Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2022-07-01 Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj" 0(159) : error C1503: undefined variable "col" 0(175) : error C1503: undefined variable "col" 0(178) : error C1503: undefined variable "col" 0(179) : error C1503: undefined variable "col" 0(190) : error C1503: undefined variable "col" 0(193) : error C1503: undefined variable "col" 0(194) : error C1503: undefined variable "col" 0(205) : error C1503: undefined variable "col" 0(208) : error C1503: undefined variable "col" 0(209) : error C1503: undefined variable "col" 0(220) : error C1503: undefined variable "col" 0(223) : error C1503: undefined variable "col" 0(224) : error C1503: undefined variable "col" 0(226) : error C1503: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
討鬼伝 極 v1.4.2-425-g7a7ccee5e 2022-06-30 sceDmacMemcpy(dest=09a7d100, src=09b9b940, size=32768): overlapping read
Ghost Rider v1.4.2-425-g7a7ccee5e 2022-06-10 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
The Godfather™ Mob Wars v1.4.2-425-g7a7ccee5e 2022-06-25 sceDmacMemcpy(dest=04000000, src=08400000, size=557056): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2022-06-08 ReadFromHardware: Invalid address 0eaa8228 near PC 08b60808 LR 08b6082c
CRISIS CORE -FINAL FANTASY VII- v1.4.2-425-g7a7ccee5e 2022-06-07 sceDmacMemcpy(dest=08603a40, src=09d1f240, size=34816): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.4.2-425-g7a7ccee5e 2022-06-08 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-06-03 sceDmacMemcpy(dest=04171000, src=09b39f58, size=4096): overlapping read
NEED FOR SPEED™ Carbon OTC v1.4.2-425-g7a7ccee5e 2022-06-03 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
Dragon Ball Z: Tenkaichi Tag Team v1.4.2-425-g7a7ccee5e 2022-06-09 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
SBK® Superbike World Championship v1.4.2-425-g7a7ccee5e 2022-05-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09517260): duplicate handler
カーズ v1.4.2-425-g7a7ccee5e 2022-05-15 Attempting to texture to target
Prince of Persia - Revelations v1.4.2-425-g7a7ccee5e 2022-05-15 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-14 sceDmacMemcpy(dest=094c7c70, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-14 sceDmacMemcpy(dest=09338ac0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-14 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=28708): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-14 sceDmacMemcpy(dest=094c53d0, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-14 sceDmacMemcpy(dest=09333c10, src=09bed300, size=5152): overlapping read
Disney•Pixar Cars 2 v1.4.2-425-g7a7ccee5e 2022-05-09 sceDmacMemcpy(dest=08400000, src=09c9b068, size=32768): overlapping read
Disney•Pixar Cars 2 v1.4.2-425-g7a7ccee5e 2022-05-09 sceDmacMemcpy(dest=08400000, src=09c9c780, size=32768): overlapping read
Disney•Pixar Cars 2 v1.4.2-425-g7a7ccee5e 2022-05-09 sceDmacMemcpy(dest=08400000, src=09c1b8b8, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-07 sceDmacMemcpy(dest=094bf430, src=09bed300, size=24188): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-07 sceDmacMemcpy(dest=09aad710, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-07 sceDmacMemcpy(dest=094d91e0, src=09bed300, size=24188): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-06 sceDmacMemcpy(dest=09341400, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-06 sceDmacMemcpy(dest=0933f1a0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-06 sceDmacMemcpy(dest=09341200, src=09bed300, size=5152): overlapping read
Disney•Pixar Cars 2 v1.4.2-425-g7a7ccee5e 2022-05-05 sceDmacMemcpy(dest=08400000, src=09d3ac58, size=32768): overlapping read
Disney•Pixar Cars 2 v1.4.2-425-g7a7ccee5e 2022-05-05 sceDmacMemcpy(dest=08400000, src=09d3ab88, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-04 sceDmacMemcpy(dest=09341770, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-03 sceDmacMemcpy(dest=094d0590, src=09bed300, size=21428): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=094cb570, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09dd04c0, src=09bed300, size=23713): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09334ef0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=094c2b10, src=09bed300, size=30864): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=094d64b0, src=09bed300, size=21644): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09336eb0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09332bc0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=094d17d0, src=09bed300, size=13616): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-05-21 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09a706e0, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-02 sceDmacMemcpy(dest=09339d90, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2022-05-01 sceDmacMemcpy(dest=094d53b0, src=09bed300, size=21644): overlapping read
YDP KISETSUWODAKISHIMETE v1.4.2-425-g7a7ccee5e 2022-04-28 Wrong magic number 007100c4
LEGO Star Wars III - The Clone Wars v1.4.2-425-g7a7ccee5e 2022-04-24 Texture cache ran out of GPU memory; switching to low memory mode
