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| Game title |
Version |
Latest Report |
Message |
| eFootball? PSP 2025 Yenzz X Sanzz |
v1.8.0 |
2025-11-08 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball RB - V. |
v1.9.4 |
2025-11-08 |
Savedata version requested on save: 3 |
| MYFP26 ENGLISH |
v1.8.0 |
2025-11-07 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-11-05 |
ReadFromHardware: Invalid address b04369fb near PC b04369fb LR 08000018 |
| eFootball PC - V. |
v1.8.0 |
2025-11-04 |
ReadFromHardware: Invalid address 7c1d23cb near PC 7c1d23cb LR 7c1d23cb |
| eFootball 2024 By Komo Valeri |
v1.8.0 |
2025-11-02 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-11-01 |
sceDmacMemcpy(dest=040cc000, src=09517200, size=557056): overlapping read |
| eFootball Lop - Play |
v1.8.0 |
2025-11-01 |
Unknown GetPointer 10c02b37 PC 0884d5b0 LR 0884d7d4 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2025-11-08 |
Savedata version requested: 3 |
| EFOOTBALL V. 1 BY PRFD |
v1.8.0 |
2025-10-31 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| MYFP26 ENGLISH |
v1.8.0 |
2025-11-06 |
Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4 |
| WWE'12 |
v1.8.0 |
2025-10-30 |
ReadFromHardware: Invalid address 80900820 near PC 80900820 LR 08c4a464 |
| Tomb Raider: Anniversary™ |
v1.8.0 |
2025-10-30 |
sceDmacMemcpy(dest=041d4c00, src=0998c060, size=9216): overlapping read |
| Tomb Raider: Anniversary™ |
v1.8.0 |
2025-10-30 |
sceDmacMemcpy(dest=041a1c00, src=08db94a0, size=5120): overlapping read |
| eFooTBall Play Cesar Patch |
v1.8.0 |
2025-10-29 |
ReadFromHardware: Invalid address 1fb23468 near PC 1fb23468 LR 1fb23468 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-29 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.8.0 |
2025-10-28 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.8.0 |
2025-10-28 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| MYFP26 ENGLISH |
v1.8.0 |
2025-11-07 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-26 |
Unknown GetPointer 793d73cc PC 0884d320 LR 0884d7d4 |
| Syphon Filter®: Logan's Shadow |
v1.8.0 |
2025-10-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
Jump to invalid address: 04889494 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 00206e79 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 79200000 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
Branch in RSZeroComp delay slot at 000106c8 in block starting at 000106c8 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 437a0000 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 00207777 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
Branch in RSZeroComp delay slot at 000106c0 in block starting at 000106c0 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 00027777 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
Branch in RSZeroComp delay slot at 000106b8 in block starting at 0001069c |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 06777770 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
Jump to invalid address: 0117b8a4 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 434b0000 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 00472005 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
WriteToHardware: Invalid address dead5c22 near PC 00010368 LR 00010180 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 43435d93 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 4343e243 |
| eFootball RB - V. |
v1.8.0 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 43434343 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 72476407 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction ec0c0ae5 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 46460603 |
| eFootball RB - V. |
v1.8.0 |
2025-10-26 |
MIPSCompileOp: Invalid instruction 06460602 |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2025-10-26 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.8.0 |
2025-10-25 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball 2025 By Komo Valeri |
v1.9.4 |
2025-11-08 |
Savedata version requested: 3 |
| From Russia With Love™ |
v1.8.0 |
2025-10-24 |
Unexpected mpeg first timestamp: a84810874ce / 11564216775886 |
| eFootball 2024 By Komo Valeri |
v1.9.4 |
2025-11-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball RB - V. |
v1.9.4 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 7a670000 |
| eFootball RB - V. |
v1.9.4 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 79000000 |
| eFootball RB - V. |
v1.9.4 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 072f5149 |
| eFootball RB - V. |
v1.9.4 |
2025-10-28 |
MIPSCompileOp: Invalid instruction 4343517a |
| SplinterCell |
v1.8.0 |
2025-10-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f14444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| SplinterCell |
v1.8.0 |
2025-10-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f14484:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projP |
| eFootball RB - V. |
v1.9.4 |
2025-11-06 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball Lop - Play |
v1.8.0 |
2025-10-22 |
Unknown GetPointer 10beeef7 PC 0884d5b0 LR 0884d7d4 |
| eFootball RB - V. |
v1.8.0 |
2025-10-21 |
Unknown GetPointer 00000024 PC 08872bb4 LR 08872c1c |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 464eb7bd |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 44734168 |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
ReadFromHardware: Invalid address 0a001ed0 near PC 08b8ac84 LR 0899e6a8 |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 44e470c0 |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 4561c4a8 |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 4644b4c5 |
| eFootball PC - V. |
v1.8.0 |
2025-10-21 |
MIPSCompileOp: Invalid instruction 442310e8 |
| eFootball PC - V. |
v1.8.0 |
2025-10-20 |
Unknown GetPointer 10bedf77 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-20 |
ReadFromHardware: Invalid address db610718 near PC db610718 LR 08000018 |
| ロミオ&ジュリエット |
v1.8.0 |
2025-10-20 |
sceDmacMemcpy(dest=09162880, src=04000000, size=557056): overlapping read |
| 里見八犬伝 八珠之記 |
v1.8.0 |
2025-10-19 |
sceDmacMemcpy(dest=09482a40, src=04000000, size=557056): overlapping read |
| eFootball RB - V. |
v1.8.0 |
2025-11-02 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c |
| eFootball Lop - Play |
v1.8.0 |
2025-10-30 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball PES 2025 By Phil X Gaming |
v1.9.4 |
2025-11-05 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction cf9782cf |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 007effff |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 0001bffb |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction cccccffc |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
Jump to invalid address: 07e80000 |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 02affcbf |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction ef988000 |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 0000007c |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 7bfffffd |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 00006cff |
| マザーグースの秘密の館~Nursery Rhymes for you~ |
v1.8.0 |
2025-10-17 |
sceDmacMemcpy(dest=08ad3f80, src=04088000, size=557056): overlapping read |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
MIPSCompileOp: Invalid instruction 4fcaff8f |
| eFootball PC - V. |
v1.8.0 |
2025-10-17 |
WriteToHardware: Invalid address deadbeef near PC 080cb98c LR 08000020 |
| Disney•Pixar Cars 2 |
v1.8.0 |
2025-10-17 |
sceDmacMemcpy(dest=08400000, src=0934da70, size=32768): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.8.0 |
2025-10-17 |
Unknown GetPointer 2c65db42 PC 0884d5b0 LR 0884d7d4 |
| 里見八犬伝~村雨丸之記~ |
v1.8.0 |
2025-10-17 |
sceDmacMemcpy(dest=092f8ec0, src=04088000, size=557056): overlapping read |
| 里見八犬伝~村雨丸之記~ |
v1.8.0 |
2025-10-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA SPORTS FC26 BY Charly |
v1.8.0 |
2025-11-07 |
Savedata version requested: 3 |
| EA FC 2024 BY FUMA GOONERS |
v1.8.0 |
2025-11-07 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| EA FC 2024 BY FUMA GOONERS |
v1.8.0 |
2025-11-07 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |