4457 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Unknown GetPointer 00180804 PC 0884a900 LR 0884a920 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf87a0 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf878c in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf86d0 in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf86c8 in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf878c in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 0759ae80 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf86b8 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8790 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 073e1f00 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 073e1bb0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8634 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8784 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf87a0 in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 073fecc0 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf86c4 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 073e1ee4 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf86b4 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf879c in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Jump to invalid address: 07408004 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8638 in block starting at 09cf8638 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf879c in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8788 in block starting at 09cf8630 |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-06-14 |
Branch in Jump delay slot at 09cf8790 in block starting at 09cf8638 |