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Game title |
Version |
Latest Report |
Message |
MLB 11 The Show™ |
v1.17.1 |
2024-07-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2b697f60), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2b492590), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00092202), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-25 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6f625f65), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-23 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6327353d), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-22 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (cf79af11), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0270202b), bad data |
MLB 11 The Show™ |
v1.17 |
2024-07-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (36312d62), bad data |
MLB 11 The Show™ |
v1.17 |
2024-07-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (14f31574), bad data |
MLB 11 The Show™ |
v1.11.3 |
2024-07-19 |
Unknown GetPointer 00000000 PC 09874690 LR 098746b4 |
MLB 11 The Show™ |
v1.12.3 |
2024-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2 |
MLB 11 The Show™ |
v1.17.1 |
2024-07-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00007372 at 09abc108 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00000070 at 09abc104 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00000032 at 09abc0fc |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00000031 at 09abc0f8 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00000030 at 09abc0f4 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00747071 at 09abc0f0 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 42646e42 at 09abc0ec |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00736576 at 09abc0e8 |
MLB 11 The Show™ |
v1.17.3 |
2024-07-12 |
Unknown instruction 00000073 at 09abc0e4 |
MLB 11 The Show™ |
v1.17.1 |
2024-07-11 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00e52821), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-11 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb10028), bad data |
MLB 11 The Show™ |
v1.17.1-334-g1786a4ddb |
2024-07-11 |
sceDmacMemcpy(dest=04000000, src=08df9fc0, size=278528): overlapping read |
MLB 11 The Show™ |
v1.6.3 |
2024-07-09 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-07-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0edb9b20), bad data |
MLB 11 The Show™ |
v1.17.1-334-g1786a4ddb |
2024-07-07 |
80630007=sceAtracSetData(2, 08be95c0, 0000c060): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1-334-g1786a4ddb |
2024-07-07 |
80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1-334-g1786a4ddb |
2024-07-07 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
MLB 11 The Show™ |
v1.17.1-334-g1786a4ddb |
2024-07-07 |
80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1 |
2024-07-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0edd90c0), bad data |
MLB 11 The Show™ |
v1.6.3 |
2024-07-06 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00800002 Tex 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:00120b10 HWX T N Tex UVEnv 0: c:0 t:0 1: c:0 t:0
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform vec3 u_lightpos1;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0);
}
|
MLB 11 The Show™ |
v1.6.3 |
2024-07-06 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-07-03 |
80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f4b5f220), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-26 |
80630007=sceAtracSetData(2, 08bd5600, 00004e60): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-26 |
80630007=sceAtracSetData(2, 08bd5600, 00005b20): atracID uses different codec type than data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-25 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
MLB 11 The Show™ |
v1.17.1 |
2024-06-23 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff180e05), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-23 |
ReadFromHardware: Invalid address 00002707 near PC 0880a39c LR 088067a4 |
MLB 11 The Show™ |
v1.17.1 |
2024-06-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2139d950), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-21 |
ReadFromHardware: Invalid address 00000000 near PC 09804398 LR 0986a664 |
MLB 11 The Show™ |
v1.17.1 |
2024-06-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0646f982), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-20 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (088386dd), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dcf6eec0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dd0d0bd0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dcfa7ea0), bad data |
MLB 11 The Show™ |
v1.16.5 |
2024-06-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (24020001), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-15 |
Unknown GetPointerWrite 00000072 PC 0970117c LR 0970117c |
MLB 11 The Show™ |
v1.17.1 |
2024-06-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f39886ec), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a5d61c28), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dceb7350), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (dce5cdb0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1a5998d0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-12 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1a501300), bad data |
MLB 11 The Show™ |
v1.17.1-181-gc6d2fba2f |
2024-06-12 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fd2fb528), bad data |
MLB 11 The Show™ |
v1.6.3 |
2024-06-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0081d0a2 Tex TexAlpha 2x TClamp TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.6.3 |
2024-06-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00809022 Tex TexAlpha 2x TFuncMod AlphaTest <
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bf800000), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (73736920), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b989d5a0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe030), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (09709a74), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe02c), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe028), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b909c438), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (821a9b30), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (98163000), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-08 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fae0e010), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (faeb4360), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (faeb0d30), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-05 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fac42a70), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-05 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (894d2790), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (895154b0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (89395920), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-01 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (893ed040), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-01 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (893c1be0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-06-01 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bdf37900), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-31 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde57530), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-31 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde7db40), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-31 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bddd6d30), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-31 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bdf015a0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-30 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde73aa0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-29 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bddc4c10), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66f924d0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66cb6c90), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d205f0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d84410), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d7f3c0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66aac6c0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66c81cf0), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d8b780), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-26 |
scePsmfPlayerSetPsmf*: unexpected streamID 54 |
MLB 11 The Show™ |
v1.17.1 |
2024-05-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (16c20d34), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-05-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6ef0a12), bad data |
MLB 11 The Show™ |
v1.6.3 |
2024-05-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >=
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.6.3 |
2024-05-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0080d002 Tex 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
MLB 11 The Show™ |
v1.17.1-491-g9cdd97c13b |
2024-05-25 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
MLB 11 The Show™ |
v1.17.1 |
2024-05-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a6030000), bad data |