Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.8.0 2019-09-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea5820, 4, 00000000, 0)
Daxter v1.8.0 2019-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/9d3f790c, already implemented in HLE.
Daxter v1.8.0 2019-09-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e99ed0, 4, 00000000, 0)
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/a3589d81, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/5b37eb1d, already implemented in HLE.
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/99944089, already implemented in HLE.
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/42778a9f, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/50a14dfc, already implemented in HLE.
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE.
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/68a46b95, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Daxter v1.8.0 2019-09-04 Ignoring func export sceSasCore/74ae582a, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/8aca11d5, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/59176a0f, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/29681260, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/3a20a200, already implemented in HLE.
Daxter v1.8.0 2019-09-13 Ignoring func export sceAudiocodec/70a703f8, already implemented in HLE.
Daxter v1.8.0 2019-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da58b0, 4, 00000000, 0)
Daxter v1.8.0 2019-08-20 Unexpected mpeg first timestamp: 13f150950e3 / 1370447499491
Daxter v1.8.0 2019-08-20 Unexpected mpeg first timestamp: 3c6180950e3 / 4149341671651
Daxter v1.8.0 2019-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0800, 4, 00000000, 0)
Daxter v1.8.0 2019-08-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaa200, 4, 00000000, 0)
Daxter v1.8.0 2019-08-10 Unexpected mpeg first timestamp: 244180950e3 / 2491484295395
Daxter v1.8.0 2019-08-10 Unexpected mpeg first timestamp: da2180950e3 / 14989839126755
Daxter v1.8.0 2019-08-10 Unexpected mpeg first timestamp: a4d180950e3 / 11326232023267
Daxter v1.8.0 2019-08-10 Unexpected mpeg first timestamp: 123180950e3 / 1250238746851
Daxter v1.8.0 2019-08-10 Unexpected mpeg first timestamp: f8a180950e3 / 17085783167203
Daxter v1.8.0 2019-07-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea33f0, 4, 00000000, 0)
Daxter v1.8.0 2019-07-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6da0, 4, 00000000, 0)
Daxter v1.8.0 2019-07-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eac840, 4, 00000000, 0)
Daxter v1.7.5 2019-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da4ef0, 4, 00000000, 0)
Daxter v1.8.0 2019-07-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0360, 4, 00000000, 0)
Daxter v1.8.0 2019-07-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9da70, 4, 00000000, 0)
Daxter v1.8.0 2019-07-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da21c0, 4, 00000000, 0)
Daxter v1.8.0 2019-07-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0760, 4, 00000000, 0)
Daxter v1.8.0 2019-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d030, 4, 00000000, 0)
Daxter v1.8.0 2019-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaf670, 4, 00000000, 0)
Daxter v1.8.0 2019-05-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e570, 4, 00000000, 0)
Daxter v1.8.0 2019-05-15 Unknown GetPointer 00000000 PC 08804000 LR 08000030
Daxter v1.8.0 2019-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f350, 4, 00000000, 0)
Daxter v1.8.0 2019-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb1bc0, 4, 00000000, 0)
Daxter v1.8.0 2019-05-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec16b0, 4, 00000000, 0)
Daxter v1.6.3-358-g17de6ad 2019-05-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3600, 4, 00000000, 0)
Daxter v1.8.0 2019-05-10 Unknown GetPointer 00000000 PC 08a2f410 LR 08a2f410
Daxter v1.8.0 2019-04-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e764f0, 4, 00000000, 0)
Daxter v1.8.0 2019-04-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da51a0, 4, 00000000, 0)
Daxter v1.8.0 2019-04-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea7fd0, 4, 00000000, 0)
Daxter v1.8.0 2019-09-17 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Daxter v1.8.0 2019-04-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9bec0, 4, 00000000, 0)
Daxter v1.8.0 2019-08-31 Unknown GetPointer 00000000 PC 08866e84 LR 08866e84
Daxter v1.8.0 2019-04-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da4cf0, 4, 00000000, 0)
Daxter v1.7.5 2019-04-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecc400, 4, 00000000, 0)
Daxter v1.7.4 2019-03-24 Unknown GE command : 0d439600
Daxter v1.6.3 2019-03-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3250, 4, 00000000, 0)
