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| Game title |
Version |
Latest Report |
Message |
| Resistance: Retribution™ |
v1.20.3 |
2026-06-15 |
VTYPE with morph used: THRU=1 TC=0 COL=2 POS=1 NRM=3 WT=1 NW=5 IDX=0 MC=8 |
| Resistance: Retribution™ |
v1.20.3 |
2026-06-15 |
Drawing region rate add non-zero: 047f, 04df of 01df, 010f |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-14 |
Unknown GetPointerWrite 1b972048 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-14 |
Unknown GetPointerWrite 28f43cc8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.12.3 |
2026-06-14 |
Unknown GetPointer 26170898 PC 08b52814 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-14 |
Unknown GetPointerWrite 26d7aab8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-14 |
ReadFromHardware: Invalid address 26d8bce8 near PC 08cd670c LR 08ca1a84 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-14 |
Unknown GetPointerWrite 26d8bce8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
Unknown GetPointerWrite 24573a98 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
Unexpected mpeg first timestamp: 5e609090000 / 6485552201728 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
Could not setup streams, unexpected stream count: 24686 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
Unknown GetPointerWrite 1b170578 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
ReadFromHardware: Invalid address 1b170578 near PC 08cd670c LR 08ca1a84 |
| Resistance: Retribution™ |
v1.18.1 |
2026-06-13 |
ReadFromHardware: Invalid address feef00e0 near PC 08ca270c LR 08ca275c |
| Resistance: Retribution™ |
v1.13 |
2026-06-10 |
WriteToHardware: Invalid address 3f7fdf47 near PC 08ca1a70 LR 08ca2aac |
| Resistance: Retribution™ |
v1.13 |
2026-06-10 |
ReadFromHardware: Invalid address 0671d510 near PC 08ca275c LR 08ca275c |
| Resistance: Retribution™ |
v1.13 |
2026-06-10 |
Unknown GetPointerWrite 191f1eb8 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.13 |
2026-06-10 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\Shader@0x000001E720322C80(74,14-28): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001E720322C80(80,16-55): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001E720322C80(80,12-69): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001E720322C80(77,28-83): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001E720322C80(77,65-81): error X4505: maximum temp register index exceeded
C:\Program Files\PPSSPP\Shader@0x000001E720322C80(77,28-83): error X4505: maximum temp register index exceeded
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define ivec2 int2
#define ivec4 int4
#define mat2 float2x2
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) vec3(x, x, x)
#define lowp
#define mediump
#define highp
#pragma warning( disable : 3571 )
mat4 u_proj : register(c0);
vec4 u_matambientalpha : register(c20);
mat3x4 u_world : register(c11);
mat3x4 u_view : register(c8);
mat3x4 u_texmtx : register(c14);
vec4 u_uvscaleoffset : register(c17);
vec3 u_lightpos0 : register(c24);
vec3 u_lightatt0 : register(c32);
vec3 u_lightambient0 : register(c48);
vec3 u_lightdiffuse0 : register(c40);
vec3 u_lightspecular0 : register(c44);
vec3 u_lightpos1 : register(c25);
vec3 u_lightatt1 : register(c33);
vec3 u_lightdir1 : register(c29);
vec4 u_lightangle_spotCoef1 : register(c37);
vec3 u_lightambient1 : register(c49);
vec3 u_lightdiffuse1 : register(c41);
vec3 u_lightspecular1 : register(c45);
vec4 u_ambient : register(c19);
vec3 u_matdiffuse : register(c21);
vec4 u_matspecular : register(c22);
vec3 u_matemissive : register(c23);
vec4 u_depthRange : register(c52);
vec4 u_cullRangeMin : register(c80);
vec4 u_cullRangeMax : register(c81);
struct VS_IN {
vec2 texcoord : TEXCOORD0;
vec4 color0 : COLOR0;
vec3 normal : NORMAL;
vec3 position : POSITION;
};
struct VS_OUT {
vec3 v_texcoord : TEXCOORD0;
vec4 v_color0 : COLOR0;
vec3 v_color1 : COLOR1;
vec4 gl_Position : POSITION;
};
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
VS_OUT main(VS_IN In) {
VS_OUT Out;
vec2 texcoord = In.texcoord;
vec4 color0 = In.color0;
vec3 normal = In.normal;
vec3 position = In.position;
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ld |
| Resistance: Retribution™ |
v1.16.6 |
2026-06-10 |
WriteToHardware: Invalid address 3c28c161 near PC 08ca1a70 LR 08ca2aac |
| Resistance: Retribution™ |
v1.17.1 |
2026-06-10 |
ReadFromHardware: Invalid address 0d018af8 near PC 08912940 LR 08912938 |
| Resistance: Retribution™ |
v1.17.1 |
2026-06-09 |
ReadFromHardware: Invalid address 00000118 near PC 08912940 LR 08912938 |
| Resistance: Retribution™ |
v1.17.1 |
2026-06-09 |
ReadFromHardware: Invalid address 0c7f8027 near PC 088bed20 LR 08a5c048 |
| Resistance: Retribution™ |
v1.20.4 |
2026-05-30 |
Unexpected mpeg first timestamp: da509090000 / 15002472349696 |
| Resistance: Retribution™ |
v1.9.4 |
2026-05-19 |
Bad vertex address 00001000! |
| Resistance: Retribution™ |
v1.20.3 |
2026-05-15 |
Unexpected mpeg first timestamp: 94da090000 / 639313182720 |
| Resistance: Retribution™ |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: fc811090000 / 17351953678336 |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in branch delay slot at 04488000 with different target |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in RSRTComp delay slot at 0448df78 in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in Jump delay slot at 0448df70 in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in Jump delay slot at 0448df68 in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in Jump delay slot at 0448df64 in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in branch delay slot at 0448df7c with different target |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in Jump delay slot at 0448df74 in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-29 |
