Recent logs - Pro Evolution Soccer 2013

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Game title Version Latest Report Message
Pro Evolution Soccer 2013 v1.8.0 2019-07-20 MIPSCompileOp: Invalid instruction 43414000
Pro Evolution Soccer 2013 v1.8.0 2019-07-20 MIPSCompileOp: Invalid instruction 477ffe00
Pro Evolution Soccer 2013 v1.8.0 2019-07-20 Branch in RSZeroComp delay slot at 0840f948 in block starting at 0840f930
Pro Evolution Soccer 2013 v1.8.0 2019-07-20 Branch in RSZeroComp delay slot at 0840f948 in block starting at 0840f948
Pro Evolution Soccer 2013 v1.5.4 2019-07-19 ReadFromHardware: Invalid address 139710b8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-07-18 Jump to invalid address: 0731bcc0
Pro Evolution Soccer 2013 v1.8.0 2019-07-17 ReadFromHardware: Invalid address 12c47b67 near PC 088d2e9c LR 088d2e9c
Pro Evolution Soccer 2013 v1.8.0 2019-07-17 Jump to invalid address: 0732d280
Pro Evolution Soccer 2013 v1.8.0 2019-07-16 MIPSCompileOp: Invalid instruction 47000040
Pro Evolution Soccer 2013 v1.8.0 2019-07-16 Jump to invalid address: 07447e00
Pro Evolution Soccer 2013 v1.8.0 2019-07-16 MIPSCompileOp: Invalid instruction efbf000c
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 WriteToHardware: Invalid address 13c59814 near PC 089f59e0 LR 089f59f8
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 ReadFromHardware: Invalid address 3f281183 near PC 0880cc40 LR 0880cc40
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 WriteToHardware: Invalid address 3f281080 near PC 088258e8 LR 088258f4
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 ReadFromHardware: Invalid address 3f281188 near PC 088258d4 LR 088258e0
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 WriteToHardware: Invalid address 3f281183 near PC 088258d4 LR 088258e0
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 MIPSCompileOp: Invalid instruction 00808801
Pro Evolution Soccer 2013 v1.6.3 2019-07-13 ReadFromHardware: Invalid address 13982de8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4.2 2019-07-13 Jump to invalid address: 07319d00
Pro Evolution Soccer 2013 v1.5.4 2019-07-13 ReadFromHardware: Invalid address 139d0578 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-07-12 ReadFromHardware: Invalid address 13953bf8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Spline + skinning: 4
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Bad vertex address 0ebec200!
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Bad vertex address 0e5ddcc3!
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Bad vertex address 0e16ba87!
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 VTYPE with morph used: THRU=1 TC=2 COL=3 POS=1 NRM=3 WT=3 NW=4 IDX=3 MC=8
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Bad bounding box data: dee400
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Unknown GE command : fd8d0297
Pro Evolution Soccer 2013 v1.4-56-gb1a530b 2019-07-12 Bezier + skinning: 4
Pro Evolution Soccer 2013 v1.8.0 2019-07-11 Unknown GetPointer 00000000 PC 08815f14 LR 08000020
Pro Evolution Soccer 2013 v1.7.5 2019-07-11 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lin
Pro Evolution Soccer 2013 v1.8.0 2019-07-16 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call ERROR: 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor shar
Pro Evolution Soccer 2013 v1.6.3 2019-07-10 Unknown GetPointer 29866395 PC 0881c2c0 LR 0881c2d0
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 40000000:0000001c C Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:0000000c C Fog #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:00200000 Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Pro Evolution Soccer 2013 v1.6.3 2019-07-09 Error in shader compilation: info: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Pro Evolution Soccer 2013 v1.4.2 2019-07-08 Unknown syscall in known module 'IoFileMgrForUser': 0x00000033
Pro Evolution Soccer 2013 v1.5.2 2019-07-07 ReadFromHardware: Invalid address 13a4db78 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-07-04 Unknown GetPointer 29866114 PC 0881c2c0 LR 0881c2d0
Pro Evolution Soccer 2013 v1.8.0 2019-07-04 Unknown GetPointer 2985dc01 PC 0881c2c0 LR 0881c2d0
Pro Evolution Soccer 2013 v1.6.3 2019-07-03 ReadFromHardware: Invalid address 1397b228 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-07-03 WriteToHardware: Invalid address 00799cb6 near PC 088258d4 LR 088258e0
Pro Evolution Soccer 2013 v1.8.0 2019-07-03 ReadFromHardware: Invalid address 00799cb6 near PC 0880cc40 LR 0880cc40
Pro Evolution Soccer 2013 v1.8.0 2019-07-03 ReadFromHardware: Invalid address 00799cbb near PC 088258d4 LR 088258e0
