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| Game title |
Version |
Latest Report |
Message |
| Resistance: Retribution™ |
v1.20.2 |
2026-03-15 |
Unexpected mpeg first timestamp: 4b67f3f0000 / 5181865394176 |
| Resistance: Retribution™ |
v1.9.4 |
2026-03-15 |
CALL to illegal address 00a12200 - ignoring! data=a12200 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| Resistance: Retribution™ |
v1.18.1 |
2026-03-06 |
Unknown GetPointerWrite 26176948 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unknown GetPointerWrite 25171eb8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08892f3c |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: e0811090000 / 15427808329728 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 1ad10090000 / 1842809995264 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: b9a08090000 / 12756187676672 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 49cfe080000 / 5072323346432 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unknown GetPointerWrite 1631d9a8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-05 |
Unexpected mpeg first timestamp: 9640a090000 / 10325269741568 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Could not setup streams, unexpected stream count: 12943 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in Jump delay slot at 041b9b58 in block starting at 041b9b44 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c90fd20 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c2c2c2c |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in Jump delay slot at 041b9b48 in block starting at 041b9b44 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Jump to invalid address: 0c2c8920 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b3c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b34 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9b2c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9ae0 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b9ab0 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
MIPSCompileOp: Invalid instruction 483f3f3f |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041b3a2c with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Branch in branch delay slot at 041ad9c8 with different target |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unexpected mpeg first timestamp: efd09090000 / 16479941099520 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unknown GetPointerWrite 0679cce8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-03-04 |
Unknown GE command : 34060d1d |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Drawing region rate add non-zero: 0212, 0423 of 0054, 0111 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Bad bounding box data: 00888a |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Unusual bezier/spline vtype: 12122434, morph: 4, bones: 1 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Imm vertex used clip value, flags=f9f800 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-23 |
Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3 |
| Resistance: Retribution™ |
v1.5.4 |
2026-02-22 |
Unknown GE command : 11211100 |
| Resistance: Retribution™ |
v1.5.4 |
2026-02-22 |
BJUMP to illegal address 0af735d0 - ignoring! data=0736d0 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-19 |
Bad vertex address 02055aa9! |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-19 |
Unknown GE command : 39200000 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-18 |
WriteToHardware: Invalid address 3f800028 near PC 08c6f5a8 LR 08c7cd00 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-14 |
Unexpected mpeg first timestamp: 79f11090000 / 8379766996992 |
| Resistance: Retribution™ |
v1.19.3 |
2026-02-14 |
Unexpected mpeg first timestamp: 57511090000 / 6000355115008 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-14 |
WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8 |
| Resistance: Retribution™ |
v1.11.3 |
2026-01-19 |
Unknown GetPointer 256710d8 PC 08be51dc LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-01-16 |
Unknown GetPointerWrite 0b2b94a8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.18.1 |
2026-01-09 |
Unknown GetPointerWrite 265685c8 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 90400090000 / 9912785108992 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 8840a090000 / 9363197067264 |
| Resistance: Retribution™ |
v1.17 |
2025-12-20 |
Could not setup streams, unexpected stream count: 24914 |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Resistance: Retribution™ |
v1.19.3 |
2025-12-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, w |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-23 |
Imm vertex used clip value, flags=def000 |
| Resistance: Retribution™ |
v1.10.3 |
2025-11-22 |
BJUMP to illegal address 03aec4d0 - ignoring! data=c9d784 |
| Resistance: Retribution™ |
v1.10.3 |
2025-11-22 |
Unknown GE command : 1111f0ef |
| Resistance: Retribution™ |
v1.17.1 |
2025-11-20 |
Could not setup streams, unexpected stream count: 8435 |
| Resistance: Retribution™ |
v1.17.1 |
2025-11-20 |
Unexpected mpeg first timestamp: fd531090100 / 17408325124352 |
| Resistance: Retribution™ |
v1.18.1 |
2025-11-15 |
Could not setup streams, unexpected stream count: 41121 |
| Resistance: Retribution™ |
v1.18.1 |
2025-11-10 |
Unknown GetPointerWrite 26bcd788 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-09 |
Could not setup streams, unexpected stream count: 38076 |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-09 |
Could not setup streams, unexpected stream count: 61659 |
| Resistance: Retribution™ |
v1.17.1 |
2025-10-18 |
__KernelStopThread: thread 428 does not exist (ApctlThread deleted) |
| Resistance: Retribution™ |
v1.17.1 |
2025-10-18 |
__KernelStopThread: thread 428 does not exist (ApctlThread stopped) |
| Resistance: Retribution™ |
v1.12.3 |
2025-10-02 |
Unknown GetPointer 265ac968 PC 08cd674c LR 08cd6754 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11378 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11300 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11324 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112ec in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11308 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e113a0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10380 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10ae4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11374 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112e0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112f4 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e80 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1139c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e88 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1132c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10390 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10af0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112e8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11910 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in JumpReg delay slot at 08e1190c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10e8c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112d8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11370 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112fc in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11304 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10388 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103a8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e1136c in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e103b8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112dc in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e10af8 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e112d0 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11334 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11380 in block starting at 08e10000 |
| Resistance: Retribution™ |
v1.19.3 |
2025-09-24 |
Branch in Jump delay slot at 08e11384 in block starting at 08e10000 |