Branch in Jump delay slot at 0448df6c in block starting at 0448df4c |
| Resistance: Retribution™ |
v1.10.2 |
2026-04-24 |
Unknown GE command : 4e490602 |
| Resistance: Retribution™ |
v1.10.2 |
2026-04-23 |
BJUMP to illegal address 00fd2bfc - ignoring! data=fd2bff |
| Resistance: Retribution™ |
v1.9.4 |
2026-03-30 |
BJUMP to illegal address 01742e68 - ignoring! data=747474 |
| Resistance: Retribution™ |
v1.9.4 |
2026-03-30 |
Bad vertex address 00d90000! |
| Resistance: Retribution™ |
v1.9.4 |
2026-03-30 |
Bad index address 00200000! |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-28 |
Imm vertex used clip value, flags=6fb800 |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-28 |
Drawing region rate add non-zero: 0107, 0100 of 000c, 0100 |
| Resistance: Retribution™ |
v1.15.4 |
2026-03-25 |
Unknown GetPointerWrite 0e640e18 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: df47fbf0000 / 15343766405120 |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: 100000b434 / 68719522868 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-17 |
__KernelStopThread: thread 467 does not exist |
| Resistance: Retribution™ |
v1.20.2 |
2026-03-15 |
Unexpected mpeg first timestamp: 4b67f3f0000 / 5181865394176 |
| Resistance: Retribution™ |
v1.9.4 |
2026-03-15 |
CALL to illegal address 00a12200 - ignoring! data=a12200 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| Resistance: Retribution™ |
v1.18.1 |
2026-03-06 |
Unknown GetPointerWrite 26176948 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unknown GetPointerWrite 25171eb8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08892f3c |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: e0811090000 / 15427808329728 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 1ad10090000 / 1842809995264 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: b9a08090000 / 12756187676672 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 49cfe080000 / 5072323346432 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unknown GetPointerWrite 1631d9a8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 9640a090000 / 10325269741568 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Could not setup streams, unexpected stream count: 12943 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in Jump delay slot at 041b9b58 in block starting at 041b9b44 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c90fd20 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c2c2c2c |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in Jump delay slot at 041b9b48 in block starting at 041b9b44 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c2c8920 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b3c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b34 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b2c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9ae0 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9ab0 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
MIPSCompileOp: Invalid instruction 483f3f3f |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b3a2c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041ad9c8 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unexpected mpeg first timestamp: efd09090000 / 16479941099520 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unknown GetPointerWrite 0679cce8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unknown GE command : 34060d1d |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Drawing region rate add non-zero: 0212, 0423 of 0054, 0111 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Bad bounding box data: 00888a |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Unusual bezier/spline vtype: 12122434, morph: 4, bones: 1 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Imm vertex used clip value, flags=f9f800 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3 |
| Resistance: Retribution™ |
v1.5.4 |
2026-02-22 |
Unknown GE command : 11211100 |
| Resistance: Retribution™ |
v1.5.4 |
2026-02-22 |
BJUMP to illegal address 0af735d0 - ignoring! data=0736d0 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-19 |
Bad vertex address 02055aa9! |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-19 |
Unknown GE command : 39200000 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-18 |
WriteToHardware: Invalid address 3f800028 near PC 08c6f5a8 LR 08c7cd00 |
| Resistance: Retribution™ |
v1.20.3 |
2026-04-08 |
Unexpected mpeg first timestamp: 79f11090000 / 8379766996992 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-14 |
Unexpected mpeg first timestamp: 57511090000 / 6000355115008 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-14 |
WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8 |
| Resistance: Retribution™ |
v1.11.3 |
2026-01-19 |
Unknown GetPointer 256710d8 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-01-16 |
Unknown GetPointerWrite 0b2b94a8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-01-09 |
Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 90400090000 / 9912785108992 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 8840a090000 / 9363197067264 |
| Resistance: Retribution™ |
v1.17 |
2025-12-20 |
Could not setup streams, unexpected stream count: 24914 |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, w |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-23 |
Imm vertex used clip value, flags=def000 |
| Resistance: Retribution™ |
v1.10.3 |
2025-11-22 |
BJUMP to illegal address 03aec4d0 - ignoring! data=c9d784 |