Recent logs - Syphon Filter®: Logan's Shadow

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Game title Version Latest Report Message
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-23 Unexpected mpeg first timestamp: c5446bc6432 / 13556103537714
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-21 Unknown GetPointerWrite 28ec6b68 PC 08c4e218 LR 08c483e0
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-21 Unknown GE command : 35365b7e
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-20 Unknown GetPointer 3fbe950a PC 08aef190 LR 08aef1a0
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-17 WriteToHardware: Invalid address 0000001c near PC 08c4e218 LR 08c0c71c
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-17 WriteToHardware: Invalid address 00000660 near PC 08c4e218 LR 08c0c71c
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-16 Unexpected mpeg first timestamp: aeb1b3d55be / 12004890596798
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-16 Unexpected mpeg first timestamp: f53f5ba451e / 16853279327518
Syphon Filter®: Logan's Shadow v1.10.3 2024-02-15 Unexpected mpeg first timestamp: 3235abccbfb / 3450381061115
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-14 Unexpected mpeg first timestamp: a3ed7bce93a / 11265023732026
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-10 Unexpected mpeg first timestamp: 8d443bc7141 / 9707762512193
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-09 Unexpected mpeg first timestamp: bfb57bc2f00 / 13174136647424
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 Unknown GetPointer 00000001 PC 08bef110 LR 08bef118
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 Drawing region rate add non-zero: 0101, 0100 of 01df, 010f
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 Unknown GE command : 4f810103
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 Unexpected mpeg first timestamp: 53576b9c158 / 5727183290712
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=000de800, pos=0, access=1, data=2, text=2
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=0002a000, pos=0, access=1, data=2, text=2
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-07 Unexpected mpeg first timestamp: 5fad4bc0d7b / 6574869056891
Syphon Filter®: Logan's Shadow v1.17 2024-02-02 Unexpected mpeg first timestamp: f2f5ba4c1f / 1043504712735
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-29 __KernelStopThread: thread 418 does not exist (helper deleted)
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-29 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-29 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-27 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-27 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-20 Unexpected mpeg first timestamp: 3a63cbcec58 / 4012518468696
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-10 Unexpected mpeg first timestamp: acde6bcb535 / 11879455700277
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-03 Unexpected mpeg first timestamp: 48c1abcd25f / 4999790514783
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-02 Unexpected mpeg first timestamp: 9714abce429 / 10382189847593
Syphon Filter®: Logan's Shadow v1.16.6 2024-01-01 Unexpected mpeg first timestamp: 3a366bc20e4 / 4000338157796
Syphon Filter®: Logan's Shadow v1.13.1-547-g9f4a84945 2023-12-16 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [COLOR seq:155 C:040d4000/128(5551) Z:04088000/128 X:0 Y:128 reint: false] [COLOR seq:154 C:040dc000/128(5551) Z:04088000/128 X:0 Y:0 reint: false]
Syphon Filter®: Logan's Shadow v1.13.1-547-g9f4a84945 2023-12-16 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551): [COLOR seq:16367 C:040d4000/128(5551) Z:04088000/128 X:0 Y:128 reint: false] [COLOR seq:16366 C:040dc000/128(5551) Z:04088000/128 X:0 Y:0 reint: false]
Syphon Filter®: Logan's Shadow v1.16.6 2023-12-15 Unexpected mpeg first timestamp: fd7e2bc198f / 17419896363407
Syphon Filter®: Logan's Shadow v1.16.6 2023-12-15 Unexpected mpeg first timestamp: afe8f3de401 / 12088441168897
Syphon Filter®: Logan's Shadow v1.16.6 2023-12-13 Unexpected mpeg first timestamp: ef93dbbdedb / 16463645368027
Syphon Filter®: Logan's Shadow v1.16.6 2023-12-13 Unexpected mpeg first timestamp: e575ebc84f3 / 15768414356723
Syphon Filter®: Logan's Shadow v1.12.3 2023-12-09 Unexpected mpeg first timestamp: efe67bc24e0 / 16485824865504
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 407f4480
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4042d100
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b2b190cd
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4047fa00
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4071ef00
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0896a4c0
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b139f846
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 406cea80
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 404a82f4
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 405f0c00
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 40655200
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b28390ee
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 403b5a80
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b2162df6
