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Game title |
Version |
Latest Report |
Message |
Resistance: Retribution™ |
v1.15.3 |
2023-10-03 |
Unknown GetPointerWrite 1908a938 PC 08cd674c LR 08cd6754 |
Resistance: Retribution™ |
v1.15.3 |
2023-10-03 |
Drawing region rate add non-zero: 0201, 037d of 01df, 010f |
Resistance: Retribution™ |
v1.15.3 |
2023-10-03 |
Unknown GE command : fdcf805e |
Resistance: Retribution™ |
v1.16.3 |
2023-09-30 |
Unexpected mpeg first timestamp: bcfe080000 / 811715788800 |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520000f) P: ? C: ? T: f (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0560001b) P: ? C: 4444 T: f (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0540001d) P: ? C: 8888 T: u8 (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600008) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0500022d) P: ? N: s8 C: ? T: u8 W: u8 (1x) (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600006) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520002a) P: ? N: s8 C: ? T: u16 (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0560000b) P: ? C: ? T: f (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520001d) P: ? C: 8888 T: u8 (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05b2000e) P: ? C: ? T: u16 Morph: 5 (through) (size: 20) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0560000c) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05c00016) P: ? C: 5551 T: u16 (through) (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200004) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0580000b) P: ? C: ? T: f (through) (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200003) P: ? T: f (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520002b) P: ? N: s8 C: ? T: f (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000018) P: ? C: 4444 (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000015) P: ? C: 5551 T: u8 (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000013) P: ? C: 565 T: f (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400032) P: ? N: s8 C: 565 T: u16 (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600004) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000007) P: ? C: ? T: f (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200007) P: ? C: ? T: f (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05c00022) P: ? N: s8 T: u16 (through) (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0560002b) P: ? N: s8 C: ? T: f (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0521003d) P: ? N: s8 C: 8888 T: u8 (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600010) P: ? C: 565 (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05800011) P: ? C: 565 T: u8 (through) (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05f10004) P: ? C: ? Morph: 5 (through) (size: 15) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000008) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200008) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05e40004) P: ? C: ? Morph: 2 (through) (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05c00012) P: ? C: 565 T: u16 (through) (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05c00003) P: ? T: f (through) (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400011) P: ? C: 565 T: u8 (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0580000a) P: ? C: ? T: u16 (through) (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0544000f) P: ? C: ? T: f Morph: 2 (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400016) P: ? C: 5551 T: u16 (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400008) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000003) P: ? T: f (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05a00002) P: ? T: u16 (through) (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05800013) P: ? C: 565 T: f (through) (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200045) P: ? N: s16 C: ? T: u8 (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0560000a) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0580000f) P: ? C: ? T: f (through) (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0580003b) P: ? N: s8 C: 4444 T: f (through) (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520000e) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05800006) P: ? C: ? T: u16 (through) (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05e0000b) P: ? C: ? T: f (through) (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05240026) P: ? N: s8 C: ? T: u16 Morph: 2 (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05a00005) P: ? C: ? T: u8 (through) (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0540000e) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600009) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05800043) P: ? N: s16 T: f (through) (size: 20) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000016) P: ? C: 5551 T: u16 (size: 10) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0500000c) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200005) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400073) P: ? N: f C: 565 T: f (size: 28) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05c00008) P: ? C: ? (through) (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600023) P: ? N: s8 T: f (size: 16) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05220018) P: ? C: 4444 (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000005) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0520000c) P: ? C: ? (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200034) P: ? N: s8 C: 5551 (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05000019) P: ? C: 4444 T: u8 (size: 8) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05110028) P: ? N: s8 C: ? Morph: 5 (size: 30) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=1 WT=0 NW=5 IDX=0 MC=5 |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0540000a) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05600005) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0540001e) P: ? C: 8888 T: u16 (size: 12) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400005) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05400014) P: ? C: 5551 (size: 6) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0540000b) P: ? C: ? T: f (size: 4) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (05200009) P: ? C: ? T: u8 (size: 3) |
Resistance: Retribution™ |
v1.16 |
2023-09-27 |
Vertices without position found: (0500000a) P: ? C: ? T: u16 (size: 4) |
Resistance: Retribution™ |
v1.16.4 |
2023-09-27 |
Unknown GetPointerWrite 263f2938 PC 08c98948 LR 08cd6754 |
Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
Unknown GE command : 5a151b23 |
Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
Unknown GE command : 5a3b4c61 |
Resistance: Retribution™ |
v1.5.4 |
2023-09-23 |
Unknown GE command : 4f212b37 |
Resistance: Retribution™ |
v1.15.4 |
2023-09-23 |
Unknown GE command : 3923313f |
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:254: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:254: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:254: 'assign' : l-value required (can't modify a const)
01000000:80000b21 HWX T N LM Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, |
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000b20 HWX T N Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:39: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:39: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:39: 'assign' : l-value required (can't modify a const)
00000000:00000028 C Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000028 C Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:255: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:255: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:255: 'assign' : l-value required (can't modify a const)
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:49: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:49: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:49: 'assign' : l-value required (can't modify a const)
00000000:00000b28 HWX C T N Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b28 HWX C T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:252: 'assign' : l-value required (can't modify a const)
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
40000000:00000b20 HWX T N Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000b20 HWX T N Flat Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Resistance: Retribution™ |
v1.16.2 |
2023-09-22 |
Unknown GetPointerWrite 20171f48 PC 08be51dc LR 08cd6754 |
Resistance: Retribution™ |
v1.15.4 |
2023-09-22 |
Could not setup streams, unexpected stream count: 28753 |
Resistance: Retribution™ |
v1.14.4 |
2023-09-22 |
Unknown GetPointerWrite 27171f38 PC 08ca31e0 LR 08cd6754 |
Resistance: Retribution™ |
v1.16.2 |
2023-09-21 |
Unknown GE command : 11163a60 |
Resistance: Retribution™ |
v1.6 |
2023-09-21 |
Bad vertex address 008c8c8c! |
Resistance: Retribution™ |
v1.14.4 |
2023-09-19 |
Unexpected mpeg first timestamp: 16e09090000 / 1572109615104 |
Resistance: Retribution™ |
v1.14.4 |
2023-09-18 |
Could not setup streams, unexpected stream count: 32848 |
Resistance: Retribution™ |
v1.14.4 |
2023-09-16 |
Unknown GetPointerWrite 0cffcce8 PC 08cd674c LR 08cd6754 |