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-20 sceDmacMemcpy(dest=0991e390, src=09ece440, size=5664): overlapping read
LEGO® Harry Potter™: Years 5-7 v1.4.2-425-g7a7ccee5e 2022-04-17 Trying to write block exit to illegal destination 00020000: pc = 00010000
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-16 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Spider-Man 2 v1.4.2-425-g7a7ccee5e 2022-04-14 fbo_blit_color failed in blit (00154000 -> 00154000)
真・三國無雙 MULTI RAID v1.4.2-425-g7a7ccee5e 2022-04-13 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-13 sceDmacMemcpy(dest=0987a080, src=09ece440, size=5664): overlapping read
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2022-04-13 __KernelStopThread: thread 3821 does not exist
Silent Hill Zero v1.4.2-425-g7a7ccee5e 2022-04-12 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2022-04-09 __KernelStopThread: thread 4260 does not exist
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-09 sceDmacMemcpy(dest=08dbac80, src=09ece440, size=31780): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-04-09 sceDmacMemcpy(dest=04171000, src=09b32798, size=4096): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-08 sceDmacMemcpy(dest=093161a0, src=09ece440, size=32768): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-04 sceDmacMemcpy(dest=08dbac80, src=09ece440, size=20068): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-04-03 sceDmacMemcpy(dest=092c5e70, src=09ece440, size=32768): overlapping read
ドラゴンボール タッグバーサス v1.4.2-425-g7a7ccee5e 2022-04-02 Error in shader compilation: info: 0(19) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-02 Trying to compile instruction 00403034 that can't be interpreted
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2022-04-01 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2022-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b5f0f4, 4, 00000000, 0)
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2022-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b5f0f4, 4, 00000000, 0)
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2022-03-31 sceDmacMemcpy(dest=0932eb10, src=09ece440, size=32768): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-22 sceDmacMemcpy(dest=04171000, src=09b2abd8, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-22 sceDmacMemcpy(dest=04171000, src=09b37498, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-22 sceDmacMemcpy(dest=04171000, src=09b37918, size=4096): overlapping read
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2022-04-01 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-22 sceDmacMemcpy(dest=04171000, src=09ac8098, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-21 sceDmacMemcpy(dest=04171000, src=09b37998, size=4096): overlapping read
討鬼伝 極 v1.4.2-425-g7a7ccee5e 2022-03-21 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-20 sceDmacMemcpy(dest=04171000, src=09b21018, size=4096): overlapping read
幻想水滸伝 紡がれし百年の時 v1.4.2-425-g7a7ccee5e 2022-03-18 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-16 sceDmacMemcpy(dest=04171000, src=09ae36d8, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-13 sceDmacMemcpy(dest=04171000, src=09ad5418, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04171000, src=09b17758, size=4096): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165840, src=09419980, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165940, src=09419a00, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=041653c0, src=09419580, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165780, src=09419900, size=128): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165440, src=094195c0, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165600, src=09419780, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165680, src=094197c0, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=041654c0, src=09419600, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165280, src=09419400, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164d00, src=09418f40, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164f00, src=09419180, size=128): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165700, src=09419800, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=041650c0, src=09419280, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165540, src=09419700, size=128): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165200, src=094193c0, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165300, src=09419500, size=128): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04165140, src=09419340, size=128): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164e00, src=09419040, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164fc0, src=09419200, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164e80, src=09419080, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164a80, src=09418d00, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=04164b80, src=09418e00, size=64): overlapping read
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2022-03-09 sceDmacMemcpy(dest=041649c0, src=09418c00, size=128): overlapping read