Recent logs - v1.8.0

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Game title Version Latest Report Message
eFootball? PSP 2025 Yenzz X Sanzz v1.8.0 2025-11-08 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball RB - V. v1.9.4 2025-11-08 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.9.4 2025-11-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-11-08 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-11-08 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-11-08 Savedata version requested on save: 3
MYFP26 ENGLISH v1.8.0 2025-11-07 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
EA-Sports FC Lop-Play v1.8.0 2025-11-05 ReadFromHardware: Invalid address b04369fb near PC b04369fb LR 08000018
eFootball PC - V. v1.8.0 2025-11-04 ReadFromHardware: Invalid address 7c1d23cb near PC 7c1d23cb LR 7c1d23cb
eFootball 2024 By Komo Valeri v1.8.0 2025-11-02 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
EA-Sports FC Lop-Play v1.8.0 2025-11-01 sceDmacMemcpy(dest=040cc000, src=09517200, size=557056): overlapping read
eFootball Lop - Play v1.8.0 2025-11-01 Unknown GetPointer 10c02b37 PC 0884d5b0 LR 0884d7d4
EAFC 26 By Komo Valeri v1.9.4 2025-11-08 Savedata version requested: 3
EFOOTBALL V. 1 BY PRFD v1.8.0 2025-10-31 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
MYFP26 ENGLISH v1.8.0 2025-11-06 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
WWE'12 v1.8.0 2025-10-30 ReadFromHardware: Invalid address 80900820 near PC 80900820 LR 08c4a464
Tomb Raider: Anniversary™ v1.8.0 2025-10-30 sceDmacMemcpy(dest=041d4c00, src=0998c060, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.8.0 2025-10-30 sceDmacMemcpy(dest=041a1c00, src=08db94a0, size=5120): overlapping read
eFooTBall Play Cesar Patch v1.8.0 2025-10-29 ReadFromHardware: Invalid address 1fb23468 near PC 1fb23468 LR 1fb23468
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-29 MIPSCompileOp: Invalid instruction 01010101
eFootball RB - V. v1.8.0 2025-10-28 sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read
eFootball Edicion Mundial de Clubes By T. Bendezu v1.8.0 2025-10-28 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.8.0 2025-10-28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
MYFP26 ENGLISH v1.8.0 2025-11-07 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball Chelito 19 v1.8.0 2025-10-26 Unknown GetPointer 793d73cc PC 0884d320 LR 0884d7d4
Syphon Filter®: Logan's Shadow v1.8.0 2025-10-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
eFootball RB - V. v1.8.0 2025-10-28 Jump to invalid address: 04889494
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 00206e79
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 79200000
eFootball RB - V. v1.8.0 2025-10-26 Branch in RSZeroComp delay slot at 000106c8 in block starting at 000106c8
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 437a0000
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 00207777
eFootball RB - V. v1.8.0 2025-10-26 Branch in RSZeroComp delay slot at 000106c0 in block starting at 000106c0
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 00027777
eFootball RB - V. v1.8.0 2025-10-26 Branch in RSZeroComp delay slot at 000106b8 in block starting at 0001069c
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 06777770
eFootball RB - V. v1.8.0 2025-10-26 Jump to invalid address: 0117b8a4
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 434b0000
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 00472005
eFootball RB - V. v1.8.0 2025-10-26 WriteToHardware: Invalid address dead5c22 near PC 00010368 LR 00010180
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 43435d93
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 4343e243
eFootball RB - V. v1.8.0 2025-10-28 MIPSCompileOp: Invalid instruction 43434343
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 72476407
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction ec0c0ae5
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 46460603
eFootball RB - V. v1.8.0 2025-10-26 MIPSCompileOp: Invalid instruction 06460602
WWE 2K25 BY LETSKIMODZ v1.8.0 2025-10-26 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unimplemented HLE function sceKernelDcacheWritebackAll
