Recent logs - Pro Evolution Soccer 2013

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Game title Version Latest Report Message
Pro Evolution Soccer 2013 v1.4 2019-05-20 ReadFromHardware: Invalid address 139d7db8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.7.2 2019-05-19 Unknown GetPointer 4bb8eac0 PC 0884c208 LR 08820e70
Pro Evolution Soccer 2013 v1.5.4 2019-05-19 ReadFromHardware: Invalid address 1396eb98 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 Jump to invalid address: 00000200
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction 008405fe
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction 00887137
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction 76178808
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction 77810800
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction 74810000
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction b4a009cc
Pro Evolution Soccer 2013 v1.6.3-386-gc413da784 2019-05-13 Jump to invalid address: 07292600
Pro Evolution Soccer 2013 v1.6.3 2019-05-13 Error in shader program link: info: Vertex info ----------- 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later Fragment info ------------- 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec4 requires "#version 100" or later 0(7) : error C7532: global type sampler2D requires "#version 100" or later 0(9) : error C7532: global type vec2 requires "#version 100" or later 0(10) : error C5060: out can't be used with non-varying _gl_FragColor 0(14) : error C7532: global type int requires "#version 100" or later 0(15) : error C7532: global type float requires "#version 100" or later 0(15) : error C7532: global function mod requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function clamp requires "#version 100" or later 0(23) : error C7532: global function sin requires "#version 100" or later fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_time; uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; void main() { int vPos = int((v_texcoord0.y + (u_time.x * 0.5)) * 272.0); float line_intensity = mod(float(vPos), 2.0); float off = line_intensity * 0.0005000000237487256526947021484375; vec2 shift = vec2(off, 0.0); vec2 colorShift = vec2(0.001000000047497451305389404296875, 0.0); float r = texture(sampler0, (v_texcoord0 + colorShift) + shift).x; float g = texture(sampler0, (v_texcoord0 - colorShift) + shift).y; float b = texture(sampler0, v_texcoord0).z; vec4 c = vec4(r, g * 0.9900000095367431640625, b, 1.0) * clamp(line_intensity, 0.85000002384185791015625, 1.0); float rollbar = sin((v_texcoord0.y + u_time.x) * 4.0); _gl_FragColor = c + vec4(rollbar * 0.0199999995529651641845703125); } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Pro Evolution Soccer 2013 v1.6.3 2019-05-13 Error in shader compilation: info: 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec4 requires "#version 100" or later 0(7) : error C7532: global type sampler2D requires "#version 100" or later 0(9) : error C7532: global type vec2 requires "#version 100" or later 0(10) : error C5060: out can't be used with non-varying _gl_FragColor 0(14) : error C7532: global type int requires "#version 100" or later 0(15) : error C7532: global type float requires "#version 100" or later 0(15) : error C7532: global function mod requires "#version 100" or later 0(19) : error C7532: global function texture requires "#version 130" or later 0(22) : error C7532: global function clamp requires "#version 100" or later 0(23) : error C7532: global function sin requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform vec4 u_time; uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; void main() { int vPos = int((v_texcoord0.y + (u_time.x * 0.5)) * 272.0); float line_intensity = mod(float(vPos), 2.0); float off = line_intensity * 0.0005000000237487256526947021484375; vec2 shift = vec2(off, 0.0); vec2 colorShift = vec2(0.001000000047497451305389404296875, 0.0); float r = texture(sampler0, (v_texcoord0 + colorShift) + shift).x; float g = texture(sampler0, (v_texcoord0 - colorShift) + shift).y; float b = texture(sampler0, v_texcoord0).z; vec4 c = vec4(r, g * 0.9900000095367431640625, b, 1.0) * clamp(line_intensity, 0.85000002384185791015625, 1.0); float rollbar = sin((v_texcoord0.y + u_time.x) * 4.0); _gl_FragColor = c + vec4(rollbar * 0.0199999995529651641845703125); }
Pro Evolution Soccer 2013 v1.6.3 2019-05-13 Error in shader compilation: info: 0(2) : error C0201: unsupported version 300 0(6) : error C7532: global type vec2 requires "#version 100" or later 0(6) : error C5060: out can't be used with non-varying v_texcoord0 0(8) : error C7532: global type vec4 requires "#version 100" or later 0(13) : error C7532: global variable gl_Position requires "#version 100" or later postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
