Recent logs - Ratchet

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Game title Version Latest Report Message
Ratchet v1.13.2-2170-g9a108a46d 2022-12-02 UI scissor out of bounds in MainScreen: 0,0-1079,817 / 1450,816
Ratchet v1.13.2-2170-g9a108a46d 2022-12-02 UI scissor out of bounds in GameSettingsScreen: 243,0-1195,817 / 1450,816
Ratchet v1.13.2 2022-11-28 Truncating vertex count from 21864 to 21845
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Ratchet v1.13.2 2022-11-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Ratchet v1.13.2 2022-11-12 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Ratchet v1.13.2 2022-11-12 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Ratchet v1.13.2 2022-11-06 Truncating vertex count from 22692 to 21845
Ratchet v1.13.2 2022-11-05 __KernelStopThread: thread 332 does not exist
Ratchet v1.13.2 2022-11-05 80630006=sceAtracSetDataAndGetID(09dc8400, 00014000): invalid RIFF header
Ratchet v1.13.2 2022-11-04 Truncating vertex count from 22080 to 21845
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 5
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 4
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 3
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 1
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 0
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 7
Ratchet v1.13.2 2022-10-29 GE Interrupt: newState might be 6
Ratchet v1.13.2-2170-g9a108a46d 2022-12-02 00000000=sceGeEdramSetAddrTranslation(00000000)
Ratchet v1.13.1 2022-10-23 Truncating vertex count from 23718 to 21845
Ratchet v1.13.2 2022-10-21 Truncating vertex count from 22386 to 21845
Ratchet v1.13.2 2022-10-19 Truncating vertex count from 22206 to 21845
Ratchet v1.13.2-2170-g9a108a46d 2022-12-02 00000400=sceGeEdramSetAddrTranslation(00000000)
Ratchet v1.13.2 2022-10-09 80020001=sceKernelCreateSema(): invalid name
Ratchet v1.13.2 2022-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145504184
Ratchet v1.13.2 2022-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145559772
Ratchet v1.13.2 2022-10-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145551420
Ratchet v1.13.2 2022-10-01 Truncating vertex count from 22044 to 21845
Ratchet v1.13.1 2022-09-26 Game install with no files / data
Ratchet v1.13.2-1752-gb42f6d74e 2022-11-24 Ignoring possible texturing from framebuffer at 04154000 +0x144 / 256x272
Ratchet v1.13.2-1752-gb42f6d74e 2022-11-24 Attempting to texture from current render target (src=04174000 / target=04174000 / flags=7), making a copy
Ratchet v1.13.2-1135-gc02ce0326 2022-09-26 __KernelStopThread: thread 306 does not exist
Ratchet v1.13.2 2022-09-23 Truncating vertex count from 21846 to 21845
Ratchet v1.13.1 2022-09-14 Unknown GE command : fd05ff00
Ratchet v1.13.1 2022-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Ratchet v1.8.0 2022-09-07 80630006=sceAtracSetDataAndGetID(0950f640, 0000f34c): invalid RIFF header
Ratchet v1.13.1-130-g714afb46a 2022-09-05 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'gl_FragDepth' : undeclared identifer ERROR: 1 compilation errors. No code generated. 00100000:00000382 Tex TClampST TFuncMod ColorToDepth #version 100 #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; highp float depthValue = (floor(v.x * 31.99) + floor(v.y * 63.99) * 32.0 + floor(v.z * 31.99) * 2048.0) / 65535.0; gl_FragDepth = (depthValue / 1.000000) + 0.000000; }
Ratchet v1.13.1 2022-09-03 Unexpected mpeg first timestamp: 3fab30848ab / 4375280371883
Ratchet v1.12.3 2022-09-01 80630006=sceAtracSetDataAndGetID(095122c0, 0000a6cc): invalid RIFF header
Ratchet v1.13.1 2022-08-30 Truncating vertex count from 22800 to 21845
Ratchet v1.13.1-547-g9f4a84945 2022-08-30 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04154000 offset: 0 (256x256 stride 256, 5551): [COLOR seq:1820 C:04154000/64(565) Z:04164000/64 X:0 Y:0 reint: true] [COLOR seq:1825 C:04154000/256(5551) Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1 2022-08-25 Truncating vertex count from 22422 to 21845
Ratchet v1.13.1 2022-08-23 Truncating vertex count from 23106 to 21845
Ratchet v1.13.1-415-gd11640a07 2022-08-22 GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:26 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:04166000/128 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416c000/64 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416e000/64 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-393-g51a0c440e 2022-08-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:57 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:100 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-393-g51a0c440e 2022-08-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:123 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:166 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-392-g6ca2d377b 2022-08-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:60 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:103 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-388-g6a8bb3c2c 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:54 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:97 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-388-g6a8bb3c2c 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:103 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:146 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-387-g596cb067b 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:79 