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Game title |
Version |
Latest Report |
Message |
God of War®: Ghost of Sparta |
v1.14.1 |
2025-02-10 |
UI scissor out of bounds in CwCheatScreen: 437,0-843,721 / 1280,720 |
God of War®: Ghost of Sparta |
v1.14.1 |
2025-02-10 |
UI scissor out of bounds in MainScreen: 0,0-939,721 / 1280,720 |
Mytran Wars |
v1.14.1 |
2025-02-01 |
Attempting to texture from current render target (src=04000000 / target=04000000 / flags=7), making a copy |
eFootball Play-C |
v1.14.1 |
2025-01-20 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1721,1080 / 2033,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 1981,774-0,138 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 1981,618-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 1981,462-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 1981,306-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 1981,150-0,148 / 1920,1080 |
FIFA 21 Beta T. Bendezu & Alexander |
v1.14.1 |
2025-01-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,128-1080,1624 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataPopupScreen: 460,228-1000,638 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,774-1920,138 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,618-1920,148 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,462-1920,148 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,306-1920,148 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,150-1920,148 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,128-1920,784 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 0,0-1920,128 / 1080,1920 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 1996,774-0,138 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 1996,618-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 1996,462-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 1996,306-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-14 |
UI scissor out of bounds in SavedataScreen: 1996,150-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 2220,774-0,138 / 1920,1080 |
MONSTER HUNTER FREEDOM™ 2 |
v1.14.1 |
2025-01-12 |
UI scissor out of bounds in GameSettingsScreen: 252,0-1015,544 / 1208,544 |
MONSTER HUNTER FREEDOM™ 2 |
v1.14.1 |
2025-01-12 |
UI scissor out of bounds in SavedataScreen: 1276,69-0,69 / 1143,544 |
MONSTER HUNTER FREEDOM™ 2 |
v1.14.1 |
2025-01-12 |
UI scissor out of bounds in SavedataScreen: 1281,69-0,69 / 1143,544 |
GTA: Liberty City Stories |
v1.14.1 |
2025-01-11 |
UI scissor out of bounds in ReportFinishScreen: 1192,26-400,694 / 1516,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2025-01-11 |
UI scissor out of bounds in SavedataScreen: 1033,75-0,74 / 960,480 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2025-01-11 |
UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,480 |
Miami Vice™ The Game |
v1.14.1 |
2025-01-07 |
Attempting to texture from current render target (src=04088000 / target=04088000 / flags=1), making a copy |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2025-01-03 |
UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1523,720 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.1 |
2025-01-02 |
Unknown GetPointer 00000000 PC 00000000 LR 08b793e8 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.14.1 |
2025-01-02 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b793e8 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 7 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 6 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 5 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 4 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 3 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 1 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
GE Interrupt: newState might be 0 |
UFC® Undisputed™ 2020 By LBMODS |
v1.14.1 |
2025-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.14.1 |
2025-01-01 |
Unknown GetPointer 0d273da3 PC 0889192c LR 08891990 |
eFootball PC - V. |
v1.14.1 |
2024-12-30 |
UI scissor out of bounds in GamePauseScreen: 608,17-178,1263 / 1280,800 |
eFootball PC - V. |
v1.14.1 |
2024-12-30 |
UI scissor out of bounds in GamePauseScreen: 0,17-601,1263 / 1280,800 |
eFootball PC - V. |
v1.14.1 |
2024-12-30 |
UI scissor out of bounds in GamePauseScreen: 1601,11-427,489 / 1280,800 |
eFootball PC - V. |
v1.14.1 |
2024-12-30 |
UI scissor out of bounds in GamePauseScreen: 0,11-1587,489 / 1280,800 |
eFootball PC - V. |
v1.14.1 |
2024-12-30 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:176: '==' : wron
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
eFootball Chelito 19 |
v1.14.1 |
2024-12-29 |
Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy |
