Recent logs - v1.11.2

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Game title Version Latest Report Message
Tomb Raider : Legend v1.11.2 2022-01-19 sceDmacMemcpy(dest=0419b400, src=09832f94, size=1024): overlapping read
Tomb Raider: Anniversary™ v1.11.2 2022-01-19 sceDmacMemcpy(dest=041f5800, src=098861d0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.11.2 2022-01-19 sceDmacMemcpy(dest=041a7800, src=09872aa0, size=5120): overlapping read
WWE 2K18 v1.11.2 2022-01-19 80630007=sceAtracSetData(3, 08d4b180, 00005f88): atracID uses different codec type than data
Tomb Raider : Legend v1.11.2 2022-01-19 sceDmacMemcpy(dest=041ad000, src=096f3250, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.11.2 2022-01-18 sceDmacMemcpy(dest=041ea800, src=0902941c, size=11264): overlapping read
Tomb Raider: Anniversary™ v1.11.2 2022-01-18 sceDmacMemcpy(dest=041ea800, src=094b32ec, size=11264): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-18 WriteToHardware: Invalid address 9179a2b4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-17 MIPSCompileOp 6970cca0 failed
Assassin's Creed: Bloodlines™ v1.11.2 2022-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba58e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2022-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba58e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2022-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba5a64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2022-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c182d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.2 2022-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c182d4, 4, 00000000, 0)
WWE 2K v1.11.2 2022-01-15 Unknown GetPointer 00000000 PC 08a8c6c0 LR 08a8c6c0
Naruto Shippuden: Kizuna Drive v1.11.2 2022-01-15 ReadFromHardware: Invalid address 47fc8e7e near PC 47fc8e7e LR 47fc8e7e
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.11.2 2022-01-15 sceDmacMemcpy(dest=040cc000, src=09eb3950, size=14672): overlapping read
MONSTER HUNTER PORTABLE 3rd v1.11.2 2022-01-14 sceDmacMemcpy(dest=040cc000, src=09aad010, size=17168): overlapping read
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction b1000000
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction 42307f49
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction b6864554
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction b63fffef
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction b6064553
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction b5bffff8
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 MIPSCompileOp: Invalid instruction 4231b127
TTT XV3 V9 BY LEGENDCRACK Z v1.11.2 2022-01-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089e2054
God of War™: Ghost of Sparta v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147037508
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.2 2022-01-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.2 2022-01-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
FIFA 13 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143609860
FIFA 12 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
FIFA 11 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
FIFA 11 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
FIFA 10 v1.11.2 2022-01-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
FIFA 10 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
FIFA 09 v1.11.2 2022-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
FIFA 09 v1.11.2 2022-01-13 Trying to relocate non-loaded section (null)
FIFA 09 v1.11.2 2022-01-13 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
FIFA 07 v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
FIFA 07 v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
FIFA 06 v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
FIFA 06 v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
2006 FIFA World Cup™ v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
2006 FIFA World Cup™ v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.11.2 2022-01-13 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
FIFA STREET 2 v1.11.2 2022-01-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888)
Prince of Persia - Revelations v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08a909a0, pos=0, access=1, data=2, text=2
Prince of Persia® Rival Swords v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Prince of Persia: The Forgotten Sands™ v1.11.2 2022-01-13 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.2 2022-01-13 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
WWE 2K20 PSP BY D ARCHITECT 01 v1.11.2 2022-01-12 Unknown GetPointer 00000000 PC 08a8c6c0 LR 08a8c6c0
