Recent logs - Ratchet

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Game title Version Latest Report Message
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0fb7e80: pc = c0fa7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f87e80: pc = c0f77e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ff7e80: pc = c0fe7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0fe7e80: pc = c0fd7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0fc7e80: pc = c0fb7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0fa7e80: pc = c0f97e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0fd7e80: pc = c0fc7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f57e80: pc = c0f47e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ee7e80: pc = c0ed7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f67e80: pc = c0f57e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f37e80: pc = c0f27e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f47e80: pc = c0f37e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f17e80: pc = c0f07e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f07e80: pc = c0ef7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e67e80: pc = c0e57e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ed7e80: pc = c0ec7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ea7e80: pc = c0e97e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ef7e80: pc = c0ee7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f97e80: pc = c0f87e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f77e80: pc = c0f67e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e27e80: pc = c0e17e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ec7e80: pc = c0eb7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e57e80: pc = c0e47e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e37e80: pc = c0e27e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0f27e80: pc = c0f17e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d77e80: pc = c0d67e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e17e80: pc = c0e07e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e97e80: pc = c0e87e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e07e80: pc = c0df7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0dc7e80: pc = c0db7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0db7e80: pc = c0da7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e87e80: pc = c0e77e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0dd7e80: pc = c0dc7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0de7e80: pc = c0dd7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0eb7e80: pc = c0ea7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d57e80: pc = c0d47e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d37e80: pc = c0d27e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d27e80: pc = c0d17e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d47e80: pc = c0d37e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d67e80: pc = c0d57e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e77e80: pc = c0e67e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ca7e80: pc = c0c97e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c87e80: pc = c0c77e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0df7e80: pc = c0de7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0cc7e80: pc = c0cb7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0cf7e80: pc = c0ce7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ce7e80: pc = c0cd7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0e47e80: pc = c0e37e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0cb7e80: pc = c0ca7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c77e80: pc = c0c67e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c67e80: pc = c0c57e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0da7e80: pc = c0d97e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0b87e80: pc = c0b77e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c57e80: pc = c0c47e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d97e80: pc = c0d87e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c37e80: pc = c0c27e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d87e80: pc = c0d77e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c17e80: pc = c0c07e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c27e80: pc = c0c17e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c07e80: pc = c0bf7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c47e80: pc = c0c37e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0be7e80: pc = c0bd7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0bf7e80: pc = c0be7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d17e80: pc = c0d07e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0bb7e80: pc = c0ba7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0cd7e80: pc = c0cc7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0bc7e80: pc = c0bb7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0b97e80: pc = c0b87e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0d07e80: pc = c0cf7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0c97e80: pc = c0c87e80
Ratchet v1.8.0 2021-05-15 ReadFromHardware: Invalid address c0b47e80 near PC c0b47e80 LR c0b47e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0bd7e80: pc = c0bc7e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0b77e80: pc = c0b67e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0ba7e80: pc = c0b97e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0b67e80: pc = c0b57e80
Ratchet v1.8.0 2021-05-15 Trying to write block exit to illegal destination c0b57e80: pc = c0b47e80
Ratchet v1.11.3 2021-05-05 Unknown GetPointer 40c90fdb PC 092d8d6c LR 092c6b74
Ratchet v1.11.3 2021-05-05 Unexpected mpeg first timestamp: 530000cc6c8 / 5703717406408
Ratchet v1.11.3 2021-05-13 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10000:00120b3c HWX C T N Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ratchet v1.11.3 2021-05-13 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01710000:00120b3c HWX C T N Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:1 Cull #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ratchet v1.11.3 2021-05-13 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01310000:00120b3c HWX C T N Fog Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:1 Cull #version 410 #extension GL_EXT_gpu_shader4 : enable // GeForce GT 525M/PCI/SSE2 - GLSL 410 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ratchet v1.11.3 2021-04-22 __KernelStopThread: thread 401 does not exist
Ratchet v1.11.3-655-g09d5105a1 2021-05-15 __KernelStopThread: thread 413 does not exist
Ratchet v1.11.3 2021-04-12 __KernelStopThread: thread 495 does not exist
Ratchet v1.11.3 2021-03-31 ReadFromHardware: Invalid address 3dbb595e near PC 3dbb595e LR 091904dc
Ratchet v1.11.2 2021-03-26 __KernelStopThread: thread 416 does not exist
Ratchet v1.11.2-312-g38e384d83 2021-03-15 __KernelStopThread: thread 517 does not exist
Ratchet v1.11.2-318-g9c655eace 2021-03-13 __KernelStopThread: thread 429 does not exist
Ratchet v1.11.3 2021-03-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Ratchet v1.11.3 2021-03-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Ratchet v1.11.3 2021-03-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Ratchet v1.11.3 2021-03-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Ratchet v1.11.3 2021-03-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Ratchet v1.11.2-299-g71707b510 2021-03-07 __KernelStopThread: thread 422 does not exist
Ratchet v1.11.2-299-g71707b510 2021-03-06 __KernelStopThread: thread 408 does not exist
Ratchet v1.11.2-432-gbc4963b40 2021-04-10 __KernelStopThread: thread 409 does not exist
Ratchet v1.6.3 2021-03-08 80630008=sceAtracSetDataAndGetID(09500dc0, 00000070): loop starts after it ends
Ratchet v1.10.3 2021-03-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Ratchet v1.10.3 2021-03-01 Render to texture with incompatible formats 3 != 0 at 04000000
Ratchet v1.10.3 2021-03-01 Unknown syscall in known module 'sceNpService': 0x5494274b