Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.11.3 2021-07-27 80631003=sceAtracSetAA3DataAndGetID(090e5d00, 00000800, 00000000, 09fd49b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.11.3 2021-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Resistance: Retribution™ v1.11.3 2021-07-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.11.3 2021-07-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Resistance: Retribution™ v1.11.3 2021-07-24 Unknown GetPointer 0d05a938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-24 Unknown GE command : efcecece
Resistance: Retribution™ v1.11.3 2021-07-24 Unexpected mpeg first timestamp: f5012094b49 / 16836574399305
Resistance: Retribution™ v1.11.3 2021-07-24 Bad bounding box data: 2432fd
Resistance: Retribution™ v1.11.3 2021-07-23 Unknown GetPointer 1921fa78 PC 08c7ebd4 LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-23 Unknown GE command : 593a4c60
Resistance: Retribution™ v1.11.3 2021-07-22 Unknown GE command : 34354557
Resistance: Retribution™ v1.11.3 2021-07-22 Unexpected mpeg first timestamp: 10000014fd / 68719482109
Resistance: Retribution™ v1.11.3 2021-07-21 Unknown GetPointer 067ef018 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-21 Bad bounding box data: 041622
Resistance: Retribution™ v1.11.3 2021-07-21 Unknown GE command : 03141dfd
Resistance: Retribution™ v1.11.3 2021-07-19 Unknown GetPointer 07f092c8 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-19 Unknown GE command : 4f36475a
Resistance: Retribution™ v1.11.3 2021-07-19 Unknown GE command : 030f15fd
Resistance: Retribution™ v1.11.3 2021-07-19 sceDmacMemcpy(dest=04088000, src=09c7a480, size=557056): overlapping read
Resistance: Retribution™ v1.11.3 2021-07-19 Bad bounding box data: 0c4380
Resistance: Retribution™ v1.11.3 2021-07-19 Bad bounding box data: 153245
Resistance: Retribution™ v1.11.3 2021-07-19 Bad bounding box data: 2b3cfd
Resistance: Retribution™ v1.11.3 2021-07-19 Unknown GE command : 39d58f00
Resistance: Retribution™ v1.11.3 2021-07-19 Unknown GE command : 0d09294d
Resistance: Retribution™ v1.11.3 2021-07-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f19555:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:2 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else
Resistance: Retribution™ v1.11.3 2021-07-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f15955:00000b39 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else
Resistance: Retribution™ v1.11.3 2021-07-18 Unknown GE command : 5a2b3846
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd2ec in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 03132b90
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd2e8 in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 07ff5560
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd2e4 in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 03132d00
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 0746fb30
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd2d0 in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 0746fac0
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd2cc in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 074757c0
Resistance: Retribution™ v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 426fbe91
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 074b6964
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 02c717a0
Resistance: Retribution™ v1.11.3 2021-07-16 Branch in Jump delay slot at 09ffd290 in block starting at 09ffd290
Resistance: Retribution™ v1.11.3 2021-07-16 Jump to invalid address: 02c71800
Resistance: Retribution™ v1.11.3 2021-07-15 Bad bounding box data: 022c5b
Resistance: Retribution™ v1.11.3 2021-07-14 Unknown GetPointer 1b170728 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-14 Unknown GE command : feb00000
Resistance: Retribution™ v1.11.3 2021-07-13 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Resistance: Retribution™ v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Resistance: Retribution™ v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Resistance: Retribution™ v1.11.3 2021-07-13 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Resistance: Retribution™ v1.11.3 2021-07-13 sceMpegRingbufferPut(): invalid mpeg data
Resistance: Retribution™ v1.11.3 2021-07-13 Unknown GE command : fe10002f
Resistance: Retribution™ v1.11.3 2021-07-13 Bad bounding box data: 07386f
Resistance: Retribution™ v1.11.3 2021-07-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f15551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_ligh
Resistance: Retribution™ v1.11.3 2021-07-11 Unknown GetPointer 19201f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-11 Unknown GetPointer 1902cce8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-11 Unknown GetPointer 132847a8 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-07-10 Unknown GE command : 0d083466
Resistance: Retribution™ v1.11.3 2021-07-09 Bad vertex address 0a02a574!
Resistance: Retribution™ v1.11.3 2021-07-08 WriteToHardware: Invalid address 00000024 near PC 08c1c658 LR 08c1c658
Resistance: Retribution™ v1.11.3 2021-06-30 Unknown GetPointer 13252088 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.11.3 2021-06-29 Could not setup streams, unexpected stream count: 20842
Resistance: Retribution™ v1.11.2-487-gf52bef701 2021-06-29 __KernelStopThread: thread 445 does not exist
Resistance: Retribution™ v1.11.2-487-gf52bef701 2021-06-29 __KernelStopThread: thread 431 does not exist
Resistance: Retribution™ v1.11.3 2021-06-29 Unknown GE command : 29c747b8
Resistance: Retribution™ v1.11.3 2021-06-29 Bad bounding box data: d9f81f
Resistance: Retribution™ v1.11.3 2021-06-29 Vertices without position found: (00240014) P: s8 C: 5551 Morph: 2 (size: 12)
Resistance: Retribution™ v1.11.3 2021-06-29 Unknown GE command : 34040001
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9cc4a4e5
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b127a4c5
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b548b127
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b127a8e6
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b548b948
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9cc5c9cc
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b569b149
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b149b98b
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b58aad48
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b169a107
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b16aad4a
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9cc69cc6
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ce694a5
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b16ab5ac
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b58bc1ee
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b16ba508
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b18bc60f
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction ce50c20f
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b5acbdee
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b18ba949
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b18ba928
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ce6a0e7
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ca49883
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9cc49463
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b127ad07
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b127b127
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ca4a4e6
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b549b548
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ca59484
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b16ab9ac
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction 9ce7bdee
Resistance: Retribution™ v1.11.3 2021-06-27 MIPSCompileOp: Invalid instruction b18bb5ac