Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.15.3 2023-10-03 Unknown GetPointerWrite 1908a938 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.15.3 2023-10-03 Drawing region rate add non-zero: 0201, 037d of 01df, 010f
Resistance: Retribution™ v1.15.3 2023-10-03 Unknown GE command : fdcf805e
Resistance: Retribution™ v1.16.3 2023-09-30 Unexpected mpeg first timestamp: bcfe080000 / 811715788800
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520000f) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0560001b) P: ? C: 4444 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0540001d) P: ? C: 8888 T: u8 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0500022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600006) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520002a) P: ? N: s8 C: ? T: u16 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0560000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520001d) P: ? C: 8888 T: u8 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05b2000e) P: ? C: ? T: u16 Morph: 5 (through) (size: 20)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0560000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05c00016) P: ? C: 5551 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0580000b) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200003) P: ? T: f (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520002b) P: ? N: s8 C: ? T: f (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000018) P: ? C: 4444 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000015) P: ? C: 5551 T: u8 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000013) P: ? C: 565 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400032) P: ? N: s8 C: 565 T: u16 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600004) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000007) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200007) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05c00022) P: ? N: s8 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0560002b) P: ? N: s8 C: ? T: f (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0521003d) P: ? N: s8 C: 8888 T: u8 (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600010) P: ? C: 565 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05800011) P: ? C: 565 T: u8 (through) (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05f10004) P: ? C: ? Morph: 5 (through) (size: 15)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05e40004) P: ? C: ? Morph: 2 (through) (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05c00012) P: ? C: 565 T: u16 (through) (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05c00003) P: ? T: f (through) (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400011) P: ? C: 565 T: u8 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0580000a) P: ? C: ? T: u16 (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0544000f) P: ? C: ? T: f Morph: 2 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400016) P: ? C: 5551 T: u16 (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400008) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000003) P: ? T: f (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05a00002) P: ? T: u16 (through) (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05800013) P: ? C: 565 T: f (through) (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200045) P: ? N: s16 C: ? T: u8 (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0560000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0580000f) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0580003b) P: ? N: s8 C: 4444 T: f (through) (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520000e) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05800006) P: ? C: ? T: u16 (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05e0000b) P: ? C: ? T: f (through) (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05240026) P: ? N: s8 C: ? T: u16 Morph: 2 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05a00005) P: ? C: ? T: u8 (through) (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0540000e) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600009) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05800043) P: ? N: s16 T: f (through) (size: 20)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000016) P: ? C: 5551 T: u16 (size: 10)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0500000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400073) P: ? N: f C: 565 T: f (size: 28)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05c00008) P: ? C: ? (through) (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600023) P: ? N: s8 T: f (size: 16)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05220018) P: ? C: 4444 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0520000c) P: ? C: ? (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200034) P: ? N: s8 C: 5551 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05000019) P: ? C: 4444 T: u8 (size: 8)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05110028) P: ? N: s8 C: ? Morph: 5 (size: 30)
Resistance: Retribution™ v1.16 2023-09-27 VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=5
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0540000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05600005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0540001e) P: ? C: 8888 T: u16 (size: 12)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400005) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05400014) P: ? C: 5551 (size: 6)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0540000b) P: ? C: ? T: f (size: 4)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (05200009) P: ? C: ? T: u8 (size: 3)
Resistance: Retribution™ v1.16 2023-09-27 Vertices without position found: (0500000a) P: ? C: ? T: u16 (size: 4)
Resistance: Retribution™ v1.16.4 2023-09-27 Unknown GetPointerWrite 263f2938 PC 08c98948 LR 08cd6754
Resistance: Retribution™ v1.5.4 2023-09-23 Unknown GE command : 5a151b23
Resistance: Retribution™ v1.5.4 2023-09-23 Unknown GE command : 5a3b4c61
Resistance: Retribution™ v1.5.4 2023-09-23 Unknown GE command : 4f212b37
Resistance: Retribution™ v1.15.4 2023-09-23 Unknown GE command : 3923313f
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:254: 'gl_ClipDistance' : undeclared identifier ERROR: 0:254: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:254: 'assign' : l-value required (can't modify a const) 01000000:80000b21 HWX T N LM Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b21 HWX T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot,
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000b20 HWX T N Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b20 HWX T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier ERROR: 0:39: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:39: 'assign' : l-value required (can't modify a const) 00000000:00000028 C Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000028 C Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 00000000:00000928 HWX C T Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:255: 'gl_ClipDistance' : undeclared identifier ERROR: 0:255: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:255: 'assign' : l-value required (can't modify a const) 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:49: 'gl_ClipDistance' : undeclared identifier ERROR: 0:49: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:49: 'assign' : l-value required (can't modify a const) 00000000:00000b28 HWX C T N Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b28 HWX C T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:252: 'assign' : l-value required (can't modify a const) 01000000:80000928 HWX C T Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ldot >= 0.0) {
Resistance: Retribution™ v1.16.2 2023-09-22 Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector ERROR: 0:48: 'assign' : l-value required (can't modify a const) 40000000:00000b20 HWX T N Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000b20 HWX T N Flat Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Resistance: Retribution™ v1.16.2 2023-09-22 Unknown GetPointerWrite 20171f48 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.15.4 2023-09-22 Could not setup streams, unexpected stream count: 28753
Resistance: Retribution™ v1.14.4 2023-09-22 Unknown GetPointerWrite 27171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.16.2 2023-09-21 Unknown GE command : 11163a60
Resistance: Retribution™ v1.6 2023-09-21 Bad vertex address 008c8c8c!
Resistance: Retribution™ v1.14.4 2023-09-19 Unexpected mpeg first timestamp: 16e09090000 / 1572109615104
Resistance: Retribution™ v1.14.4 2023-09-18 Could not setup streams, unexpected stream count: 32848
Resistance: Retribution™ v1.14.4 2023-09-16 Unknown GetPointerWrite 0cffcce8 PC 08cd674c LR 08cd6754