Recent logs - FIFA 14

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Game title Version Latest Report Message
FIFA 14 v1.14.4 2023-03-26 Jump to invalid address: 06603460
FIFA 14 v1.14.2 2023-03-23 UI scissor out of bounds in SavedataScreen: 2637,462-0,148 / 2376,1080
FIFA 14 v1.12.3 2023-03-22 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
FIFA 14 v1.12.3 2023-03-22 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
FIFA 14 v1.12.3 2023-03-22 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
FIFA 14 v1.12.3 2023-03-22 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006
FIFA 14 v1.12.3 2023-03-22 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006
FIFA 14 v1.14.4 2023-03-21 Unknown GetPointerWrite 00000014 PC 08ae6c70 LR 08ae6c9c
FIFA 14 v1.14.4 2023-03-17 Replacement rowPitch=32, but w=64 (level=0)
FIFA 14 v1.14.4 2023-03-16 Replacement rowPitch=256, but w=2560 (level=0)
FIFA 14 v1.14.4 2023-03-16 Replacement rowPitch=512, but w=2560 (level=0)
FIFA 14 v1.12.3 2023-03-12 MIPSCompileOp: Invalid instruction b024a543
FIFA 14 v1.12.3 2023-03-12 MIPSCompileOp: Invalid instruction cf6819e5
FIFA 14 v1.12.3 2023-03-12 MIPSCompileOp: Invalid instruction ec03a028
FIFA 14 v1.12.3 2023-03-12 MIPSCompileOp: Invalid instruction ec020020
FIFA 14 v1.14.4 2023-03-11 Replacement rowPitch=256, but w=2048 (level=0)
FIFA 14 v1.14.4 2023-03-17 Replacement rowPitch=512, but w=756 (level=0)
FIFA 14 v1.12.3 2023-03-07 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
FIFA 14 v1.14.4 2023-03-04 Replacement rowPitch=512, but w=5120 (level=0)
FIFA 14 v1.14.4 2023-02-28 Replacement rowPitch=512, but w=992 (level=0)
FIFA 14 v1.14.4 2023-02-14 Unknown GetPointerWrite 42b0ddf5 PC 08b59a3c LR 08b59aec
FIFA 14 v1.14.4 2023-02-13 Error in shader compilation: info: Fragment shader compilation failed. Internal compiler error: unexpected operator 001c1a96:0580d022 Tex TexAlpha 2x WriteMask ReplaceBlend_6A:10_B:6_Eq:2 StenToAlpha Sten0 TFuncMod AlphaTest > #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c1a96:0580d022 Tex TexAlpha 2x WriteMask ReplaceBlend_6A:10_B:6_Eq:2 StenToAlpha Sten0 TFuncMod AlphaTest > precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform vec3 u_blendFixA; uniform uint u_alphacolorref; uniform uint u_alphacolormask; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; uint packUnorm4x8R(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u); } vec4 unpackUnorm4x8R(highp uint x) { highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = destColor.rgb * v.aaa * 2.0 - v.rgb * u_blendFixA; fragColor0 = vec4(v.rgb, 0.0); highp uint v32 = packUnorm4x8R(fragColor0); highp uint d32 = packUnorm4x8R(destColor); v32 = (v32 & u_colorWriteMask) | (d32 & ~u_colorWriteMask); fragColor0 = unpackUnorm4x8R(v32); }
FIFA 14 v1.14.4 2023-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80004b38 HWX C T N Tex Light: LightUberShader TessRevN Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80004b38 HWX C T N Tex Light: LightUberShader TessRevN Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); }
FIFA 14 v1.14.4 2023-02-13 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80004b30 HWX T N Tex Light: LightUberShader TessRevN Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80004b30 HWX T N Tex Light: LightUberShader TessRevN Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp ==
FIFA 14 v1.10.2 2023-02-11 Render to area containing texture at 04088000 +128x32
FIFA 14 v1.14.4 2023-03-08 Replacement rowPitch=2048, but w=8192 (level=0)
FIFA 14 v1.12.3 2023-01-31 ReadFromHardware: Invalid address 00000014 near PC 08d35c50 LR 08d3605c
FIFA 14 v1.14-66-ge9ed8370a 2023-01-29 UI scissor out of bounds in MainScreen: 0,1036-1440,45 / 1920,1080
FIFA 14 v1.14.4 2023-01-28 MIPSCompileOp: Invalid instruction 0000009f
FIFA 14 v1.14.2 2023-01-28 ReadFromHardware: Invalid address 0000040a near PC 0000040a LR 0000040a
FIFA 14 v1.14.2 2023-01-25 Error in shader compilation: info: ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:17: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:17: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:17: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) 00190000:0000d000 AlphaTest > TestDiscardToZero #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d000 AlphaTest > TestDiscardToZero uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0 ; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0; fragColor0 = v; }
FIFA 14 v1.14.2 2023-01-25 Error in shader compilation: info: ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:21: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) 00190000:0000d022 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d022 Tex TexAlpha TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0; fragColor0 = v; }
FIFA 14 v1.14.4 2023-01-23 Unknown GetPointer 00000001 PC 00000001 LR 00000001
FIFA 14 v1.14.4 2023-01-23 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
FIFA 14 v1.14.1 2023-01-11 UI scissor out of bounds in SavedataScreen: 2554,566-0,136 / 2340,1080
