Recent logs - God of War: Chains of Olympus

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
God of War: Chains of Olympus v1.5.4 2017-12-17 Video out requested, not supported: mode=0 size=0,0
God of War: Chains of Olympus v1.5.3 2017-12-14 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
God of War: Chains of Olympus v1.5.4 2017-12-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00002a82:000007a2 Tex TexAlpha TexOffs TClampST ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * u_blendFixA; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
God of War: Chains of Olympus v1.5.4 2017-12-13 Error in shader compilation: info: Compile failed. 00002a82:000007a2 Tex TexAlpha TexOffs TClampST ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * u_blendFixA; gl_FragColor = v; }
God of War: Chains of Olympus v1.5.4 2017-12-13 Failed decrypting the PRX (ret = -1, size = 4109980, psp_size = 4110320)!
God of War: Chains of Olympus v1.5.4 2017-12-12 80420014=__sceSasCore(08b63700, 4d0f06c0): invalid address
God of War: Chains of Olympus v1.5.4 2017-12-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 07f14044:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:1 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2358
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a231c
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2318
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2330
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22c8
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a232c
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2344
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2304
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22f0
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22e0
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2340
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22cc
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22dc
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2308
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a2354
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 42c80000 at 00010004
God of War: Chains of Olympus v1.4.2 2017-12-08 Unknown instruction 7f800001 at 089a22f4
God of War: Chains of Olympus v1.5.4 2017-12-08 MFIC instruction hit (70020024) at 08832bd0
God of War: Chains of Olympus v1.5.4 2017-12-18 Attempting to texture from target (src=00162000 / target=00162000 / flags=7)
God of War: Chains of Olympus v1.5.2 2017-12-05 Error in shader compilation: info: 0:17: L0002: Undeclared variable 'u_proj' / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.5.2 2017-12-05 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
God of War: Chains of Olympus v1.4.2 2017-12-04 MIPSCompileOp: Invalid instruction 425065ac
God of War: Chains of Olympus v1.4.2 2017-12-04 Jump to invalid address: 079ea500 PC 000120c4 LR ffca0000
God of War: Chains of Olympus v1.4.2 2017-12-04 Jump to invalid address: 05d83b20 PC 00010088 LR ffca0000
God of War: Chains of Olympus v1.4.2 2017-12-04 Jump to invalid address: 07705600 PC 000120c0 LR ffca0000
God of War: Chains of Olympus v1.4.2 2017-12-04 Jump to invalid address: 017c7cc0 PC 000120c8 LR ffca0000
God of War: Chains of Olympus v1.4.2 2017-12-04 MIPSCompileOp: Invalid instruction 41e07adb
God of War: Chains of Olympus v1.4.2 2017-12-04 MIPSCompileOp: Invalid instruction 41abfbfd
God of War: Chains of Olympus v1.4.2 2017-12-04 Trying to write block exit to illegal destination 00017680: pc = 00010000
God of War: Chains of Olympus v1.4.2 2017-12-04 MIPSCompileOp: Invalid instruction 429cd826
God of War: Chains of Olympus v1.0.1 2017-11-28 WriteToHardware: Invalid address 00006e00 near PC 089b0528 LR 089b0528
God of War: Chains of Olympus v1.0.1 2017-11-28 ReadFromHardware: Invalid address 00006fc7 near PC 089b7194 LR 089b75cc
God of War: Chains of Olympus v1.4.2 2017-11-28 Unexpected mpeg first timestamp: f220211011 / 1039921123345
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03af8130
God of War: Chains of Olympus v1.4.2 2017-11-28 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b6f9e0
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03ab0cf0
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 40aa355d
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 40e13748
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 41a69432
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 437a0000
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03f24f40
God of War: Chains of Olympus v1.4.2 2017-12-04 MIPSCompileOp: Invalid instruction b2800000
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 0058003c
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 0063003c
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 036e1910
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02da8ee0
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 010b0054
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03ab0bd0
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 003fbbe8
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03aaf3b0
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 000080ff
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 070afb20
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 000279e8
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 072604c0
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 0342003c
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 000003bb
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02da93b0
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 03afae30
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02dc0790
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 00000078
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02dbeff0
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02dbe930
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02824840
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 036e1330
God of War: Chains of Olympus v1.4.2 2017-11-28 MIPSCompileOp: Invalid instruction 00009fce
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 070a2560
God of War: Chains of Olympus v1.4.2 2017-11-28 Jump to invalid address: 02daa220
God of War: Chains of Olympus v1.5.4 2017-12-08 Trying to relocate non-loaded section (null)
God of War: Chains of Olympus v1.4.2 2017-11-26 BJUMP to illegal address 06163c7c - ignoring! data=003c7f
God of War: Chains of Olympus v1.2 2017-11-23 FBO reusing depthbuffer, 00181800/00118000 and 00161800/00118000value=FBO reusing depthbuffer, 00181800/00118000 and 00161800/00118000
God of War: Chains of Olympus v1.4.2 2017-12-06 Unknown GE command : fcccdcfe
God of War: Chains of Olympus v1.4.2 2017-12-06 Unsupported Vertex Secondary Color Value : f999d6fe
God of War: Chains of Olympus v1.0.1 2017-11-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec2 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * dot3; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.4-2-g648bc5d 2017-11-18 Branch in Jump delay slot at 0001000c in block starting at 00010008
God of War: Chains of Olympus v1.4-2-g648bc5d 2017-11-18 Branch in RSRTComp delay slot at 00010000 in block starting at 00010000
God of War: Chains of Olympus v1.4-2-g648bc5d 2017-11-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a6e264
God of War: Chains of Olympus v1.2.2 2017-11-15 Loading module sceVideocodec_Driver with version 0103, d
God of War: Chains of Olympus v1.2.2 2017-11-15 Loading module sceMpeg_library with version 0104, d
God of War: Chains of Olympus v1.2.1 2017-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2ess=1, data=2, text=2
God of War: Chains of Olympus v1.2.1 2017-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1ess=1, data=1, text=1
God of War: Chains of Olympus v1.0.1 2017-11-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec2 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.4.2 2017-11-08 MIPSCompileOp: Invalid instruction 424f7ae2
God of War: Chains of Olympus v1.4.2 2017-11-05 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 001d74f4, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.4.2 2017-11-25 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
God of War: Chains of Olympus v1.4.2 2017-11-25 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
God of War: Chains of Olympus v1.4.2 2017-11-25 Unknown syscall in known module 'sceNp': 0xbb069a87
God of War: Chains of Olympus v1.4.2 2017-11-25 Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a
God of War: Chains of Olympus v1.4.2 2017-11-25 Unknown syscall in known module 'sceNp': 0x633b5f71
God of War: Chains of Olympus v1.4.2 2017-11-04 FBO reusing depthbuffer, 00c9667a/00118000 and 00161800/00118000
God of War: Chains of Olympus v1.4.2 2017-11-04 Unsupported Vertex Secondary Color Value : f9992261
God of War: Chains of Olympus v1.4.2 2017-11-04 Unsupported Vertex Fog Coefficient : f8882261
God of War: Chains of Olympus v1.4.2 2017-11-04 ReadFromHardware: Invalid address 93cb81b3 near PC 93cb81b3 LR 089fda74
God of War: Chains of Olympus v1.4.2 2017-11-04 80630011=sceAtracSetDataAndGetID(08b70ec0, 00028000): no data chunk