Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.13.2 2022-12-05 Video out requested, not supported: mode=0 size=512,272
Resistance: Retribution™ v1.12.3 2022-12-02 Unknown GetPointer 263f2938 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.13.1 2022-11-26 Unknown GetPointerWrite 273ec308 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.13.2 2022-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.13.2 2022-11-25 MIPSCompileOp: Invalid instruction 42764276
Resistance: Retribution™ v1.11.3 2022-11-23 Unknown GetPointer 0d1d1f28 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unknown GE command : 35273542
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unexpected mpeg first timestamp: f840a090000 / 17059778461696
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unknown GetPointerWrite 21fee138 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unknown GetPointerWrite 263e6138 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 80631003=sceAtracSetAA3DataAndGetID(08fee140, 0000c800, 00f41000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unexpected mpeg first timestamp: 9b409090000 / 10668850348032
Resistance: Retribution™ v1.11.3-62-g55c707cfe 2022-11-22 Unexpected mpeg first timestamp: 100000d4ef / 68719531247
Resistance: Retribution™ v1.13.2 2022-11-19 Unknown GetPointerWrite 26171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-19 Unknown GetPointerWrite 0a272138 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-19 Unknown GE command : 03000026
Resistance: Retribution™ v1.13.2 2022-11-19 Unknown GetPointerWrite 20171f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-19 Unexpected mpeg first timestamp: b671a090000 / 12537446334464
Resistance: Retribution™ v1.13.2 2022-11-19 Unexpected mpeg first timestamp: 6cc10090000 / 7473512120320
Resistance: Retribution™ v1.13.2 2022-11-19 Could not setup streams, unexpected stream count: 53333
Resistance: Retribution™ v1.13.2 2022-11-19 Unknown GetPointerWrite 19201f18 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.11.3 2022-11-12 Unknown GE command : fee163ec
Resistance: Retribution™ v1.13.2 2022-11-12 Unknown GE command : 35050b19
Resistance: Retribution™ v1.11.3 2022-11-11 Unknown GetPointer 2617ed18 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-10 Unknown GE command : 39417a80
Resistance: Retribution™ v1.13.2 2022-11-10 Unknown GE command : fd221000
Resistance: Retribution™ v1.13.2 2022-11-09 Unknown GetPointerWrite 26170598 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b007eeb2
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b17bcaba
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40f61984
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40efc100
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b15adfa4
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 4238ddb0
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b23a40f1
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b214ce4b
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40cd81c4
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 423dd9a8
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b17e2812
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40d21370
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 42399cf0
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b098c480
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b159e77e
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40a1fbec
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40e14440
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b2671801
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b15bcbbd
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40a80dda
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40cd5100
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b17fbe47
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40a79ed2
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 4242ec10
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40d9f000
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b0f72715
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction b15dbe43
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40a76522
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 4244c838
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 40dec380
Resistance: Retribution™ v1.12.3 2022-11-08 MIPSCompileOp: Invalid instruction 9cadb697
Resistance: Retribution™ v1.12.3 2022-11-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Resistance: Retribution™ v1.12.3 2022-11-08 Unknown GetPointer 1326b818 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-07 Unknown GetPointerWrite 15f85068 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-12 Unknown GetPointerWrite 261769f8 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-07 Could not setup streams, unexpected stream count: 16544
Resistance: Retribution™ v1.13.2 2022-11-07 Unexpected mpeg first timestamp: 100000d405 / 68719531013
Resistance: Retribution™ v1.13.2 2022-11-07 Could not setup streams, unexpected stream count: 20499
Resistance: Retribution™ v1.13.2 2022-11-07 Unexpected mpeg first timestamp: 100000b429 / 68719522857
Resistance: Retribution™ v1.11.3 2022-11-06 Unknown GetPointer 20170588 PC 08c7b5d4 LR 08cd6754
Resistance: Retribution™ v1.11.3 2022-11-06 Unknown GetPointer 19200588 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2-2083-g767a877ab 2022-11-27 Unknown GetPointerWrite 079d7328 PC 08a2f220 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-11-07 Unexpected mpeg first timestamp: 100000947d / 68719514749
Resistance: Retribution™ v1.13.2-1776-gbb21abdf7 2022-11-05 Jump to invalid address: 06f97700
Resistance: Retribution™ v1.13.2-1768-g028b93a9a 2022-11-05 Unexpected mpeg first timestamp: 1000009464 / 68719514724
Resistance: Retribution™ v1.13.2 2022-11-05 MIPSCompileOp: Invalid instruction 4e55474e
Resistance: Retribution™ v1.13.2-1768-g028b93a9a 2022-11-04 Unknown GE command : 112e3e45
Resistance: Retribution™ v1.13.2 2022-11-04 Unknown GE command : 29e52f05
Resistance: Retribution™ v1.13.2 2022-11-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f15555:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(
Resistance: Retribution™ v1.13.2 2022-11-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05555:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight
Resistance: Retribution™ v1.13.2 2022-11-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f05555:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) {
Resistance: Retribution™ v1.13.2 2022-11-02 Unknown GE command : 0d092f5a
Resistance: Retribution™ v1.13.2 2022-11-02 Unknown GetPointerWrite 289ea738 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2-1734-gcf27d1413 2022-10-30 MIPSCompileOp: Invalid instruction 443f4000
Resistance: Retribution™ v1.13.2-1734-gcf27d1413 2022-10-30 MIPSCompileOp: Invalid instruction 443d4000
Resistance: Retribution™ v1.13.2-1734-gcf27d1413 2022-10-30 MIPSCompileOp: Invalid instruction 42000000
Resistance: Retribution™ v1.13.2-1734-gcf27d1413 2022-10-30 MIPSCompileOp: Invalid instruction 443dc000
Resistance: Retribution™ v1.13.2-1768-g028b93a9a 2022-11-04 Unknown GetPointerWrite 1908a938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-10-28 Unexpected mpeg first timestamp: 100000c4fb / 68719527163
Resistance: Retribution™ v1.13.2-1711-g1fb7fe02b 2022-10-30 Unknown GetPointerWrite 07ffa938 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.11.3 2022-10-27 Unknown GetPointer 286dbe00 PC 08bfb894 LR 08bfb8e4
Resistance: Retribution™ v1.13.2 2022-10-27 WriteToHardware: Invalid address 00000010 near PC 08b34608 LR 08b34620
Resistance: Retribution™ v1.13.2 2022-10-23 Unknown GE command : d1000002
Resistance: Retribution™ v1.13.2 2022-10-22 Unknown GetPointerWrite 19201f38 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-10-22 Unexpected mpeg first timestamp: 1671a090000 / 1542330056704
Resistance: Retribution™ v1.13.2 2022-10-21 Unknown GetPointerWrite 261705f8 PC 08b52814 LR 08cd6754
Resistance: Retribution™ v1.12.3 2022-10-19 Unexpected mpeg first timestamp: 2c7ca090000 / 3057111334912
Resistance: Retribution™ v1.13.2 2022-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe998, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.13.2 2022-10-18 Could not setup streams, unexpected stream count: 4180
Resistance: Retribution™ v1.13.2 2022-10-17 Unexpected mpeg first timestamp: 1000002453 / 68719486035
Resistance: Retribution™ v1.13.2 2022-10-17 Unknown GetPointerWrite 26171f48 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.13.2 2022-10-15 Unexpected mpeg first timestamp: f3509090000 / 16720459268096