Recent logs - MLB 11 The Show™

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Game title Version Latest Report Message
MLB 11 The Show™ v1.11.3 2021-07-24 Unimplemented HLE function sceNetInetGetTcpcbstat
MLB 11 The Show™ v1.11.3 2021-07-24 Unimplemented HLE function sceNetInetGetUdpcbstat
MLB 11 The Show™ v1.11.3 2021-07-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
MLB 11 The Show™ v1.11.3 2021-07-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
MLB 11 The Show™ v1.11.3 2021-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
MLB 11 The Show™ v1.11.3 2021-07-20 sceDmacMemcpy(dest=04044000, src=08e2bbd0, size=278528): overlapping read
MLB 11 The Show™ v1.11.3 2021-07-17 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c60c0000), bad data
MLB 11 The Show™ v1.11.3 2021-07-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (01a4282a), bad data
MLB 11 The Show™ v1.11.3 2021-07-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
MLB 11 The Show™ v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
MLB 11 The Show™ v1.11.3 2021-07-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00010006), bad data
MLB 11 The Show™ v1.11.3 2021-07-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (03e00008), bad data
MLB 11 The Show™ v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
MLB 11 The Show™ v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
MLB 11 The Show™ v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
MLB 11 The Show™ v1.11.3 2021-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
MLB 11 The Show™ v1.11.3 2021-07-06 ReadFromHardware: Invalid address adb25e30 near PC 09831c80 LR 09831c84
MLB 11 The Show™ v1.11.3 2021-07-06 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/TRIPLE.PMF): too many streams in PSMF video, bogus data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8a8a8a8a), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 Unknown GetPointer 00000000 PC 0981a2e8 LR 0981a2cc
MLB 11 The Show™ v1.11.3 2021-07-06 WriteToHardware: Invalid address f9b92158 near PC 0981a2e4 LR 0981a2cc
MLB 11 The Show™ v1.11.3 2021-07-06 An uneaten prefix at end of block: 08807240
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f3f2f2f0), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0e0a0504), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (21c890fe), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f788cde0), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (cbcc17cc), bad data
MLB 11 The Show™ v1.11.3 2021-07-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e5b15bce), bad data
MLB 11 The Show™ v1.11.3 2021-07-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (460e6300), bad data
MLB 11 The Show™ v1.11.3 2021-07-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (afbf0014), bad data
MLB 11 The Show™ v1.11.3 2021-07-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (143e0bc0), bad data
MLB 11 The Show™ v1.11.3 2021-07-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (035ab6c0), bad data
MLB 11 The Show™ v1.11.3 2021-07-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000093), bad data
MLB 11 The Show™ v1.11.3 2021-06-30 Jump to invalid address: 0f9714a0 PC 089e402c LR 0880a50c
MLB 11 The Show™ v1.11.3 2021-06-30 Trying to compile instruction 00000230 that can't be interpreted
MLB 11 The Show™ v1.11.3 2021-06-30 Jump to invalid address: 0abebae8 PC 089e4020 LR 0880a50c
MLB 11 The Show™ v1.11.3 2021-06-30 MIPSCompileOp: Invalid instruction 000001c1
MLB 11 The Show™ v1.11.3 2021-06-30 Jump to invalid address: 02790080 PC 089e4014 LR 0880a50c
MLB 11 The Show™ v1.11.3 2021-06-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2522000c), bad data
MLB 11 The Show™ v1.11.3 2021-06-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (356aabdc), bad data
MLB 11 The Show™ v1.11.3 2021-06-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e0ffffff), bad data
MLB 11 The Show™ v1.11.3 2021-06-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c00441f), bad data
MLB 11 The Show™ v1.11.3 2021-06-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffefff2), bad data
MLB 11 The Show™ v1.11.3 2021-06-25 scePsmfPlayerSetPsmf*: unexpected streamID 22
MLB 11 The Show™ v1.11.3 2021-06-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff3c1c05), bad data
MLB 11 The Show™ v1.11.3 2021-07-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
MLB 11 The Show™ v1.11.3 2021-06-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (afbf0010), bad data
MLB 11 The Show™ v1.11.3 2021-06-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00002025), bad data
MLB 11 The Show™ v1.11.3 2021-06-22 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
MLB 11 The Show™ v1.11.3 2021-06-22 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
MLB 11 The Show™ v1.11.3 2021-06-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6a6f7270), bad data