Daxter v1.6.3 2019-03-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb5b90, 4, 00000000, 0)
Daxter v1.6.3 2019-03-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08daa190, 4, 00000000, 0)
Daxter v1.7.5 2019-03-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da8b40, 4, 00000000, 0)
Daxter v1.7.5 2019-02-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da02c0, 4, 00000000, 0)
Daxter v1.7.4 2019-02-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec6150, 4, 00000000, 0)
Daxter v1.7.5 2019-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba0d0, 4, 00000000, 0)
Daxter v1.7.5 2019-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7860, 4, 00000000, 0)
Daxter v1.4-2-g648bc5d 2019-02-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a290, 4, 00000000, 0)
Daxter v1.7.5 2019-02-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d490, 4, 00000000, 0)
Daxter v1.4.2 2019-02-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec4f90, 4, 00000000, 0)
Daxter v1.7.5 2019-02-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fcd0, 4, 00000000, 0)
Daxter v1.7.5 2019-02-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f510, 4, 00000000, 0)
Daxter v1.7.5 2019-02-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00e00022 Tex TexProj TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2DProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f34440:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Daxter v1.7.5 2019-02-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00e00002 Tex TexProj Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2DProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f34440:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Daxter v1.7.5 2019-02-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00600022 Tex TexProj TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2DProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f34440:00010b5c HWX C T N Fog Tex TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Daxter v1.7.5 2019-01-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b6e0, 4, 00000000, 0)
Daxter v1.4.2 2018-12-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c220, 4, 00000000, 0)
Daxter v1.7.4 2018-12-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76460, 4, 00000000, 0)
Daxter v1.4-2-g648bc5d 2018-12-23 Unexpected mpeg first timestamp: 18189058055 / 1655861248085
Daxter v1.7.5 2018-12-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Daxter v1.7.1 2018-12-11 WriteToHardware: Invalid address 00001033 near PC 0884d724 LR 0884d724
Daxter v1.7.1 2018-12-11 ReadFromHardware: Invalid address 00000057 near PC 0883ff2c LR 0883fd94
Daxter v1.7.1 2018-12-11 ReadFromHardware: Invalid address 14e45b44 near PC 08886394 LR 0886aad4
Daxter v1.7.1 2018-12-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9b60, 4, 00000000, 0)
Daxter v1.7.2 2018-12-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e997b0, 4, 00000000, 0)
Daxter v1.6.3 2018-12-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0370, 4, 00000000, 0)
Daxter v1.6.3 2018-11-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec4810, 4, 00000000, 0)
Daxter v1.4.1 2018-11-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a370, 4, 00000000, 0)
Daxter v1.7.2 2018-11-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f940, 4, 00000000, 0)
Daxter v1.4-2-g648bc5d 2018-11-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e690, 4, 00000000, 0)
Daxter v1.6.3 2018-10-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9cd50, 4, 00000000, 0)
Daxter v1.6.3 2018-10-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ea60, 4, 00000000, 0)
Daxter v1.4-2-g648bc5d 2018-10-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08daa200, 4, 00000000, 0)
Daxter v1.4-2-g648bc5d 2018-10-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9cd40, 4, 00000000, 0)
Daxter v1.6.3 2018-10-09 Unexpected mpeg first timestamp: a98180950e3 / 11648354570467
Daxter v1.6.3 2018-10-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7520, 4, 00000000, 0)
Daxter v1.6.3 2018-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec7fa0, 4, 00000000, 0)
Daxter v1.6.3 2018-10-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaa3c0, 4, 00000000, 0)
Daxter v1.6.3 2018-09-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9800, 4, 00000000, 0)
Daxter v1.4.2 2018-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec4de0, 4, 00000000, 0)
Daxter v1.6.3 2018-09-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b220, 4, 00000000, 0)
Daxter v1.6.3 2018-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e430, 4, 00000000, 0)
Daxter v1.5.4 2018-09-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da47d0, 4, 00000000, 0)