Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc48f60
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc76820
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dba2510
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0dc3b6a0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d764368
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 0d8f6eb0
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-12-03 Wrong magic number 008300c4
ガンダムバトルユニバース v1.4.2-425-g7a7ccee5e 2019-11-29 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dbe57b8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003700c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc66e08
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dc7e6d8
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 007e00c4
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcb6218
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0dcff210
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 0df3a288
忍道 焔 v1.4.2-425-g7a7ccee5e 2019-11-24 Wrong magic number 003d00c4
第2次スーパーロボット大戦Z 再世篇 v1.4.2-425-g7a7ccee5e 2019-11-20 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Spider-Man 2 v1.4.2-425-g7a7ccee5e 2019-11-16 Texture cache ran out of GPU memory; switching to low memory mode
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a850 PC 08b80280 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02cbef80 PC 08b8011c LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e00810 PC 08b80220 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5ac10 PC 08b80230 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02dfff20 PC 08b802b4 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a850 PC 08b80228 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5aaa0 PC 08b8022c LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5aaa0 PC 08b80284 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e00970 PC 08b80278 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a6f0 PC 08b8027c LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e006b0 PC 08b801c8 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c56100 PC 08b80004 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5aaa0 PC 08b801d4 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5ac10 PC 08b80288 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e0091c PC 08b80214 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Unknown GetPointer 00000000 PC 00000000 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a6f0 PC 08b80224 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e00450 PC 08b80110 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a850 PC 08b801d0 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 MIPSCompileOp: Invalid instruction 00000001
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e0091c PC 08b80204 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5a6f0 PC 08b801cc LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02dfff20 PC 08b80200 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02dfff20 PC 08b80258 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02dfff20 PC 08b802b0 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02e006b0 PC 08b801a8 LR 08b80000
판타지 골프 팡야 포터블 v1.4.2-425-g7a7ccee5e 2019-11-07 Jump to invalid address: 02c5ac10 PC 08b801d8 LR 08b80000
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-11-10 Error in shader program link: info: Fragment shader uses varying v_texcoord but vertex shader does not write to it. / fs: #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } / vs: #version 110 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-11-10 Error in shader program link: info: Fragment shader uses varying v_texcoord but vertex shader does not write to it. / fs: #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } / vs: #version 110 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Gloria Union v1.4.2-425-g7a7ccee5e 2019-11-13 WriteToHardware: Invalid address 00000004 near PC 08000000 LR 08000000
ラグナロク~光と闇の皇女~ v1.4.2-425-g7a7ccee5e 2019-10-22 ReadFromHardware: Invalid address 00000024 near PC 08000000 LR 08000000
ラグナロク~光と闇の皇女~ v1.4.2-425-g7a7ccee5e 2019-10-22 WriteToHardware: Invalid address 00000040 near PC 08000000 LR 08000000
さくら荘のペットな彼女 v1.4.2-425-g7a7ccee5e 2019-11-16 Texture cache ran out of GPU memory; switching to low memory mode
HEROES' VS v1.4.2-425-g7a7ccee5e 2019-10-20 Framebuffer still attached in UpdateSamplingParams()?
とある魔術の禁書目録 v1.4.2-425-g7a7ccee5e 2019-10-15 WriteToHardware: Invalid address 00000470 near PC 08000000 LR 08000000
黒子のバスケ キセキの試合(ゲーム) v1.4.2-425-g7a7ccee5e 2019-10-15 sceDmacMemcpy(dest=095d63a0, src=0845bc40, size=112383): overlapping read
黒子のバスケ キセキの試合(ゲーム) v1.4.2-425-g7a7ccee5e 2019-10-15 WriteToHardware: Invalid address 000001dc near PC 08000000 LR 08000000
黒子のバスケ キセキの試合(ゲーム) v1.4.2-425-g7a7ccee5e 2019-10-15 WriteToHardware: Invalid address 000001e8 near PC 08000000 LR 08000000
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-10-14 80020190=sceKernelStartModule(00000172, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
グランナイツヒストリー v1.4.2-425-g7a7ccee5e 2019-10-04 WriteToHardware: Invalid address 00000138 near PC 088a7ab8 LR 088a7a44
グランナイツヒストリー v1.4.2-425-g7a7ccee5e 2019-10-04 WriteToHardware: Invalid address 00000030 near PC 088a7ab8 LR 088a7a44
グランナイツヒストリー v1.4.2-425-g7a7ccee5e 2019-10-04 Unknown GetPointer 8b6ed808 PC 8b6ed808 LR 088ba654
グランナイツヒストリー v1.4.2-425-g7a7ccee5e 2019-10-04 ReadFromHardware: Invalid address 00000038 near PC 08953bb0 LR 08953bb0
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2019-10-01 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2019-10-01 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2019-11-23 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-25 sceDmacMemcpy(dest=08400000, src=0922bfc0, size=698208): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-25 sceDmacMemcpy(dest=086a3000, src=0977f280, size=53072): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=246288): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=305392): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2019-09-24 sceDmacMemcpy(dest=084fa000, src=0922bfc0, size=265248): overlapping read
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-18 ReadFromHardware: Invalid address 00000000 near PC 08a69d14 LR 08a69d14
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-18 80020190=sceKernelStartModule(00000b0f, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-17 ReadFromHardware: Invalid address 00000004 near PC 08a5e12c LR 08a5e12c
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-17 80020190=sceKernelStartModule(000007eb, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-17 80020190=sceKernelStartModule(00000879, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
Gran Turismo® v1.4.2-425-g7a7ccee5e 2019-09-22 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-12 80020190=sceKernelStartModule(00000263, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-10 80020190=sceKernelStartModule(0000035c, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2019-09-04 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-04 80020190=sceKernelStartModule(000005da, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-03 80020190=sceKernelStartModule(000008a6, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-09-02 80020190=sceKernelStartModule(000001f3, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-29 80020190=sceKernelStartModule(000003a2, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-28 80020190=sceKernelStartModule(000001d9, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-28 80020190=sceKernelStartModule(0000036b, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-27 80020190=sceKernelStartModule(000003b3, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-27 80020190=sceKernelStartModule(000001e0, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2019-08-25 Error in shader compilation: info: 0(18) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
FINAL FANTASY IV Complete Collection v1.4.2-425-g7a7ccee5e 2019-08-24 PackFramebufferD3D11_: vfb->fbo == 0
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-24 80020190=sceKernelStartModule(00000189, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2019-09-13 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-21 80020190=sceKernelStartModule(0000034d, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-21 80020190=sceKernelStartModule(0000016b, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-19 80020190=sceKernelStartModule(000002de, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-19 80020190=sceKernelStartModule(0000023d, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
TALES OF THE WORLD RADIANT MYTHOLOGY 2 v1.4.2-425-g7a7ccee5e 2019-08-19 80020190=sceKernelStartModule(00000432, 00000000, 00000000, 09fd0dd0, 00000000): out of memory, 00040000 stack requested
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2-425-g7a7ccee5e 2019-08-12 Jump to invalid address: 03fc0000 PC 09bd38b8 LR 09bd3800
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2-425-g7a7ccee5e 2019-08-12 Unknown GetPointer ffffffff PC ffffffff LR ffffffff
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2-425-g7a7ccee5e 2019-08-12 ReadFromHardware: Invalid address 2d883170 near PC 09bd3c60 LR 089fb1f8
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2-425-g7a7ccee5e 2019-08-09 ReadFromHardware: Invalid address 00000050 near PC 088c8310 LR 088c82a4