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Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:83: 'normal' : undeclared identifier ERROR: 0:83: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'assign' : cannot convert from 'float' to '2-component vector of float' ERROR: 4 compilation errors. No code generated. c0000000:00000110 HWX Tex Flat Bezier #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFetch(u_
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:85: 'normal' : undeclared identifier ERROR: 0:85: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 2 compilation errors. No code generated. c0000000:00003918 HWX C T Tex Flat Bezier TessC TessT #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _po
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:85: 'normal' : undeclared identifier ERROR: 0:85: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 2 compilation errors. No code generated. c0000000:00033918 HWX C T Tex UVUnk Flat Bezier TessC TessT #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y);
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:83: 'normal' : undeclared identifier ERROR: 0:83: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'assign' : cannot convert from 'float' to '2-component vector of float' ERROR: 4 compilation errors. No code generated. c0000000:00030110 HWX Tex UVUnk Flat Bezier #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = texelFe
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:83: 'normal' : undeclared identifier ERROR: 0:83: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:141: 'assign' : cannot convert from 'float' to '2-component vector of float' ERROR: 4 compilation errors. No code generated. c0000000:00030510 HWX RevN Tex UVUnk Flat Bezier #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1 + point_pos.y); _pos[5] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (1 + point_pos.y); _pos[6] = te
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:85: 'normal' : undeclared identifier ERROR: 0:85: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 2 compilation errors. No code generated. 80000000:00003918 HWX C T Tex Bezier TessC TessT #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = tex
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Bad index address 0d598600!
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Unknown GE command : 03030302
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-28 Bad bounding box data: 010101
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2021-07-27 WriteToHardware: Invalid address 0a000000 near PC 089bfd98 LR 089bfd98
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-27 WriteToHardware: Invalid address 00000220 near PC 08826574 LR 08826574
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-27 ReadFromHardware: Invalid address 94382fa0 near PC 94382fa0 LR 0883c678
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-27 BREAK instruction hit
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-27 MIPSCompileOp: Invalid instruction d0de42a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-27 MIPSCompileOp 69fc0fa0 failed
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-27 MIPSCompileOp: Invalid instruction 9e71cd20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Trying to write block exit to illegal destination 0a000000: pc = 09ff0000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 05683160
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 02922900
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 02926660
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 02921bd0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 02921a60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 0291f050
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 056db060
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-26 MIPSCompileOp: Invalid instruction 44a00068
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-25 Jump to invalid address: 05689060
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-25 Bad bounding box data: d7ff53
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-25 Unknown GE command : fe12f334
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-25 WriteToHardware: Invalid address a5fc8a38 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Branch in Jump delay slot at 08806438 in block starting at 08806438
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction eeff2015
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Branch in RSRTComp delay slot at 088048cc in block starting at 088048ac
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 4053c08b
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Branch in RSZeroComp delay slot at 040007f8 in block starting at 040007c0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Jump to invalid address: 00033390
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Branch in Jump delay slot at 08806450 in block starting at 08806440
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 WriteToHardware: Invalid address deae1f03 near PC 088048c8 LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Jump to invalid address: 0002c710
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 40291500
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 40e2c01a
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction ede0b560
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 7ce04460
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 4fc01740
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-24 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000130], 00000000, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Unknown GE command : 3548f444
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Branch in Jump delay slot at 09d9e34c in block starting at 09d90000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Jump to invalid address: 075cd500
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 An uneaten prefix at end of block: 040007b8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction cfa09720
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction eda0b520
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 Jump to invalid address: 0e834c80
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-07-24 MIPSCompileOp: Invalid instruction 4f801700
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Branch in Jump delay slot at 0800000c in block starting at 08000008
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Jump to invalid address: 017411a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Jump to invalid address: 05681660
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 03885360
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-23 Jump to invalid address: 03d3fb60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 03881360
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 MIPSCompileOp: Invalid instruction 00010101
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 02a00c40
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Branch in Jump delay slot at 08e205c0 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 Jump to invalid address: 029d6b60
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 MIPSCompileOp: Invalid instruction 00000101
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 ReadFromHardware: Invalid address 00000004 near PC 08a54cc4 LR 08a54cc4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 WriteToHardware: Invalid address 3fd1eb8d near PC 08a552d0 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-22 MIPSCompileOp: Invalid instruction f313e1a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 762e58d3
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 0000003c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 6e5f3130
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 Branch in Jump delay slot at 09e17a84 in block starting at 09e10000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 06060606
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 01010101
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428ed40d
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428f0821
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428ed4a9
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428ede67
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428ec971
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction b63fffef
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction b5bffff8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 MIPSCompileOp: Invalid instruction 428ec973
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2e4cc
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-25 MIPSCompileOp: Invalid instruction 44b90068
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-26 MIPSCompileOp: Invalid instruction 00000001
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Jump to invalid address: 029a0e80
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Branch in Jump delay slot at 09e1f210 in block starting at 09e10000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Jump to invalid address: 02a03020
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Jump to invalid address: 029a3be0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 MIPSCompileOp: Invalid instruction 00000e29
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Branch in Jump delay slot at 09e1f1d0 in block starting at 09e10000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Jump to invalid address: 02a03080
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Branch in Jump delay slot at 09e1f1a0 in block starting at 09e10000
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-07-20 Jump to invalid address: 02a030a0
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-20 MIPSCompileOp: Invalid instruction 000400fc
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-20 Jump to invalid address: 07691280
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-20 Jump to invalid address: 029f1700
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2021-07-20 MIPSCompileOp: Invalid instruction 000300fc