Recent logs - Grand Theft Auto: Liberty City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-04-01 Error in shader program link: info: (unknown reason) fs: 00000000:0000d000 AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-29 Error in shader program link: info: (unknown reason) fs: 00014000:0000d000 Flat AlphaTest > #version 300 es precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-28 Error in shader program link: info: (unknown reason) fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-29 Error in shader program link: info: (unknown reason) fs: 00014000:0000d0a2 Tex TexAlpha Flat TClamp TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader program link: info: (unknown reason) fs: 00010000:0000d0a2 Tex TexAlpha TClamp TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-30 Error in shader program link: info: (unknown reason) fs: 00014000:0000d000 Flat AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-22 Error in shader compilation: info: (unknown reason) 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-02-16 WriteToHardware: Invalid address 00022268 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.9.4 2020-02-14 Unknown GetPointer 00000000 PC 08ae9fac LR 08000030
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-24 WriteToHardware: Invalid address 000d5418 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-22 WriteToHardware: Invalid address 0007b250 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2019-12-18 WriteToHardware: Invalid address 00017760 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2019-06-02 WriteToHardware: Invalid address 00229770 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.9.4 2020-01-04 Unknown GetPointer 00000000 PC 08a07d70 LR 08a07d70
Grand Theft Auto: Liberty City Stories v1.8.0 2019-05-01 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.7.5 2019-04-25 sceMpegRingbufferPut(): invalid mpeg data
Grand Theft Auto: Liberty City Stories v1.8.0 2019-04-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000134, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2020-03-24 Unknown GetPointer 00000000 PC 08a07bec LR 08a07bec
Grand Theft Auto: Liberty City Stories v1.9.4 2020-03-09 Unknown GetPointer 00000000 PC 08ab3d64 LR 08000020
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-02 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2019-01-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.7.5 2019-01-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-03-29 WriteToHardware: Invalid address 00000000 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2018-12-16 WriteToHardware: Invalid address 000174f0 near PC 088b2980 LR 088b2980
Grand Theft Auto: Liberty City Stories v1.6.3-432-gfd6c3145d 2018-10-25 __KernelStopThread: thread 972 does not exist
Grand Theft Auto: Liberty City Stories v1.9.4 2020-03-18 GL ran out of GPU memory; switching to low memory mode
Grand Theft Auto: Liberty City Stories v1.7.5 2020-03-23 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Grand Theft Auto: Liberty City Stories v1.5.4 2018-04-02 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Grand Theft Auto: Liberty City Stories v1.5.4 2018-04-02 Garbage libstub address or end
Grand Theft Auto: Liberty City Stories v1.3 2017-10-20 CALL to illegal address 0f7409b0 - ignoring! data=7409b0
Grand Theft Auto: Liberty City Stories v1.3 2017-10-20 CALL to illegal address 0e5ccd30 - ignoring! data=5ccd31
Grand Theft Auto: Liberty City Stories v1.3 2017-10-20 CALL to illegal address 0f74abc0 - ignoring! data=74abc1
Grand Theft Auto: Liberty City Stories v1.4.2 2019-02-16 Failed decrypting the PRX (ret = -1, size = 4540108, psp_size = 4540448)!
Grand Theft Auto: Liberty City Stories v1.9.4 2019-12-02 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.3.0.1 2017-08-08 Unknown GE command : 4f534900
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-01-23 ReadFromHardware: Invalid address 113828c0 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.4.2 2017-06-12 WriteToHardware: Invalid address 000004e4 near PC 08ad619c LR 08ad619c
Grand Theft Auto: Liberty City Stories v1.4.2 2017-06-12 WriteToHardware: Invalid address f32f0509 near PC 0897214c LR 08942d6c
Grand Theft Auto: Liberty City Stories v1.7.5 2020-02-04 Video end without audio end, potentially skipping some audio?
Grand Theft Auto: Liberty City Stories v1.4-2-g648bc5d 2017-04-12 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a8da10
Grand Theft Auto: Liberty City Stories v1.6.3-492-g9fddfff66 2020-04-02 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Grand Theft Auto: Liberty City Stories v1.1.1 2017-10-16 sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): bad data
Grand Theft Auto: Liberty City Stories v1.1.1 2017-10-16 Atrac buffer invalid RIFF header: 08dda400
Grand Theft Auto: Liberty City Stories v1.9.4 2020-02-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2020-02-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.7.5 2020-04-02 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
Grand Theft Auto: Liberty City Stories v1.9.4 2020-03-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceMpeg_library with version 0102, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceSAScore with version 0102, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.5.2 2020-04-01 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.9.4 2020-04-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v0.9.8-180-gec6f9f2 2015-10-16 FBO created from existing depthbuffer as color, 04000000/00128000 and 00178000/00000000
Grand Theft Auto: Liberty City Stories v0.9.8-180-gec6f9f2 2015-10-16 FBO using existing buffer as depthbuffer, 00178000/00000000 and 00000000/00000000