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Game title |
Version |
Latest Report |
Message |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-26 |
sceDmacMemcpy(dest=041fd900, src=08eb2390, size=1024): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-26 |
sceDmacMemcpy(dest=041fd900, src=08ed35f0, size=1024): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-26 |
sceDmacMemcpy(dest=041fd900, src=08eb33b0, size=1024): overlapping read |
討鬼伝 |
v1.4.2-425-g7a7ccee5e |
2025-08-25 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-25 |
sceDmacMemcpy(dest=0418a500, src=08e51970, size=262144): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-23 |
sceDmacMemcpy(dest=041b0d00, src=08e59950, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-23 |
sceDmacMemcpy(dest=041fd100, src=08e81250, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-23 |
sceDmacMemcpy(dest=041a2900, src=08e54af0, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-23 |
sceDmacMemcpy(dest=04186900, src=08e51d90, size=262144): overlapping read |
Miami Vice™ The Game |
v1.4.2-425-g7a7ccee5e |
2025-08-27 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Ghost Rider |
v1.4.2-425-g7a7ccee5e |
2025-08-21 |
Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier
ERROR: 0:159: 'col' : undeclared identifier
ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:226: 'tex' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
uniform sampler2D u_tess_pos_tex;
uniform sampler2D u_tess_tex_tex;
uniform sampler2D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y; |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-19 |
sceDmacMemcpy(dest=041fa900, src=08e638b0, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-19 |
sceDmacMemcpy(dest=041ea900, src=08e55750, size=16384): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-19 |
sceDmacMemcpy(dest=041fd500, src=08ed5bd0, size=1024): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-19 |
sceDmacMemcpy(dest=041f2900, src=08e67c30, size=16384): overlapping read |
ガンダムアサルトサヴァイブ |
v1.4.2-425-g7a7ccee5e |
2025-08-18 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041e9f00, src=08e62dd0, size=16384): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041e8f00, src=08e629b0, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041e1f00, src=08e610f0, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041dcf00, src=08e5fc50, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041c0f00, src=08e5a190, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041acf00, src=08e56bf0, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-15 |
sceDmacMemcpy(dest=041acf00, src=08e56bf0, size=16384): overlapping read |
無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-08-14 |
WriteToHardware: Invalid address 00000768 near PC 08a61df0 LR 08a61bdc |
無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-08-14 |
sceDmacMemcpy(dest=094be4a0, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.4.2-425-g7a7ccee5e |
2025-08-14 |
sceDmacMemcpy(dest=09337f60, src=09bed300, size=5152): overlapping read |
Tom Clancy's Rainbow Six Vegas |
v1.4.2-425-g7a7ccee5e |
2025-08-14 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-13 |
sceDmacMemcpy(dest=041b5200, src=08e5adf0, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-13 |
sceDmacMemcpy(dest=041fd900, src=08e8be70, size=2048): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-13 |
sceDmacMemcpy(dest=04198900, src=08e584b0, size=1024): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-13 |
sceDmacMemcpy(dest=0418ed00, src=08e55750, size=262144): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-13 |
sceDmacMemcpy(dest=041eed00, src=08e68470, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceIoIoctl(disc0:/sce_lbn035868_size0x4603, 0101000a, 09faf8c0, 4, 00000000, 0) |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceDmacMemcpy(dest=041ba900, src=08e57c70, size=32768): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceDmacMemcpy(dest=041fc500, src=08ef6590, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceDmacMemcpy(dest=04180100, src=08e51970, size=32768): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceDmacMemcpy(dest=041fd100, src=08e73ed0, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-12 |
sceDmacMemcpy(dest=041fd100, src=08e78310, size=4096): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-11 |
sceDmacMemcpy(dest=0419b900, src=08e53230, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-11 |
sceDmacMemcpy(dest=041f2100, src=08e60490, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-11 |
sceDmacMemcpy(dest=04192500, src=08e529f0, size=8192): overlapping read |
英雄伝説 碧の軌跡 |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
sceDmacMemcpy(dest=041ef500, src=09034cb0, size=32768): overlapping read |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a890c0 PC 08e99818 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01571b00 PC 08e9975c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01742780 PC 08e997ec LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 014ffe80 PC 08e99760 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 015e7c80 PC 08e997e8 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0177ad40 PC 08e99750 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a65af0 PC 08e996c0 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a2b9c0 PC 08e9976c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048ce830: pc = 048be830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0118d5c0 PC 08e998ac LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048de830: pc = 048ce830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048ee830: pc = 048de830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a6e800 PC 08e9974c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a20740 PC 08e99764 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a65ca0 PC 08e99954 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 04aa0180 PC 08e9989c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
MIPSCompileOp: Invalid instruction 04179800 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048be830: pc = 048ae830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 04a9c740 PC 08e99898 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0482e830: pc = 0481e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01000100 PC 08e99724 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a28900 PC 08e99768 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to compile instruction 00472f70 that can't be interpreted |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 011d2000 PC 08e998a0 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01757f80 PC 08e99804 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048ae830: pc = 0489e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a65af0 PC 08e996bc LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0491e830: pc = 0490e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a664c0 PC 08e99958 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0487e830: pc = 0486e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a7d680 PC 08e99718 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a661a0 PC 08e9994c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a2c580 PC 08e99770 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 012f3ec0 PC 08e99888 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01a75840 PC 08e99978 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 018dba40 PC 08e99738 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a66470 PC 08e99948 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 02ea4840 PC 08e99704 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0121b1c0 PC 08e99778 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01763200 PC 08e9980c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01201180 PC 08e998b4 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 012005c0 PC 08e998b0 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0484e830: pc = 0483e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 018dba40 PC 08e99748 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a5ef00 PC 08e99700 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 04ba4a80 PC 08e99800 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 01456480 PC 08e9988c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 011d7a00 PC 08e99894 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 048fe830: pc = 048ee830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a7d600 PC 08e9971c LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0148f300 PC 08e99774 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0121b1c0 PC 08e998b8 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0488e830: pc = 0487e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 03a66420 PC 08e99950 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Trying to write block exit to illegal destination 0485e830: pc = 0484e830 |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
ReadFromHardware: Invalid address 04800000 near PC 047fe830 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 0118ca00 PC 08e998a8 LR 08e996bc |
Grand Theft Auto: Vice City Stories |
v1.4.2-425-g7a7ccee5e |
2025-08-10 |
Jump to invalid address: 012f3ec0 PC 08e99878 LR 08e996bc |