To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 * BETEGAMING |
v1.20.4-506-g0335e5e6a9 |
2026-07-13 |
Error in shader compilation: info: 0:26: P0004: High precision not supported, instead compiling high precision as medium precision
0:27: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) Fog AlphaTest0 > FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00060000:00000000 Tex(TFuncMod) Fog AlphaTest0 > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v.rgb = mix(u_fogcolor, v.rgb, fogCoef);
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| eFootball Chelito 19 * BETEGAMING |
v1.20.4-506-g0335e5e6a9 |
2026-07-13 |
Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision
0:25: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) Fog FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00060000:00000000 Tex(TFuncMod) Fog FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v.rgb = mix(u_fogcolor, v.rgb, fogCoef);
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| EFOOTBALL 26 PPSSPP BYPATCH FARIS |
v1.9.4 |
2026-08-09 |
Savedata version requested: 3 |
| EA SPORTS FC26 BY Charly |
v1.20.4-506-g0335e5e6a9 |
2026-07-16 |
Can't draw: No current render step. Step count: 0 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-08-09 |
Savedata version requested: 3 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 08888eb8 / 08804000 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 08889084 / 08804000 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 0886b708 / 08804000 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 0886b6c8 / 08804000 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 08825018 / 08804000 |
| PERSONA2 罰 |
v1.20.4-506-g0335e5e6a9 |
2026-07-25 |
ELF relocation HI16/0 pair (instead of LO16) at 08814ccc / 08804000 |
| Mortal Kombat: Unchained |
v1.20.4-777-g16a38b090a |
2026-08-09 |
Failed to read valid video stream data from header |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.9.4 |
2026-08-09 |
Savedata version requested: 3 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-08-09 |
An uneaten prefix at end of block: 08ac3ba4 |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-08-09 |
Could not setup streams, unexpected stream count: 13414 |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-08-09 |
Video out requested, not supported: mode=0 size=0,0 |
| Need For Speed™ Underground Rivals |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
| Need For Speed™ Underground Rivals |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-08-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-08-09 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| Dragon Ball Z Shin Budokai |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Dragon Ball Z Shin Budokai |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-08-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
| Mortal Kombat: Unchained |
v1.9.4 |
2026-08-09 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |