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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.13.1 |
2025-04-22 |
Failed to read valid video stream data from header |
FIFA 12 - It |
v1.13.1 |
2025-04-20 |
Failed to read valid video stream data from header |
Prince of Persia - Rival Swords |
v1.13.1 |
2025-04-10 |
BlockTransfer: Bad source transfer address 57000000! |
Prince of Persia - Rival Swords |
v1.13.1 |
2025-04-10 |
Drawing region rate add non-zero: 04df, 013a of 01df, 010f |
Prince of Persia - Rival Swords |
v1.13.1 |
2025-04-10 |
Unknown GE command : 29252929 |
eFootball PC - V. |
v1.13.1 |
2025-04-08 |
Unknown GetPointer b17b13de PC 0884d7b4 LR 0884d7d4 |
Final Fantasy® II |
v1.13.1 |
2025-04-07 |
Failed to read valid video stream data from header |
FINAL FANTASY IV: The Complete Collection |
v1.13.1 |
2025-04-07 |
Failed to read valid video stream data from header |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
MIPSCompileOp: Invalid instruction 00008e85 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
MIPSCompileOp: Invalid instruction 0000e2fa |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
MIPSCompileOp: Invalid instruction 0000e2f9 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
MIPSCompileOp: Invalid instruction 0000e2f8 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
MIPSCompileOp: Invalid instruction 0000e2f5 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.13.1 |
2025-04-04 |
80420014=__sceSasCore(08bb3a00, 303c78c0): invalid address |
FlatOut Head On |
v1.13.1 |
2025-04-03 |
GE Interrupt: newState might be 7 |
FlatOut Head On |
v1.13.1 |
2025-04-03 |
GE Interrupt: newState might be 6 |
FlatOut Head On |
v1.13.1 |
2025-04-03 |
GE Interrupt: newState might be 0 |
Rush |
v1.13.1 |
2025-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2 |
Rush |
v1.13.1 |
2025-04-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-29 |
Unknown GetPointer 00000000 PC 00000000 LR 08a1f464 |
pop'n music portable |
v1.13.1 |
2025-03-29 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Disney•Pixar Cars 2 |
v1.13.1 |
2025-03-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f05555:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + |
Disney•Pixar Cars 2 |
v1.13.1 |
2025-03-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f25555:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:2 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + |
Disney•Pixar Cars 2 |
v1.13.1 |
2025-03-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f05555:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
l |
eFootball PC - V. |
v1.13.1 |
2025-03-26 |
Unknown GetPointer 2c5a8d82 PC 0884d5b0 LR 0884d7d4 |
Unbound Saga™ |
v1.13.1 |
2025-03-24 |
Failed to read valid video stream data from header |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-04-24 |
MIPSCompileOp: Invalid instruction 621d8c98 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-04-23 |
MIPSCompileOp: Invalid instruction 4e55864d |
Colin McRae Rally |
v1.13.1 |
2025-04-19 |
Failed to read valid video stream data from header |
SMASH COURT TENNIS 3 |
v1.13.1 |
2025-03-20 |
Failed to read valid video stream data from header |
eFootball CESAR - PATCH |
v1.9.4 |
2025-04-24 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-04-24 |
Savedata version requested on save: 3 |
eFootball PES 2023 "SNE" |
v1.13.1 |
2025-03-16 |
Unknown GetPointer 95ee9e33 PC 0884d5a0 LR 0884d7c4 |
FIFA 08 |
v1.13.1 |
2025-03-13 |
Branch in Jump delay slot at 09cc218c in block starting at 09cc218c |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2025-03-12 |
WriteToHardware: Invalid address 0000041c near PC 08932d24 LR 08932d24 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-09 |
Unknown GetPointer 150000ff PC 0884d5b0 LR 0884d7d4 |
Crash™ Bandicoot Gatchanko World |
v1.13.1 |
2025-03-09 |
Failed to read valid video stream data from header |
無雙OROCHI 蛇魔再臨 增值版 |
v1.13.1 |
2025-03-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Star Wars Battlefront: Elite Squadron |
v1.13.1 |
2025-03-06 |
Failed to truncate file. |
戦場のヴァルキュリア3 |
v1.13.1 |
2025-03-04 |
sceMpegRingbufferPut(): invalid mpeg data |
eFootball Chelito 19 |
v1.13.1 |
2025-03-03 |
Unknown GetPointer 00000000 PC 00000000 LR 0886af74 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
eFootball 2025 by MP |
v1.18.1 |
