Recent logs - MLB 11 The Show™

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Game title Version Latest Report Message
MLB 11 The Show™ v1.17.1 2024-07-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2b697f60), bad data
MLB 11 The Show™ v1.17.1 2024-07-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2b492590), bad data
MLB 11 The Show™ v1.17.1 2024-07-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00092202), bad data
MLB 11 The Show™ v1.17.1 2024-07-25 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6f625f65), bad data
MLB 11 The Show™ v1.17.1 2024-07-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data
MLB 11 The Show™ v1.17.1 2024-07-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6327353d), bad data
MLB 11 The Show™ v1.17.1 2024-07-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (cf79af11), bad data
MLB 11 The Show™ v1.17.1 2024-07-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0270202b), bad data
MLB 11 The Show™ v1.17 2024-07-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (36312d62), bad data
MLB 11 The Show™ v1.17 2024-07-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (14f31574), bad data
MLB 11 The Show™ v1.11.3 2024-07-19 Unknown GetPointer 00000000 PC 09874690 LR 098746b4
MLB 11 The Show™ v1.12.3 2024-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2
MLB 11 The Show™ v1.17.1 2024-07-15 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00007372 at 09abc108
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00000070 at 09abc104
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00000032 at 09abc0fc
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00000031 at 09abc0f8
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00000030 at 09abc0f4
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00747071 at 09abc0f0
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 42646e42 at 09abc0ec
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00736576 at 09abc0e8
MLB 11 The Show™ v1.17.3 2024-07-12 Unknown instruction 00000073 at 09abc0e4
MLB 11 The Show™ v1.17.1 2024-07-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00e52821), bad data
MLB 11 The Show™ v1.17.1 2024-07-11 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb10028), bad data
MLB 11 The Show™ v1.17.1-334-g1786a4ddb 2024-07-11 sceDmacMemcpy(dest=04000000, src=08df9fc0, size=278528): overlapping read
MLB 11 The Show™ v1.6.3 2024-07-09 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MLB 11 The Show™ v1.17.1 2024-07-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0edb9b20), bad data
MLB 11 The Show™ v1.17.1-334-g1786a4ddb 2024-07-07 80630007=sceAtracSetData(2, 08be95c0, 0000c060): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1-334-g1786a4ddb 2024-07-07 80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1-334-g1786a4ddb 2024-07-07 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
MLB 11 The Show™ v1.17.1-334-g1786a4ddb 2024-07-07 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1 2024-07-07 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0edd90c0), bad data
MLB 11 The Show™ v1.6.3 2024-07-06 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00800002 Tex 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00120b10 HWX T N Tex UVEnv 0: c:0 t:0 1: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
MLB 11 The Show™ v1.6.3 2024-07-06 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MLB 11 The Show™ v1.17.1 2024-07-03 80630007=sceAtracSetData(2, 08d4b180, 00002018): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1 2024-06-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f4b5f220), bad data
MLB 11 The Show™ v1.17.1 2024-06-26 80630007=sceAtracSetData(2, 08bd5600, 00004e60): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1 2024-06-26 80630007=sceAtracSetData(2, 08bd5600, 00005b20): atracID uses different codec type than data
MLB 11 The Show™ v1.17.1 2024-06-25 Unimplemented HLE function sceKernelStopUnloadSelfModule
MLB 11 The Show™ v1.17.1 2024-06-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff180e05), bad data
MLB 11 The Show™ v1.17.1 2024-06-23 ReadFromHardware: Invalid address 00002707 near PC 0880a39c LR 088067a4
MLB 11 The Show™ v1.17.1 2024-06-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2139d950), bad data
MLB 11 The Show™ v1.17.1 2024-06-21 ReadFromHardware: Invalid address 00000000 near PC 09804398 LR 0986a664
MLB 11 The Show™ v1.17.1 2024-06-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0646f982), bad data
MLB 11 The Show™ v1.17.1 2024-06-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (088386dd), bad data
MLB 11 The Show™ v1.17.1 2024-06-18 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dcf6eec0), bad data
MLB 11 The Show™ v1.17.1 2024-06-17 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dd0d0bd0), bad data
MLB 11 The Show™ v1.17.1 2024-06-17 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dcfa7ea0), bad data
MLB 11 The Show™ v1.16.5 2024-06-16 scePsmfPlayerSetPsmf*: incorrect PSMF magic (24020001), bad data
