Recent logs - v1.14.1

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Game title Version Latest Report Message
PATCH SPARTAN11 v1.14.1 2025-09-14 UI scissor out of bounds in MainScreen: 78,0-1279,817 / 1768,816
PATCH SPARTAN11 v1.14.1 2025-09-14 UI scissor out of bounds in GameSettingsScreen: 348,0-1408,817 / 1768,816
eFootball RB - V. v1.14.1 2025-09-13 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
EA-Sports FC PC-V v1.14.1 2025-09-09 Jump to invalid address: 0a0bc730
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 650,40-400,1880 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 0,40-630,1880 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 391,71-241,3343 / 1080,1920
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 0,71-380,3343 / 1080,1920
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 1290,40-600,1040 / 1080,1920
EA-Sports FC PC-V v1.14.1 2025-09-09 UI scissor out of bounds in GamePauseScreen: 0,40-1270,1040 / 1080,1920
eFootball RB - V. v1.9.4 2025-09-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.18.1 2025-09-15 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-09-17 Savedata version requested: 3
eFootball RB - V. v1.9.4 2025-09-17 Savedata version requested on save: 3
Pro Evolution Soccer 2013 v1.14.1 2025-09-03 UI scissor out of bounds in GameSettingsScreen: 238,0-1215,721 / 1520,720
eFootball Chelito 19 v1.14.1 2025-08-31 UI scissor out of bounds in GameSettingsScreen: 125,0-503,284 / 604,272
eFooTBall Play Cesar Patch v1.14.1 2025-08-25 UI scissor out of bounds in GameSettingsScreen: 148,0-754,481 / 909,480
eFootball Chelito 19 v1.14.1 2025-08-22 UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720
eFootball Chelito 19 v1.14.1 2025-08-22 UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280
eFootball Chelito 19 v1.14.1 2025-08-22 UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280
eFootball Euro y Copa America By T. Bendezu v1.14.1 2025-08-18 Unknown GetPointer 1143d644 PC 1143d644 LR 088d2d5c
eFooTBall Play Cesar Patch v1.14.1 2025-08-16 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2025-08-11 UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2025-08-11 UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2025-08-11 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
Grand Theft Auto®: Chinatown Wars™ v1.14.1 2025-08-11 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
Assassin's Creed: Bloodlines™ v1.14.1 2025-08-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b18 HWX C T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b18 HWX C T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, wo
eFooTBall Play Cesar Patch v1.14.1 2025-08-16 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
EA-Sports FC Lop-Play v1.9.4 2025-09-17 Savedata version requested: 3
eFootball Chelito 19 v1.14.1 2025-08-01 UI scissor out of bounds in GameSettingsScreen: 840,63-4226,439 / 2357,1088
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800
eFootball Chelito 19 v1.14.1 2025-07-27 UI scissor out of bounds in SavedataScreen: 1004,75-0,74 / 854,480
eFootball Lop - Play v1.19.3 2025-09-16 sceNetAdhocMatchingInit(32768) at 08a719b8
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-22 UI scissor out of bounds in MainScreen: 490,10-300,470 / 480,800
eFootball Lop - Play v1.9.4 2025-09-17 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2025-09-17 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-07-17 UI scissor out of bounds in SavedataScreen: 1812,516-0,92 / 1612,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-07-17 UI scissor out of bounds in SavedataScreen: 1812,412-0,99 / 1612,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-07-17 UI scissor out of bounds in SavedataScreen: 1812,308-0,99 / 1612,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-07-17 UI scissor out of bounds in SavedataScreen: 1812,204-0,99 / 1612,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2025-07-17 UI scissor out of bounds in SavedataScreen: 1812,100-0,99 / 1612,720
デジモンアドベンチャー v1.14.1 2025-07-12 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 681,633
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480
Dragon Ball Z Shin Budokai v1.14.1 2025-07-31 UI scissor out of bounds in GamePauseScreen: 0,20-255,780 / 800,480
EA-Sports FC PC-V v1.14.1 2025-07-09 UI scissor out of bounds in GameSettingsScreen: 466,0-1915,1080 / 2265,1080
Mortal Kombat: Unchained v1.14.1 2025-07-06 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.14.1 2025-07-05 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
