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Game title |
Version |
Latest Report |
Message |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-03-14 |
An uneaten prefix at end of block: 08927e70 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-03-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-03-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-03-11 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-03-10 |
Could not setup streams, unexpected stream count: 34878 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2024-03-09 |
Unexpected mpeg first timestamp: 8ba68bca8d8 / 9596714133720 |
Syphon Filter®: Logan's Shadow |
v1.12.2 |
2024-03-08 |
Unexpected mpeg first timestamp: 6605bbc0ad / 438182854829 |
Syphon Filter®: Logan's Shadow |
v1.9.4 |
2024-03-07 |
Unexpected mpeg first timestamp: 4f554bcc30a / 5451735155466 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-03-05 |
Unknown GetPointer df000032 PC 08aef190 LR 08aef1a0 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-03-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-02-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-02-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-23 |
Unexpected mpeg first timestamp: c5446bc6432 / 13556103537714 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-21 |
Unknown GetPointerWrite 28ec6b68 PC 08c4e218 LR 08c483e0 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-21 |
Unknown GE command : 35365b7e |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-20 |
Unknown GetPointer 3fbe950a PC 08aef190 LR 08aef1a0 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-17 |
WriteToHardware: Invalid address 0000001c near PC 08c4e218 LR 08c0c71c |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-17 |
WriteToHardware: Invalid address 00000660 near PC 08c4e218 LR 08c0c71c |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-16 |
Unexpected mpeg first timestamp: aeb1b3d55be / 12004890596798 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-16 |
Unexpected mpeg first timestamp: f53f5ba451e / 16853279327518 |
Syphon Filter®: Logan's Shadow |
v1.10.3 |
2024-02-15 |
Unexpected mpeg first timestamp: 3235abccbfb / 3450381061115 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-14 |
Unexpected mpeg first timestamp: a3ed7bce93a / 11265023732026 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-10 |
Unexpected mpeg first timestamp: 8d443bc7141 / 9707762512193 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-09 |
Unexpected mpeg first timestamp: bfb57bc2f00 / 13174136647424 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
Unknown GetPointer 00000001 PC 08bef110 LR 08bef118 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
Drawing region rate add non-zero: 0101, 0100 of 01df, 010f |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
Unknown GE command : 4f810103 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
Unexpected mpeg first timestamp: 53576b9c158 / 5727183290712 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=000de800, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0002a000, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-07 |
Unexpected mpeg first timestamp: 5fad4bc0d7b / 6574869056891 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-02-02 |
Unexpected mpeg first timestamp: f2f5ba4c1f / 1043504712735 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-29 |
__KernelStopThread: thread 418 does not exist (helper deleted) |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-29 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-29 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-27 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-20 |
Unexpected mpeg first timestamp: 3a63cbcec58 / 4012518468696 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-10 |
Unexpected mpeg first timestamp: acde6bcb535 / 11879455700277 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-03 |
Unexpected mpeg first timestamp: 48c1abcd25f / 4999790514783 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-02 |
Unexpected mpeg first timestamp: 9714abce429 / 10382189847593 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2024-01-01 |
Unexpected mpeg first timestamp: 3a366bc20e4 / 4000338157796 |
Syphon Filter®: Logan's Shadow |
v1.13.1-547-g9f4a84945 |
2023-12-16 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[COLOR seq:155 C:040d4000/128(5551) Z:04088000/128 X:0 Y:128 reint: false]
[COLOR seq:154 C:040dc000/128(5551) Z:04088000/128 X:0 Y:0 reint: false]
|
Syphon Filter®: Logan's Shadow |
v1.13.1-547-g9f4a84945 |
2023-12-16 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551):
[COLOR seq:16367 C:040d4000/128(5551) Z:04088000/128 X:0 Y:128 reint: false]
[COLOR seq:16366 C:040dc000/128(5551) Z:04088000/128 X:0 Y:0 reint: false]
|
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-12-15 |
Unexpected mpeg first timestamp: fd7e2bc198f / 17419896363407 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-12-15 |
Unexpected mpeg first timestamp: afe8f3de401 / 12088441168897 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-12-13 |
Unexpected mpeg first timestamp: ef93dbbdedb / 16463645368027 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-12-13 |
Unexpected mpeg first timestamp: e575ebc84f3 / 15768414356723 |