FIFA 14 v1.14.1 2023-01-11 UI scissor out of bounds in SavedataScreen: 2554,423-0,136 / 2340,1080
FIFA 14 v1.14.1 2023-01-11 UI scissor out of bounds in SavedataScreen: 2554,280-0,136 / 2340,1080
FIFA 14 v1.14.1 2023-01-11 UI scissor out of bounds in SavedataScreen: 2554,137-0,136 / 2340,1080
FIFA 14 v1.14.1 2023-01-11 UI scissor out of bounds in SavedataScreen: 2615,566-0,136 / 2340,1080
FIFA 14 v1.11.3 2023-01-05 ReadFromHardware: Invalid address 00034be9 near PC 08878d68 LR 089e4364
FIFA 14 v1.13.1 2023-01-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
FIFA 14 v1.14.1 2022-12-29 ReadFromHardware: Invalid address 60421a33 near PC 60421a33 LR 08af5b40
FIFA 14 v1.12.3 2022-12-17 ReadFromHardware: Invalid address 00000000 near PC 089574cc LR 08d78698
FIFA 14 v1.13.1 2022-12-06 sceNetAdhocMatchingInit(32768) at 08a587d0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 ReadFromHardware: Invalid address deae2f2b near PC 084015ec LR 08000020
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Branch in RSZeroComp delay slot at 08401648 in block starting at 08401640
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Branch in Jump delay slot at 08401650 in block starting at 08401650
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 WriteToHardware: Invalid address deaddceb near PC 084015b4 LR 08000020
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction eeb1eb9d
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction f31df396
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 06740000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 459d4686
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ec1aea21
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ef85f8d4
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 6e72654b
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 An uneaten prefix at end of block: 08401638
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 7fffffff
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction cd346dc7
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01000000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction efd13b03
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01fff1c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction f34a2c98
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction cfb16e7d
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01000080
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 02bee8a0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction ed25492b
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 01ffff40
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 MIPSCompileOp: Invalid instruction 0000013a
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 010055c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00ffc000
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 010003c0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00000080
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 02bf4120
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 03b215e0
FIFA 14 v1.6.3-432-gfd6c3145d 2022-12-05 Jump to invalid address: 00ff8000
FIFA 14 v1.13.2 2022-11-29 Unknown GetPointerWrite 00000000 PC 08b59ad8 LR 08b59aec
FIFA 14 v1.13.2 2022-11-26 Branch in RSRTComp delay slot at 09ffed3c in block starting at 09ffec60
FIFA 14 v1.13.2 2022-11-26 Jump to invalid address: 02a768e0
FIFA 14 v1.13.2 2022-11-26 Branch in Jump delay slot at 09ffed38 in block starting at 09ffec60
FIFA 14 v1.13.2 2022-11-26 Jump to invalid address: 03d1d540
FIFA 14 v1.13.2 2022-11-26 Branch in Jump delay slot at 09ffed34 in block starting at 09ffec60
FIFA 14 v1.13.2 2022-11-26 Jump to invalid address: 03a380a0
FIFA 14 v1.13.2 2022-11-26 Jump to invalid address: 06973e00
FIFA 14 v1.13.2 2022-11-26 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
FIFA 14 v1.13.2 2022-12-31 Unknown GetPointer 000000a4 PC 000000a4 LR 08a1a930
FIFA 14 v1.13.2 2022-11-09 Branch in Jump delay slot at 08f48e20 in block starting at 08f48e18
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 07ff5890
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 07ff57b0
FIFA 14 v1.12.2 2022-11-05 Branch in Jump delay slot at 09ffd5f0 in block starting at 09ffd57c
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 07ff5740
FIFA 14 v1.12.2 2022-11-05 Branch in Jump delay slot at 09ffd5d4 in block starting at 09ffd57c
FIFA 14 v1.13.2 2022-11-04 fbo_blit_color failed in blit (04000000 -> 041bffc0)
FIFA 14 v1.13.2 2022-11-04 fbo_blit_color failed in blit (04044000 -> 041bbf80)
FIFA 14 v1.13.2 2022-11-04 fbo_blit_color failed in blit (04044000 -> 041bffc0)
FIFA 14 v1.12.2 2022-11-05 Branch in Jump delay slot at 09ffd5bc in block starting at 09ffd57c
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 07ff56d0
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 02031da0
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 0286a950
FIFA 14 v1.12.2 2022-11-05 Jump to invalid address: 07ff55f0
FIFA 14 v1.12.2 2022-10-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1a8f8