Recent logs - Pro Evolution Soccer 2013

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Game title Version Latest Report Message
Pro Evolution Soccer 2013 v1.14.1 2023-03-23 UI scissor out of bounds in GameSettingsScreen: 210,0-1060,800 / 960,544
Pro Evolution Soccer 2013 v1.14.4 2023-03-23 Replacement rowPitch=256, but w=800 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-03-23 __KernelStopThread: thread 335 does not exist (helper deleted)
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction eeeeff50
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction 00005ffe
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction eeeeeeef
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction cf999999
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction 76767ef2
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 Jump to invalid address: 0fb7ffb4
Pro Evolution Soccer 2013 v1.13.1 2023-03-21 MIPSCompileOp: Invalid instruction eded3676
Pro Evolution Soccer 2013 v1.14.4 2023-03-19 __KernelStopThread: thread 454 does not exist (helper deleted)
Pro Evolution Soccer 2013 v1.14.4-284-g473da82e8 2023-03-19 Unknown GetPointer c17b8440 PC 0881606c LR 08816080
Pro Evolution Soccer 2013 v1.14.4 2023-03-18 Unknown GetPointer 00361a0d PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.14.4 2023-03-18 Unknown GetPointer 00161825 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.14.2 2023-03-16 UI scissor out of bounds in MainScreen: 46,0-1213,721 / 1600,720
Pro Evolution Soccer 2013 v1.14.4 2023-03-15 80420014=__sceSasCore(08bb3c40, 749aab00): invalid address
Pro Evolution Soccer 2013 v1.14.2 2023-03-13 UI scissor out of bounds in N/AScreen: 21,90-705,631 / 1440,720
Pro Evolution Soccer 2013 v1.14.4 2023-03-12 Replacement rowPitch=256, but w=2048 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-03-12 Replacement rowPitch=512, but w=1920 (level=0)
Pro Evolution Soccer 2013 v1.14.1 2023-03-10 UI scissor out of bounds in GameSettingsScreen: 307,0-1280,721 / 1600,692
Pro Evolution Soccer 2013 v1.9.4 2023-03-09 ReadFromHardware: Invalid address f2565035 near PC f2565035 LR 08000018
Pro Evolution Soccer 2013 v1.14.4 2023-03-09 Replacement rowPitch=512, but w=3712 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-03-13 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
Pro Evolution Soccer 2013 v1.14.4 2023-03-11 Replacement rowPitch=128, but w=2880 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-03-08 Unknown GetPointer 00847b75 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.14.4 2023-03-07 Jump to invalid address: 03058000
Pro Evolution Soccer 2013 v1.14.4 2023-03-07 Branch in Jump delay slot at 08abe800 in block starting at 08ab4470
Pro Evolution Soccer 2013 v1.14.2 2023-03-07 UI scissor out of bounds in GameSettingsScreen: 222,0-1208,721 / 1440,720
Pro Evolution Soccer 2013 v1.14.4 2023-03-05 __KernelStopThread: thread 324 does not exist (helper deleted)
Pro Evolution Soccer 2013 v1.11.3 2023-03-05 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
Pro Evolution Soccer 2013 v1.6.3 2023-03-04 __KernelStopThread: thread 418 does not exist
Pro Evolution Soccer 2013 v1.11.3 2023-03-04 Unable to download render target data from 04044000
Pro Evolution Soccer 2013 v1.5.1 2023-03-04 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.14.4 2023-03-01 Jump to invalid address: 02241cf0
Pro Evolution Soccer 2013 v1.14.1 2023-03-01 UI scissor out of bounds in GameSettingsScreen: 232,0-967,567 / 1208,544
Pro Evolution Soccer 2013 v1.14.4 2023-03-01 Replacement rowPitch=1024, but w=4092 (level=0)
Pro Evolution Soccer 2013 v1.14.4-704-ge9182a6e0 2023-03-01 Unknown GetPointer 00000000 PC 08a02b6c LR 0881c2d0
Pro Evolution Soccer 2013 v1.14.4 2023-02-26 __KernelStopThread: thread 288 does not exist (helper deleted)
Pro Evolution Soccer 2013 v1.14.4 2023-02-26 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Pro Evolution Soccer 2013 v1.14.4 2023-02-26 80420014=__sceSasCore(08bb3c40, 7597ab00): invalid address
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4f00
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d320 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4e90
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d31c in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d318 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4d50