Mortal Kombat: Unchained v1.14.1 2025-07-14 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
eFootball PES 2021 By GABRIEL v1.14.1 2025-06-27 UI scissor out of bounds in ScreenshotViewScreen: 866,51-1112,189 / 1280,576
SOCOM: U.S. Navy SEALs Portable v1.14.1 2025-07-09 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0)
SOCOM: U.S. Navy SEALs Portable v1.14.1 2025-06-25 sceDmacMemcpy(dest=087748e0, src=099c39e0, size=11552): overlapping read
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 451,25-250,1575 / 1600,720
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 58,25-381,1575 / 1600,720
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 1206,83-375,637 / 720,1600
eFootball Chelito 19 v1.14.1 2025-06-22 UI scissor out of bounds in GamePauseScreen: 0,83-1194,637 / 720,1600
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-06-18 sceDmacMemcpy(dest=0414e000, src=0960cf20, size=149152): overlapping read
eFootball SM - V. v1.14.1 2025-06-18 UI scissor out of bounds in GameSettingsScreen: 303,0-1246,720 / 1476,720
eFootball PC - V. v1.14.1 2025-06-16 UI scissor out of bounds in SavedataScreen: 1761,100-0,99 / 1600,688
eFootball PC - V. v1.14.1 2025-06-16 UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,688
BETEGAMING12 v1.9.4 2025-09-17 Savedata version requested on save: 3
BETEGAMING12 v1.9.4 2025-09-17 Savedata version requested: 3
eFootball PC - V. v1.14.1 2025-09-12 UI scissor out of bounds in GameSettingsScreen: 0,85-720,1096 / 1280,720
eFootball PC - V. v1.14.1 2025-09-12 UI scissor out of bounds in GameSettingsScreen: 497,0-1755,405 / 1280,720
METAL SLUG XX v1.14.1 2025-05-31 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
EA-Sports FC PC-V v1.9.4 2025-09-09 Jump to invalid address: 0a0bc330
EA-Sports FC PC-V v1.9.4 2025-09-09 Jump to invalid address: 055bc020
EA-Sports FC PC-V v1.9.4 2025-09-09 Jump to invalid address: 0a0bc230
EA-Sports FC PC-V v1.9.4 2025-09-09 Jump to invalid address: 0a0bc430
Dragon Ball Z Shin Budokai v1.14.1 2025-05-26 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
Dragon Ball Z Shin Budokai v1.14.1 2025-05-27 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dante's Inferno™ v1.14.1 2025-05-31 UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720
Dante's Inferno™ v1.14.1 2025-05-25 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 72,85-648,1384 / 1600,688
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 280,72-1307,616 / 720,1568
eFootball PC - V. v1.14.1 2025-05-22 UI scissor out of bounds in GameSettingsScreen: 352,0-1235,720 / 1600,688
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2025-05-22 UI scissor out of bounds in GamePauseScreen: 450,40-600,2420 / 2460,1080
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2025-05-22 UI scissor out of bounds in GamePauseScreen: 108,40-322,2420 / 2460,1080
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 6
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 5
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 4
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 3
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 1
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 0
eFootball 2025 STAR PATCH v1.14.1 2025-05-22 GE Interrupt: newState might be 7
EA-Sports FC PC-V v1.14.1 2025-05-20 UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544
Grand Theft Auto 5 LBORELLIMODS v1.14.1 2025-05-19 UI scissor out of bounds in GameSettingsScreen: 461,0-1861,1080 / 2210,1080
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1090,75-0,74 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,309-0,44 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,231-0,74 / 1003,437
FIFA 22 By Tutoriales Bendezu v1.14.1 2025-05-17 UI scissor out of bounds in SavedataScreen: 1153,75-0,74 / 1003,437
God of War™: Ghost of Sparta v1.14.1 2025-05-12 UI scissor out of bounds in CwCheatScreen: 528,0-1084,721 / 1612,720
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.1 2025-05-11 UI scissor out of bounds in GameSettingsScreen: 622,24-2904,300 / 1600,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 412,22-227,1590 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 0,22-401,1590 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 1255,86-341,634 / 720,1612
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GamePauseScreen: 0,86-1244,634 / 720,1612
God of War™: Ghost of Sparta v1.14.1 2025-05-30 UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720
God of War™: Ghost of Sparta v1.14.1 2025-05-11 UI scissor out of bounds in GameSettingsScreen: 342,0-1471,817 / 1826,816