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| Game title |
Version |
Latest Report |
Message |
| Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
Jump to invalid address: 0f540000 PC 09826d98 LR 089494a4 |
| Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
Trying to compile instruction 056e0000 that can't be interpreted |
| Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
Jump to invalid address: 068804fc PC 09826e34 LR 089494a4 |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=094c34b0, src=09bed300, size=32768): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=098fe9a0, src=09bed300, size=22720): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=09d632c0, src=09bed300, size=1392): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
WriteToHardware: Invalid address 00000768 near PC 08a61a24 LR 08a61ab8 |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=09339c00, src=09bed300, size=5152): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=0933b2a0, src=09bed300, size=5152): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=09344290, src=09bed300, size=5152): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=0933c630, src=09bed300, size=5152): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-26 |
sceDmacMemcpy(dest=09342510, src=09bed300, size=5152): overlapping read |
| 無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
sceDmacMemcpy(dest=09341270, src=09bed300, size=5152): overlapping read |
| Grand Theft Auto: Liberty City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Grand Theft Auto: Liberty City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Grand Theft Auto: Liberty City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
varying vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Grand Theft Auto: Liberty City Stories |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| 英雄伝説 ガガーブ トリロジー 朱紅い雫 |
v1.4.2-425-g7a7ccee5e |
2025-10-27 |
fbo_blit_color failed in blit (00154000 -> 00154000) |
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-24 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-24 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
varying vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2025-10-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Ghost Rider |
v1.4.2-425-g7a7ccee5e |
2025-10-17 |
Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier
ERROR: 0:159: 'col' : undeclared identifier
ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:226: 'tex' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i |
| DISSIDIA duodecim FINAL FANTASY |
v1.4.2-425-g7a7ccee5e |
2025-10-09 |
fbo_blit_color failed in blit (000cc000 -> 000cc000) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.4.2-425-g7a7ccee5e |
2025-10-08 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| FIFA STREET 2 |
v1.4.2-425-g7a7ccee5e |
2025-10-04 |
Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj"
0(159) : error C1503: undefined variable "col"
0(175) : error C1503: undefined variable "col"
0(178) : error C1503: undefined variable "col"
0(179) : error C1503: undefined variable "col"
0(190) : error C1503: undefined variable "col"
0(193) : error C1503: undefined variable "col"
0(194) : error C1503: undefined variable "col"
0(205) : error C1503: undefined variable "col"
0(208) : error C1503: undefined variable "col"
0(209) : error C1503: undefined variable "col"
0(220) : error C1503: undefined variable "col"
0(223) : error C1503: undefined variable "col"
0(224) : error C1503: undefined variable "col"
0(226) : error C1503: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 57204247 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number ffffffff |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 0030005f |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 0f9710b8 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 0f8fd240 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 0f8e2100 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 0f8da868 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11631a60 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11704008 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 116362b0 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 116fb900 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 116ee858 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1161e288 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11619a38 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1166a6c8 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11665e78 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1163fd88 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1162ffb0 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 116a8800 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 116a3fb0 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11650b40 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11634878 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 115f2ba8 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1162b390 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1167f758 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11630028 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1164bb50 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 115e3b48 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1166af00 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1163b538 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11626b40 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11650eb0 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11640360 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 115f2ee0 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 115dbf70 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11661628 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11644c88 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11655798 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11639530 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 11621b30 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 1162b408 |
| Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2025-10-01 |
Wrong magic number 017c00c0 |
| 侍道ポータブル |
v1.4.2-425-g7a7ccee5e |
2025-10-02 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| 侍道ポータブル |
v1.4.2-425-g7a7ccee5e |
2025-10-02 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 0729f2a0 PC 09caa920 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072ad880 PC 09caa858 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 41bbf532 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 4291cfde |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 4285b9f2 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072b88c0 PC 09caa740 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Trying to compile instruction 000003b6 that can't be interpreted |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 0637dd00 PC 09caa948 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072aa660 PC 09caa980 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 4270fbac |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 410815f2 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 410122b1 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 42ae662d |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 4251aaa6 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Trying to compile instruction 414a65c4 that can't be interpreted |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072aa680 PC 09caa98c LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 0729f2a4 PC 09caa944 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072d2c80 PC 09caa988 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 42639136 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction b4500000 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072aa900 PC 09caa930 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072ad220 PC 09caa924 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 41076007 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 41bbe616 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 06ac3340 PC 09caa984 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072ad880 PC 09caa758 LR 088a2e10 |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
MIPSCompileOp: Invalid instruction 41bbe4cf |
| Star Wars Battlefront: Elite Squadron |
v1.4.2-425-g7a7ccee5e |
2025-09-30 |
Jump to invalid address: 072aa700 PC 09caa940 LR 088a2e10 |