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4d00
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d308 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4ce4
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d304 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074b4ce0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 074bb140
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d2b8 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Jump to invalid address: 0736e9c0
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 Branch in Jump delay slot at 09d2d2b4 in block starting at 09d2d2b0
Pro Evolution Soccer 2013 v1.14.1 2023-02-25 UI scissor out of bounds in GameSettingsScreen: 128,0-454,272 / 544,272
Pro Evolution Soccer 2013 v1.14.4 2023-02-24 Replacement rowPitch=256, but w=4000 (level=0)
Pro Evolution Soccer 2013 v1.11.3 2023-02-22 Jump to invalid address: 0733a080
Pro Evolution Soccer 2013 v1.14.4 2023-03-03 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
Pro Evolution Soccer 2013 v1.14.4 2023-02-21 Replacement rowPitch=256, but w=512 (level=0)
Pro Evolution Soccer 2013 v1.14.1 2023-02-19 Unknown GetPointerWrite 00000000 PC 088287ec LR 088287f4
Pro Evolution Soccer 2013 v1.13.2 2023-02-19 Unknown GetPointer 003e3731 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.14.1 2023-02-19 UI scissor out of bounds in GameSettingsScreen: 0,42-800,1188 / 1280,800
Pro Evolution Soccer 2013 v1.14.1 2023-02-19 UI scissor out of bounds in GameSettingsScreen: 140,0-1134,800 / 800,1280
Pro Evolution Soccer 2013 v1.13.1 2023-02-19 Unknown GetPointer 383ece40 PC 0884a634 LR 0884a920
Pro Evolution Soccer 2013 v1.14.4 2023-02-18 Unknown GetPointer 0023171c PC 08849a40 LR 0884a920
Pro Evolution Soccer 2013 v1.14.1 2023-02-18 UI scissor out of bounds in GameSettingsScreen: 379,0-1206,720 / 1492,720
Pro Evolution Soccer 2013 v1.14.4 2023-02-16 Replacement rowPitch=512, but w=1604 (level=0)
Pro Evolution Soccer 2013 v1.7.5 2023-02-15 ReadFromHardware: Invalid address 0a4d6914 near PC 088d2e9c LR 088d2e9c
Pro Evolution Soccer 2013 v1.14.4 2023-03-20 Replacement rowPitch=256, but w=6344 (level=0)
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 00040dff
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 4643f710
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 44282a4c
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 44630000
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 463ed730
Pro Evolution Soccer 2013 v1.9.4 2023-02-14 MIPSCompileOp: Invalid instruction 4651d800
Pro Evolution Soccer 2013 v1.14.4 2023-02-12 Replacement rowPitch=512, but w=1512 (level=0)
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4da0 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 0779c9a0
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 072d9540
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d88 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 0779a340
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d84 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 074d3ee0
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d80 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 072e6320
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 MIPSCompileOp: Invalid instruction 00000301
Pro Evolution Soccer 2013 v1.13.1 2023-02-25 MIPSCompileOp: Invalid instruction 4584d800
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 0765d140
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d38 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 07641140
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d34 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 0773b880
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Branch in Jump delay slot at 09cf4d30 in block starting at 09cf4d30
Pro Evolution Soccer 2013 v1.12.3 2023-02-11 Jump to invalid address: 07717cc0
Pro Evolution Soccer 2013 v1.14.1 2023-02-10 UI scissor out of bounds in GameSettingsScreen: 352,0-1247,720 / 1516,720
Pro Evolution Soccer 2013 v1.14.4 2023-02-09 MIPSCompileOp: Invalid instruction 0000027a
Pro Evolution Soccer 2013 v1.14.4 2023-02-09 MIPSCompileOp: Invalid instruction 000001de
Pro Evolution Soccer 2013 v1.14.4 2023-02-09 MIPSCompileOp: Invalid instruction 000000c5
Pro Evolution Soccer 2013 v1.14.4 2023-02-06 Replacement rowPitch=512, but w=2048 (level=0)