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unimplemented HLE function sceKernelFindModuleByUID
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFOOTBALL BETWAY PREMIERSHIP v1.8.0 2025-10-25 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball 2025 By Komo Valeri v1.9.4 2025-11-08 Savedata version requested: 3
From Russia With Love™ v1.8.0 2025-10-24 Unexpected mpeg first timestamp: a84810874ce / 11564216775886
eFootball 2024 By Komo Valeri v1.9.4 2025-11-02 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball RB - V. v1.9.4 2025-10-28 MIPSCompileOp: Invalid instruction 7a670000
eFootball RB - V. v1.9.4 2025-10-28 MIPSCompileOp: Invalid instruction 79000000
eFootball RB - V. v1.9.4 2025-10-28 MIPSCompileOp: Invalid instruction 072f5149
eFootball RB - V. v1.9.4 2025-10-28 MIPSCompileOp: Invalid instruction 4343517a
SplinterCell v1.8.0 2025-10-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
SplinterCell v1.8.0 2025-10-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f14484:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projP
eFootball RB - V. v1.9.4 2025-11-06 MIPSCompileOp: Invalid instruction 46800499
eFootball Lop - Play v1.8.0 2025-10-22 Unknown GetPointer 10beeef7 PC 0884d5b0 LR 0884d7d4
eFootball RB - V. v1.8.0 2025-10-21 Unknown GetPointer 00000024 PC 08872bb4 LR 08872c1c
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 464eb7bd
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 44734168
eFootball PC - V. v1.8.0 2025-10-21 ReadFromHardware: Invalid address 0a001ed0 near PC 08b8ac84 LR 0899e6a8
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 44e470c0
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 4561c4a8
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 4644b4c5
eFootball PC - V. v1.8.0 2025-10-21 MIPSCompileOp: Invalid instruction 442310e8
eFootball PC - V. v1.8.0 2025-10-20 Unknown GetPointer 10bedf77 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.8.0 2025-10-20 ReadFromHardware: Invalid address db610718 near PC db610718 LR 08000018
ロミオ&ジュリエット v1.8.0 2025-10-20 sceDmacMemcpy(dest=09162880, src=04000000, size=557056): overlapping read
里見八犬伝 八珠之記 v1.8.0 2025-10-19 sceDmacMemcpy(dest=09482a40, src=04000000, size=557056): overlapping read
eFootball RB - V. v1.8.0 2025-11-02 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
eFootball Lop - Play v1.8.0 2025-10-30 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball PES 2025 By Phil X Gaming v1.9.4 2025-11-05 Savedata version requested on save: 3
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction cf9782cf
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 007effff
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 0001bffb
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction cccccffc
eFootball PC - V. v1.8.0 2025-10-17 Jump to invalid address: 07e80000
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 02affcbf
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction ef988000
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 0000007c
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 7bfffffd
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 00006cff
マザーグースの秘密の館~Nursery Rhymes for you~ v1.8.0 2025-10-17 sceDmacMemcpy(dest=08ad3f80, src=04088000, size=557056): overlapping read
eFootball PC - V. v1.8.0 2025-10-17 MIPSCompileOp: Invalid instruction 4fcaff8f
eFootball PC - V. v1.8.0 2025-10-17 WriteToHardware: Invalid address deadbeef near PC 080cb98c LR 08000020
Disney•Pixar Cars 2 v1.8.0 2025-10-17 sceDmacMemcpy(dest=08400000, src=0934da70, size=32768): overlapping read
eFootball 2025 By Komo Valeri v1.8.0 2025-10-17 Unknown GetPointer 2c65db42 PC 0884d5b0 LR 0884d7d4
里見八犬伝~村雨丸之記~ v1.8.0 2025-10-17 sceDmacMemcpy(dest=092f8ec0, src=04088000, size=557056): overlapping read
里見八犬伝~村雨丸之記~ v1.8.0 2025-10-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA SPORTS FC26 BY Charly v1.8.0 2025-11-07 Savedata version requested: 3
EA FC 2024 BY FUMA GOONERS v1.8.0 2025-11-07 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EA FC 2024 BY FUMA GOONERS v1.8.0 2025-11-07 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c