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Game title |
Version |
Latest Report |
Message |
RIDGE RACER 2 |
v1.14.1 |
2024-04-16 |
Ignoring possible texturing from framebuffer at 0416b780 +256x255 / 256x272 |
RIDGE RACER 2 |
v1.14.1 |
2024-04-15 |
Ignoring possible texturing from framebuffer at 0416b780 +768x236 / 256x272 |
METAL SLUG Anthology |
v1.14.1 |
2024-04-15 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI981a, b4:68:92:79:98:1a, 20000000, 0) at 088e683c |
eFootball Chelito 19 |
v1.14.1 |
2024-04-15 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 888,540 |
Mortal Kombat: Unchained |
v1.14.1 |
2024-04-14 |
UI scissor out of bounds in MainScreen: 3955,9-1334,477 / 2400,1080 |
Mortal Kombat: Unchained |
v1.14.1 |
2024-04-14 |
UI scissor out of bounds in MainScreen: 233,57-3678,429 / 2400,1080 |
Mortal Kombat: Unchained |
v1.14.1 |
2024-04-14 |
UI scissor out of bounds in MainScreen: 233,0-3678,58 / 2400,1080 |
Mortal Kombat: Unchained |
v1.14.1 |
2024-04-14 |
UI scissor out of bounds in MainScreen: 233,0-3678,486 / 2400,1080 |
eFootball Chelito 19 |
v1.14.1 |
2024-04-13 |
Unknown GetPointer 00027608 PC 0881c2e0 LR 0881c2e8 |
RIDGE RACER 2 |
v1.14.1 |
2024-04-13 |
Ignoring possible texturing from framebuffer at 0416b780 +0x154 / 256x272 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in SavedataScreen: 2596,127-0,126 / 2400,1080 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in SavedataScreen: 2655,127-0,126 / 2400,1080 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 656,13-134,1267 / 1280,800 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 0,13-650,1267 / 1280,800 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 1712,8-321,492 / 1280,800 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 0,8-1702,492 / 1280,800 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,310-0,50 / 1280,720 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,258-0,50 / 1280,720 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,206-0,50 / 1280,720 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,154-0,50 / 1280,720 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,102-0,50 / 1280,720 |
God of War: Chains of Olympus |
v1.14.1 |
2024-04-12 |
UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,720 |
МЕГАМОЗГ |
v1.14.1 |
2024-04-12 |
Ignoring possible texturing from framebuffer at 04120000 +0x40 / 64x64 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
v1.14.1 |
2024-04-12 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Star Wars: The Force Unleashed |
v1.14.1 |
2024-04-11 |
UI scissor out of bounds in GameSettingsScreen: 226,0-1563,811 / 1800,810 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-04-11 |
UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,720 |
PES 2014 |
v1.14.1 |
2024-04-11 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
eFootball PES 2021 By GABRIEL |
v1.14.1 |
2024-04-09 |
UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280 |
RIDGE RACER 2 |
v1.14.1 |
2024-04-08 |
Ignoring possible texturing from framebuffer at 04197ec0 +512x235 / 256x272 |
МЕГАМОЗГ |
v1.14.1 |
2024-04-08 |
Ignoring possible texturing from framebuffer at 0412a000 +0x34 / 64x64 |
Ben 10 Alien Force: Vilgax Attacks |
v1.14.1 |
2024-04-08 |
UI scissor out of bounds in MainScreen: 0,607-720,594 / 1280,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,572-0,43 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,475-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,377-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,280-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,182-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,85-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,80-0,1 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,572-0,43 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,475-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,377-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,280-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,182-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,85-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1706,80-0,1 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,572-0,43 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,475-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,377-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,280-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,182-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,85-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1687,80-0,1 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,572-0,43 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,475-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,377-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,280-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,182-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,85-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1594,80-0,1 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,581-0,34 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,483-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,386-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,288-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,191-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in SavedataScreen: 1708,93-0,93 / 1521,720 |
Dante's Inferno™ |
v1.14.1 |
2024-04-07 |
UI scissor out of bounds in GameSettingsScreen: 306,0-1282,720 / 1521,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2024-04-06 |
UI scissor out of bounds in CwCheatScreen: 546,0-894,720 / 720,1440 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-04-04 |
UI scissor out of bounds in SavedataScreen: 2501,127-0,126 / 2400,1080 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-04-04 |
UI scissor out of bounds in SavedataScreen: 2577,127-0,126 / 2400,1080 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.1 |
2024-04-04 |
UI scissor out of bounds in GameSettingsScreen: 299,0-1210,720 / 1436,720 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-30 |
UI scissor out of bounds in ReportScreen: 198,24-360,937 / 576,960 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-30 |
UI scissor out of bounds in ReportScreen: 582,24-360,552 / 576,960 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-30 |
UI scissor out of bounds in ReportScreen: 118,40-217,1560 / 576,960 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-30 |
UI scissor out of bounds in ReportScreen: 0,40-109,1550 / 576,960 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2024-03-29 |
UI scissor out of bounds in SavedataScreen: 2737,465-0,150 / 2435,1088 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2024-03-29 |
UI scissor out of bounds in SavedataScreen: 2737,308-0,150 / 2435,1088 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2024-03-29 |
UI scissor out of bounds in SavedataScreen: 2737,151-0,150 / 2435,1088 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-03-29 |
UI scissor out of bounds in GamePauseScreen: 1045,20-300,748 / 960,544 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-03-29 |
UI scissor out of bounds in GamePauseScreen: 0,20-1035,748 / 960,544 |
eFootball Chelito 19 |
v1.14.1 |
2024-03-28 |
UI scissor out of bounds in GameSettingsScreen: 283,0-1306,721 / 1600,720 |
eFootball Chelito 19 |
v1.14.1 |
2024-03-27 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1380,900 / 960,544 |
eFootball Chelito 19 |
v1.5.2 |
2024-04-06 |
ReadFromHardware: Invalid address 00000004 near PC 0882bbf4 LR 0882bc04 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-27 |
Ignoring possible texturing from framebuffer at 04130000 +0x48 / 64x64 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-26 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1721,1080 / 2033,1080 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544 |
eFootball Chelito 19 |
v1.14.1 |
2024-03-22 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1481,1080 / 1801,1080 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-21 |
Ignoring possible texturing from framebuffer at 0414e000 +0x40 / 64x64 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 325,20-200,940 / 960,540 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 0,20-315,940 / 960,540 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 540,960 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,20-635,520 / 540,960 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-21 |
Ignoring possible texturing from framebuffer at 041ea000 +0x39 / 64x64 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2024-03-20 |
UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544 |
eFooTBall Play Cesar Patch |
v1.14.1 |
2024-03-20 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-20 |
Ignoring possible texturing from framebuffer at 04132000 +0x54 / 64x64 |