Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
NBA2K12 v1.4.2-425-g7a7ccee5e 2022-01-26 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
echoshift™ v1.4.2-425-g7a7ccee5e 2022-01-25 FBO reusing depthbuffer, 000cc000/00088000 and 00000000/00088000
GOD EATER BURST 通常版 v1.4.2-425-g7a7ccee5e 2022-01-24 ReadFromHardware: Invalid address 19756ca8 near PC 08858444 LR 08858464
仮面ライダー クライマックスヒーローズ オーズ v1.4.2-425-g7a7ccee5e 2022-01-23 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
MONSTER HUNTER PORTABLE 2nd G v1.4.2-425-g7a7ccee5e 2022-01-16 sceDmacMemcpy(dest=0414e000, src=0953a6d0, size=256144): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.4.2-425-g7a7ccee5e 2022-01-16 sceDmacMemcpy(dest=0414e000, src=0953a570, size=162400): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.4.2-425-g7a7ccee5e 2022-01-16 sceDmacMemcpy(dest=0414e000, src=09511d20, size=210944): overlapping read
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2022-01-15 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2022-01-15 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
三極姫~三国乱世・覇天の采配~ v1.4.2-425-g7a7ccee5e 2022-01-14 Unknown GE command : fefb7930
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-30 sceDmacMemcpy(dest=04171000, src=09b13a58, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-29 sceDmacMemcpy(dest=04171000, src=09ad0398, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=04171000, src=09aac298, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=090b2cc0, src=092edc20, size=4096): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=093400c0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=094cddd0, src=09bed300, size=24044): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=0933e980, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-28 sceDmacMemcpy(dest=09340260, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-27 sceDmacMemcpy(dest=094c62a0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-27 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=23716): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-27 sceDmacMemcpy(dest=0933d9f0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-27 sceDmacMemcpy(dest=0933d5a0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-27 sceDmacMemcpy(dest=09273750, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=094c4a20, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=0933f7f0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=0933bed0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=0933cf60, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=13924): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=094cd4c0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=093418b0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=30244): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=093401a0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=094c9ce0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.4.2-425-g7a7ccee5e 2021-12-26 sceDmacMemcpy(dest=09336260, src=09bed300, size=5152): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2021-12-26 ReadFromHardware: Invalid address 00000005 near PC 08bed9d4 LR 08805680
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2021-12-25 sceDmacMemcpy(dest=08dbac80, src=09ece440, size=17572): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-25 sceDmacMemcpy(dest=04171000, src=09af9118, size=4096): overlapping read
頭文字D STREET STAGE v1.4.2-425-g7a7ccee5e 2021-12-18 sceDmacMemcpy(dest=04190800, src=093f4460, size=16384): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-16 sceDmacMemcpy(dest=04171000, src=09b17c98, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-16 sceDmacMemcpy(dest=04171000, src=09ad0358, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-16 sceDmacMemcpy(dest=04171000, src=09ad68d8, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-16 sceDmacMemcpy(dest=04171000, src=09aafdd8, size=4096): overlapping read
PETER JACKSON'S KING KONG v1.4.2-425-g7a7ccee5e 2021-12-15 sceDmacMemcpy(dest=04088000, src=095e2b70, size=557056): overlapping read
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2021-12-14 __KernelStopThread: thread 4039 does not exist
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2021-12-20 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2021-12-11 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-11 sceDmacMemcpy(dest=04171000, src=09aae058, size=4096): overlapping read
真・三國無雙 MULTI RAID 2 v1.4.2-425-g7a7ccee5e 2021-12-31 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2021-12-10 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-08 sceDmacMemcpy(dest=041dc200, src=08e42940, size=131072): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-08 sceDmacMemcpy(dest=041cf700, src=08dedbc0, size=131072): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-08 sceDmacMemcpy(dest=041cf700, src=08e451c0, size=131072): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-08 sceDmacMemcpy(dest=041bf700, src=08e35d00, size=65536): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-08 sceDmacMemcpy(dest=041e1700, src=08e3fda0, size=65536): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-07 sceDmacMemcpy(dest=041db700, src=08e38160, size=65536): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-07 sceDmacMemcpy(dest=041bf700, src=08e37ce0, size=131072): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-07 sceDmacMemcpy(dest=041bf700, src=08e37ce0, size=65536): overlapping read
イースvs.空の軌跡 オルタナティブ・サーガ v1.4.2-425-g7a7ccee5e 2021-12-07 sceDmacMemcpy(dest=041bf700, src=08e1a1e0, size=131072): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-03 sceDmacMemcpy(dest=0917c6b0, src=094e0710, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-03 sceDmacMemcpy(dest=0917c6b0, src=094df710, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-03 sceDmacMemcpy(dest=0917c6b0, src=0942fd10, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041b6a00, src=090b86c0, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041ab800, src=090c3580, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=0419f600, src=08cbf580, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c0000, src=08cbf580, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a7c00, src=08cb1d80, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041bce00, src=08cad1c0, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04194000, src=08d80770, size=32768): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04194000, src=08ca8c00, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a0c00, src=08cb3ec0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a2c00, src=08cace80, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04199400, src=08cbf580, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04199400, src=08cad1c0, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04199400, src=090b7000, size=16384): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041d1200, src=08ed1b80, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c9e00, src=08cace80, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041ac400, src=090e10c0, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041ac400, src=090dd1c0, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041ac400, src=090ce280, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=0419dc00, src=090d0c80, size=2048): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a7a00, src=08cace80, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a2c00, src=090d0c80, size=2048): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a2c00, src=090d15c0, size=2048): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041ac400, src=090cb880, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c6e00, src=089823f0, size=16384): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041a7a00, src=08cc16c0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c5e00, src=08cb4200, size=4096): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c5a00, src=08cc16c0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c3a00, src=08cc16c0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c3a00, src=08cbf580, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041af600, src=0914bd00, size=16384): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04194000, src=08cb1d80, size=8192): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=04194000, src=08cc16c0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c7600, src=08cc16c0, size=512): overlapping read
舞-HiME 鮮烈!真 風華学園激闘史!! v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=041c6e00, src=091415c0, size=2048): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=090b8c00, src=0930d200, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=09140d50, src=09326970, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=0919cfe0, src=093cda20, size=4096): overlapping read
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2021-12-02 sceDmacMemcpy(dest=091ba8e0, src=09455910, size=4096): overlapping read
グランナイツヒストリー v1.4.2-425-g7a7ccee5e 2021-11-29 00000000=sceUtilityScreenshotInitStart(08d3e190)