2025-03-09 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-01 |
ReadFromHardware: Invalid address 000001e6 near PC 0880cc58 LR 0880cc58 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-01 |
WriteToHardware: Invalid address 000000e3 near PC 088258f4 LR 08825900 |
eFootball Chelito 19 |
v1.13.1 |
2025-03-01 |
WriteToHardware: Invalid address 000001e6 near PC 088258e0 LR 088258ec |
eFootball Chelito 19 |
v1.13.1 |
2025-03-01 |
ReadFromHardware: Invalid address 000001eb near PC 088258e0 LR 088258ec |
BLAZBLUE CONTINUUM SHIFT EXTEND |
v1.13.1 |
2025-02-27 |
WriteToHardware: Invalid address 00004258 near PC 08a71184 LR 08a710e8 |
God of War®: Ghost of Sparta |
v1.13.1 |
2025-02-24 |
Jump to invalid address: 031829d0 PC 08809390 LR 08afda08 |
God of War®: Ghost of Sparta |
v1.13.1 |
2025-02-24 |
Jump to invalid address: 0338cbe0 PC 08809378 LR 08afda08 |
The 3rd Birthday |
v1.13.1 |
2025-02-23 |
MIPSCompileOp: Invalid instruction ccafa401 |
The 3rd Birthday |
v1.13.1 |
2025-02-23 |
MIPSCompileOp: Invalid instruction 04afa501 |
The 3rd Birthday |
v1.13.1 |
2025-02-23 |
sceDmacMemcpy(dest=095f82c0, src=09f57fc0, size=10304): overlapping read |
eFootball 2025 by MP |
v1.18.1-1195-ge8df6d453a |
2025-04-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball 2025 by MP |
v1.9.4 |
2025-04-23 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball PC - V. |
v1.13.1 |
2025-02-20 |
Branch in RSZeroComp delay slot at 08ac5c68 in block starting at 08ac59fc |
eFootball Chelito 19 |
v1.13.1 |
2025-02-19 |
ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8 |
eFootball Chelito 19 |
v1.13.1 |
2025-02-19 |
WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 00610079 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 01310079 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 0435041d |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 00730069 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 00e3004e |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 0069004e |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction b4f1bbf8 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 767b672a |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 006e0069 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 006e0055 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 0061007a |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 006c0041 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ce79c78 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 006f004e |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball PC - V. |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 0000ff9f |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9f9c9f95 |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9f769f72 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f779f6a |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9f6c9f67 |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9f669f61 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f609f5f |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f639f54 |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9f529f4a |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f3e9f2c |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f219f15 |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 76b79f08 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9f079efd |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9efc9efb |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ef99ef7 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ef69ef4 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ee89ee5 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ee09edd |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ede9edc |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ed49ed0 |
eFootball PC - V. |
v1.18.1 |
2025-03-31 |
MIPSCompileOp: Invalid instruction 9ecf9ece |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9ecc9761 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9ead9eaa |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9eb89ea9 |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9ea59e9d |
eFootball PC - V. |
v1.18.1 |
2025-03-02 |
MIPSCompileOp: Invalid instruction 9e919e95 |
eFootball PC - V. |
v1.18.1 |
2025-04-02 |
MIPSCompileOp: Invalid instruction 9e929e8c |