Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.10.3 2022-01-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ffb0, 4, 00000000, 0)
Daxter v1.9.4 2022-01-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0650, 4, 00000000, 0)
Daxter v1.12.3 2022-01-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Daxter v1.12.3 2022-01-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Daxter v1.12.3 2022-01-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d8b0, 4, 00000000, 0)
Daxter v1.9.0 2022-01-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb84f0, 4, 00000000, 0)
Daxter v1.12.3 2022-01-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d630, 4, 00000000, 0)
Daxter v1.12.3 2022-01-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9cc00, 4, 00000000, 0)
Daxter v1.4 2022-01-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaea50, 4, 00000000, 0)
Daxter v1.12.3 2022-01-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8300, 4, 00000000, 0)
Daxter v1.12.3 2022-01-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb5f60, 4, 00000000, 0)
Daxter v1.8.0 2022-01-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da04b0, 4, 00000000, 0)
Daxter v1.12.3 2021-12-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8ebb0, 4, 00000000, 0)
Daxter v1.12.3 2021-12-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Daxter v1.11.3 2021-12-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ead210, 4, 00000000, 0)
Daxter v1.10.2 2021-12-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee23c0, 4, 00000000, 0)
Daxter v1.12.3 2021-12-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea1ca0, 4, 00000000, 0)
Daxter v1.10.3 2021-12-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e769f0, 4, 00000000, 0)
Daxter v1.4 2021-12-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb53a0, 4, 00000000, 0)
Daxter v1.12.3-361-gbfe31d8b6 2021-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9480, 4, 00000000, 0)
Daxter v1.12.3 2021-12-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a270, 4, 00000000, 0)
Daxter v1.12.3 2021-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c1c0, 4, 00000000, 0)
Daxter v1.12.3 2021-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec19a0, 4, 00000000, 0)
Daxter v1.12.3 2021-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9df70, 4, 00000000, 0)
Daxter v1.11.3 2021-11-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6100, 4, 00000000, 0)
Daxter v1.12.3 2021-11-27 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34444:00000b3c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.w
Daxter v1.4 2021-11-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eab290, 4, 00000000, 0)
Daxter v1.12.3 2021-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Daxter v1.12.3 2021-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Daxter v1.12.3 2021-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Daxter v1.12.3 2021-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Daxter v1.4 2021-11-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eadcb0, 4, 00000000, 0)
Daxter v1.4 2021-11-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da11a0, 4, 00000000, 0)
Daxter v1.12.3 2021-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
Daxter v1.12.3 2021-11-18 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Daxter v1.12.3 2021-11-18 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
Daxter v1.12.3 2021-11-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=-1, data=0, text=0
Daxter v1.12.3 2021-11-18 Failed to read valid video stream data from header
Daxter v1.12.3 2021-11-18 Could not setup streams, unexpected stream count: 13
Daxter v1.12.3 2021-11-18 800200d8=sceKernelAllocPartitionMemory(): invalid type 30
Daxter v1.12.3 2021-11-18 Unexpected mpeg first timestamp: 3be180950e3 / 4114981933283
Daxter v1.12.3 2021-11-30 __KernelStopThread: thread 349 does not exist
Daxter v1.12.1 2021-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a790, 4, 00000000, 0)
Daxter v1.12.3 2021-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5360, 4, 00000000, 0)
Daxter v1.12.3 2021-10-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb9cd0, 4, 00000000, 0)
Daxter v1.12 2021-10-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Daxter v1.12 2021-10-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Daxter v1.12 2021-10-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Daxter v1.12 2021-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Daxter v1.12 2021-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Daxter v1.12 2021-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Daxter v1.12 2021-10-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Daxter v1.12 2021-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Daxter v1.12 2021-10-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Daxter v1.12.3 2021-10-28 Unexpected mpeg first timestamp: 7896fa5bcba / 8286865046714
Daxter v1.4 2021-10-28 Direct3D9: Failed to get the device caps!
Daxter v1.11.3 2021-10-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba200, 4, 00000000, 0)
Daxter v1.11.3 2021-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01030000:00260b3c HWX C T N Fog Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Daxter v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00260b38 HWX C T N Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Daxter v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01030000:00260b3c HWX C T N Fog Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Daxter v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00800002 Tex 2x TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00260b38 HWX C T N Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Daxter v1.10.3 2021-09-23 Unknown GE command : b7052807
Daxter v1.10.3 2021-09-22 JUMP to illegal address 04cd6db8 - ignoring! data=b549b8
Daxter v1.10.3 2021-09-22 Decoding texture from VRAM mirror at 04335c00 swizzle=0
Daxter v1.10.3 2021-09-22 Exceeded immediate draw buffer size. gstate.imm_ap=6b1373 , prim=4
Daxter v1.10.3 2021-09-22 Immediate draw: Unexpected primitive 7 at count 1
Daxter v1.10.3 2021-09-22 JUMP to illegal address 04cdc3c0 - ignoring! data=b55bc0
Daxter v1.10.3 2021-09-22 Exceeded immediate draw buffer size. gstate.imm_ap=775b3e , prim=4
Daxter v1.10.3 2021-09-22 Immediate draw: Unexpected primitive 7 at count 10
Daxter v1.10.3 2021-09-22 Unknown GE command : 29862e1d
Daxter v1.10.3 2021-09-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c0a0, 4, 00000000, 0)
Daxter v1.11.3 2021-09-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0890, 4, 00000000, 0)
Daxter v1.10.3 2021-09-18 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
Daxter v1.11.3 2021-09-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b1f0, 4, 00000000, 0)
Daxter v1.11.3 2021-09-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c310, 4, 00000000, 0)
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Daxter v1.12 2021-10-30 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Daxter v1.11.3 2021-09-10 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Daxter v1.11.3 2021-09-10 Crazy varData address 01011006, skipping rest of module
Daxter v1.11.3 2021-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042428
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Daxter v1.11.3 2021-09-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Daxter v1.11.3 2021-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Daxter v1.11.3 2021-09-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0a40, 4, 00000000, 0)
Daxter v1.4 2021-09-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7e00, 4, 00000000, 0)
Daxter v1.4 2021-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ece9d0, 4, 00000000, 0)
Daxter v1.11.3 2021-08-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c300, 4, 00000000, 0)
Daxter v1.9.0 2021-08-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba550, 4, 00000000, 0)
Daxter v1.11.3 2021-08-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea02b0, 4, 00000000, 0)
Daxter v1.11.3 2021-08-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f5d0, 4, 00000000, 0)
Daxter v1.10.3 2021-08-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08daa180, 4, 00000000, 0)
Daxter v1.11.3 2021-08-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7910, 4, 00000000, 0)
Daxter v1.4 2021-08-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9fbd0, 4, 00000000, 0)