Recent logs - v1.7.4

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-04-27 ReadFromHardware: Invalid address ac082a50 near PC ac082a50 LR 08000018
eFootball Chelito 19 v1.7.4 2024-04-26 Unknown GetPointer 00220000 PC 0884d7b4 LR 0884d7d4
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-04-24 WriteToHardware: Invalid address f886546c near PC 0880dcc8 LR 0880dcc8
Mortal Kombat: Unchained v1.7.4 2024-04-19 Render to area containing texture at 00162000 +256x0
X-Men Legends 2: Rise of Apocalypse v1.7.4 2024-04-19 Render to area containing texture at 00162000 +256x0
X-Men Legends 2: Rise of Apocalypse v1.7.4 2024-04-19 Rendering to framebuffer offset: 00162000 +256x0
Killzone™: Liberation v1.7.4 2024-04-16 sceDmacMemcpy(dest=041c2800, src=098abb20, size=8240): overlapping read
Formula One 2006 Portable v1.7.4 2024-04-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08861f78
ロコロコデモ v1.7.4 2024-04-09 Switching audio frequency to 32000
SBK®08 Superbike World Championship v1.7.4 2024-04-09 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0971e800): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2024-04-09 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095fefe0): duplicate handler
SBK® Superbike World Championship v1.7.4 2024-04-08 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0947fe90): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2024-04-07 00000000=sceUtilityScreenshotInitStart(09cadec8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.4 2024-04-07 00000000=sceUtilityScreenshotInitStart(09cade88)
SBK®08 Superbike World Championship v1.7.4 2024-04-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 096dcea0): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2024-04-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095dadc0): duplicate handler
Grand Theft Auto®: Chinatown Wars™ v1.7.4 2024-04-06 WriteToHardware: Invalid address 00000000 near PC 08804040 LR 00000000
Grand Theft Auto: San Andreas v1.7.4 2024-04-01 WriteToHardware: Invalid address 00a420c1 near PC 08000000 LR 08000000
PES MY 2024 v1.7.5 2024-04-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 000097ec): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000db20): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(3, 08d4b180, 0000e958): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00007f40): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(3, 08d4b180, 00006a64): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00007f00): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000893c): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000fd08): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000a0bc): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(3, 08d4b180, 00003fd0): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00007914): atracID uses different codec type than data
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 Render to area containing texture at 000cc000 +64x0
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 GL ran out of GPU memory; switching to low memory mode
WWE 2K22 By CRAFTER GAMING MODDER v1.7.4 2024-03-29 Rendering to framebuffer offset: 000cc000 +65x0
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-29 Jump to invalid address: 02096a80
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.7.4 2024-03-26 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball Chelito 19 v1.9.4 2024-04-04 __KernelStopThread: thread 367 does not exist
GTA: Sindacco Chronicles v1.7.4 2024-04-06 Unknown GetPointer 000002d0 PC 08ae9e4c LR 00000000
GTA: Sindacco Chronicles v1.7.4 2024-04-06 WriteToHardware: Invalid address 000003c0 near PC 08ae9e4c LR 00000000
GTA: Sindacco Chronicles v1.7.4 2024-04-06 WriteToHardware: Invalid address 00000000 near PC 08ae9e4c LR 00000000
GTA: Sindacco Chronicles v1.7.4 2024-04-06 Unable to allocate stack for root thread.
