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Game title |
Version |
Latest Report |
Message |
MLB 11 The Show™ |
v1.17.1 |
2024-03-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (24428704), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-18 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (30043020), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (03020100), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b77986ab), bad data |
MLB 11 The Show™ |
v1.6.3 |
2024-03-16 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01700000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-03-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0ddfe22a), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (07070707), bad data |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
WriteToHardware: Invalid address 0a000000 near PC 098043d4 LR 0986a664 |
MLB 11 The Show™ |
v1.7.4 |
2024-03-14 |
ReadFromHardware: Invalid address 3f7f7f00 near PC 0986b1f0 LR 0986a664 |
MLB 11 The Show™ |
v1.17.1 |
2024-03-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (575ab69a), bad data |
MLB 11 The Show™ |
v1.6.3 |
2024-03-12 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00800002 Tex 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-03-11 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (09a4f538), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f3f4034b), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-10 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1727ae8b), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4c3fdf21), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-05 |
sceNetAdhocMatchingInit(32768) at 08a71b9c |
MLB 11 The Show™ |
v1.6.3 |
2024-03-03 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00800082 Tex 2x TClamp TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
MLB 11 The Show™ |
v1.6.3 |
2024-03-03 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01f00000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
MLB 11 The Show™ |
v1.17.1 |
2024-03-03 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (83eb22a0), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (24e70010), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-29 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (e7639a89), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-29 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7df069b7), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-27 |
Unknown GetPointerWrite 00000000 PC 0882c26c LR 0882c26c |
MLB 11 The Show™ |
v1.17.1 |
2024-02-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (249ee1d4), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0801826b), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb50014), bad data |
MLB 11 The Show™ |
v1.17 |
2024-02-19 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
MLB 11 The Show™ |
v1.17 |
2024-02-19 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
MLB 11 The Show™ |
v1.12.2 |
2024-02-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff100800), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-02-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff424242), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-02-16 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (98ffffff), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-02-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00452021), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-02-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2a460002), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-02-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (be333a09), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-02-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (656c6961), bad data |
MLB 11 The Show™ |
v1.10.2 |
2024-02-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147037508 |
MLB 11 The Show™ |
v1.10.2 |
2024-02-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
MLB 11 The Show™ |
v1.10.2 |
2024-02-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
MLB 11 The Show™ |
v1.10.2 |
2024-02-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 10 |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (400c42f8), bad data |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (64fd8000), bad data |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6a1d2248), bad data |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: unexpected streamID 2f |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: unexpected streamID df |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (65856000), bad data |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6b322560), bad data |
MLB 11 The Show™ |
v1.15.4 |
2024-02-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6b2fe448), bad data |
MLB 11 The Show™ |
v1.13.2 |
2024-02-08 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00602821), bad data |
MLB 11 The Show™ |
v1.13.2 |
2024-02-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ecc0ad80), bad data |
MLB 11 The Show™ |
v1.13.2 |
2024-02-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0c000f6f), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5a61bfc0), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0000000c), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6a5ce8b0), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (cf4f5b00), bad data |
MLB 11 The Show™ |
v1.17 |
2024-02-03 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (58cc2e18), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-01 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (58084560), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-02-01 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (70b58bc0), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-31 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0089102b), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-19 |
Unknown GetPointerWrite 0a000000 PC 097033e8 LR 097033e0 |
MLB 11 The Show™ |
v1.15.4 |
2024-01-25 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6758edf8), bad data |
MLB 11 The Show™ |
v1.13.2 |
2024-01-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a2bb16ce), bad data |
MLB 11 The Show™ |
v1.12.3 |
2024-01-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c060000), bad data |
MLB 11 The Show™ |
v1.10.2 |
2024-01-24 |
scePsmfPlayerSetPsmf*: unexpected streamID 16 |
MLB 11 The Show™ |
v1.10.2 |
2024-01-24 |
scePsmfPlayerSetPsmf*: unexpected streamID ca |
MLB 11 The Show™ |
v1.16.6 |
2024-01-23 |
__KernelStopThread: thread 500 does not exist (helper deleted) |
MLB 11 The Show™ |
v1.16.6 |
2024-01-23 |
Can't draw: No current render step. Step count: 0 |
MLB 11 The Show™ |
v1.12.3 |
2024-01-22 |
__KernelStopThread: thread 377 does not exist |
MLB 11 The Show™ |
v1.16.6 |
2024-01-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c160002), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-21 |
sceUtilitySavedataInitStart: invalid size 0 |
MLB 11 The Show™ |
v1.16.6 |
2024-01-21 |
ReadFromHardware: Invalid address 00000014 near PC 098085e0 LR 098085e0 |
MLB 11 The Show™ |
v1.16.6 |
2024-01-21 |
Unknown GetPointerWrite 00000078 PC 09808568 LR 09808578 |
MLB 11 The Show™ |
v1.16.6 |
2024-01-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bf4753e4), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f6c6726), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (82a16b58), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7b9e3d28), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7f22e000), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8230f000), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7b52b000), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (830193f0), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-15 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (400a5300), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8473f798), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7b253298), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (803c4188), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (81a2e000), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-14 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (847ac788), bad data |
MLB 11 The Show™ |
v1.13.1-547-g9f4a84945 |
2024-01-14 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040d0000 offset: 0 (128x32 stride 128, 5551):
[COLOR seq:34332 C:040d0000/128(5551) Z:040cc000/128 X:0 Y:0 reint: false]
[COLOR seq:34329 C:040d0000/64(5551) Z:040cc000/64 X:0 Y:0 reint: false]
|
MLB 11 The Show™ |
v1.13.1-547-g9f4a84945 |
2024-01-14 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040d0000 offset: 0 (128x32 stride 128, 5551):
[COLOR seq:6772 C:040d0000/128(5551) Z:040cc000/128 X:0 Y:0 reint: false]
[COLOR seq:6769 C:040d0000/64(5551) Z:040cc000/64 X:0 Y:0 reint: false]
|
MLB 11 The Show™ |
v1.16.6 |
2024-01-23 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
MLB 11 The Show™ |
v1.16.6 |
2024-01-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f0c80a8), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5a5be048), bad data |
MLB 11 The Show™ |
v1.16.6 |
2024-01-06 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (69b2c540), bad data |
MLB 11 The Show™ |
v1.16.6 |
2023-12-27 |
sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid) |
MLB 11 The Show™ |
v1.16.6 |
2023-12-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (d2d17500), bad data |
MLB 11 The Show™ |
v1.15.3 |
2023-12-25 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (40155d78), bad data |
MLB 11 The Show™ |
v1.13.2 |
2023-12-25 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3d4006c9), bad data |
MLB 11 The Show™ |
v1.15.3 |
2023-12-23 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (400c8d78), bad data |
MLB 11 The Show™ |
v1.15.3 |
2023-12-23 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5aa36000), bad data |
MLB 11 The Show™ |
v1.16.6 |
2023-12-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (27b40060), bad data |
MLB 11 The Show™ |
v1.17.1 |
2024-03-09 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0880a6ac |