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Game title |
Version |
Latest Report |
Message |
FIFA 14 |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 06603460 |
FIFA 14 |
v1.14.2 |
2023-03-23 |
UI scissor out of bounds in SavedataScreen: 2637,462-0,148 / 2376,1080 |
FIFA 14 |
v1.12.3 |
2023-03-22 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
FIFA 14 |
v1.12.3 |
2023-03-22 |
sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006 |
FIFA 14 |
v1.12.3 |
2023-03-22 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006 |
FIFA 14 |
v1.12.3 |
2023-03-22 |
sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006 |
FIFA 14 |
v1.12.3 |
2023-03-22 |
sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006 |
FIFA 14 |
v1.14.4 |
2023-03-21 |
Unknown GetPointerWrite 00000014 PC 08ae6c70 LR 08ae6c9c |
FIFA 14 |
v1.14.4 |
2023-03-17 |
Replacement rowPitch=32, but w=64 (level=0) |
FIFA 14 |
v1.14.4 |
2023-03-16 |
Replacement rowPitch=256, but w=2560 (level=0) |
FIFA 14 |
v1.14.4 |
2023-03-16 |
Replacement rowPitch=512, but w=2560 (level=0) |
FIFA 14 |
v1.12.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction b024a543 |
FIFA 14 |
v1.12.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction cf6819e5 |
FIFA 14 |
v1.12.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction ec03a028 |
FIFA 14 |
v1.12.3 |
2023-03-12 |
MIPSCompileOp: Invalid instruction ec020020 |
FIFA 14 |
v1.14.4 |
2023-03-11 |
Replacement rowPitch=256, but w=2048 (level=0) |
FIFA 14 |
v1.14.4 |
2023-03-17 |
Replacement rowPitch=512, but w=756 (level=0) |
FIFA 14 |
v1.12.3 |
2023-03-07 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
FIFA 14 |
v1.14.4 |
2023-03-04 |
Replacement rowPitch=512, but w=5120 (level=0) |
FIFA 14 |
v1.14.4 |
2023-02-28 |
Replacement rowPitch=512, but w=992 (level=0) |
FIFA 14 |
v1.14.4 |
2023-02-14 |
Unknown GetPointerWrite 42b0ddf5 PC 08b59a3c LR 08b59aec |
FIFA 14 |
v1.14.4 |
2023-02-13 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: unexpected operator
001c1a96:0580d022 Tex TexAlpha 2x WriteMask ReplaceBlend_6A:10_B:6_Eq:2 StenToAlpha Sten0 TFuncMod AlphaTest >
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c1a96:0580d022 Tex TexAlpha 2x WriteMask ReplaceBlend_6A:10_B:6_Eq:2 StenToAlpha Sten0 TFuncMod AlphaTest >
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform vec3 u_blendFixA;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
uint packUnorm4x8R(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u);
}
vec4 unpackUnorm4x8R(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
v.rgb = destColor.rgb * v.aaa * 2.0 - v.rgb * u_blendFixA;
fragColor0 = vec4(v.rgb, 0.0);
highp uint v32 = packUnorm4x8R(fragColor0);
highp uint d32 = packUnorm4x8R(destColor);
v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask);
fragColor0 = unpackUnorm4x8R(v32);
}
|
FIFA 14 |
v1.14.4 |
2023-02-13 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80004b38 HWX C T N Tex Light: LightUberShader TessRevN Cull
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80004b38 HWX C T N Tex Light: LightUberShader TessRevN Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} |
FIFA 14 |
v1.14.4 |
2023-02-13 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80004b30 HWX T N Tex Light: LightUberShader TessRevN Cull
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80004b30 HWX T N Tex Light: LightUberShader TessRevN Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == |
FIFA 14 |
v1.10.2 |
2023-02-11 |
Render to area containing texture at 04088000 +128x32 |
FIFA 14 |
v1.14.4 |
2023-03-08 |
Replacement rowPitch=2048, but w=8192 (level=0) |
FIFA 14 |
v1.12.3 |
2023-01-31 |
ReadFromHardware: Invalid address 00000014 near PC 08d35c50 LR 08d3605c |
FIFA 14 |
v1.14-66-ge9ed8370a |
2023-01-29 |
UI scissor out of bounds in MainScreen: 0,1036-1440,45 / 1920,1080 |
FIFA 14 |
v1.14.4 |
2023-01-28 |
MIPSCompileOp: Invalid instruction 0000009f |
FIFA 14 |
v1.14.2 |
2023-01-28 |
ReadFromHardware: Invalid address 0000040a near PC 0000040a LR 0000040a |
FIFA 14 |
v1.14.2 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:17: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:17: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
00190000:0000d000 AlphaTest > TestDiscardToZero
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d000 AlphaTest > TestDiscardToZero
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0;
fragColor0 = v;
}
|
FIFA 14 |
v1.14.2 |
2023-01-25 |
Error in shader compilation: info: ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
00190000:0000d022 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d022 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero
uniform sampler2D tex;
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0;
fragColor0 = v;
}
|
FIFA 14 |
v1.14.4 |
2023-01-23 |
Unknown GetPointer 00000001 PC 00000001 LR 00000001 |
FIFA 14 |
v1.14.4 |
2023-01-23 |
ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001 |
FIFA 14 |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in SavedataScreen: 2554,566-0,136 / 2340,1080 |
FIFA 14 |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in SavedataScreen: 2554,423-0,136 / 2340,1080 |
FIFA 14 |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in SavedataScreen: 2554,280-0,136 / 2340,1080 |