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4073ba00
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 40529900
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b22432cb
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4064be00
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4059a800
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 40a0e200
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b2cbe244
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 407c1500
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 40584500
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 405c7100
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 405f1f80
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction b2fead98
Syphon Filter®: Logan's Shadow v1.8.0 2023-11-26 MIPSCompileOp: Invalid instruction 4051d600
Syphon Filter®: Logan's Shadow v1.10.3 2023-11-16 Unexpected mpeg first timestamp: 9d3d7bc903a / 10805462208570
Syphon Filter®: Logan's Shadow v1.10.3 2023-11-16 Unexpected mpeg first timestamp: 45069bc72d2 / 4743417852626
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 ReadFromHardware: Invalid address 3f125084 near PC 08b9ca28 LR 08b9ca28
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 Unexpected mpeg first timestamp: 97d3bb1cba / 652092316858
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 Unexpected mpeg first timestamp: 8f33abc095c / 9840755476828
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 Unexpected mpeg first timestamp: 73a76b9a458 / 7947681375320
Syphon Filter®: Logan's Shadow v1.16.6 2023-11-14 Unexpected mpeg first timestamp: e2b76b99057 / 15579838255191
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 Unexpected mpeg first timestamp: a2c76b90858 / 11186086676568
Syphon Filter®: Logan's Shadow v1.14.4 2023-11-14 Unexpected mpeg first timestamp: 6a44dbcf80f / 7302748633103
Syphon Filter®: Logan's Shadow v1.17.1 2024-02-23 Can't draw: No current render step. Step count: 0
Syphon Filter®: Logan's Shadow v1.16.6 2023-11-10 Branch in Jump delay slot at 09e4da3c in block starting at 09e4da20
Syphon Filter®: Logan's Shadow v1.16.6 2023-11-10 Jump to invalid address: 07821900
Syphon Filter®: Logan's Shadow v1.9.4 2023-10-27 ReadFromHardware: Invalid address 74736e6f near PC 74736e6f LR 08a064c0
Syphon Filter®: Logan's Shadow v1.9.4 2023-10-27 ReadFromHardware: Invalid address 526d756d near PC 526d756d LR 08a064c0
Syphon Filter®: Logan's Shadow v1.16.6 2023-10-27 Unexpected mpeg first timestamp: 9a366bc3ee4 / 10597407932132
Syphon Filter®: Logan's Shadow v1.14.4 2023-10-10 Unexpected mpeg first timestamp: 2b2233f0000 / 2964118765568
Syphon Filter®: Logan's Shadow v1.14.4 2023-10-09 ReadFromHardware: Invalid address 0b54fbcc near PC 08c48444 LR 08c48444
Syphon Filter®: Logan's Shadow v1.6.3 2023-10-09 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01010000:00000b1d HWX C T N LM Fog Tex Light: MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Syphon Filter®: Logan's Shadow v1.6.3 2023-10-09 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00a17822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01710444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Syphon Filter®: Logan's Shadow v1.6.3 2023-10-09 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00817822 Tex TexAlpha LM 2x TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01710444:00000b19 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Syphon Filter®: Logan's Shadow v1.6.3 2023-10-09 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01710444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Syphon Filter®: Logan's Shadow v1.6.3 2023-10-09 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0080d822 Tex TexAlpha LM 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01710444:00000b19 HWX C T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Syphon Filter®: Logan's Shadow v1.14.2 2023-10-08 Unknown GetPointerWrite 12dbf968 PC 08c147d0 LR 08c483e0
Syphon Filter®: Logan's Shadow v1.14.4 2023-10-08 WriteToHardware: Invalid address 0000001c near PC 08c5c450 LR 08c5b5b8
Syphon Filter®: Logan's Shadow v1.14.4 2023-10-08 WriteToHardware: Invalid address 00000660 near PC 08c5c450 LR 08c5b5b8
Syphon Filter®: Logan's Shadow v1.16.3 2023-10-03 Unexpected mpeg first timestamp: 3f366bc22e4 / 4343935541988
Syphon Filter®: Logan's Shadow v1.16.1 2023-10-02 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00400003) P: s8 T: f (size: 12)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00240009) P: s8 C: ? T: u8 Morph: 2 (size: 6)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Using S8 positions in throughmode
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00040005) P: s8 C: ? T: u8 Morph: 2 (size: 6)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00c00006) P: s8 C: ? T: u16 (through) (size: 4)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Attempted invert for logic op: 8
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00400008) P: s8 C: ? (size: 3)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00200003) P: s8 T: f (size: 12)
Syphon Filter®: Logan's Shadow v1.8.0 2023-10-02 Vertices without position found: (00f60026) P: s8 N: s8 C: ? T: u16 Morph: 6 (through) (size: 36)