Recent logs - Pro Evolution Soccer 2013

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Game title Version Latest Report Message
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-09-10 ReadFromHardware: Invalid address 127c8860 near PC 127c8860 LR 127c8860
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-09-10 ReadFromHardware: Invalid address 127c6ca0 near PC 127c6ca0 LR 127c6ca0
Pro Evolution Soccer 2013 v1.18.1 2025-09-06 Unknown GetPointer 00d6e7ff PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.14.2 2025-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2013 v1.14.2 2025-09-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2013 v1.14.1 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 238,0-1215,721 / 1520,720
Pro Evolution Soccer 2013 v1.18.1 2025-08-24 Bad SAS Mix output address: 08b26f00, grain=164326928
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 00000eba
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 0000007b
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 000000ba
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 00000679
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 000003fb
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 0000025e
Pro Evolution Soccer 2013 v1.17.1 2025-08-12 MIPSCompileOp: Invalid instruction 00000afa
Pro Evolution Soccer 2013 v1.16.6 2025-08-11 Unknown GetPointer 002e0c05 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.19.3 2025-08-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * l
Pro Evolution Soccer 2013 v1.19.3 2025-08-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Pro Evolution Soccer 2013 v1.19.3 2025-08-06 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > vs: 00000000:0000000a THR C #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Pro Evolution Soccer 2013 v1.18.1 2025-08-04 sceDmacMemcpy(dest=086cd8c0, src=092ea040, size=1255232): overlapping read
Pro Evolution Soccer 2013 v1.16.5 2025-08-04 Unknown GetPointer 0067431b PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.16.5 2025-08-04 Unknown GetPointer 001f1308 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.8.0 2025-08-02 80420014=__sceSasCore(08bb3ac0, 0cb66980): invalid address
Pro Evolution Soccer 2013 v1.19.3 2025-07-30 Error in shader program link: info: (unknown reason) fs: thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
Pro Evolution Soccer 2013 v1.10.3 2025-07-29 UNIMPL sceKernelFindModuleByName(sceMesgLed)
Pro Evolution Soccer 2013 v1.10.3 2025-07-29 UNIMPL sceKernelFindModuleByName(peagasusGEN)
Pro Evolution Soccer 2013 v1.10.3 2025-07-29 Unknown syscall in known module 'SysMemForKernel': 0x536ad5e1
Pro Evolution Soccer 2013 v1.10.3 2025-07-29 Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a
Pro Evolution Soccer 2013 v1.16.5 2025-07-28 Unknown GetPointer 00221111 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.6.3 2025-07-27 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pro Evolution Soccer 2013 v1.4.2 2025-07-27 ReadFromHardware: Invalid address 13979478 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4.2 2025-07-24 ReadFromHardware: Invalid address 1397c8f8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.4.2 2025-07-23 ReadFromHardware: Invalid address 1397c1f8 near PC 08849a34 LR 08849a40
Pro Evolution Soccer 2013 v1.17.1 2025-07-19 Unknown GetPointer 00564b51 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.18.1 2025-07-18 Unknown GetPointerWrite 708b1478 PC 0888d568 LR 0888d580
Pro Evolution Soccer 2013 v1.18.1-1413-g79945d69f4 2025-07-18 Branch in Jump delay slot at 08d27818 in block starting at 08d24824
Pro Evolution Soccer 2013 v1.18.1-1413-g79945d69f4 2025-07-18 Branch in branch delay slot at 08c2c900 with different target
Pro Evolution Soccer 2013 v1.18.1-1413-g79945d69f4 2025-07-18 Unknown GetPointerWrite 00000000 PC 08816078 LR 08816080
Pro Evolution Soccer 2013 v1.19.2 2025-07-17 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
Pro Evolution Soccer 2013 v1.19.2 2025-07-17 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 7,63-122,1067 / 272,572
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 208,7-985,122 / 572,272
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 122,0-515,272 / 606,272
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 119,0-466,272 / 572,272
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 126,0-530,272 / 606,272
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in SavedataScreen: 676,35-0,36 / 606,272
Pro Evolution Soccer 2013 v1.14.2 2025-07-10 UI scissor out of bounds in GameSettingsScreen: 344,0-1448,810 / 1705,810
Pro Evolution Soccer 2013 v1.17.1 2025-07-17 80630006=sceAtracSetDataAndGetID(09a22200, 00004000): fmt definition too small (16)
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b6900
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9e0 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b68c0
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9dc in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b6830
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9d8 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b6810
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9d4 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b67f0
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b67e8
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9c8 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b67e4
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced9c4 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 073b67e0
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 0742a340
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced938 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 072dde40
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced934 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 075abd80
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Branch in Jump delay slot at 09ced930 in block starting at 09ced930
Pro Evolution Soccer 2013 v1.17.1-334-g1786a4ddb 2025-07-09 Jump to invalid address: 072e0640
Pro Evolution Soccer 2013 v1.19.2 2025-07-09 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Pro Evolution Soccer 2013 v1.18.1 2025-07-08 Unknown GetPointer 003f2d1b PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.13.2 2025-07-05 Unknown GetPointer 00000000 PC 00000000 LR 0893f6a4
Pro Evolution Soccer 2013 v1.13.2 2025-07-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0893f6a4
Pro Evolution Soccer 2013 v1.18.1 2025-07-01 Unknown GetPointer 0e29bc18 PC 08efa0c0 LR 08efa0d0
Pro Evolution Soccer 2013 v1.18.1 2025-07-01 Unknown GetPointer 10000016 PC 08efa0c0 LR 08efa0d0
Pro Evolution Soccer 2013 v1.18.1 2025-07-01 Unknown GetPointer 00003021 PC 08efa0c0 LR 08efa0d0
Pro Evolution Soccer 2013 v1.18.1 2025-06-15 Unknown GetPointer 004a4457 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Unknown GetPointer 00180804 PC 0884a900 LR 0884a920
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf87a0 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf878c in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf86d0 in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf86c8 in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf878c in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 0759ae80
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf86b8 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8790 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 073e1f00
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 073e1bb0
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8634 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8784 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf87a0 in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 073fecc0
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf86c4 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 073e1ee4
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf86b4 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf879c in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Jump to invalid address: 07408004
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8638 in block starting at 09cf8638
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf879c in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8788 in block starting at 09cf8630
Pro Evolution Soccer 2013 v1.18.1 2025-06-14 Branch in Jump delay slot at 09cf8790 in block starting at 09cf8638