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Game title |
Version |
Latest Report |
Message |
WWE'12 |
v1.4.2-425-g7a7ccee5e |
2024-07-22 |
sceDmacMemcpy(dest=04130ac0, src=095ff460, size=65552): overlapping read |
Persona3 PORTABLE |
v1.4.2-425-g7a7ccee5e |
2024-07-20 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 110
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
遊☆戯☆王 5D's タッグフォース6 |
v1.4.2-425-g7a7ccee5e |
2024-07-19 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-19 |
sceDmacMemcpy(dest=08545000, src=095d28c0, size=265248): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-19 |
sceDmacMemcpy(dest=084fa000, src=095d28c0, size=207152): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-19 |
sceDmacMemcpy(dest=08545000, src=09587840, size=246288): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-19 |
sceDmacMemcpy(dest=08545000, src=094cd040, size=223408): overlapping read |
WWE'12 |
v1.4.2-425-g7a7ccee5e |
2024-07-18 |
sceDmacMemcpy(dest=0412fd90, src=0934a990, size=65552): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-15 |
sceDmacMemcpy(dest=085db000, src=097967c0, size=47696): overlapping read |
真・三國無双6 Special |
v1.4.2-425-g7a7ccee5e |
2024-07-13 |
sceDmacMemcpy(dest=0996f8e0, src=09ece440, size=5664): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-12 |
sceDmacMemcpy(dest=085db000, src=097a4b00, size=47696): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-12 |
sceDmacMemcpy(dest=08400000, src=09399dc0, size=1366736): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-12 |
sceDmacMemcpy(dest=084fa000, src=09532880, size=293248): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-12 |
sceDmacMemcpy(dest=084fa000, src=09593880, size=293248): overlapping read |
遊☆戯☆王 5D's タッグフォース4 |
v1.4.2-425-g7a7ccee5e |
2024-07-26 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
遊☆戯☆王 5D's タッグフォース5 |
v1.4.2-425-g7a7ccee5e |
2024-07-11 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
遊☆戯☆王 5D's タッグフォース4 |
v1.4.2-425-g7a7ccee5e |
2024-07-10 |
Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
WWE'12 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=041317d0, src=09357890, size=65552): overlapping read |
AKB1/48 アイドルとグアムで恋したら… |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=085a9000, src=095bb7c0, size=293248): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=0863f000, src=095bb7c0, size=252560): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=084fa000, src=0953cfc0, size=246720): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=085db000, src=0975e500, size=47696): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
sceDmacMemcpy(dest=08590000, src=09505840, size=210672): overlapping read |
AKB1/48 アイドルとグアムで恋したら… |
v1.4.2-425-g7a7ccee5e |
2024-07-09 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
AKB1/48 アイドルとグアムで恋したら… |
v1.4.2-425-g7a7ccee5e |
2024-07-08 |
Error in shader program link: info: The shader uses varying v_texcoord, but previous shader does not write to it.
Out of resource error.