MLB 11 The Show™ v1.11.3 2021-06-16 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00ffff00), bad data
MLB 11 The Show™ v1.11.3 2021-06-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b7df9698), bad data
MLB 11 The Show™ v1.11.3 2021-06-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6e22ca8), bad data
MLB 11 The Show™ v1.11.3 2021-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (096fcff0), bad data
MLB 11 The Show™ v1.11.3 2021-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff0b0a09), bad data
MLB 11 The Show™ v1.11.3 2021-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000060), bad data
MLB 11 The Show™ v1.11.3 2021-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a7da1adc), bad data
MLB 11 The Show™ v1.11.3 2021-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5a35415c), bad data
MLB 11 The Show™ v1.11.3 2021-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e3d92d71), bad data
MLB 11 The Show™ v1.11.3 2021-06-12 Jump to invalid address: 0616d180
MLB 11 The Show™ v1.11.3 2021-06-12 Jump to invalid address: 02362cb0
MLB 11 The Show™ v1.11.3 2021-06-12 Branch in Jump delay slot at 099c7f20 in block starting at 099c7f10
MLB 11 The Show™ v1.11.3 2021-06-12 Jump to invalid address: 02360890
MLB 11 The Show™ v1.11.3 2021-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dbf5c7bc), bad data
MLB 11 The Show™ v1.11.3 2021-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ad7847c8), bad data
MLB 11 The Show™ v1.11.3 2021-06-07 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff1b0e0b), bad data
MLB 11 The Show™ v1.11.3 2021-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000028), bad data
MLB 11 The Show™ v1.11.3 2021-07-07 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SL
MLB 11 The Show™ v1.11.3 2021-06-05 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACART
MLB 11 The Show™ v1.11.3 2021-06-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00016800), bad data
MLB 11 The Show™ v1.11.3 2021-06-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
MLB 11 The Show™ v1.11.3 2021-07-12 800200d2=scePsmfPlayerSetPsmf(09ffd600, disc0:/PSP_GAME/USRDIR/FRONTEND/MOVIES/PSP/PHENOMS.PMF): too many streams in PSMF video, bogus data
MLB 11 The Show™ v1.11.3 2021-05-28 MIPSCompileOp: Invalid instruction 0000007f
MLB 11 The Show™ v1.11.3 2021-05-28 MIPSCompileOp: Invalid instruction b100ae60
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5fbd2028), bad data
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5e01b000), bad data
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (60b89448), bad data
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (58793000), bad data
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (58145018), bad data
MLB 11 The Show™ v1.11.3 2021-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (61631868), bad data
MLB 11 The Show™ v1.11.3 2021-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (08bbc495), bad data
MLB 11 The Show™ v1.11.3 2021-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (58053800), bad data
MLB 11 The Show™ v1.11.3 2021-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5cedecc8), bad data
MLB 11 The Show™ v1.11.3 2021-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5c0b4000), bad data
MLB 11 The Show™ v1.11.3 2021-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (58af2000), bad data
MLB 11 The Show™ v1.11.3 2021-05-29 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4013ad68), bad data
MLB 11 The Show™ v1.11.3 2021-05-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fffdffff), bad data
MLB 11 The Show™ v1.11.3 2021-05-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (d5b8b47d), bad data
MLB 11 The Show™ v1.11.3 2021-05-25 sceDmacMemcpy(dest=04000000, src=08dfc8d0, size=278528): overlapping read
MLB 11 The Show™ v1.11.3 2021-07-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (85a2dbcc), bad data
MLB 11 The Show™ v1.11.3 2021-05-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6c5f5066), bad data
MLB 11 The Show™ v1.11.3 2021-05-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (cffe8ae9), bad data
MLB 11 The Show™ v1.11.3 2021-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3fe80000), bad data
MLB 11 The Show™ v1.11.3 2021-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0f881ecd), bad data
MLB 11 The Show™ v1.11.3 2021-07-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3af52b2e), bad data
MLB 11 The Show™ v1.11.3 2021-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6d9fe570), bad data
MLB 11 The Show™ v1.11.3 2021-05-24 sceKernelRegisterSubIntrHandler(30, 0, 0894ef80, 00000000): duplicate handler
MLB 11 The Show™ v1.11.3 2021-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9ec09c8a), bad data
MLB 11 The Show™ v1.11.3 2021-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (304200ff), bad data