Recent logs - 碧の軌跡

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Game title Version Latest Report Message
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-22 sceDmacMemcpy(dest=04172d00, src=08fe46f0, size=8192): overlapping read
碧の軌跡 v1.6.3 2019-08-20 sceDmacMemcpy(dest=041b5700, src=08e5cef0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-19 sceDmacMemcpy(dest=041f2900, src=08fb2d90, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-19 WriteToHardware: Invalid address 0013ea08 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-19 sceDmacMemcpy(dest=041cc500, src=08e5ebd0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-18 WriteToHardware: Invalid address 00690838 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-18 WriteToHardware: Invalid address 00661cb8 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-16 sceIoIoctl(disc0:/sce_lbn02ff89_size0x65afa, 0101000a, 09faf8c0, 4, 00000000, 0)
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-16 sceIoIoctl(disc0:/sce_lbn072f59_size0x52540, 0101000a, 09faf8c0, 4, 00000000, 0)
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-16 sceIoIoctl(disc0:/sce_lbn0730c7_size0x80925, 0101000a, 09faf8c0, 4, 00000000, 0)
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-16 sceIoIoctl(disc0:/sce_lbn072ffe_size0x645d4, 0101000a, 09faf8c0, 4, 00000000, 0)
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-15 WriteToHardware: Invalid address 003dd520 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-08-11 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000b08 HWX C T N #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
碧の軌跡 v1.6.3 2019-08-08 sceDmacMemcpy(dest=041d8b00, src=08e5e7b0, size=131072): overlapping read
碧の軌跡 v1.6.3 2019-08-06 sceDmacMemcpy(dest=041c6d00, src=08e588d0, size=8192): overlapping read
碧の軌跡 v1.6.3 2019-08-06 sceDmacMemcpy(dest=0419ed00, src=08e546d0, size=8192): overlapping read
碧の軌跡 v1.6.3 2019-08-06 sceDmacMemcpy(dest=0419ed00, src=08e546d0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-07-28 sceDmacMemcpy(dest=04182300, src=08e529f0, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-28 WriteToHardware: Invalid address 0005f6a4 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-28 WriteToHardware: Invalid address 0003c874 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-26 sceDmacMemcpy(dest=041a9100, src=08e57430, size=8192): overlapping read
碧の軌跡 v1.4.2-199-g3249d81 2019-07-25 sceDmacMemcpy(dest=0419ad00, src=08e542b0, size=131072): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-25 WriteToHardware: Invalid address 00001e78 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.4.2-199-g3249d81 2019-07-24 sceDmacMemcpy(dest=041ce700, src=08e5ebd0, size=8192): overlapping read
碧の軌跡 v1.4.2-199-g3249d81 2019-07-24 sceDmacMemcpy(dest=041f9900, src=08e62dd0, size=2048): overlapping read
碧の軌跡 v1.7.2 2019-07-21 sceDmacMemcpy(dest=041b6d00, src=08e567d0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-21 sceDmacMemcpy(dest=041c8500, src=08e563b0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-19 sceDmacMemcpy(dest=04187100, src=08e504d0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-18 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000b08 HWX C T N #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-18 WriteToHardware: Invalid address 00270ee0 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-17 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-17 WriteToHardware: Invalid address 00234ce0 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-16 WriteToHardware: Invalid address 00207820 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-16 sceDmacMemcpy(dest=041a5d00, src=08e57430, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-15 sceDmacMemcpy(dest=04181300, src=08e529f0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-15 WriteToHardware: Invalid address 00e59290 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-15 WriteToHardware: Invalid address 001cc660 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-15 WriteToHardware: Invalid address 001c5b20 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-15 WriteToHardware: Invalid address 001bc260 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-14 WriteToHardware: Invalid address 001aebe0 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-14 WriteToHardware: Invalid address 00180a20 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-14 sceDmacMemcpy(dest=041fcd00, src=08ef1190, size=1024): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-14 WriteToHardware: Invalid address 00072c40 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.8.0 2019-07-14 sceDmacMemcpy(dest=041b2d00, src=08f05190, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-07-14 sceDmacMemcpy(dest=041b5900, src=08e57c70, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-07-14 sceDmacMemcpy(dest=041c7900, src=08e5c290, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-07-14 sceDmacMemcpy(dest=041a5100, src=08e57010, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-20 Error in shader program link: info: (unknown reason) fs: 00010000:0000d002 Tex TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-13 sceDmacMemcpy(dest=0417a900, src=08fd8e90, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-11 sceDmacMemcpy(dest=041a9500, src=08e4fc90, size=32768): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-10 sceDmacMemcpy(dest=041b3100, src=08f6bdd0, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-10 sceDmacMemcpy(dest=04175f00, src=08e504d0, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 sceDmacMemcpy(dest=041b8900, src=08e53650, size=16384): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 Error in shader program link: info: (unknown reason) fs: 00010000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-18 Error in shader program link: info: (unknown reason) fs: 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01130001:00000919 HWX C T LM Tex Light: 0: c:1 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 sceDmacMemcpy(dest=041dfb00, src=08e81530, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 WriteToHardware: Invalid address 000d7568 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-11 sceDmacMemcpy(dest=041a9500, src=08e4fc90, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 WriteToHardware: Invalid address 00083cd8 near PC 08a24a80 LR 08a24a80
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 sceDmacMemcpy(dest=04199700, src=08e55750, size=131072): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-08 sceDmacMemcpy(dest=04196100, src=08e53e90, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-07-07 sceDmacMemcpy(dest=041db100, src=08e5eff0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-07-07 sceDmacMemcpy(dest=0417d900, src=08fcc830, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-06 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-04 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-02 sceDmacMemcpy(dest=04173900, src=08faf250, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-06-15 sceDmacMemcpy(dest=041f8d00, src=08fdd9b0, size=4096): overlapping read
碧の軌跡 v1.7.4 2019-06-15 sceIoIoctl(disc0:/sce_lbn01e6ce_size0x20e7b, 0101000a, 09faf8c0, 4, 00000000, 0)
碧の軌跡 v1.6.3-492-g9fddfff66 2019-07-09 sceDmacMemcpy(dest=041a9500, src=08e4fc90, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-06-09 sceDmacMemcpy(dest=041fc500, src=08e56bf0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-06-07 sceDmacMemcpy(dest=041c3900, src=08fbf3b0, size=16384): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-06-07 sceDmacMemcpy(dest=041fd500, src=09019570, size=2048): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-06-07 sceDmacMemcpy(dest=041ba900, src=08e59110, size=32768): overlapping read
碧の軌跡 v1.8.0 2019-06-06 sceDmacMemcpy(dest=0417e900, src=08e508f0, size=262144): overlapping read
碧の軌跡 v1.8.0 2019-06-05 sceDmacMemcpy(dest=0418a100, src=08e529f0, size=16384): overlapping read
碧の軌跡 v1.8.0 2019-06-04 sceDmacMemcpy(dest=041fc900, src=08e788b0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-06-02 sceDmacMemcpy(dest=041fd900, src=08ea32b0, size=2048): overlapping read
碧の軌跡 v1.5.4 2019-05-31 sceDmacMemcpy(dest=04199d00, src=08e57010, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-05-30 sceDmacMemcpy(dest=041fd500, src=08ed41d0, size=2048): overlapping read
碧の軌跡 v1.8.0 2019-05-30 sceDmacMemcpy(dest=041df100, src=08e56bf0, size=16384): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-05-27 sceDmacMemcpy(dest=04190100, src=08e546d0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-05-26 sceDmacMemcpy(dest=041bc100, src=08e5be70, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-05-25 sceDmacMemcpy(dest=04199100, src=08e546d0, size=16384): overlapping read
碧の軌跡 v1.8.0 2019-05-25 sceDmacMemcpy(dest=0418dd00, src=08e53a70, size=262144): overlapping read
碧の軌跡 v1.8.0 2019-05-24 sceDmacMemcpy(dest=04192100, src=0902ad30, size=262144): overlapping read
碧の軌跡 v1.8.0 2019-05-22 Unknown GetPointer 00000000 PC 08804108 LR 08000030
碧の軌跡 v1.8.0 2019-05-22 sceDmacMemcpy(dest=04182500, src=08e53650, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-05-22 sceDmacMemcpy(dest=041c6d00, src=08e58cf0, size=65536): overlapping read
碧の軌跡 v1.8.0 2019-05-22 sceDmacMemcpy(dest=041fd100, src=08e66ad0, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-05-21 sceDmacMemcpy(dest=04185900, src=08e51130, size=4096): overlapping read
碧の軌跡 v1.8.0 2019-05-21 sceDmacMemcpy(dest=041eb900, src=08ee0490, size=2048): overlapping read
碧の軌跡 v1.8.0 2019-05-20 sceDmacMemcpy(dest=04197100, src=08e54f10, size=8192): overlapping read
碧の軌跡 v1.8.0 2019-05-19 sceDmacMemcpy(dest=04190100, src=08ec08f0, size=65536): overlapping read
碧の軌跡 v1.7.4 2019-05-13 sceDmacMemcpy(dest=041b4d00, src=08e50d10, size=262144): overlapping read
碧の軌跡 v1.5.4 2019-05-10 sceDmacMemcpy(dest=0419c900, src=08e55b70, size=32768): overlapping read
碧の軌跡 v1.7.4 2019-05-10 sceDmacMemcpy(dest=041ca500, src=08e5adf0, size=4096): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-05-09 sceDmacMemcpy(dest=0418a500, src=08e94750, size=262144): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-05-08 sceDmacMemcpy(dest=0418a500, src=08e546d0, size=262144): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-05-07 sceDmacMemcpy(dest=04188900, src=08e51970, size=8192): overlapping read
碧の軌跡 v1.6.3-492-g9fddfff66 2019-05-07 sceDmacMemcpy(dest=0419e100, src=08e521b0, size=262144): overlapping read