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-18 MIPSCompileOp: Invalid instruction 4531c190
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-18 MIPSCompileOp: Invalid instruction cf8ec610
Tomb Raider: Anniversary v1.7.4 2024-03-18 sceDmacMemcpy(dest=041bdc00, src=0900bdc0, size=5120): overlapping read
PES MY 2024 v1.8.0 2024-04-26 Savedata version requested on save: 3
PES MY 2024 v1.9.4 2024-04-27 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 422d51bb
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 422d8452
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 40fdb845
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 422d2e54
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 422d8b40
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-03-16 MIPSCompileOp: Invalid instruction 422d5010
MLB 11 The Show™ v1.7.4 2024-03-14 Unknown GetPointer 00000000 PC 00000000 LR 00000000
MLB 11 The Show™ v1.7.4 2024-03-14 WriteToHardware: Invalid address 0a000000 near PC 098043d4 LR 0986a664
MLB 11 The Show™ v1.7.4 2024-03-14 ReadFromHardware: Invalid address 3f7f7f00 near PC 0986b1f0 LR 0986a664
God of War®: Ghost of Sparta v1.7.4 2024-03-13 WriteToHardware: Invalid address 3f800368 near PC 08a68900 LR 08a68900
Myuno eFootball 24 v1.9.4 2024-04-26 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.9.4 2024-04-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.9.4 2024-04-27 Savedata version requested on save: 3
eFootball PC - V. v1.9.4 2024-04-27 Savedata version requested: 3
Myuno eFootball 24 v1.9.4 2024-04-27 Savedata version requested on save: 3
Myuno eFootball 24 v1.9.4 2024-04-27 Savedata version requested: 3
Assassin's Creed: Bloodlines™ v1.7.4 2024-03-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb1ec4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.7.4 2024-03-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb1ec4, 4, 00000000, 0)
Cars: Race-O-Rama v1.7.4 2024-03-05 Ignoring possible render to texture at 041ae000 +0x66 / 128x128
eFootball Chelito 19 v1.7.4 2024-03-01 MIPSCompileOp: Invalid instruction 00003b94
eFootball Chelito 19 v1.7.4 2024-03-01 MIPSCompileOp: Invalid instruction 461929e0
Prince of Persia - Rival Swords v1.7.4 2024-02-19 Vertices without position found: (00200005) P: s8 C: ? T: u8 (size: 3)
Prince of Persia - Rival Swords v1.7.4 2024-02-19 Vertices without position found: (00260004) P: s8 C: ? Morph: 2 (size: 6)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.4 2024-02-15 WriteToHardware: Invalid address 00000038 near PC 08a1aacc LR 08a0f9bc
eFootball Chelito 19 v1.7.4 2024-02-08 Unknown GetPointer 0221468a PC 0884d5b0 LR 0884d7d4
Grand Theft Auto: San Andreas v1.7.4 2024-02-08 WriteToHardware: Invalid address 00000004 near PC 08b54dc0 LR 00000000
eFootball PES 2023 By ESTEEM GAMING v1.7.4 2024-02-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
eFootball Chelito 19 v1.7.4 2024-02-05 ReadFromHardware: Invalid address f311c124 near PC f311c124 LR 08000018
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.9.4 2024-04-27 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.7.4 2024-01-28 __KernelStopThread: thread 367 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-01-26 Branch in RSZeroComp delay slot at 04000054 in block starting at 04000040
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-01-26 Branch in RSZeroComp delay slot at 040000f4 in block starting at 040000c0
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-01-26 Branch in RSZeroComp delay slot at 040003b4 in block starting at 0400035c
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-24 Savedata version requested on save: 3
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 07cf007e
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction d0ccc4c0
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 07cf0036
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 4ccc0000
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 0606d0a7
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 ReadFromHardware: Invalid address ffffd773 near PC 040e0c9c LR 00000000
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 9e088554
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction ccddd1d1
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 07cf00b0
eFootball PES 2021 DraycEM "C19" v1.7.4 2024-01-17 MIPSCompileOp: Invalid instruction 07cf0082
WWE'12 v1.7.4 2024-01-16 sceDmacMemcpy(dest=04132a40, src=095cbd20, size=65552): overlapping read
Resistance: Retribution™ v1.7.4 2024-01-13 Render to texture with different strides 32 != 512
EFOOTBALL 2023 BY TEGA GAMING v1.7.4 2024-01-28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2023 "SNE" v1.7.4 2024-01-12 Unknown GetPointer 95ea61f3 PC 0884d5a0 LR 0884d7c4
eFootball v1.9.4 2024-04-16 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball v1.9.4 2024-04-27 Savedata version requested: 3
eFootball Chelito 19 v1.7.4 2024-01-05 Unknown GetPointer 2c5c5e42 PC 0884d5b0 LR 0884d7d4
God of War™: Ghost of Sparta v1.7.4 2024-01-03 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01330011:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 (failed) #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { ou