Recent logs - v1.4.2-425-g7a7ccee5e

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
WWE'12 v1.4.2-425-g7a7ccee5e 2024-07-22 sceDmacMemcpy(dest=04130ac0, src=095ff460, size=65552): overlapping read
Persona3 PORTABLE v1.4.2-425-g7a7ccee5e 2024-07-20 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2024-07-19 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=095d28c0, size=265248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=084fa000, src=095d28c0, size=207152): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=09587840, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-19 sceDmacMemcpy(dest=08545000, src=094cd040, size=223408): overlapping read
WWE'12 v1.4.2-425-g7a7ccee5e 2024-07-18 sceDmacMemcpy(dest=0412fd90, src=0934a990, size=65552): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-15 sceDmacMemcpy(dest=085db000, src=097967c0, size=47696): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2024-07-13 sceDmacMemcpy(dest=0996f8e0, src=09ece440, size=5664): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=085db000, src=097a4b00, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=08400000, src=09399dc0, size=1366736): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=084fa000, src=09532880, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-12 sceDmacMemcpy(dest=084fa000, src=09593880, size=293248): overlapping read
遊☆戯☆王 5D's タッグフォース4 v1.4.2-425-g7a7ccee5e 2024-07-26 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース5 v1.4.2-425-g7a7ccee5e 2024-07-11 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース4 v1.4.2-425-g7a7ccee5e 2024-07-10 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
WWE'12 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=041317d0, src=09357890, size=65552): overlapping read
AKB1/48 アイドルとグアムで恋したら… v1.4.2-425-g7a7ccee5e 2024-07-09 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=085a9000, src=095bb7c0, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=0863f000, src=095bb7c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=084fa000, src=0953cfc0, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=085db000, src=0975e500, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-09 sceDmacMemcpy(dest=08590000, src=09505840, size=210672): overlapping read
AKB1/48 アイドルとグアムで恋したら… v1.4.2-425-g7a7ccee5e 2024-07-09 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
AKB1/48 アイドルとグアムで恋したら… v1.4.2-425-g7a7ccee5e 2024-07-08 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-08 sceDmacMemcpy(dest=08590000, src=09505840, size=293248): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-07-08 sceDmacMemcpy(dest=085f4000, src=093e15c0, size=270160): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-07-07 sceDmacMemcpy(dest=04112800, src=092a3d00, size=1024): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-07-07 sceDmacMemcpy(dest=04112800, src=097ad600, size=1024): overlapping read
METAL GEAR SOLID PORTABLE OPS v1.4.2-425-g7a7ccee5e 2024-07-06 fbo_blit_color failed in blit (00000000 -> 00000000)
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-07-04 sceDmacMemcpy(dest=04113400, src=08cc7e90, size=1024): overlapping read
STAROCEAN First Departure v1.4.2-425-g7a7ccee5e 2024-06-29 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-06-28 sceDmacMemcpy(dest=04113400, src=09500ac0, size=1024): overlapping read
STAR OCEAN: Second Evolution v1.4.2-425-g7a7ccee5e 2024-06-28 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041fe000, src=0923ba00, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041f2000, src=09a76350, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041c4000, src=09560b80, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=0419d000, src=095c8c40, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041c1800, src=0955cf50, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041aa000, src=08ed3f60, size=5120): overlapping read
トゥームレイダー:レジェンド v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=041a7400, src=0961e0c0, size=5120): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=04112800, src=091b66c0, size=1024): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=04112800, src=091b5ca0, size=1024): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=04112800, src=094d0920, size=1024): overlapping read
Crimson Gem Saga™ v1.4.2-425-g7a7ccee5e 2024-06-25 sceDmacMemcpy(dest=04112800, src=09454c70, size=1024): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-23 Error in shader compilation: info: ERROR: 0:18: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); }
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2024-06-21 Error in shader compilation: info: ERROR: 0:21: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
スーパーロボット大戦A PORTABLE v1.4.2-425-g7a7ccee5e 2024-06-17 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=232768): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=085f4000, src=094cea40, size=246720): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=09798980, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=0868a000, src=097a4cc0, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=08545000, src=094c67c0, size=252560): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-06-15 sceDmacMemcpy(dest=084fa000, src=094916c0, size=228384): overlapping read
STAR OCEAN: Second Evolution v1.4.2-425-g7a7ccee5e 2024-06-10 WriteToHardware: Invalid address 0000002a near PC 08000000 LR 08000000
真・三國無雙5 Special v1.4.2-425-g7a7ccee5e 2024-06-08 ReadFromHardware: Invalid address 15b1df10 near PC 08a59c78 LR 08a59c80
HEROES' VS v1.4.2-425-g7a7ccee5e 2024-06-09 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-27 sceDmacMemcpy(dest=041f4900, src=08d588b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041c6900, src=08db9f70, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0417f900, src=08ea5490, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041d4900, src=08d879b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041d1900, src=08e5f270, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=04194900, src=08f11470, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041b8b00, src=08dbf310, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=040ec900, src=08e404d0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=040eb900, src=08e475f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=04190f00, src=08d815f0, size=1024): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0417c900, src=08e33410, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041db900, src=08d9f910, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=04190100, src=08e13390, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041cd900, src=08d58670, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0417c900, src=08d48ef0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041f0d00, src=08dcde70, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041f7100, src=08de4850, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041f7100, src=08d8a390, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0419f900, src=08d4bc50, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041f2900, src=08d4c490, size=16384): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041a7900, src=08d49b50, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041ed900, src=08e11b70, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0419e900, src=08d999f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0417f900, src=08e5ba30, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0417f900, src=08d8aa50, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0418d900, src=08e23bb0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=04189900, src=08d6d170, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0418d900, src=08dae510, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041d2900, src=08e18170, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=040ce000, src=08d41750, size=131072): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=040eb500, src=08d575f0, size=256): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041dc100, src=08ea56f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=04186900, src=08ea56f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0418b900, src=08ea66f0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0418b900, src=08ea5ab0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041aa900, src=08da8730, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041ed900, src=08d5e550, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041ed900, src=08d5e550, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=041a5100, src=08e58290, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-26 sceDmacMemcpy(dest=0419a900, src=08d49730, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-24 sceDmacMemcpy(dest=041b0900, src=08d4fe50, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2024-05-24 sceDmacMemcpy(dest=041b0900, src=08d4fe50, size=4096): overlapping read