MLB 11 The Show™ v1.17.1 2024-06-15 Unknown GetPointerWrite 00000072 PC 0970117c LR 0970117c
MLB 11 The Show™ v1.17.1 2024-06-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f39886ec), bad data
MLB 11 The Show™ v1.17.1 2024-06-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a5d61c28), bad data
MLB 11 The Show™ v1.17.1 2024-06-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dceb7350), bad data
MLB 11 The Show™ v1.17.1 2024-06-14 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dce5cdb0), bad data
MLB 11 The Show™ v1.17.1 2024-06-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1a5998d0), bad data
MLB 11 The Show™ v1.17.1 2024-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1a501300), bad data
MLB 11 The Show™ v1.17.1-181-gc6d2fba2f 2024-06-12 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fd2fb528), bad data
MLB 11 The Show™ v1.6.3 2024-06-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0081d0a2 Tex TexAlpha 2x TClamp TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MLB 11 The Show™ v1.6.3 2024-06-12 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00809022 Tex TexAlpha 2x TFuncMod AlphaTest < #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bf800000), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (73736920), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b989d5a0), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe030), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (09709a74), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe02c), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6cfe028), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b909c438), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (821a9b30), bad data
MLB 11 The Show™ v1.17.1 2024-06-10 scePsmfPlayerSetPsmf*: incorrect PSMF magic (98163000), bad data
MLB 11 The Show™ v1.17.1 2024-06-08 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fae0e010), bad data
MLB 11 The Show™ v1.17.1 2024-06-07 scePsmfPlayerSetPsmf*: incorrect PSMF magic (faeb4360), bad data
MLB 11 The Show™ v1.17.1 2024-06-06 scePsmfPlayerSetPsmf*: incorrect PSMF magic (faeb0d30), bad data
MLB 11 The Show™ v1.17.1 2024-06-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fac42a70), bad data
MLB 11 The Show™ v1.17.1 2024-06-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (894d2790), bad data
MLB 11 The Show™ v1.17.1 2024-06-04 scePsmfPlayerSetPsmf*: incorrect PSMF magic (895154b0), bad data
MLB 11 The Show™ v1.17.1 2024-06-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (89395920), bad data
MLB 11 The Show™ v1.17.1 2024-06-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (893ed040), bad data
MLB 11 The Show™ v1.17.1 2024-06-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (893c1be0), bad data
MLB 11 The Show™ v1.17.1 2024-06-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bdf37900), bad data
MLB 11 The Show™ v1.17.1 2024-05-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde57530), bad data
MLB 11 The Show™ v1.17.1 2024-05-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde7db40), bad data
MLB 11 The Show™ v1.17.1 2024-05-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bddd6d30), bad data
MLB 11 The Show™ v1.17.1 2024-05-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bdf015a0), bad data
MLB 11 The Show™ v1.17.1 2024-05-30 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bde73aa0), bad data
MLB 11 The Show™ v1.17.1 2024-05-29 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bddc4c10), bad data
MLB 11 The Show™ v1.17.1 2024-05-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66f924d0), bad data
MLB 11 The Show™ v1.17.1 2024-05-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66cb6c90), bad data
MLB 11 The Show™ v1.17.1 2024-05-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d205f0), bad data
MLB 11 The Show™ v1.17.1 2024-05-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d84410), bad data
MLB 11 The Show™ v1.17.1 2024-05-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d7f3c0), bad data
MLB 11 The Show™ v1.17.1 2024-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66aac6c0), bad data
MLB 11 The Show™ v1.17.1 2024-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66c81cf0), bad data
MLB 11 The Show™ v1.17.1 2024-05-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d8b780), bad data
MLB 11 The Show™ v1.17.1 2024-05-26 scePsmfPlayerSetPsmf*: unexpected streamID 54
MLB 11 The Show™ v1.17.1 2024-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (16c20d34), bad data
MLB 11 The Show™ v1.17.1 2024-05-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b6ef0a12), bad data
MLB 11 The Show™ v1.6.3 2024-05-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MLB 11 The Show™ v1.6.3 2024-05-25 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0080d002 Tex 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
MLB 11 The Show™ v1.17.1-491-g9cdd97c13b 2024-05-25 AT3 header map lacks entry for bpf: 0 channels: 0
MLB 11 The Show™ v1.17.1 2024-05-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a6030000), bad data