Pro Evolution Soccer 2013 v1.7.5 2019-05-12 Unknown GetPointer 2985ea88 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2013 v1.5.4 2019-05-12 Vertices without position found: (00000004) P: s8 C: ? (size: 3)
Pro Evolution Soccer 2013 v1.8.0-195-g73c5d3430 2019-05-11 Strange value at module_start_thread_parameter export: 00200003
Pro Evolution Soccer 2013 v1.8.0 2019-05-10 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 Jump to invalid address: 02209dc4
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 Branch in RSRTComp delay slot at 0001000c in block starting at 00010000
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 MIPSCompileOp: Invalid instruction 05777100
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 Jump to invalid address: 0728a240
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 Branch in RSRTComp delay slot at 0001004c in block starting at 00010040
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 WriteToHardware: Invalid address 00000c0c near PC 00010008 LR 00010168
Pro Evolution Soccer 2013 v1.8.0 2019-05-09 Branch in RSRTComp delay slot at 00010038 in block starting at 00010014
Pro Evolution Soccer 2013 v1.6.3 2019-05-09 ReadFromHardware: Invalid address 126fcc9f near PC 088d2e9c LR 088d2e9c
Pro Evolution Soccer 2013 v1.5.4 2019-05-09 ReadFromHardware: Invalid address 13955f68 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-05-09 ReadFromHardware: Invalid address 13954368 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-05-08 ReadFromHardware: Invalid address 13a6fa58 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-05-07 ReadFromHardware: Invalid address 1399eda8 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-05-07 ReadFromHardware: Invalid address 00000000 near PC 0881c180 LR 0881c154
Pro Evolution Soccer 2013 v1.8.0 2019-05-07 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 08815f24
Pro Evolution Soccer 2013 v1.8.0 2019-05-07 Texture with unexpected bufw (full=8859)
Pro Evolution Soccer 2013 v1.6.3 2019-05-04 Error in shader program link: info: No validate shaders are attached in program fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-05-04 Error in shader program link: info: No validate shaders are attached in program fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.7.4 2019-05-03 ReadFromHardware: Invalid address 13972de8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.5.3 2019-05-03 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 00000000:0000091c LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.7.4 2019-05-03 ReadFromHardware: Invalid address 139795c8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-05-02 ReadFromHardware: Invalid address 139912b8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4 2019-05-01 ReadFromHardware: Invalid address 139718d8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 9f504ea0
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 06fa004f
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 06fe2000
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction ef2009fe
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction d103fe10
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 0006a777
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 777fd777
Pro Evolution Soccer 2013 v1.8.0 2019-05-01 MIPSCompileOp: Invalid instruction 000ad13f
Pro Evolution Soccer 2013 v1.6.3 2019-04-30 ReadFromHardware: Invalid address 0000002c near PC 0886af18 LR 0886b060
Pro Evolution Soccer 2013 v1.6.3 2019-04-30 ReadFromHardware: Invalid address 00000028 near PC 0886af18 LR 0886b060
Pro Evolution Soccer 2013 v1.6.3 2019-04-30 ReadFromHardware: Invalid address 00000020 near PC 089f5a10 LR 089f59d0
Pro Evolution Soccer 2013 v1.5.4 2019-04-29 80630006=sceAtracSetDataAndGetID(09a22200, 00001800): RIFF chunk did not contain WAVE
Pro Evolution Soccer 2013 v1.6.3 2019-04-28 Error in shader program link: info: fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000010 Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-04-27 ReadFromHardware: Invalid address 13a978f8 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.6.3 2019-04-26 WriteToHardware: Invalid address 00004988 near PC 08bd7a3c LR 08bd7a3c
Pro Evolution Soccer 2013 v1.7.4 2019-04-26 MIPSCompileOp: Invalid instruction 0000eeff
Pro Evolution Soccer 2013 v1.7.4 2019-04-26 Jump to invalid address: 075031c0
Pro Evolution Soccer 2013 v1.5.4 2019-04-26 ReadFromHardware: Invalid address 13970098 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.6.3 2019-04-25 MIPSCompileOp: Invalid instruction efae1c95
Pro Evolution Soccer 2013 v1.6.3 2019-04-25 MIPSCompileOp: Invalid instruction 46b88f85
