Recent logs - v1.13.1

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Game title Version Latest Report Message
PES 2014 v1.13.1 2025-04-22 Failed to read valid video stream data from header
FIFA 12 - It v1.13.1 2025-04-20 Failed to read valid video stream data from header
Prince of Persia - Rival Swords v1.13.1 2025-04-10 BlockTransfer: Bad source transfer address 57000000!
Prince of Persia - Rival Swords v1.13.1 2025-04-10 Drawing region rate add non-zero: 04df, 013a of 01df, 010f
Prince of Persia - Rival Swords v1.13.1 2025-04-10 Unknown GE command : 29252929
eFootball PC - V. v1.13.1 2025-04-08 Unknown GetPointer b17b13de PC 0884d7b4 LR 0884d7d4
Final Fantasy® II v1.13.1 2025-04-07 Failed to read valid video stream data from header
FINAL FANTASY IV: The Complete Collection v1.13.1 2025-04-07 Failed to read valid video stream data from header
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 MIPSCompileOp: Invalid instruction 00008e85
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 MIPSCompileOp: Invalid instruction 0000e2fa
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 MIPSCompileOp: Invalid instruction 0000e2f9
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 MIPSCompileOp: Invalid instruction 0000e2f8
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 MIPSCompileOp: Invalid instruction 0000e2f5
EFOOTBALL NEW PATCH SEASON 2024 v1.13.1 2025-04-04 80420014=__sceSasCore(08bb3a00, 303c78c0): invalid address
FlatOut Head On v1.13.1 2025-04-03 GE Interrupt: newState might be 7
FlatOut Head On v1.13.1 2025-04-03 GE Interrupt: newState might be 6
FlatOut Head On v1.13.1 2025-04-03 GE Interrupt: newState might be 0
Rush v1.13.1 2025-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
Rush v1.13.1 2025-04-03 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
eFootball Chelito 19 v1.13.1 2025-03-29 Unknown GetPointer 00000000 PC 00000000 LR 08a1f464
pop'n music portable v1.13.1 2025-03-29 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Disney•Pixar Cars 2 v1.13.1 2025-03-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f05555:00000b35 HWX T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight +
Disney•Pixar Cars 2 v1.13.1 2025-03-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f25555:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight +
Disney•Pixar Cars 2 v1.13.1 2025-03-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f05555:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { l
eFootball PC - V. v1.13.1 2025-03-26 Unknown GetPointer 2c5a8d82 PC 0884d5b0 LR 0884d7d4
Unbound Saga™ v1.13.1 2025-03-24 Failed to read valid video stream data from header
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-04-24 MIPSCompileOp: Invalid instruction 621d8c98
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-04-23 MIPSCompileOp: Invalid instruction 4e55864d
Colin McRae Rally v1.13.1 2025-04-19 Failed to read valid video stream data from header
SMASH COURT TENNIS 3 v1.13.1 2025-03-20 Failed to read valid video stream data from header
eFootball CESAR - PATCH v1.9.4 2025-04-24 Savedata version requested: 3
eFootball CESAR - PATCH v1.9.4 2025-04-24 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.13.1 2025-03-16 Unknown GetPointer 95ee9e33 PC 0884d5a0 LR 0884d7c4
FIFA 08 v1.13.1 2025-03-13 Branch in Jump delay slot at 09cc218c in block starting at 09cc218c
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2025-03-12 WriteToHardware: Invalid address 0000041c near PC 08932d24 LR 08932d24
eFootball Chelito 19 v1.13.1 2025-03-09 Unknown GetPointer 150000ff PC 0884d5b0 LR 0884d7d4
Crash™ Bandicoot Gatchanko World v1.13.1 2025-03-09 Failed to read valid video stream data from header
無雙OROCHI 蛇魔再臨 增值版 v1.13.1 2025-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Star Wars Battlefront: Elite Squadron v1.13.1 2025-03-06 Failed to truncate file.
戦場のヴァルキュリア3 v1.13.1 2025-03-04 sceMpegRingbufferPut(): invalid mpeg data
eFootball Chelito 19 v1.13.1 2025-03-03 Unknown GetPointer 00000000 PC 00000000 LR 0886af74
eFootball Chelito 19 v1.13.1 2025-03-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
eFootball 2025 by MP v1.18.1 2025-03-09 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.13.1 2025-03-01 ReadFromHardware: Invalid address 000001e6 near PC 0880cc58 LR 0880cc58
eFootball Chelito 19 v1.13.1 2025-03-01 WriteToHardware: Invalid address 000000e3 near PC 088258f4 LR 08825900
eFootball Chelito 19 v1.13.1 2025-03-01 WriteToHardware: Invalid address 000001e6 near PC 088258e0 LR 088258ec
eFootball Chelito 19 v1.13.1 2025-03-01 ReadFromHardware: Invalid address 000001eb near PC 088258e0 LR 088258ec
BLAZBLUE CONTINUUM SHIFT EXTEND v1.13.1 2025-02-27 WriteToHardware: Invalid address 00004258 near PC 08a71184 LR 08a710e8
God of War®: Ghost of Sparta v1.13.1 2025-02-24 Jump to invalid address: 031829d0 PC 08809390 LR 08afda08
God of War®: Ghost of Sparta v1.13.1 2025-02-24 Jump to invalid address: 0338cbe0 PC 08809378 LR 08afda08
The 3rd Birthday v1.13.1 2025-02-23 MIPSCompileOp: Invalid instruction ccafa401
The 3rd Birthday v1.13.1 2025-02-23 MIPSCompileOp: Invalid instruction 04afa501
The 3rd Birthday v1.13.1 2025-02-23 sceDmacMemcpy(dest=095f82c0, src=09f57fc0, size=10304): overlapping read
eFootball 2025 by MP v1.18.1-1195-ge8df6d453a 2025-04-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2025 by MP v1.9.4 2025-04-23 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball PC - V. v1.13.1 2025-02-20 Branch in RSZeroComp delay slot at 08ac5c68 in block starting at 08ac59fc
eFootball Chelito 19 v1.13.1 2025-02-19 ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8
eFootball Chelito 19 v1.13.1 2025-02-19 WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 00610079
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 01310079
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 0435041d
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 00730069
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 00e3004e
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 0069004e
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction b4f1bbf8
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 767b672a
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 006e0069
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 006e0055
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 0061007a
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 006c0041
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ce79c78
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 006f004e
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 00000001
eFootball PC - V. v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 0000ff9f
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9f9c9f95
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9f769f72
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f779f6a
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9f6c9f67
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9f669f61
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f609f5f
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f639f54
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9f529f4a
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f3e9f2c
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f219f15
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 76b79f08
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9f079efd
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9efc9efb
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ef99ef7
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ef69ef4
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ee89ee5
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ee09edd
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ede9edc
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ed49ed0
eFootball PC - V. v1.18.1 2025-03-31 MIPSCompileOp: Invalid instruction 9ecf9ece
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9ecc9761
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9ead9eaa
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9eb89ea9
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9ea59e9d
eFootball PC - V. v1.18.1 2025-03-02 MIPSCompileOp: Invalid instruction 9e919e95
eFootball PC - V. v1.18.1 2025-04-02 MIPSCompileOp: Invalid instruction 9e929e8c