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Game title |
Version |
Latest Report |
Message |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2024-03-10 |
sceDmacMemcpy(dest=08746010, src=0995d130, size=15184): overlapping read |
刺客信条 血统 汉化版 PLAY汉化组 |
v1.4.2-425-g7a7ccee5e |
2024-03-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c099a4, 4, 00000000, 0) |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-03-09 |
sceDmacMemcpy(dest=085f4000, src=093085c0, size=75552): overlapping read |
ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2024-03-08 |
__KernelStopThread: thread 1706 does not exist |
ナルティメットアクセル3 |
v1.4.2-425-g7a7ccee5e |
2024-03-01 |
__KernelStopThread: thread 1237 does not exist |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
sceDmacMemcpy(dest=086a3000, src=097a28c0, size=48880): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
sceDmacMemcpy(dest=08400000, src=09421f80, size=689536): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
Error in shader program link: info: The shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
vec4 vScale256 = v * 0.996094 + 0.001953;
float rResult = texture(testtex, vec2(vScale256.r, 0)).r;
float gResult = texture(testtex, vec2(vScale256.g, 0)).g;
float bResult = texture(testtex, vec2(vScale256.b, 0)).b;
if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) discard;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
Error in shader program link: info: The shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
Error in shader program link: info: The shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-22 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-21 |
sceDmacMemcpy(dest=086a3000, src=09776900, size=48880): overlapping read |
METAL GEAR SOLID PEACE WALKER |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
fbo_blit_color failed in blit (00044000 -> 00000000) |
METAL GEAR SOLID PEACE WALKER |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
fbo_blit_color failed in blit (00000000 -> 00044000) |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
sceDmacMemcpy(dest=0868a000, src=0979a700, size=47696): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
sceDmacMemcpy(dest=085f4000, src=093cbdc0, size=90992): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
sceDmacMemcpy(dest=085f4000, src=093eadc0, size=75440): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
sceDmacMemcpy(dest=08545000, src=09529e00, size=299760): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-18 |
sceDmacMemcpy(dest=085db000, src=0979ff00, size=47696): overlapping read |
METAL GEAR SOLID PEACE WALKER |
v1.4.2-425-g7a7ccee5e |
2024-02-19 |
D3D error in shader compilation: info: C:\Program Files\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Program Files\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Program Files\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-02-18 |
sceDmacMemcpy(dest=084fa000, src=094a8740, size=305392): overlapping read |
God of War™: Ghost of Sparta |
v1.4.2-425-g7a7ccee5e |
2024-03-17 |
Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2024-03-10 |
sceDmacMemcpy(dest=04174000, src=090bca60, size=65536): overlapping read |
God of War™: Ghost of Sparta |
v1.4.2-425-g7a7ccee5e |
2024-02-16 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
頭文字D STREET STAGE |
v1.4.2-425-g7a7ccee5e |
2024-02-07 |
Unable to reset D3D device |
God of War: Chains of Olympus |
v1.4.2-425-g7a7ccee5e |
2024-02-01 |
Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
ACE COMBAT X2 JOINT ASSAULT |
v1.4.2-425-g7a7ccee5e |
2024-01-30 |
Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier
ERROR: 0:159: 'col' : undeclared identifier
ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:226: 'tex' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i |
仮面ライダー クライマックスヒーローズ フォーゼ |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Brothers in Arms® D-Day |
v1.4.2-425-g7a7ccee5e |
2024-02-04 |
fbo_blit_color failed in blit (00088000 -> 00088000) |
Brothers in Arms® D-Day |
v1.4.2-425-g7a7ccee5e |
2024-01-27 |
fbo_blit_color failed in blit (00000000 -> 00000000) |
INFECTED |
v1.4.2-425-g7a7ccee5e |
2024-01-27 |
D3D error in shader compilation: info: C:\Program Files\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Program Files\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Program Files\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
eFootball Winning Eleven 2020 by SinSega |
v1.4.2-425-g7a7ccee5e |
2024-01-27 |
Unknown GetPointer 00000000 PC 08808468 LR 08808470 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.4.2-425-g7a7ccee5e |
2024-01-27 |
sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9008): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.4.2-425-g7a7ccee5e |
2024-01-27 |
fbo_blit_color failed in blit (00088000 -> 00088000) |
RIDGE RACER 2 |
v1.4.2-425-g7a7ccee5e |
2024-01-26 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
RIDGE RACER 2 |
v1.4.2-425-g7a7ccee5e |
2024-01-26 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
CRISIS CORE -FINAL FANTASY VII- |
v1.4.2-425-g7a7ccee5e |
2024-01-24 |
sceDmacMemcpy(dest=08630800, src=091939c0, size=258048): overlapping read |
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
NBA2K13 |
v1.4.2-425-g7a7ccee5e |
2024-01-29 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
out lowp vec4 v_color0;
vec4 depthRoundZVP(vec4 v) {
float z = v.z / v.w;
z = z * u_depthRange.x + u_depthRange.y;
z = floor(z);
z = (z - u_depthRange.z) * u_depthRange.w;