Pro Evolution Soccer 2013 v1.8.0 2019-07-03 WriteToHardware: Invalid address 00799bb3 near PC 088258e8 LR 088258f4
Pro Evolution Soccer 2013 v1.7.4 2019-07-01 ReadFromHardware: Invalid address 00000010 near PC 088575e0 LR 0881c49c
Pro Evolution Soccer 2013 v1.7.4 2019-07-01 ReadFromHardware: Invalid address 00000019 near PC 0881a30c LR 0881a30c
Pro Evolution Soccer 2013 v1.7.4 2019-06-30 MIPSCompileOp: Invalid instruction 4c000000
Pro Evolution Soccer 2013 v1.8.0 2019-06-28 ReadFromHardware: Invalid address 13973518 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-28 Unknown GetPointer 00000000 PC 08821570 LR 08821590
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 MIPSCompileOp: Invalid instruction efb07ff9
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 WriteToHardware: Invalid address 00005fe0 near PC 080b4d94 LR 08005141
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 MIPSCompileOp: Invalid instruction 00026779
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 Branch in RSRTComp delay slot at 080dbb0c in block starting at 080dba98
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 MIPSCompileOp: Invalid instruction 000bf9a9
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 Jump to invalid address: 07cc0000
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 Branch in RSZeroComp delay slot at 080dbbac in block starting at 080dbb74
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 MIPSCompileOp: Invalid instruction 003effff
Pro Evolution Soccer 2013 v1.8.0 2019-06-27 ReadFromHardware: Invalid address 17f3d3fd near PC 17f3d3fd LR 0893f83c
Pro Evolution Soccer 2013 v1.5.4 2019-06-24 ReadFromHardware: Invalid address 13a09b78 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-07-14 MIPSCompileOp: Invalid instruction 0009ff7c
Pro Evolution Soccer 2013 v1.7.4 2019-06-22 ReadFromHardware: Invalid address 0360b47c near PC 088ffd80 LR 08000020
Pro Evolution Soccer 2013 v1.7.4 2019-06-22 Unknown GetPointer 68436972 PC 68436972 LR 0884d568
Pro Evolution Soccer 2013 v1.7.4 2019-06-22 MIPSCompileOp: Invalid instruction 000007e9
Pro Evolution Soccer 2013 v1.5.4 2019-06-22 Unknown GetPointer 00000001 PC 0884a074 LR 0884a0a4
Pro Evolution Soccer 2013 v1.5.4 2019-06-21 ReadFromHardware: Invalid address 13954a68 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.6.3 2019-06-19 ReadFromHardware: Invalid address 13a68b48 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-16 Jump to invalid address: 02910084
Pro Evolution Soccer 2013 v1.8.0 2019-06-15 Jump to invalid address: 0a81d0f0
Pro Evolution Soccer 2013 v1.8.0 2019-06-15 MIPSCompileOp: Invalid instruction 67bdfbf0
Pro Evolution Soccer 2013 v1.6.3 2019-06-15 ReadFromHardware: Invalid address 13a319d8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.5.4 2019-06-14 ReadFromHardware: Invalid address 1398b738 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.6.3 2019-06-14 80420014=__sceSasCore(08bb3c40, 74abab00): invalid address
Pro Evolution Soccer 2013 v1.6.3 2019-06-14 80420014=__sceSasCore(08bb3c40, 7331ab00): invalid address
Pro Evolution Soccer 2013 v1.8.0 2019-06-13 ReadFromHardware: Invalid address 16174474 near PC 088d2e9c LR 088d2e9c
Pro Evolution Soccer 2013 v1.5.4 2019-06-11 ReadFromHardware: Invalid address 13a2f5e8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.6.3 2019-06-11 MIPSCompileOp: Invalid instruction 40371017
Pro Evolution Soccer 2013 v1.5.4 2019-06-10 ReadFromHardware: Invalid address 139e4a08 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-09 Jump to invalid address: 07319c00
Pro Evolution Soccer 2013 v1.8.0 2019-06-09 80630006=sceAtracSetDataAndGetID(09a4bc00, 00004000): invalid fmt magic: bffe
Pro Evolution Soccer 2013 v1.8.0 2019-06-09 ReadFromHardware: Invalid address 1396cc18 near PC 08863f04 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-08 Branch in RSRTComp delay slot at 08f26f00 in block starting at 08f26ef4
Pro Evolution Soccer 2013 v1.8.0 2019-06-08 Branch in RSZeroComp delay slot at 08f26e90 in block starting at 08f26e90
Pro Evolution Soccer 2013 v1.8.0 2019-06-08 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
Pro Evolution Soccer 2013 v1.8.0 2019-06-10 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Pro Evolution Soccer 2013 v1.8.0 2019-06-07 ReadFromHardware: Invalid address 139d95f8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-07 ReadFromHardware: Invalid address 139820d8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4 2019-06-07 ReadFromHardware: Invalid address 1397f3c8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.8.0 2019-06-06 ReadFromHardware: Invalid address 13ab7958 near PC 08849a34 LR 08849a40