Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-26 sceDmacMemcpy(dest=041fd900, src=08eb2390, size=1024): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-26 sceDmacMemcpy(dest=041fd900, src=08ed35f0, size=1024): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-26 sceDmacMemcpy(dest=041fd900, src=08eb33b0, size=1024): overlapping read
討鬼伝 v1.4.2-425-g7a7ccee5e 2025-08-25 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-25 sceDmacMemcpy(dest=0418a500, src=08e51970, size=262144): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-23 sceDmacMemcpy(dest=041b0d00, src=08e59950, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-23 sceDmacMemcpy(dest=041fd100, src=08e81250, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-23 sceDmacMemcpy(dest=041a2900, src=08e54af0, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-23 sceDmacMemcpy(dest=04186900, src=08e51d90, size=262144): overlapping read
Miami Vice™ The Game v1.4.2-425-g7a7ccee5e 2025-08-27 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Ghost Rider v1.4.2-425-g7a7ccee5e 2025-08-21 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y;
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-19 sceDmacMemcpy(dest=041fa900, src=08e638b0, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-19 sceDmacMemcpy(dest=041ea900, src=08e55750, size=16384): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-19 sceDmacMemcpy(dest=041fd500, src=08ed5bd0, size=1024): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-19 sceDmacMemcpy(dest=041f2900, src=08e67c30, size=16384): overlapping read
ガンダムアサルトサヴァイブ v1.4.2-425-g7a7ccee5e 2025-08-18 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041e9f00, src=08e62dd0, size=16384): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041e8f00, src=08e629b0, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041e1f00, src=08e610f0, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041dcf00, src=08e5fc50, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041c0f00, src=08e5a190, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041acf00, src=08e56bf0, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-15 sceDmacMemcpy(dest=041acf00, src=08e56bf0, size=16384): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-08-14 WriteToHardware: Invalid address 00000768 near PC 08a61df0 LR 08a61bdc
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-08-14 sceDmacMemcpy(dest=094be4a0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2025-08-14 sceDmacMemcpy(dest=09337f60, src=09bed300, size=5152): overlapping read
Tom Clancy's Rainbow Six Vegas v1.4.2-425-g7a7ccee5e 2025-08-14 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-13 sceDmacMemcpy(dest=041b5200, src=08e5adf0, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-13 sceDmacMemcpy(dest=041fd900, src=08e8be70, size=2048): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-13 sceDmacMemcpy(dest=04198900, src=08e584b0, size=1024): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-13 sceDmacMemcpy(dest=0418ed00, src=08e55750, size=262144): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-13 sceDmacMemcpy(dest=041eed00, src=08e68470, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceIoIoctl(disc0:/sce_lbn035868_size0x4603, 0101000a, 09faf8c0, 4, 00000000, 0)
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceDmacMemcpy(dest=041ba900, src=08e57c70, size=32768): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceDmacMemcpy(dest=041fc500, src=08ef6590, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceDmacMemcpy(dest=04180100, src=08e51970, size=32768): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceDmacMemcpy(dest=041fd100, src=08e73ed0, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-12 sceDmacMemcpy(dest=041fd100, src=08e78310, size=4096): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-11 sceDmacMemcpy(dest=0419b900, src=08e53230, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-11 sceDmacMemcpy(dest=041f2100, src=08e60490, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-11 sceDmacMemcpy(dest=04192500, src=08e529f0, size=8192): overlapping read
英雄伝説 碧の軌跡 v1.4.2-425-g7a7ccee5e 2025-08-10 sceDmacMemcpy(dest=041ef500, src=09034cb0, size=32768): overlapping read
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a890c0 PC 08e99818 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01571b00 PC 08e9975c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01742780 PC 08e997ec LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 014ffe80 PC 08e99760 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 015e7c80 PC 08e997e8 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0177ad40 PC 08e99750 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a65af0 PC 08e996c0 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a2b9c0 PC 08e9976c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048ce830: pc = 048be830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0118d5c0 PC 08e998ac LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048de830: pc = 048ce830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048ee830: pc = 048de830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a6e800 PC 08e9974c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a20740 PC 08e99764 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a65ca0 PC 08e99954 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 04aa0180 PC 08e9989c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 MIPSCompileOp: Invalid instruction 04179800
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048be830: pc = 048ae830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 04a9c740 PC 08e99898 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0482e830: pc = 0481e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01000100 PC 08e99724 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a28900 PC 08e99768 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to compile instruction 00472f70 that can't be interpreted
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 011d2000 PC 08e998a0 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01757f80 PC 08e99804 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048ae830: pc = 0489e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a65af0 PC 08e996bc LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0491e830: pc = 0490e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a664c0 PC 08e99958 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0487e830: pc = 0486e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a7d680 PC 08e99718 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a661a0 PC 08e9994c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a2c580 PC 08e99770 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 012f3ec0 PC 08e99888 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01a75840 PC 08e99978 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 018dba40 PC 08e99738 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a66470 PC 08e99948 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 02ea4840 PC 08e99704 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0121b1c0 PC 08e99778 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01763200 PC 08e9980c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01201180 PC 08e998b4 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 012005c0 PC 08e998b0 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0484e830: pc = 0483e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 018dba40 PC 08e99748 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a5ef00 PC 08e99700 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 04ba4a80 PC 08e99800 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 01456480 PC 08e9988c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 011d7a00 PC 08e99894 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 048fe830: pc = 048ee830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a7d600 PC 08e9971c LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0148f300 PC 08e99774 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0121b1c0 PC 08e998b8 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0488e830: pc = 0487e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 03a66420 PC 08e99950 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Trying to write block exit to illegal destination 0485e830: pc = 0484e830
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 ReadFromHardware: Invalid address 04800000 near PC 047fe830 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 0118ca00 PC 08e998a8 LR 08e996bc
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2025-08-10 Jump to invalid address: 012f3ec0 PC 08e99878 LR 08e996bc