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:122 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-387-g596cb067b 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:1037 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:1080 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-385-gf18a61ba5 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:105 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:148 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-384-g33b1fb08e 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:82 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:125 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-383-g076399291 2022-08-20 GetFramebufferCandidates: Multiple (5) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:3915 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:3904 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:04166000/128 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416c000/64 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416e000/64 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-393-g51a0c440e 2022-08-21 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:53 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:96 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1-383-g076399291 2022-08-20 GetFramebufferCandidates: Multiple (5) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, 565): [DEPTH seq:3056 C:04000000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:3045 C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:04166000/128 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416c000/64 Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0416e000/64 Z:04110000/512 X:0 Y:0 reint: false]
Ratchet v1.13.1 2022-08-18 Truncating vertex count from 23430 to 21845
Ratchet v1.13.1 2022-08-16 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
Ratchet v1.12.3 2022-08-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Ratchet v1.13.1 2022-08-03 Failed to read valid video stream data from header
Ratchet v1.12.3 2022-08-03 Replacing existing mpeg context at 094a105c
Ratchet v1.12.3 2022-07-29 Unexpected mpeg first timestamp: 1e110000 / 504430592
Ratchet v1.12.3 2022-07-18 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
Ratchet v1.13.2 2022-12-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Ratchet v1.12.2 2022-06-13 Unknown GE command : 39400000
Ratchet v1.12.3 2022-06-05 Unknown GetPointer fcfefeff PC 088075c8 LR 088075c8
Ratchet v1.12.3 2022-05-27 Unexpected mpeg first timestamp: 42420b58d1e / 4553214102814
Ratchet v1.13.2-1135-gc02ce0326 2022-09-26 Unimplemented HLE function sceKernelStopUnloadSelfModule
Ratchet v1.12.3 2022-04-30 Replacing existing mpeg context at 09494a1c
Ratchet v1.12.3 2022-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=-1, data=0, text=0
Ratchet v1.12.3-980-g3bfab6326 2022-03-31 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Ratchet v1.12.3 2022-04-01 Unknown GetPointer 3efed257 PC 092e50f4 LR 092e50f0
Ratchet v1.12.3 2022-03-26 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Ratchet v1.12.3 2022-03-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Ratchet v1.10.3 2022-03-11 80630006=sceAtracSetDataAndGetID(095122c0, 0000b5cc): invalid RIFF header
Ratchet v1.12.3 2022-03-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
Ratchet v1.12.3 2022-03-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
Ratchet v1.12.3 2022-03-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Ratchet v1.12.3 2022-03-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Ratchet v1.12.3 2022-03-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
Ratchet v1.9.4 2022-02-21 80630011=sceAtracSetDataAndGetID(094e7780, 00000001): buffer too small
Ratchet v1.12.3 2022-02-19 80020001=sceKernelCreateMutex(): invalid name
Ratchet v1.10.3 2022-02-13 Error in shader program link: info: --From Vertex Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC3 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Error: Symbol u_texelDelta defined with different precision in vertex and fragment shaders. --From Fragment Shader: Warning: varying v_texcoordNC0 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC1 is written in the vertex shader but not read in the fragment shader or bound for Transform Feedback. Warning: varying v_texcoordNC2 is written in the vertex shader but not read in the fragment s fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordp
Ratchet v1.9.4 2022-02-10 80630006=sceAtracSetDataAndGetID(0950d400, 0000ebcc): invalid RIFF header
Ratchet v1.12.3 2022-02-07 __KernelStopThread: thread 296 does not exist
Ratchet v1.12.3 2022-01-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Ratchet v1.12.3 2022-03-27 80630011=sceAtracSetDataAndGetID(094ef640, 00000070): no data chunk
Ratchet v1.11.3 2022-01-12 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=2
Ratchet v1.13.1 2022-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Ratchet v1.8.0 2022-01-24 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Ratchet v1.12.3 2021-12-29 Unknown GetPointer 000027e0 PC 0925a3f8 LR 0925a410
Ratchet v1.12.3 2021-12-20 Unknown GetPointer cd800000 PC 092d8d6c LR 092d8d44
Ratchet v1.12.3 2021-12-17 ReadFromHardware: Invalid address 00000019 near PC 00000019 LR 09193624
Ratchet v1.12.3 2021-12-05 Unexpected mpeg first timestamp: f3a0fb6a34e / 16742046147406
Ratchet v1.12.3 2021-11-28 Unknown GetPointer bc23d70a PC 092e5de4 LR 092e5d7c