Recent logs - Resistance: Retribution™

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Game title Version Latest Report Message
Resistance: Retribution™ v1.20.2 2026-03-15 Unexpected mpeg first timestamp: 4b67f3f0000 / 5181865394176
Resistance: Retribution™ v1.9.4 2026-03-15 CALL to illegal address 00a12200 - ignoring! data=a12200
Resistance: Retribution™ v1.11.3 2026-03-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Resistance: Retribution™ v1.11.3 2026-03-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Resistance: Retribution™ v1.18.1 2026-03-06 Unknown GetPointerWrite 26176948 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2026-03-05 Unknown GetPointerWrite 25171eb8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2026-03-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08892f3c
Resistance: Retribution™ v1.17.1 2026-03-05 Unexpected mpeg first timestamp: e0811090000 / 15427808329728
Resistance: Retribution™ v1.17.1 2026-03-05 Unexpected mpeg first timestamp: 1ad10090000 / 1842809995264
Resistance: Retribution™ v1.17.1 2026-03-05 Unexpected mpeg first timestamp: b9a08090000 / 12756187676672
Resistance: Retribution™ v1.17.1 2026-03-05 Unexpected mpeg first timestamp: 49cfe080000 / 5072323346432
Resistance: Retribution™ v1.17.1 2026-03-05 Unknown GetPointerWrite 1631d9a8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2026-03-05 Unexpected mpeg first timestamp: 9640a090000 / 10325269741568
Resistance: Retribution™ v1.17.1 2026-03-04 Could not setup streams, unexpected stream count: 12943
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in Jump delay slot at 041b9b58 in block starting at 041b9b44
Resistance: Retribution™ v1.17.1 2026-03-04 Jump to invalid address: 0c90fd20
Resistance: Retribution™ v1.17.1 2026-03-04 Jump to invalid address: 0c2c2c2c
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in Jump delay slot at 041b9b48 in block starting at 041b9b44
Resistance: Retribution™ v1.17.1 2026-03-04 Jump to invalid address: 0c2c8920
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b9b3c with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b9b34 with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b9b2c with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b9ae0 with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b9ab0 with different target
Resistance: Retribution™ v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 483f3f3f
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041b3a2c with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Branch in branch delay slot at 041ad9c8 with different target
Resistance: Retribution™ v1.17.1 2026-03-04 Unexpected mpeg first timestamp: efd09090000 / 16479941099520
Resistance: Retribution™ v1.17.1 2026-03-04 Unknown GetPointerWrite 0679cce8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2026-03-04 Unknown GE command : 34060d1d
Resistance: Retribution™ v1.19.3 2026-02-23 Drawing region rate add non-zero: 0212, 0423 of 0054, 0111
Resistance: Retribution™ v1.19.3 2026-02-23 Bad bounding box data: 00888a
Resistance: Retribution™ v1.19.3 2026-02-23 Unusual bezier/spline vtype: 12122434, morph: 4, bones: 1
Resistance: Retribution™ v1.19.3 2026-02-23 Imm vertex used clip value, flags=f9f800
Resistance: Retribution™ v1.19.3 2026-02-23 VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4
Resistance: Retribution™ v1.19.3 2026-02-23 Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3
Resistance: Retribution™ v1.5.4 2026-02-22 Unknown GE command : 11211100
Resistance: Retribution™ v1.5.4 2026-02-22 BJUMP to illegal address 0af735d0 - ignoring! data=0736d0
Resistance: Retribution™ v1.10.3 2026-02-19 Bad vertex address 02055aa9!
Resistance: Retribution™ v1.10.3 2026-02-19 Unknown GE command : 39200000
Resistance: Retribution™ v1.10.3 2026-02-18 WriteToHardware: Invalid address 3f800028 near PC 08c6f5a8 LR 08c7cd00
Resistance: Retribution™ v1.19.3 2026-02-14 Unexpected mpeg first timestamp: 79f11090000 / 8379766996992
Resistance: Retribution™ v1.19.3 2026-02-14 Unexpected mpeg first timestamp: 57511090000 / 6000355115008
Resistance: Retribution™ v1.10.3 2026-02-14 WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8
Resistance: Retribution™ v1.11.3 2026-01-19 Unknown GetPointer 256710d8 PC 08be51dc LR 08cd6754
Resistance: Retribution™ v1.18.1 2026-01-16 Unknown GetPointerWrite 0b2b94a8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.18.1 2026-01-09 Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.19.3 2026-01-08 Unexpected mpeg first timestamp: 90400090000 / 9912785108992
Resistance: Retribution™ v1.19.3 2026-01-08 Unexpected mpeg first timestamp: 8840a090000 / 9363197067264
Resistance: Retribution™ v1.17 2025-12-20 Could not setup streams, unexpected stream count: 24914
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, w
Resistance: Retribution™ v1.19.3 2025-11-23 Imm vertex used clip value, flags=def000
Resistance: Retribution™ v1.10.3 2025-11-22 BJUMP to illegal address 03aec4d0 - ignoring! data=c9d784
Resistance: Retribution™ v1.10.3 2025-11-22 Unknown GE command : 1111f0ef
Resistance: Retribution™ v1.17.1 2025-11-20 Could not setup streams, unexpected stream count: 8435
Resistance: Retribution™ v1.17.1 2025-11-20 Unexpected mpeg first timestamp: fd531090100 / 17408325124352
Resistance: Retribution™ v1.18.1 2025-11-15 Could not setup streams, unexpected stream count: 41121
Resistance: Retribution™ v1.18.1 2025-11-10 Unknown GetPointerWrite 26bcd788 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.19.3 2025-11-09 Could not setup streams, unexpected stream count: 38076
Resistance: Retribution™ v1.19.3 2025-11-09 Could not setup streams, unexpected stream count: 61659
Resistance: Retribution™ v1.17.1 2025-10-18 __KernelStopThread: thread 428 does not exist (ApctlThread deleted)
Resistance: Retribution™ v1.17.1 2025-10-18 __KernelStopThread: thread 428 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.12.3 2025-10-02 Unknown GetPointer 265ac968 PC 08cd674c LR 08cd6754
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11378 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11300 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11324 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112ec in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11308 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e113a0 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10380 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10ae4 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11374 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112e0 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112f4 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10e80 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e1139c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10e88 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e1132c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10390 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10af0 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112e8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11910 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in JumpReg delay slot at 08e1190c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10e8c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112d8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11370 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112fc in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11304 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10388 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e103a8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e1136c in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e103b8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112dc in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e10af8 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e112d0 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11334 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11380 in block starting at 08e10000
Resistance: Retribution™ v1.19.3 2025-09-24 Branch in Jump delay slot at 08e11384 in block starting at 08e10000