Syphon Filter®: Logan's Shadow |
v1.12.3 |
2023-12-09 |
Unexpected mpeg first timestamp: efe67bc24e0 / 16485824865504 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 407f4480 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4042d100 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b2b190cd |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4047fa00 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4071ef00 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0896a4c0 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b139f846 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 406cea80 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 404a82f4 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 405f0c00 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 40655200 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b28390ee |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 403b5a80 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b2162df6 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4073ba00 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 40529900 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b22432cb |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4064be00 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4059a800 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 40a0e200 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b2cbe244 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 407c1500 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 40584500 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 405c7100 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 405f1f80 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction b2fead98 |
Syphon Filter®: Logan's Shadow |
v1.8.0 |
2023-11-26 |
MIPSCompileOp: Invalid instruction 4051d600 |
Syphon Filter®: Logan's Shadow |
v1.10.3 |
2023-11-16 |
Unexpected mpeg first timestamp: 9d3d7bc903a / 10805462208570 |
Syphon Filter®: Logan's Shadow |
v1.10.3 |
2023-11-16 |
Unexpected mpeg first timestamp: 45069bc72d2 / 4743417852626 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
ReadFromHardware: Invalid address 3f125084 near PC 08b9ca28 LR 08b9ca28 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
Unexpected mpeg first timestamp: 97d3bb1cba / 652092316858 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
Unexpected mpeg first timestamp: 8f33abc095c / 9840755476828 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
Unexpected mpeg first timestamp: 73a76b9a458 / 7947681375320 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-11-14 |
Unexpected mpeg first timestamp: e2b76b99057 / 15579838255191 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
Unexpected mpeg first timestamp: a2c76b90858 / 11186086676568 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-11-14 |
Unexpected mpeg first timestamp: 6a44dbcf80f / 7302748633103 |
Syphon Filter®: Logan's Shadow |
v1.17.1 |
2024-02-23 |
Can't draw: No current render step. Step count: 0 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-11-10 |
Branch in Jump delay slot at 09e4da3c in block starting at 09e4da20 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-11-10 |
Jump to invalid address: 07821900 |
Syphon Filter®: Logan's Shadow |
v1.9.4 |
2023-10-27 |
ReadFromHardware: Invalid address 74736e6f near PC 74736e6f LR 08a064c0 |
Syphon Filter®: Logan's Shadow |
v1.9.4 |
2023-10-27 |
ReadFromHardware: Invalid address 526d756d near PC 526d756d LR 08a064c0 |
Syphon Filter®: Logan's Shadow |
v1.16.6 |
2023-10-27 |
Unexpected mpeg first timestamp: 9a366bc3ee4 / 10597407932132 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-10-10 |
Unexpected mpeg first timestamp: 2b2233f0000 / 2964118765568 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-10-09 |
ReadFromHardware: Invalid address 0b54fbcc near PC 08c48444 LR 08c48444 |
Syphon Filter®: Logan's Shadow |
v1.6.3 |
2023-10-09 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01010000:00000b1d HWX C T N LM Fog Tex Light: MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Syphon Filter®: Logan's Shadow |
v1.6.3 |
2023-10-09 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00a17822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 !=
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01710444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Syphon Filter®: Logan's Shadow |
v1.6.3 |
2023-10-09 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00817822 Tex TexAlpha LM 2x TFuncMod AlphaTest0 !=
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01710444:00000b19 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Syphon Filter®: Logan's Shadow |
v1.6.3 |
2023-10-09 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01710444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Syphon Filter®: Logan's Shadow |
v1.6.3 |
2023-10-09 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01710444:00000b19 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
Syphon Filter®: Logan's Shadow |
v1.14.2 |
2023-10-08 |
Unknown GetPointerWrite 12dbf968 PC 08c147d0 LR 08c483e0 |
Syphon Filter®: Logan's Shadow |
v1.14.4 |
2023-10-08 |
WriteToHardware: Invalid address 0000001c near PC 08c5c450 LR 08c5b5b8 |