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00200010) P: s8 C: 565 (size: 6)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00000204) P: s8 C: ? W: u8 (1x) (size: 3)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (0080001a) P: s8 C: 4444 T: u16 (through) (size: 10)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (0000002f) P: s8 N: s8 C: ? T: f (size: 8)
Pro Evolution Soccer 2013 v1.5.4 2019-05-12 Unknown GE command : b6040003
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00a0002f) P: s8 N: s8 C: ? T: f (through) (size: 8)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00200009) P: s8 C: ? T: u8 (size: 3)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (0000000d) P: s8 C: ? T: u8 (size: 3)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00400008) P: s8 C: ? (size: 3)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00000012) P: s8 C: 565 T: u16 (size: 10)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (00a00006) P: s8 C: ? T: u16 (through) (size: 4)
Pro Evolution Soccer 2013 v1.5.4 2019-04-25 Vertices without position found: (0080006c) P: s8 N: f C: ? (through) (size: 16)
Pro Evolution Soccer 2013 v1.7.4 2019-04-25 WriteToHardware: Invalid address 00000000 near PC 08a043b0 LR 08a007d4
Pro Evolution Soccer 2013 v1.7.4 2019-04-25 ReadFromHardware: Invalid address 1eadbf3b near PC 08a043b0 LR 08a007d4
Pro Evolution Soccer 2013 v1.6.3 2019-04-24 ReadFromHardware: Invalid address 1399f368 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-04-24 Unknown GetPointer 52975ccf PC 0888d570 LR 0888d580
Pro Evolution Soccer 2013 v1.8.0 2019-04-23 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
Pro Evolution Soccer 2013 v1.6.3 2019-04-23 ReadFromHardware: Invalid address 13a70293 near PC 088d2e9c LR 088d2e9c
Pro Evolution Soccer 2013 v1.7.5 2019-04-23 Unknown GetPointer 00000040 PC 08824ce8 LR 088113c4
Pro Evolution Soccer 2013 v1.7.4 2019-04-23 MIPSCompileOp: Invalid instruction 43041f0f
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 MIPSCompileOp: Invalid instruction f322b033
Pro Evolution Soccer 2013 v1.8.0 2019-05-14 ReadFromHardware: Invalid address 0000004e near PC 0000004e LR 09173e64
Pro Evolution Soccer 2013 v1.4-2-g648bc5d 2019-04-22 80630011=sceAtracSetDataAndGetID(09a4bc00, 00004000): no data chunk
Pro Evolution Soccer 2013 v1.4-2-g648bc5d 2019-04-21 Unknown GE command : fdbb0297
Pro Evolution Soccer 2013 v1.7.1 2019-04-19 WriteToHardware: Invalid address 3f2e8f31 near PC 0880ab9c LR 0880aba4
Pro Evolution Soccer 2013 v1.8.0 2019-04-19 Unknown GetPointer 2985ff02 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2013 v1.6.3 2019-04-18 Unknown GetPointer 2985868b PC 0881c2c0 LR 0881c2d0
Pro Evolution Soccer 2013 v1.6.3 2019-04-17 Unknown GetPointer 29857af7 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2013 v1.8.0 2019-04-15 An uneaten prefix at end of block: 08a19bc8
Pro Evolution Soccer 2013 v1.8.0 2019-04-14 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 2 //Default: 4 /higher = more glow, worser performance #define quality 0.01 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.001 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.2 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.32 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.45 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.56 //Default: 1.0 //negative will look like inverted colors shader #define brightness 0.89 //Default: 1.0 #define contrast 1.19 //Default: 1.0 //negative will be... well negative;p #define red 1.02 //Default: 1.0 #define green 1.03 //Default: 1.0 #define blue 1.01 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 0.96 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line i
Pro Evolution Soccer 2013 v1.8.0 2019-04-14 ReadFromHardware: Invalid address 139ebdb8 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.7.5 2019-04-13 Unknown GetPointer 29857799 PC 0881c410 LR 0881c420
Pro Evolution Soccer 2013 v1.5.4 2019-04-11 ReadFromHardware: Invalid address 90ef0978 near PC 90ef0978 LR 08000018
Pro Evolution Soccer 2013 v1.8.0 2019-04-11 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
Pro Evolution Soccer 2013 v1.6.3 2019-04-10 ReadFromHardware: Invalid address 13953568 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.7.4 2019-04-08 ReadFromHardware: Invalid address 139c1348 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-04-08 ReadFromHardware: Invalid address 9b66d978 near PC 9b66d978 LR 08000018
Pro Evolution Soccer 2013 v1.8.0 2019-04-07 MIPSCompileOp: Invalid instruction 44ed864e
Pro Evolution Soccer 2013 v1.8.0 2019-04-07 MIPSCompileOp: Invalid instruction 45fc03c0
Pro Evolution Soccer 2013 v1.8.0 2019-04-07 MIPSCompileOp: Invalid instruction 45f908a0