Recent logs - v1.14.1

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Game title Version Latest Report Message
Mortal Kombat: Unchained v1.14.1 2025-07-06 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.1 2025-07-05 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
Mortal Kombat: Unchained v1.14.1 2025-07-06 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
eFootball PES 2021 By GABRIEL v1.14.1 2025-06-27 UI scissor out of bounds in ScreenshotViewScreen: 866,51-1112,189 / 1280,576
SOCOM: U.S. Navy SEALs Portable v1.14.1 2025-07-09 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0)
SOCOM: U.S. Navy SEALs Portable v1.14.1 2025-06-25 sceDmacMemcpy(dest=087748e0, src=099c39e0, size=11552): overlapping read
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 451,25-250,1575 / 1600,720
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 58,25-381,1575 / 1600,720
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 1206,83-375,637 / 720,1600
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 0,83-1194,637 / 720,1600
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-06-18 sceDmacMemcpy(dest=0414e000, src=0960cf20, size=149152): overlapping read
eFootball SM - V. v1.14.1 2025-06-18 UI scissor out of bounds in GameSettingsScreen: 303,0-1246,720 / 1476,720
eFootball PC - V. v1.14.1 2025-06-16 UI scissor out of bounds in SavedataScreen: 1761,100-0,99 / 1600,688
eFootball PC - V. v1.14.1 2025-06-16 UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,688
BETEGAMING12 v1.9.4 2025-07-09 Savedata version requested on save: 3
METAL SLUG XX v1.14.1 2025-05-31 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-26 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-27 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dante's Inferno™ v1.14.1 2025-05-31 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dante's Inferno™ v1.14.1 2025-05-25 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 72,85-648,1384 / 1600,688
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 280,72-1307,616 / 720,1568
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 352,0-1235,720 / 1600,688
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2025-05-22 UI scissor out of bounds in GamePauseScreen: 450,40-600,2420 / 2460,1080
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2025-05-22 UI scissor out of bounds in GamePauseScreen: 108,40-322,2420 / 2460,1080
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 6
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 5
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 4
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 3
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 1
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 0
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 7
EA-Sports FC PC-V v1.14.1 2025-05-20 UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544
Grand Theft Auto 5 LBORELLIMODS v1.14.1 2025-05-19 UI scissor out of bounds in GameSettingsScreen: 461,0-1861,1080 / 2210,1080
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1090,75-0,74 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,309-0,44 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,231-0,74 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,75-0,74 / 1003,437
God of War™: Ghost of Sparta v1.14.1 2025-05-12 UI scissor out of bounds in CwCheatScreen: 528,0-1084,721 / 1612,720
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.1 2025-05-11 UI scissor out of bounds in GameSettingsScreen: 622,24-2904,300 / 1600,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 412,22-227,1590 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 0,22-401,1590 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 1255,86-341,634 / 720,1612
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 0,86-1244,634 / 720,1612
God of War™: Ghost of Sparta v1.14.1 2025-05-30 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GameSettingsScreen: 342,0-1471,817 / 1826,816
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.1 2025-05-14 UI scissor out of bounds in GamePauseScreen: 451,25-250,1575 / 1600,720
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.1 2025-05-14 UI scissor out of bounds in GamePauseScreen: 45,25-394,1575 / 1600,720
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.1 2025-05-14 UI scissor out of bounds in GamePauseScreen: 1206,70-375,650 / 720,1600
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.1 2025-05-14 UI scissor out of bounds in GamePauseScreen: 0,70-1194,650 / 720,1600
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 1842,229-0,111 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 1842,112-0,111 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 2025,580-0,104 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 2025,463-0,111 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 2025,346-0,111 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 2025,229-0,111 / 1800,810
Def Jam® Fight For NY™: The Takeover v1.14.1 2025-04-29 UI scissor out of bounds in SavedataScreen: 2025,112-0,111 / 1800,810
eFootball PC - V. v1.14.1 2025-04-20 UI scissor out of bounds in MainScreen: 1090,77-400,643 / 720,1504
eFootball PC - V. v1.14.1 2025-04-20 UI scissor out of bounds in MainScreen: 0,149-1078,571 / 720,1504
eFootball PC - V. v1.14.1 2025-04-20 UI scissor out of bounds in MainScreen: 0,64-1078,656 / 720,1504
eFootball PC - V. v1.14.1 2025-04-20 UI scissor out of bounds in MainScreen: 0,64-1078,86 / 720,1504
eFootball PC - V. v1.14.1 2025-04-10 Unknown GetPointer 298572b4 PC 0881c2d8 LR 0881c2e8
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,511-1723,98 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,408-1723,98 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,305-1723,98 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,202-1723,98 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,99-1723,98 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,84-1723,621 / 1722,816
MONSTER HUNTER PORTABLE 3rd v1.14.1 2025-04-07 UI scissor out of bounds in SavedataScreen: 0,0-1723,85 / 1722,816
METAL GEAR SOLID PEACE WALKER v1.14.1 2025-04-02 Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-24 UI scissor out of bounds in DisplayLayoutScreen: 118,0-149,2249 / 544,1106
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-24 UI scissor out of bounds in DisplayLayoutScreen: 1634,0-615,268 / 1106,544
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-07-02 MIPSCompileOp: Invalid instruction 9f4f97ed
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-07-09 MIPSCompileOp: Invalid instruction 621d8c98
EFOOTBALL NEW PATCH SEASON v1.9.4 2025-07-09 MIPSCompileOp: Invalid instruction 4e55864d
Spider-Man 3 v1.14.1 2025-03-21 UI scissor out of bounds in JitCompareScreen: 1451,0-890,1080 / 2340,1080
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.1 2025-03-21 UI scissor out of bounds in JitCompareScreen: 1451,0-890,1080 / 2340,1080
EA SPORTS™ FIGHT NIGHT Round 3 v1.14.1 2025-03-21 UI scissor out of bounds in GameSettingsScreen: 300,0-1292,720 / 1604,719
God of War®: Ghost of Sparta v1.14.1 2025-03-19 UI scissor out of bounds in GameSettingsScreen: 302,0-1287,721 / 1600,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,852-0,74 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,709-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,566-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,423-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,280-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2408,137-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,852-0,74 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,709-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,566-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,423-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,280-0,136 / 2340,1080
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-03-18 UI scissor out of bounds in SavedataScreen: 2615,137-0,136 / 2340,1080
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 654,35-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 642,35-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 624,35-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 593,35-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 649,72-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 649,35-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 659,72-0,35 / 589,272
BLEACH ~ヒート・ザ・ソウル7~ v1.14.1 2025-03-13 UI scissor out of bounds in SavedataScreen: 659,35-0,35 / 589,272
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.1 2025-03-13 UI scissor out of bounds in GameSettingsScreen: 18,130-233,2271 / 544,1178