Recent logs - Ratchet and Clank: Size Matters

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Game title Version Latest Report Message
Ratchet and Clank: Size Matters v1.6.3-456-g6d0ed4a 2023-12-30 FBO created from existing depthbuffer as color, 00164000/00110000 and 00154000/00164000
Ratchet and Clank: Size Matters v1.6.3-456-g6d0ed4a 2023-12-30 FBO using existing buffer as depthbuffer, 00174000/00000000 and 00000000/00110000
Ratchet and Clank: Size Matters v1.14.4 2023-05-19 80630006=sceAtracSetDataAndGetID(09514ac0, 00010000): invalid RIFF header
Ratchet and Clank: Size Matters v1.14.4 2023-05-06 80630006=sceAtracSetDataAndGetID(094fb980, 0000f64c): invalid RIFF header
Ratchet and Clank: Size Matters v1.14.4 2023-05-06 80630006=sceAtracSetDataAndGetID(094fb980, 00010000): invalid RIFF header
Ratchet and Clank: Size Matters v1.14.4 2023-12-12 Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272
Ratchet and Clank: Size Matters v1.16.6 2023-12-12 00000000=sceGeEdramSetAddrTranslation(00000000)
Ratchet and Clank: Size Matters v1.16.6 2023-12-12 00000400=sceGeEdramSetAddrTranslation(00000000)
Ratchet and Clank: Size Matters v1.12.3 2022-12-12 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Ratchet and Clank: Size Matters v1.9.4 2020-03-19 Render to texture with different strides 256 != 64
Ratchet and Clank: Size Matters v1.9.4 2023-12-30 Decoding texture from VRAM mirror at 04710000 swizzle=0
Ratchet and Clank: Size Matters v1.9.4 2023-12-30 Ignoring possible render to texture at 0416e000 +0x192 / 64x272
Ratchet and Clank: Size Matters v1.9.4 2023-12-30 Render to texture with different strides 64 != 256
Ratchet and Clank: Size Matters v1.9.4 2023-12-30 Video out requested, not supported: mode=0 size=0,0