return vec4(v.x, v.y, z * v.w, v.w);
}
void main() {
v_color0 = color0;
gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0));
}
|
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.4.2-425-g7a7ccee5e |
2024-01-18 |
DrawActiveTexture() failed: 8876086c |
Obscure: The Aftermath |
v1.4.2-425-g7a7ccee5e |
2024-01-12 |
Unexpected mpeg first timestamp: 93eff72be33 / 10166178332211 |
Killzone™: Liberation |
v1.4.2-425-g7a7ccee5e |
2024-01-06 |
Wrong magic number 003400c4 |
Obscure: The Aftermath |
v1.4.2-425-g7a7ccee5e |
2024-01-12 |
Unexpected mpeg first timestamp: 57fbf773c1c / 6046231247900 |
Brothers in Arms® D-Day |
v1.4.2-425-g7a7ccee5e |
2024-01-05 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
STAR OCEAN: Second Evolution |
v1.4.2-425-g7a7ccee5e |
2023-12-27 |
WriteToHardware: Invalid address 00003ee9 near PC 08000000 LR 08000000 |
不可思议之国的冒险酒场携带版 |
v1.4.2-425-g7a7ccee5e |
2023-12-27 |
Unknown GetPointer 00000000 PC 0883f7a4 LR 0883f7ac |
不可思议之国的冒险酒场携带版 |
v1.4.2-425-g7a7ccee5e |
2023-12-26 |
Unknown GetPointer 00000000 PC 0883f6a0 LR 0883f6a8 |
From Russia With Love™ |
v1.4.2-425-g7a7ccee5e |
2023-12-15 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
varying vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
From Russia With Love™ |
v1.4.2-425-g7a7ccee5e |
2023-12-15 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
From Russia With Love™ |
v1.4.2-425-g7a7ccee5e |
2023-12-15 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
varying vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
v.a = v.a * 2.0;
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
アンデッドナイツ |
v1.4.2-425-g7a7ccee5e |
2023-12-09 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
GOD EATER BURST 通常版 |
v1.4.2-425-g7a7ccee5e |
2023-12-03 |
WriteToHardware: Invalid address 00000164 near PC 08000000 LR 08000000 |
GOD EATER BURST 通常版 |
v1.4.2-425-g7a7ccee5e |
2023-12-03 |
ReadFromHardware: Invalid address 000000cc near PC 08000000 LR 08000000 |
ドラゴンボールZ 真武道会2 |
v1.4.2-425-g7a7ccee5e |
2023-12-02 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
ナルティメットインパクト |
v1.4.2-425-g7a7ccee5e |
2023-11-26 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
ナルティメットインパクト |
v1.4.2-425-g7a7ccee5e |
2023-12-11 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00662322: pc = 00652322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 004e2322: pc = 004d2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00612322: pc = 00602322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00562322: pc = 00552322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00382322: pc = 00372322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00452322: pc = 00442322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00492322: pc = 00482322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00152322: pc = 00142322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00622322: pc = 00612322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005e2322: pc = 005d2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005d2322: pc = 005c2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00532322: pc = 00522322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00572322: pc = 00562322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00652322: pc = 00642322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00642322: pc = 00632322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00672322: pc = 00662322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00632322: pc = 00622322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00602322: pc = 005f2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005f2322: pc = 005e2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00462322: pc = 00452322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005c2322: pc = 005b2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 003f2322: pc = 003e2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00592322: pc = 00582322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005a2322: pc = 00592322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00582322: pc = 00572322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 003b2322: pc = 003a2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 005b2322: pc = 005a2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00552322: pc = 00542322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00502322: pc = 004f2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00542322: pc = 00532322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00312322: pc = 00302322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 003c2322: pc = 003b2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00362322: pc = 00352322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 004f2322: pc = 004e2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 002c2322: pc = 002b2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 004b2322: pc = 004a2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00302322: pc = 002f2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00522322: pc = 00512322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00512322: pc = 00502322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 004c2322: pc = 004b2322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00482322: pc = 00472322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 00282322: pc = 00272322 |
The Warriors |
v1.4.2-425-g7a7ccee5e |
2023-11-19 |
Trying to write block exit to illegal destination 004d2322: pc = 004c2322 |