eFootball Chelito 19 |
v1.14.1 |
2024-12-29 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
eFootball Chelito 19 |
v1.14.1 |
2024-12-29 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
RIDGE RACER 2 |
v1.14.1 |
2024-12-23 |
Ignoring possible texturing from framebuffer at 04155080 +256x218 / 256x272 |
RIDGE RACER 2 |
v1.14.1 |
2024-12-23 |
Ignoring possible texturing from framebuffer at 0417ae00 +512x255 / 256x272 |
Grand Theft Auto: Vice City Stories |
v1.14.1 |
2024-12-22 |
UI scissor out of bounds in MainScreen: 42,0-1196,721 / 1600,720 |
EA-Sports FC PC-V |
v1.14.1 |
2024-12-21 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1254 / 1280,720 |
EA-Sports FC PC-V |
v1.14.1 |
2024-12-21 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720 |
EA-Sports FC PC-V |
v1.14.1 |
2024-12-21 |
UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280 |
EA-Sports FC PC-V |
v1.14.1 |
2024-12-21 |
UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-12-19 |
Unknown GetPointerWrite 0a004e02 PC 089a0f8c LR 089a0f94 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-12-19 |
Unknown GetPointerWrite 0a008fa6 PC 089a0f8c LR 089a0f94 |
eFootball |
v1.14.1 |
2024-12-18 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1287,721 / 1600,720 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-12-15 |
UI scissor out of bounds in GameSettingsScreen: 113,0-399,272 / 483,272 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-12-15 |
UI scissor out of bounds in GameSettingsScreen: 224,0-343,959 / 960,577 |
God of War™: Ghost of Sparta |
v1.14.1 |
2024-12-15 |
UI scissor out of bounds in GameSettingsScreen: 226,0-798,544 / 967,544 |
eFootball Chelito 19 |
v1.14.1 |
2024-12-15 |
UI scissor out of bounds in GameSettingsScreen: 340,0-1259,720 / 1516,720 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-02-12 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.14.1 |
2024-12-11 |
UI scissor out of bounds in GameSettingsScreen: 324,0-1263,720 / 1600,672 |
Tomb Raider : Legend |
v1.14.1 |
2024-12-10 |
sceDmacMemcpy(dest=041a3400, src=090e56c0, size=5120): overlapping read |
Pro Evolution Soccer 2014 |
v1.14.1 |
2024-12-12 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1574 / 1600,720 |
Pro Evolution Soccer 2014 |
v1.14.1 |
2024-12-12 |
UI scissor out of bounds in GamePauseScreen: 45,26-375,1574 / 1600,720 |
Pro Evolution Soccer 2014 |
v1.14.1 |
2024-12-12 |
UI scissor out of bounds in GamePauseScreen: 2622,12-889,312 / 1600,720 |
Pro Evolution Soccer 2014 |
v1.14.1 |
2024-12-12 |
UI scissor out of bounds in GamePauseScreen: 100,12-2493,312 / 1600,720 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-02-13 |
Savedata version requested on save: 3 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-02-13 |
Savedata version requested: 3 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 2220,618-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 2220,462-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 2220,306-0,148 / 1920,1080 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2025-01-19 |
UI scissor out of bounds in SavedataScreen: 2220,150-0,148 / 1920,1080 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1613,516-0,92 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1613,412-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1613,308-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1613,204-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1613,100-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1639,516-0,92 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1639,412-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1639,308-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1639,204-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1639,100-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1677,516-0,92 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1677,412-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1677,308-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1677,204-0,99 / 1477,720 |
eFootball PES 2024 "SN3" |
v1.14.1 |
2024-12-04 |
UI scissor out of bounds in SavedataScreen: 1677,100-0,99 / 1477,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1426,516-0,92 / 1280,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1426,412-0,99 / 1280,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1426,308-0,99 / 1280,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1426,204-0,99 / 1280,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1426,100-0,99 / 1280,720 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.1 |
2024-12-03 |
UI scissor out of bounds in SavedataScreen: 1480,516-0,92 / 1280,720 |