FIFA 14 |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in SavedataScreen: 2554,137-0,136 / 2340,1080 |
FIFA 14 |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in SavedataScreen: 2615,566-0,136 / 2340,1080 |
FIFA 14 |
v1.11.3 |
2023-01-05 |
ReadFromHardware: Invalid address 00034be9 near PC 08878d68 LR 089e4364 |
FIFA 14 |
v1.13.1 |
2023-01-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
FIFA 14 |
v1.14.1 |
2022-12-29 |
ReadFromHardware: Invalid address 60421a33 near PC 60421a33 LR 08af5b40 |
FIFA 14 |
v1.12.3 |
2022-12-17 |
ReadFromHardware: Invalid address 00000000 near PC 089574cc LR 08d78698 |
FIFA 14 |
v1.13.1 |
2022-12-06 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
ReadFromHardware: Invalid address deae2f2b near PC 084015ec LR 08000020 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Branch in RSZeroComp delay slot at 08401648 in block starting at 08401640 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Branch in Jump delay slot at 08401650 in block starting at 08401650 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
WriteToHardware: Invalid address deaddceb near PC 084015b4 LR 08000020 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction eeb1eb9d |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction f31df396 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 06740000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 459d4686 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ec1aea21 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ef85f8d4 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 6e72654b |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
An uneaten prefix at end of block: 08401638 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 7fffffff |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction cd346dc7 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01000000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction efd13b03 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01fff1c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction f34a2c98 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction cfb16e7d |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01000080 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 02bee8a0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction ed25492b |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 01ffff40 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
MIPSCompileOp: Invalid instruction 0000013a |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 010055c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00ffc000 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 010003c0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00000080 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 02bf4120 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 03b215e0 |
FIFA 14 |
v1.6.3-432-gfd6c3145d |
2022-12-05 |
Jump to invalid address: 00ff8000 |
FIFA 14 |
v1.13.2 |
2022-11-29 |
Unknown GetPointerWrite 00000000 PC 08b59ad8 LR 08b59aec |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Branch in RSRTComp delay slot at 09ffed3c in block starting at 09ffec60 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Jump to invalid address: 02a768e0 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Branch in Jump delay slot at 09ffed38 in block starting at 09ffec60 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Jump to invalid address: 03d1d540 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Branch in Jump delay slot at 09ffed34 in block starting at 09ffec60 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Jump to invalid address: 03a380a0 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
Jump to invalid address: 06973e00 |
FIFA 14 |
v1.13.2 |
2022-11-26 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
FIFA 14 |
v1.13.2 |
2022-12-31 |
Unknown GetPointer 000000a4 PC 000000a4 LR 08a1a930 |
FIFA 14 |
v1.13.2 |
2022-11-09 |
Branch in Jump delay slot at 08f48e20 in block starting at 08f48e18 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 07ff5890 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 07ff57b0 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Branch in Jump delay slot at 09ffd5f0 in block starting at 09ffd57c |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 07ff5740 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Branch in Jump delay slot at 09ffd5d4 in block starting at 09ffd57c |
FIFA 14 |
v1.13.2 |
2022-11-04 |
fbo_blit_color failed in blit (04000000 -> 041bffc0) |
FIFA 14 |
v1.13.2 |
2022-11-04 |
fbo_blit_color failed in blit (04044000 -> 041bbf80) |
FIFA 14 |
v1.13.2 |
2022-11-04 |
fbo_blit_color failed in blit (04044000 -> 041bffc0) |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Branch in Jump delay slot at 09ffd5bc in block starting at 09ffd57c |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 07ff56d0 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 02031da0 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 0286a950 |
FIFA 14 |
v1.12.2 |
2022-11-05 |
Jump to invalid address: 07ff55f0 |
FIFA 14 |
v1.12.2 |
2022-10-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1a8f8 |