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Game title |
Version |
Latest Report |
Message |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2024-03-18 |
UI scissor out of bounds in GameSettingsScreen: 298,0-1251,720 / 1476,720 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-18 |
Ignoring possible texturing from framebuffer at 0412c000 +0x43 / 64x64 |
ACE COMBAT X |
v1.14.1 |
2024-03-17 |
UI scissor out of bounds in DisplayLayoutScreen: 980,0-300,677 / 800,557 |
ACE COMBAT X |
v1.14.1 |
2024-03-17 |
UI scissor out of bounds in DisplayLayoutScreen: 0,0-420,677 / 800,557 |
RIDGE RACER 2 |
v1.14.1 |
2024-03-17 |
Ignoring possible texturing from framebuffer at 0415f240 +0x76 / 256x272 |
PES 2019 BY CHELITO 19 |
v1.14.1 |
2024-03-16 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
МЕГАМОЗГ |
v1.14.1 |
2024-03-16 |
Ignoring possible texturing from framebuffer at 04132000 +0x38 / 64x64 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-15 |
Ignoring possible texturing from framebuffer at 0413c000 +0x39 / 64x64 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-14 |
Ignoring possible texturing from framebuffer at 04132000 +0x42 / 64x64 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-12 |
Ignoring possible texturing from framebuffer at 04162000 +0x38 / 64x64 |
МЕГАМОЗГ |
v1.14.1 |
2024-03-11 |
Ignoring possible texturing from framebuffer at 04186000 +0x42 / 64x64 |
Megamind |
v1.14.1 |
2024-03-09 |
Ignoring possible texturing from framebuffer at 04136000 +0x50 / 64x64 |
Megamind |
v1.14.1 |
2024-03-09 |
Ignoring possible texturing from framebuffer at 0415e000 +0x39 / 64x64 |
Megamind |
v1.14.1 |
2024-03-09 |
Ignoring possible texturing from framebuffer at 04152000 +0x48 / 64x64 |
Megamind |
v1.14.1 |
2024-03-09 |
Ignoring possible texturing from framebuffer at 04118000 +0x40 / 64x64 |
RIDGE RACER 2 |
v1.14.1 |
2024-03-08 |
Ignoring possible texturing from framebuffer at 04195140 +0x216 / 256x272 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-06 |
UI scissor out of bounds in GameSettingsScreen: 282,0-1001,544 / 1217,544 |
Megamind |
v1.14.1 |
2024-03-06 |
Ignoring possible texturing from framebuffer at 041a0000 +0x36 / 64x64 |
Megamind |
v1.14.1 |
2024-03-06 |
Ignoring possible texturing from framebuffer at 04124000 +0x35 / 64x64 |
Megamind |
v1.14.1 |
2024-03-05 |
Ignoring possible texturing from framebuffer at 04150000 +0x47 / 64x64 |
Megamind |
v1.14.1 |
2024-03-04 |
Ignoring possible texturing from framebuffer at 0416c000 +0x33 / 64x64 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 650,40-401,1992 / 2033,1080 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,40-631,1992 / 2033,1080 |
Megamind |
v1.14.1 |
2024-03-03 |
Ignoring possible texturing from framebuffer at 041de000 +0x34 / 64x64 |
Megamind |
v1.14.1 |
2024-03-01 |
Ignoring possible texturing from framebuffer at 04196000 +0x40 / 64x64 |
Megamind |
v1.14.1 |
2024-02-28 |
Ignoring possible texturing from framebuffer at 04154000 +0x55 / 64x64 |
Megamind |
v1.14.1 |
2024-02-28 |
Ignoring possible texturing from framebuffer at 04138000 +0x40 / 64x64 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in GameSettingsScreen: 210,0-634,480 / 480,854 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 0,435-480,419 / 854,480 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 0,371-480,483 / 854,480 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 544,10-300,470 / 480,854 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 0,64-534,416 / 480,854 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 0,0-534,480 / 480,854 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in MainScreen: 0,0-534,64 / 480,854 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 592,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 592,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 592,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 592,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 592,37-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 641,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 641,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 641,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 641,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 641,37-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 645,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 645,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 645,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 645,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 645,37-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 