Recent logs - v1.8.0

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Game title Version Latest Report Message
戦国無双3 Z Special v1.8.0 2019-05-20 WriteToHardware: Invalid address 000001e0 near PC 0893a1a8 LR 0893a1a8
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-05-20 sceDmacMemcpy(dest=0414e000, src=095d41d0, size=289472): overlapping read
PETER JACKSON'S KING KONG v1.8.0 2019-05-20 Unknown GetPointer 00000000 PC 08c6dce8 LR 08c6dce8
(homebrew) v1.8.0 2019-05-20 MFIC instruction hit (70020024) at 08ad5b14
God of War®: Ghost of Sparta v1.8.0 2019-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
God of War®: Ghost of Sparta v1.8.0 2019-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
God of War®: Ghost of Sparta v1.8.0 2019-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639068
God of War®: Ghost of Sparta v1.8.0 2019-05-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143640460
Pro Evolution Soccer 2011 v1.8.0 2019-05-20 Unknown GetPointer 00000000 PC 0884dcdc LR 0884df00
Ys SEVEN v1.8.0 2019-05-20 Render to area containing texture at 09ec94a0 +136x5
WWE 2K18 by GamerNafZ v1.8.0 2019-05-20 80630007=sceAtracSetData(2, 08d4b180, 00007334): atracID uses different codec type than data
MONSTER HUNTER FREEDOM 2 v1.8.0 2019-05-20 sceDmacMemcpy(dest=0414e000, src=09418640, size=191488): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 Bad vertex address 022b5e60!
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-05-20 Branch in RSRTComp delay slot at 08000104 in block starting at 08000104
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-05-20 Branch in RSRTComp delay slot at 08942980 in block starting at 08942980
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-05-20 WriteToHardware: Invalid address 3938305f near PC 08942984 LR 08942a20
Grand Theft Auto®: Chinatown Wars™ v1.8.0 2019-05-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f31191:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:0 3: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + ve
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2019-05-20 Unknown GetPointer 00000000 PC 08b947a4 LR 08b947a4
Tomb Raider : Legend v1.8.0 2019-05-20 sceDmacMemcpy(dest=0419b400, src=09ac7e00, size=5120): overlapping read
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00a0d802 Tex LM Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00a0f802 Tex LM Fog 2x TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader program link: info: (unknown reason) fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:0000d002 Tex TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:0020d800 LM Fog AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00000005 LM Fog #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; varying vec4 v_color0; varying vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * u_blendFixA; gl_FragColor = v; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00000015 LM Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00000011 LM Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.8.0 2019-05-20 Error in shader compilation: info: (unknown reason) 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; }
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0b9dc678!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0a9eca08!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0a9ed139!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0d9dcafd!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 02aec27d!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 0644ca37!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad vertex address 03262667!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad index address 00000000!
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Unknown GE command : 350e2031
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad bounding box data: 5b3a77
SBK®09 Superbike World Championship v1.8.0 2019-05-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090993f0): duplicate handler
PES 2013 v1.8.0 2019-05-20 80630006=sceAtracSetDataAndGetID(09a22200, 00002000): invalid RIFF header
Viewtiful Joe Red Hot Rumble v1.8.0 2019-05-20 Unknown GetPointer 00000000 PC 08ad7f7c LR 08ad7f7c
Def Jam® Fight For NY™: The Takeover v1.8.0 2019-05-20 sceDmacMemcpy(dest=098d5780, src=08400000, size=307328): overlapping read
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 CALL to illegal address 0a569288 - ignoring! data=44c888
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Unknown GE command : 340f2335
Pursuit Force™: Extreme Justice v1.8.0 2019-05-20 Bad bounding box data: 3e4506
MediEvil Resurrection™ v1.8.0 2019-05-20 Unexpected mpeg first timestamp: c74ff3ed6b9 / 13696638047929
MediEvil Resurrection™ v1.8.0 2019-05-20 Unexpected mpeg first timestamp: 3e7af3ed8d7 / 4293612460247
MediEvil Resurrection™ v1.8.0 2019-05-20 Unexpected mpeg first timestamp: f4134018fd / 1048294988029
MediEvil Resurrection™ v1.8.0 2019-05-20 Unexpected mpeg first timestamp: 9fbc93d2e52 / 10977017671250
(homebrew) v1.8.0 2019-05-20 Unknown GetPointer 00000000 PC 0880cc40 LR 08000020
CRISIS CORE -FINAL FANTASY VII- v1.8.0 2019-05-20 sceDmacMemcpy(dest=09d83540, src=0845c140, size=34816): overlapping read
頭文字D STREET STAGE v1.8.0 2019-05-20 sceDmacMemcpy(dest=04162a00, src=09485380, size=2048): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-05-20 sceDmacMemcpy(dest=0414e000, src=095da380, size=240816): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-05-20 __KernelStopThread: thread 677 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 4f418dc0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 44e4c240
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 9c59e680
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 795d2be0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction efece2e0
(homebrew) v1.8.0 2019-05-20 80630007=sceAtracSetData(3, 08d4b180, 00005d58): atracID uses different codec type than data
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000d7f0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 84e9bc00 PC 89397990 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 WriteToHardware: Invalid address 3ffff6de near PC 89397be4 LR 00000000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00640001
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 4dc50c12
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 84e9bc00 PC 89397990 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000007b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000004f0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000013b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 8305e200 PC 89397904 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction d1de2041
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00322dfc
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00000045
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 ReadFromHardware: Invalid address 00000024 near PC 89397e30 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Branch in RSZeroComp delay slot at 89397e58 in block starting at 89397e3c
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 004636b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 46435353
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 41c20024 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 00005bb0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00001e05
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 86119000 PC 89397900 LR ffff0000
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 8305e200 PC 89397904 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 000000fa
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000bd70 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 0000a970 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 70fedb12
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Jump to invalid address: 86119000 PC 89397900 LR 089a1178
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 00004b30 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 Trying to compile instruction 000016b0 that can't be interpreted
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 0000000e
DISSIDIA duodecim FINAL FANTASY v1.8.0 2019-05-20 MIPSCompileOp: Invalid instruction 00000005