Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-10-26 Jump to invalid address: 0f540000 PC 09826d98 LR 089494a4
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-10-26 Trying to compile instruction 056e0000 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-10-26 Jump to invalid address: 068804fc PC 09826e34 LR 089494a4
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=094c34b0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=098fe9a0, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=09d632c0, src=09bed300, size=1392): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 WriteToHardware: Invalid address 00000768 near PC 08a61a24 LR 08a61ab8
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=09339c00, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=0933b2a0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=09344290, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=0933c630, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-26 sceDmacMemcpy(dest=09342510, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-10-25 sceDmacMemcpy(dest=09341270, src=09bed300, size=5152): overlapping read
Grand Theft Auto: Liberty City Stories v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Liberty City Stories v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Liberty City Stories v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Liberty City Stories v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
英雄伝説 ガガーブ トリロジー 朱紅い雫 v1.4.2-425-g7a7ccee5e 2025-10-27 fbo_blit_color failed in blit (00154000 -> 00154000)
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-24 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-24 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2025-10-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Ghost Rider v1.4.2-425-g7a7ccee5e 2025-10-17 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i
DISSIDIA duodecim FINAL FANTASY v1.4.2-425-g7a7ccee5e 2025-10-09 fbo_blit_color failed in blit (000cc000 -> 000cc000)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.4.2-425-g7a7ccee5e 2025-10-08 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA STREET 2 v1.4.2-425-g7a7ccee5e 2025-10-04 Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj" 0(159) : error C1503: undefined variable "col" 0(175) : error C1503: undefined variable "col" 0(178) : error C1503: undefined variable "col" 0(179) : error C1503: undefined variable "col" 0(190) : error C1503: undefined variable "col" 0(193) : error C1503: undefined variable "col" 0(194) : error C1503: undefined variable "col" 0(205) : error C1503: undefined variable "col" 0(208) : error C1503: undefined variable "col" 0(209) : error C1503: undefined variable "col" 0(220) : error C1503: undefined variable "col" 0(223) : error C1503: undefined variable "col" 0(224) : error C1503: undefined variable "col" 0(226) : error C1503: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 57204247
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number ffffffff
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 0030005f
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 0f9710b8
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 0f8fd240
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 0f8e2100
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 0f8da868
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11631a60
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11704008
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 116362b0
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 116fb900
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 116ee858
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1161e288
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11619a38
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1166a6c8
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11665e78
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1163fd88
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1162ffb0
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 116a8800
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 116a3fb0
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11650b40
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11634878
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 115f2ba8
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1162b390
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1167f758
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11630028
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1164bb50
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 115e3b48
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1166af00
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1163b538
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11626b40
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11650eb0
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11640360
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 115f2ee0
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 115dbf70
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11661628
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11644c88
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11655798
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11639530
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 11621b30
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 1162b408
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2025-10-01 Wrong magic number 017c00c0
侍道ポータブル v1.4.2-425-g7a7ccee5e 2025-10-02 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
侍道ポータブル v1.4.2-425-g7a7ccee5e 2025-10-02 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 0729f2a0 PC 09caa920 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072ad880 PC 09caa858 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 41bbf532
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 4291cfde
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 4285b9f2
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072b88c0 PC 09caa740 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Trying to compile instruction 000003b6 that can't be interpreted
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 0637dd00 PC 09caa948 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072aa660 PC 09caa980 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 4270fbac
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 410815f2
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 410122b1
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 42ae662d
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 4251aaa6
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Trying to compile instruction 414a65c4 that can't be interpreted
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072aa680 PC 09caa98c LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 0729f2a4 PC 09caa944 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072d2c80 PC 09caa988 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 42639136
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction b4500000
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072aa900 PC 09caa930 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072ad220 PC 09caa924 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 41076007
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 41bbe616
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 06ac3340 PC 09caa984 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072ad880 PC 09caa758 LR 088a2e10
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 MIPSCompileOp: Invalid instruction 41bbe4cf
Star Wars Battlefront: Elite Squadron v1.4.2-425-g7a7ccee5e 2025-09-30 Jump to invalid address: 072aa700 PC 09caa940 LR 088a2e10