599,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 599,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 599,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 599,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 599,37-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 639,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 639,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 639,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 639,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 639,37-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 658,194-0,35 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 658,155-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 658,116-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 658,77-0,38 / 583,272 |
Marvel Super Hero Squad |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in SavedataScreen: 658,37-0,38 / 583,272 |
Megamind |
v1.14.1 |
2024-03-09 |
Ignoring possible texturing from framebuffer at 04118000 +0x36 / 64x64 |
Megamind |
v1.14.1 |
2024-02-27 |
Ignoring possible texturing from framebuffer at 04120000 +0x46 / 64x64 |
Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.1 |
2024-02-26 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 888,480 |
Megamind |
v1.14.1 |
2024-02-26 |
Ignoring possible texturing from framebuffer at 041ba000 +0x34 / 64x64 |
ガンダムバトルユニバース |
v1.14.1 |
2024-02-27 |
UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720 |
Megamind |
v1.14.1 |
2024-02-25 |
Ignoring possible texturing from framebuffer at 041e2000 +0x33 / 64x64 |
Megamind |
v1.14.1 |
2024-02-25 |
Ignoring possible texturing from framebuffer at 04162000 +0x45 / 64x64 |
Tomb Raider : Legend |
v1.14.1 |
2024-02-25 |
sceDmacMemcpy(dest=0419fc00, src=091d6870, size=5120): overlapping read |
Megamind |
v1.14.1 |
2024-02-25 |
Ignoring possible texturing from framebuffer at 0411a000 +0x36 / 64x64 |
RIDGE RACER 2 |
v1.14.1 |
2024-02-24 |
Ignoring possible texturing from framebuffer at 04195a40 +0x90 / 256x272 |
Megamind |
v1.14.1 |
2024-02-24 |
Ignoring possible texturing from framebuffer at 04198000 +0x35 / 64x64 |
周刊少年大乱斗 集结!顶上大决战 |
v1.14.1 |
2024-02-24 |
UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720 |
周刊少年大乱斗 集结!顶上大决战 |
v1.14.1 |
2024-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
周刊少年大乱斗 集结!顶上大决战 |
v1.14.1 |
2024-02-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
ガンダムバトルユニバース |
v1.14.1 |
2024-02-24 |
UI scissor out of bounds in GameSettingsScreen: 352,0-1267,720 / 1544,720 |
Megamind |
v1.14.1 |
2024-02-24 |
Ignoring possible texturing from framebuffer at 04182000 +0x44 / 64x64 |
Megamind |
v1.14.1 |
2024-02-24 |
UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 489,20-300,455 / 804,464 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 0,20-479,455 / 804,464 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 489,20-300,479 / 804,475 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 0,20-479,479 / 804,475 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 489,20-300,524 / 804,499 |
ACE COMBAT JOINT ASSAULT |
v1.14.1 |
2024-02-23 |
UI scissor out of bounds in GamePauseScreen: 0,20-479,524 / 804,499 |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.1 |
2024-02-22 |
UI scissor out of bounds in GameSettingsScreen: 0,64-540,822 / 960,540 |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.1 |
2024-02-22 |
UI scissor out of bounds in HostnameSelectScreen: 205,168-550,43 / 540,960 |
MONSTER HUNTER PORTABLE 2nd G |
v1.14.1 |
2024-02-22 |
UI scissor out of bounds in GameSettingsScreen: 210,0-740,540 / 540,960 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-22 |
UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-22 |
UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800 |
信長の野望・蒼天録 |
v1.14.1 |
2024-02-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
信長の野望・蒼天録 |
v1.14.1 |
2024-02-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
信長の野望・蒼天録 |
v1.14.1 |
2024-02-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
RIDGE RACER 2 |
v1.14.1 |
2024-02-24 |
Ignoring possible texturing from framebuffer at 04195a40 +256x130 / 256x272 |
God of War: Chains of Olympus |
v1.14.1 |
2024-02-20 |
UI scissor out of bounds in SavedataScreen: 2587,127-0,126 / 2400,1080 |
God of War: Chains of Olympus |
v1.14.1 |
2024-02-20 |
UI scissor out of bounds in SavedataScreen: 2600,127-0,126 / 2400,1080 |
eFootball Chelito 19 |
v1.14.1 |
2024-02-19 |
UI scissor out of bounds in GameSettingsScreen: 136,0-505,272 / 608,272 |
Pro Evolution Soccer 2013 |
v1.14.1 |
2024-02-19 |
UI scissor out of bounds in GamePauseScreen: 0,12-1023,333 / 960,576 |