Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-04-06 sceDmacMemcpy(dest=04185800, src=08d0c8a0, size=501760): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-04-06 sceDmacMemcpy(dest=091a4880, src=0842ac40, size=17664): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-04-06 sceDmacMemcpy(dest=04185800, src=08d13160, size=501760): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-24 sceDmacMemcpy(dest=08421c40, src=09dc1340, size=132400): overlapping read
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2020-03-23 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:19: error(#143) Undeclared identifier u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War™: Ghost of Sparta v1.4.2-425-g7a7ccee5e 2020-03-22 Branch in RSRTComp delay slot at 0883e268 in block starting at 0883e238
ウルトラマン オールスタークロニクル v1.4.2-425-g7a7ccee5e 2020-03-22 Unable to reset D3D device
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2020-03-24 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 DrawActiveTexture() failed: 8876086c
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 Direct3D9: Failed to get the device caps!
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2020-03-21 Unable to reset D3D device
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-21 sceDmacMemcpy(dest=0905ad00, src=0905c680, size=6528): overlapping read
三國志Ⅸ with パワーアップキット v1.4.2-425-g7a7ccee5e 2020-03-19 Direct3D9: Failed to get the device caps!
三國志Ⅸ with パワーアップキット v1.4.2-425-g7a7ccee5e 2020-03-19 Unable to reset D3D device
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-21 sceDmacMemcpy(dest=09083580, src=09091c80, size=10304): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-17 sceDmacMemcpy(dest=0904cc80, src=09058b40, size=10304): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-18 Direct3D9: Failed to get the device caps!
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-15 sceDmacMemcpy(dest=09059e40, src=09061700, size=30912): overlapping read
FINAL FANTASY 零式 ディスク1 v1.4.2-425-g7a7ccee5e 2020-03-15 sceDmacMemcpy(dest=0868a000, src=0978c340, size=47696): overlapping read
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2020-03-13 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-12 sceDmacMemcpy(dest=09d52a40, src=08523c40, size=259152): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2020-03-09 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier: u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2020-03-05 Direct3D9: Failed to get the device caps!
真・三國無雙 MULTI RAID v1.4.2-425-g7a7ccee5e 2020-03-05 Unable to reset D3D device
真・三國無雙 MULTI RAID v1.4.2-425-g7a7ccee5e 2020-03-05 Direct3D9: Failed to get the device caps!
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2020-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bff864, 4, 00000000, 0)
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2020-03-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bff864, 4, 00000000, 0)
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-05 Ignoring possible render to texture at 00129100 +0x140 / 256x272
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-05 Render to area containing texture at 00147b00 +0x18
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-17 sceDmacMemcpy(dest=041a6000, src=08d15950, size=368640): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-04 sceDmacMemcpy(dest=08402440, src=091a4c80, size=99104): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-04 sceDmacMemcpy(dest=0844ac40, src=09dfac00, size=144784): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-03 sceDmacMemcpy(dest=09d53040, src=084b8c40, size=259152): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-08 sceDmacMemcpy(dest=04185800, src=08d15960, size=501760): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-02 sceDmacMemcpy(dest=041a6000, src=08d0ced0, size=368640): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-01 sceDmacMemcpy(dest=091a4880, src=08405c40, size=17664): overlapping read
SDガンダム ジージェネレーション ワールド v1.4.2-425-g7a7ccee5e 2020-03-01 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:165: 'toLight' : undeclared identifier ERROR: 0:165: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:166: 'assign' : l-value required "distance" (can't modify void) ERROR: 0:166: 'assign' : cannot convert from 'float' to 'void' ERROR: 0:167: 'assign' : cannot convert from 'void' to 'float' ERROR: 0:168: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:169: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:171: 'lightScale' : undeclared identifier ERROR: 0:171: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'void' and a right operand of type 'void' (or there is no acceptable conversion) ERROR: 0:171: 'constructor' : can't convert ERROR: 0:171: 'constructor' : can't convert ERROR: 0:173: 'lightScale' : undeclared identifier ERROR: 0:175: 'diffuse' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:175: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'lightScale' : undeclared identifier ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:180: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:181: 'assign' : l-value required "distance" (can't modify void) ERROR: 0:181: 'assign' : cannot convert from 'float' to 'void' ERROR: 0:182: 'assign' : cannot convert from 'void' to 'float' ERROR: 0:183: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:184: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:186: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'void' and / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-01 sceDmacMemcpy(dest=08457440, src=091a2780, size=221344): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-01 sceDmacMemcpy(dest=041a6000, src=08d11b50, size=368640): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-02-29 sceDmacMemcpy(dest=08468440, src=091a2780, size=18112): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-02-29 sceDmacMemcpy(dest=08420c40, src=091a2780, size=449696): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2020-03-29 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=0417a600, src=08d49310, size=131072): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041be100, src=08dc6790, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=04178900, src=08e16210, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041c1100, src=08d55d30, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041c0d00, src=08dad570, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041c0d00, src=08dad570, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041c0d00, src=08ee16d0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041c0d00, src=08d9d6d0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041b1d00, src=08e8b5b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041d1d00, src=08dd84d0, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041cfd00, src=08e69210, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041ad900, src=08dbf5f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041ad900, src=08db98b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041f4900, src=08ee8b70, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041a7900, src=08edcb10, size=16384): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=041d8900, src=08d4c490, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-17 sceDmacMemcpy(dest=04181900, src=08d45110, size=8192): overlapping read
Gran Turismo® v1.4.2-425-g7a7ccee5e 2020-02-17 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
機動戦士ガンダム 戦場の絆ポータブル v1.4.2-425-g7a7ccee5e 2020-02-16 ReadFromHardware: Invalid address 00000008 near PC 08000000 LR 08000000
機動戦士ガンダム 戦場の絆ポータブル v1.4.2-425-g7a7ccee5e 2020-02-16 WriteToHardware: Invalid address 00000094 near PC 08000000 LR 08000000
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041cc900, src=08d92d50, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041cc900, src=08d92d50, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041fc900, src=08ddf0d0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=04197100, src=08e50770, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=04197100, src=08e078f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0418f900, src=08d5ba90, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0418d900, src=08e71330, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0419c900, src=08e92170, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0419c900, src=08e64250, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041f3900, src=08d5cc90, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0417a900, src=08de6bf0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041bb900, src=08d9fc30, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041ac900, src=08da34b0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041d5900, src=08d54cb0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041c0900, src=08d50ab0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041f1900, src=08d7b710, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041ca100, src=08d647f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041fb900, src=08dde470, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041ac900, src=08e14c30, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=04187900, src=08d45110, size=131072): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=0418c900, src=08d46190, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=04187900, src=08d45d70, size=131072): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=04192900, src=08eb1a50, size=16384): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041d5900, src=08d4f1f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041f4900, src=08e2a470, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-12 sceDmacMemcpy(dest=041a7900, src=08d49730, size=16384): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-11 sceDmacMemcpy(dest=041e2900, src=08d4b830, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-11 sceDmacMemcpy(dest=041b8600, src=08e847b0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-11 sceDmacMemcpy(dest=041f0900, src=08e40e70, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-09 sceDmacMemcpy(dest=04197900, src=08d46190, size=131072): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2020-02-09 sceDmacMemcpy(dest=041a4900, src=08d51710, size=4096): overlapping read
FINAL FANTASY III v1.4.2-425-g7a7ccee5e 2020-02-07 Unknown GetPointer 00000000 PC 00000000 LR 08820660
FINAL FANTASY III v1.4.2-425-g7a7ccee5e 2020-02-07 ReadFromHardware: Invalid address 0000001c near PC 08820644 LR 08820624
FINAL FANTASY III v1.4.2-425-g7a7ccee5e 2020-02-07 ReadFromHardware: Invalid address 00000018 near PC 08820644 LR 08820624
God of War™: Ghost of Sparta v1.4.2-425-g7a7ccee5e 2020-02-04 Error in shader compilation: info: mediump(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2020-01-27 Unknown GetPointer 000210ff PC 08aa845c LR 08aa8464
無雙OROCHI 蛇魔再臨 增值版 v1.4.2-425-g7a7ccee5e 2020-01-25 Unknown GetPointer 00000040 PC 0881d090 LR 0881d098
無雙OROCHI 蛇魔再臨 增值版 v1.4.2-425-g7a7ccee5e 2020-01-25 Bad vertex address 000006cc!