/ fs: #version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
/ vs: #version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-08 |
sceDmacMemcpy(dest=08590000, src=09505840, size=293248): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-07-08 |
sceDmacMemcpy(dest=085f4000, src=093e15c0, size=270160): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-07-07 |
sceDmacMemcpy(dest=04112800, src=092a3d00, size=1024): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-07-07 |
sceDmacMemcpy(dest=04112800, src=097ad600, size=1024): overlapping read |
METAL GEAR SOLID PORTABLE OPS |
v1.4.2-425-g7a7ccee5e |
2024-07-06 |
fbo_blit_color failed in blit (00000000 -> 00000000) |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-07-04 |
sceDmacMemcpy(dest=04113400, src=08cc7e90, size=1024): overlapping read |
STAROCEAN First Departure |
v1.4.2-425-g7a7ccee5e |
2024-06-29 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-06-28 |
sceDmacMemcpy(dest=04113400, src=09500ac0, size=1024): overlapping read |
STAR OCEAN: Second Evolution |
v1.4.2-425-g7a7ccee5e |
2024-06-28 |
Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041fe000, src=0923ba00, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041f2000, src=09a76350, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041c4000, src=09560b80, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=0419d000, src=095c8c40, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041c1800, src=0955cf50, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041aa000, src=08ed3f60, size=5120): overlapping read |
トゥームレイダー:レジェンド |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=041a7400, src=0961e0c0, size=5120): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=04112800, src=091b66c0, size=1024): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=04112800, src=091b5ca0, size=1024): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=04112800, src=094d0920, size=1024): overlapping read |
Crimson Gem Saga™ |
v1.4.2-425-g7a7ccee5e |
2024-06-25 |
sceDmacMemcpy(dest=04112800, src=09454c70, size=1024): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-23 |
Error in shader compilation: info: ERROR: 0:18: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(u_uvscaleoffset.zw, 0.0);
}
|
Silent Hill Zero |
v1.4.2-425-g7a7ccee5e |
2024-06-21 |
Error in shader compilation: info: ERROR: 0:21: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos1;
uniform vec3 u_lightpos2;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
スーパーロボット大戦A PORTABLE |
v1.4.2-425-g7a7ccee5e |
2024-06-17 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=085f4000, src=094cea40, size=232768): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=085f4000, src=094cea40, size=246720): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=0868a000, src=09798980, size=47696): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=0868a000, src=097a4cc0, size=47696): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=08545000, src=094c67c0, size=252560): overlapping read |
FINAL FANTASY 零式 ディスク2 |
v1.4.2-425-g7a7ccee5e |
2024-06-15 |
sceDmacMemcpy(dest=084fa000, src=094916c0, size=228384): overlapping read |
STAR OCEAN: Second Evolution |
v1.4.2-425-g7a7ccee5e |
2024-06-10 |
WriteToHardware: Invalid address 0000002a near PC 08000000 LR 08000000 |
真・三國無雙5 Special |
v1.4.2-425-g7a7ccee5e |
2024-06-08 |
ReadFromHardware: Invalid address 15b1df10 near PC 08a59c78 LR 08a59c80 |
HEROES' VS |
v1.4.2-425-g7a7ccee5e |
2024-06-09 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 110
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-27 |
sceDmacMemcpy(dest=041f4900, src=08d588b0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041c6900, src=08db9f70, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0417f900, src=08ea5490, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041d4900, src=08d879b0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041d1900, src=08e5f270, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=04194900, src=08f11470, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041b8b00, src=08dbf310, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=040ec900, src=08e404d0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=040eb900, src=08e475f0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=04190f00, src=08d815f0, size=1024): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0417c900, src=08e33410, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041db900, src=08d9f910, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=04190100, src=08e13390, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041cd900, src=08d58670, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0417c900, src=08d48ef0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041f0d00, src=08dcde70, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041f7100, src=08de4850, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041f7100, src=08d8a390, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0419f900, src=08d4bc50, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041f2900, src=08d4c490, size=16384): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041a7900, src=08d49b50, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041ed900, src=08e11b70, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0419e900, src=08d999f0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0417f900, src=08e5ba30, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0417f900, src=08d8aa50, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0418d900, src=08e23bb0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=04189900, src=08d6d170, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0418d900, src=08dae510, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041d2900, src=08e18170, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=040ce000, src=08d41750, size=131072): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=040eb500, src=08d575f0, size=256): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041dc100, src=08ea56f0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=04186900, src=08ea56f0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0418b900, src=08ea66f0, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0418b900, src=08ea5ab0, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041aa900, src=08da8730, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041ed900, src=08d5e550, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041ed900, src=08d5e550, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=041a5100, src=08e58290, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-26 |
sceDmacMemcpy(dest=0419a900, src=08d49730, size=4096): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-24 |
sceDmacMemcpy(dest=041b0900, src=08d4fe50, size=8192): overlapping read |
イース -フェルガナの誓い- |
v1.4.2-425-g7a7ccee5e |
2024-05-24 |
sceDmacMemcpy(dest=041b0900, src=08d4fe50, size=4096): overlapping read |