WWE 2K19 by GamerNafZ™ and Finn v1.11.2 2022-01-10 80630006=sceAtracSetData(2, 08d4b180, 00003c88): invalid RIFF header
SBK®09 Superbike World Championship v1.11.2 2022-01-10 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d7d0): duplicate handler
SBK®09 Superbike World Championship v1.11.2 2022-01-10 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090c1ec0): duplicate handler
Tomb Raider: Anniversary™ v1.11.2 2022-01-09 sceDmacMemcpy(dest=0419c400, src=09862010, size=9216): overlapping read
SBK®09 Superbike World Championship v1.11.2 2022-01-10 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090ccf20): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlJoinEnterGameMode(7102c55, 84:8b:79:d4:57:6d, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlCreateEnterGameMode(7102c55, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlJoinEnterGameMode(daf16d2, e0:ee:6a:3a:fc:78, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlCreateEnterGameMode(daf16d2, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlJoinEnterGameMode(ddfb71c, c8:49:29:8d:53:83, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.2 2022-01-08 UNTESTED sceNetAdhocctlCreateEnterGameMode(ddfb71c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-06 Branch in Jump delay slot at 0881b840 in block starting at 0881b6c4
Burnout Legends v1.12.3 2022-01-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Tomb Raider: Legend™ v1.11.2 2022-01-04 sceDmacMemcpy(dest=041ae800, src=093bebc0, size=5120): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-04 MIPSCompileOp: Invalid instruction 4bd59b90
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-04 MIPSCompileOp: Invalid instruction 06561690
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-04 MIPSCompileOp: Invalid instruction 762f1c10
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-04 MIPSCompileOp: Invalid instruction 762bb410
PES 2013 v1.11.2 2022-01-02 Video out requested, not supported: mode=0 size=512,352
Juiced: Eliminator v1.11.2 2022-01-02 Unknown GetPointer 00000000 PC 089b0020 LR 089b0020
Grand Theft Auto®: Chinatown Wars™ v1.11.2 2022-01-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f31191:00000939 HWX C T LM Tex Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:0 3: c:1 t:0 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * c
Tomb Raider: Anniversary™ v1.11.2 2022-01-02 sceDmacMemcpy(dest=041b6c00, src=097dca10, size=5120): overlapping read
喧哗番长兄弟 东京之战 PLAY汉化版 v1.11.2 2022-01-01 00000000=sceUtilityScreenshotInitStart(0945d660)
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2022-01-01 WriteToHardware: Invalid address 12ee1740 near PC 0883c798 LR 0883c798
BURNOUT DOMINATOR v1.11.2 2022-01-01 Unimplemented HLE function sceUtilityGetNetParam
PES Ultimate Patch 2021 v1.11.2 2021-12-31 Unknown GetPointer 00000040 PC 088113a8 LR 088113c4
PES 2022 PPSSPP NEE UPDATE BY PERKORO DUNYO v1.11.2 2021-12-30 Unknown GetPointer bc63fd8a PC 0884d5a0 LR 0884d7c4
Def Jam® Fight For NY™: The Takeover v1.11.2 2021-12-30 sceDmacMemcpy(dest=098a1600, src=08400000, size=203968): overlapping read
FIFA Soccer v1.11.2 2021-12-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1065586019
FIFA Soccer v1.11.2 2021-12-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1065586022
FIFA Soccer v1.11.2 2021-12-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1065728852
FIFA Soccer v1.11.2 2021-12-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1065728893
Grand Theft Auto®: Chinatown Wars™ v1.11.2 2021-12-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f31551:00000125 HWX LM Fog Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.
Def Jam® Fight For NY™: The Takeover v1.11.2 2021-12-29 sceDmacMemcpy(dest=0958dbc0, src=08400000, size=641344): overlapping read
eFootball Chelito 19 v1.9.4 2022-01-20 sceMp3Init: invalid data: not layer 3
eFootball Chelito 19 v1.9.4 2022-01-20 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
God of War™: Ghost of Sparta v1.11.2 2021-12-29 MIPSCompileOp: Invalid instruction 447a0000
God of War™: Ghost of Sparta v1.11.2 2021-12-29 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088e5180
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-12-29 Jump to invalid address: 03c8b4c0
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-12-29 MIPSCompileOp: Invalid instruction 44fe6dd4
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-12-29 MIPSCompileOp: Invalid instruction b6f56520
Dragon Ball Z: Tenkaichi Tag Team v1.11.2 2021-12-29 MIPSCompileOp: Invalid instruction 70f85e2c
FIFA 22 By Tutoriales Bendezu v1.11.2 2021-12-28 Unknown GetPointer 00000008 PC 08a01a08 LR 08a01a10