Recent logs - 討鬼伝

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Game title Version Latest Report Message
討鬼伝 v1.9.4 2020-02-20 sceDmacMemcpy(dest=09a1fda0, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-17 sceDmacMemcpy(dest=08d57230, src=09b9cc80, size=11524): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-16 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=19420): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-16 sceDmacMemcpy(dest=09a1cc80, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-16 sceDmacMemcpy(dest=08d57230, src=09b9cc80, size=11616): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-14 sceDmacMemcpy(dest=08d57230, src=09b9cc80, size=10616): overlapping read
討鬼伝 v1.8.0 2020-02-05 Unknown GetPointer 00000000 PC 08b10964 LR 08000030
討鬼伝 v1.6.3-492-g9fddfff66 2020-02-01 sceDmacMemcpy(dest=0998dfd0, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:0020d832 Tex TexAlpha LM Fog TFuncAdd AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00000000:0000d3a2 Tex TexAlpha TClampST TFuncMod AlphaTest > (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000012 THR Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0020d802 Tex LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: draw2d (failed) #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); } vs: draw2d (failed) #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:0020d802 Tex LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00200000 Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00800802 Tex LM 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:0000000a THR C Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000000 Flat (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:0020d812 Tex LM Fog TFuncAdd AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00200822 Tex TexAlpha LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0000d822 Tex TexAlpha LM TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0080d802 Tex LM 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0000d3a2 Tex TexAlpha TClampST TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00004000:00000002 Tex Flat TFuncMod (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif #ifdef GL_ES precision mediump float; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader compilation: info: (unknown reason) draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-28 Unknown GE command : 34050001
討鬼伝 v1.7.4 2020-01-19 sceDmacMemcpy(dest=09949a70, src=09b9cc80, size=4096): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-18 WriteToHardware: Invalid address 00000200 near PC 08000000 LR 08000000
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-17 WriteToHardware: Invalid address 00000006 near PC 08b529b0 LR 08b52988
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-18 WriteToHardware: Invalid address 00000006 near PC 08000000 LR 08000000
討鬼伝 v1.6.3-492-g9fddfff66 2019-12-28 Error in shader program link: info: (unknown reason) fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.6.3-492-g9fddfff66 2019-12-28 Error in shader compilation: info: (unknown reason) 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2019-12-28 Error in shader compilation: info: (unknown reason) 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09905ae0, src=09b9cc80, size=26624): overlapping read
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09905ad0, src=09b9cc80, size=26624): overlapping read
討鬼伝 v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=09a07760, src=09b9cc80, size=6144): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0xbe22eea3
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0x66c64821
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0x4e851b10
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0x506c318d
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0x58251346
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-28 Unknown syscall in known module 'sceNp': 0x633b5f71
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-29 Unknown syscall in known module 'sceNpService': 0xa01443aa
討鬼伝 v1.8.0 2019-11-16 sceDmacMemcpy(dest=0993fa90, src=09b9cc80, size=4096): overlapping read
討鬼伝 v1.7.5 2019-11-16 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=17180): overlapping read
討鬼伝 v1.8.0 2019-12-28 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=11860): overlapping read
討鬼伝 v1.8.0 2019-11-15 sceDmacMemcpy(dest=08d57230, src=09b9cc80, size=25056): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-11-05 WriteToHardware: Invalid address 00040000 near PC 08000000 LR 08000000
討鬼伝 v1.9.4 2019-10-29 WriteToHardware: Invalid address cdcdcfc9 near PC 08000000 LR 08000000
討鬼伝 v1.9.3 2019-10-27 sceDmacMemcpy(dest=08c06440, src=09b9cc80, size=22220): overlapping read
討鬼伝 v1.9.3 2019-10-17 sceDmacMemcpy(dest=09905970, src=09b9cc80, size=26624): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-10-10 ReadFromHardware: Invalid address 00002008 near PC 08000000 LR 08000000
討鬼伝 v1.6.3-492-g9fddfff66 2019-10-10 Unknown GE command : 03e00008
討鬼伝 v1.6.3-492-g9fddfff66 2019-10-10 sceDmacMemcpy(dest=08d420c0, src=09b9cc80, size=27416): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-10-08 sceDmacMemcpy(dest=0958c650, src=09b9cc80, size=11484): overlapping read
討鬼伝 v1.5.4 2019-10-02 ReadFromHardware: Invalid address cdcdcead near PC 08000000 LR 08000000
討鬼伝 v1.6.3-492-g9fddfff66 2019-10-02 ReadFromHardware: Invalid address 00507eac near PC 08000000 LR 08000000
討鬼伝 v1.8.0 2019-09-16 sceDmacMemcpy(dest=099a5170, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.8.0 2019-09-16 sceDmacMemcpy(dest=09e2f060, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-12-28 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
討鬼伝 v1.6.3-492-g9fddfff66 2020-01-25 Error in shader program link: info: (unknown reason) fs: 00000000:00000001 Clear (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
討鬼伝 v1.8.0 2019-09-08 sceDmacMemcpy(dest=09f265b0, src=09b9cc80, size=5888): overlapping read
討鬼伝 v1.8.0 2019-09-07 sceDmacMemcpy(dest=08d72590, src=09b9cc80, size=11528): overlapping read
討鬼伝 v1.8.0 2019-09-05 sceDmacMemcpy(dest=09a1c460, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.8.0 2019-09-05 sceDmacMemcpy(dest=099a52c0, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.8.0 2019-09-06 sceDmacMemcpy(dest=0995ac90, src=09b9cc80, size=4096): overlapping read
討鬼伝 v1.8.0 2019-08-26 sceDmacMemcpy(dest=08d71570, src=09b9cc80, size=12756): overlapping read
討鬼伝 v1.8.0 2019-08-15 sceDmacMemcpy(dest=09a19e30, src=09b9cc80, size=32768): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-08-10 ReadFromHardware: Invalid address 39cfa063 near PC 08ac1f58 LR 08ac1f58
討鬼伝 v1.6.3-492-g9fddfff66 2019-08-10 ReadFromHardware: Invalid address 004c8df4 near PC 08000000 LR 08000000
討鬼伝 v1.6.3 2019-07-26 sceDmacMemcpy(dest=09a02a70, src=09b9cc80, size=6144): overlapping read
討鬼伝 v1.6.3 2019-07-25 sceDmacMemcpy(dest=09a02de0, src=09b9cc80, size=6144): overlapping read
討鬼伝 v1.6.3-492-g9fddfff66 2019-07-22 WriteToHardware: Invalid address 000001f4 near PC 08827704 LR 08827704
討鬼伝 v1.6.3-492-g9fddfff66 2019-07-22 ReadFromHardware: Invalid address 005081a4 near PC 08827704 LR 08827704