Recent logs - Ratchet

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Game title Version Latest Report Message
Ratchet v1.9.3-80-g73bf6098e 2020-01-21 __KernelStopThread: thread 293 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-21 __KernelStopThread: thread 466 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-21 MFIC instruction hit (70020024) at 089941c4
Ratchet v1.9.3-80-g73bf6098e 2020-01-21 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Ratchet v1.6.2 2020-01-20 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Ratchet v1.6.2 2020-01-20 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Ratchet v1.6.2 2020-01-20 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 __KernelStopThread: thread 333 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 __KernelStopThread: thread 304 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 __KernelStopThread: thread 474 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 __KernelStopThread: thread 473 does not exist
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Ratchet v1.9.3-80-g73bf6098e 2019-12-30 __KernelStopThread: thread 914 does not exist
Ratchet v1.9.3-80-g73bf6098e 2019-12-30 __KernelStopThread: thread 522 does not exist
Ratchet v1.9.3-80-g73bf6098e 2019-12-30 __KernelStopThread: thread 1078 does not exist
Ratchet v1.9.4 2019-12-06 MIPSCompileOp: Invalid instruction 000000ff
Ratchet v1.9.4 2019-11-29 80630006=sceAtracSetDataAndGetID(0950d400, 0000d54c): invalid RIFF header
Ratchet v1.9.4 2019-11-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f14444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Ratchet v1.9.3-77-gaca18a188 2019-10-14 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Ratchet v1.9.3-77-gaca18a188 2019-10-14 Ignoring func export scePsmf/28240568, already implemented in HLE.
Ratchet v1.9.3-77-gaca18a188 2019-10-14 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Ratchet v1.9.3-77-gaca18a188 2019-10-14 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Ratchet v1.9.3-80-g73bf6098e 2020-01-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Ratchet v1.9.2 2019-09-30 Unexpected mpeg first timestamp: ece8cc401ac / 16280287707564
Ratchet v1.9.2 2019-09-30 Unexpected mpeg first timestamp: a0a3c401ac / 689942299052
Ratchet v1.8.0 2019-09-19 Jump to invalid address: 01044208
Ratchet v1.8.0 2019-09-19 Branch in Jump delay slot at 04555880 in block starting at 045551c4
Ratchet v1.8.0 2019-09-19 Jump to invalid address: 01040000
Ratchet v1.8.0 2019-09-19 MIPSCompileOp: Invalid instruction 42284a69
Ratchet v1.8.0 2019-09-19 Jump to invalid address: 018508a0
Ratchet v1.8.0 2019-09-19 Jump to invalid address: 0184a594
Ratchet v1.8.0 2019-09-10 Unknown GetPointer 00000000 PC 08828c2c LR 08000030
Ratchet v1.8.0 2019-08-18 MIPSCompileOp: Invalid instruction 44654750
Ratchet v1.8.0 2019-08-18 MIPSCompileOp: Invalid instruction 42000000
Ratchet v1.8.0 2019-08-18 Branch in JumpReg delay slot at 0800004c in block starting at 08000034
Ratchet v1.8.0 2019-08-09 80630008=sceAtracSetDataAndGetID(0950f640, 00000070): loop starts after it ends
Ratchet v1.8.0 2019-07-31 ReadFromHardware: Invalid address 0a000000 near PC 088075c8 LR 088075c8
Ratchet v1.8.0 2019-07-16 Unknown GetPointer 00000000 PC 092c0738 LR 092bd21c
Ratchet v1.7.5 2019-07-11 80630006=sceAtracSetDataAndGetID(094f9580, 000043cc): invalid RIFF header
Ratchet v1.8.0 2019-07-06 Replacing existing mpeg context at 09458cdc
Ratchet v1.8.0 2019-07-06 Replacing existing mpeg context at 0948d1dc
Ratchet v1.9.4 2020-02-01 80630008=sceAtracSetDataAndGetID(095122c0, 00000070): loop starts after it ends
Ratchet v1.9.4 2020-01-16 80630011=sceAtracSetDataAndGetID(094f9580, 00000070): no data chunk
Ratchet v1.9.4 2020-01-16 RIFF chunk had uneven size
Ratchet v1.9.4 2020-02-23 80630008=sceAtracSetDataAndGetID(094f9580, 00000070): loop starts after it ends
Ratchet v1.8.0 2019-05-31 Unknown GetPointer 00000bb7 PC 092e6e10 LR 092e6e10
Ratchet v1.8.0 2019-05-20 Replacing existing mpeg context at 0936019c
Ratchet v1.8.0 2019-07-05 Unexpected mpeg first timestamp: 3fe3e3e3e3e / 4390500843070
Ratchet v1.9.4 2020-02-08 sceKernelCreateThread(name=rtpspnet): unsupported attributes 00000006
Ratchet v1.9.4 2020-01-18 FBO created from existing depthbuffer as color, 04000000/04110000 and 04174000/04000000
Ratchet v1.7.4 2019-03-31 Failed to truncate file.
Ratchet v1.9.4 2020-02-09 Unknown GetPointer 00000000 PC 0880578c LR 08000020
Ratchet v1.7.5 2019-02-16 MIPSCompileOp: Invalid instruction b0cfacad
Ratchet v1.7.5 2019-02-16 MIPSCompileOp: Invalid instruction 01010101
Ratchet v1.8.0 2019-09-18 Render to texture with different strides 64 != 32
Ratchet v1.7.5 2019-01-29 Error in shader program link: info: Link Error: Fragment shader was not successfully compiled. fs: 00000000:000003a2 Tex TexAlpha TClampST TFuncMod (failed) #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000012 THR Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Ratchet v1.7.5 2019-01-29 Error in shader compilation: info: Compile failed. 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
Ratchet v1.7.5-363-ge3dd1533f 2019-01-18 Attempting to texture from target (src=04174000 / target=04174000 / flags=7)
Ratchet v1.9.4 2020-02-27 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Ratchet v1.9.4 2020-02-27 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
Ratchet v1.7.4 2018-12-17 Unknown GetPointer 00000000 PC 091af7a0 LR 091394bc
Ratchet v1.7.5 2018-12-16 Unexpected mpeg first timestamp: ff5d85f3fae / 17548571525038
Ratchet v1.7.2 2018-11-13 An uneaten prefix at end of block: 04366e54
Ratchet v1.7.2 2018-11-13 Branch in Jump delay slot at 04354d50 in block starting at 04345c30
Ratchet v1.7.2 2018-11-13 MIPSCompileOp: Invalid instruction ef7dad75
Ratchet v1.6.3 2018-10-29 Unexpected mpeg first timestamp: bf8f0800e0 / 822738419936
Ratchet v1.5.4 2018-10-24 80630006=sceAtracSetDataAndGetID(095122c0, 0000dfcc): invalid RIFF header
Ratchet v1.5.4 2018-10-24 80630006=sceAtracSetDataAndGetID(095122c0, 0000f64c): invalid RIFF header
Ratchet v1.5.4 2018-10-24 80630006=sceAtracSetDataAndGetID(095122c0, 000079cc): invalid RIFF header
Ratchet v1.6.3 2018-10-13 Unknown GetPointer 000000c0 PC 0924025c LR 09240220
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83e2feb1: pc = 83e1feb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83bcfeb1: pc = 83bbfeb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83cefeb1: pc = 83cdfeb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83d5feb1: pc = 83d4feb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83ddfeb1: pc = 83dcfeb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83bbfeb1: pc = 83bafeb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83e3feb1: pc = 83e2feb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83e1feb1: pc = 83e0feb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83b7feb1: pc = 83b6feb1
Ratchet v1.6.3 2018-10-11 Trying to write block exit to illegal destination 83bdfeb1: pc = 83bcfeb1
Ratchet v1.6.3 2018-09-24 WriteToHardware: Invalid address 000059a4 near PC 088151b0 LR 088151b0
Ratchet v1.6.3 2018-09-16 Unknown GetPointer 00003240 PC 091af7a0 LR 0913f820
Ratchet v1.6.3 2018-08-29 ReadFromHardware: Invalid address 00000008 near PC 09156d10 LR 09156d10
Ratchet v1.6.3 2018-08-31 80630006=sceAtracSetDataAndGetID(09500dc0, 00010000): invalid RIFF header
Ratchet v1.6.3-492-g9fddfff66 2019-12-04 WriteToHardware: Invalid address 00000000 near PC 088151b0 LR 088151b0
Ratchet v1.6.1 2018-08-02 Unexpected mpeg first timestamp: 8f982955aee / 9867730705134
Ratchet v1.9.4 2020-01-28 GL ran out of GPU memory; switching to low memory mode
Ratchet v1.5.4 2018-07-16 80630011=sceAtracSetDataAndGetID(0950f640, 00000001): buffer too small
Ratchet v1.5.4 2018-06-02 80630011=sceAtracSetDataAndGetID(095122c0, 00000001): buffer too small
Ratchet v1.5.4 2018-05-25 80630006=sceAtracSetDataAndGetID(0950d400, 000043cc): invalid RIFF header
Ratchet v1.5.4 2018-05-22 80630006=sceAtracSetDataAndGetID(095122c0, 0000accc): invalid RIFF header
Ratchet v1.7.5 2019-03-03 Attempting to texture from target (src=00154000 / target=00154000 / flags=7)
Ratchet v1.9.4 2020-02-16 Ignoring possible render to texture at 0416c000 +0x64 / 64x272
Ratchet v1.5.4 2018-06-24 80630011=sceAtracSetDataAndGetID(094f60c0, 00000001): buffer too small
Ratchet v1.5.4 2018-02-06 80630006=sceAtracSetDataAndGetID(095122c0, 0000b14c): invalid RIFF header
Ratchet v1.5.4 2018-02-06 80630006=sceAtracSetDataAndGetID(095122c0, 0000f04c): invalid RIFF header