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| Game title |
Version |
Latest Report |
Message |
| eFootball Lop - Play |
v1.14.1 |
2026-02-02 |
UI scissor out of bounds in TouchControlVisibilityScreen: 280,0-427,1612 / 1612,720 |
| eFootball Lop - Play |
v1.14.1 |
2026-02-02 |
UI scissor out of bounds in TouchControlVisibilityScreen: 200,80-1319,640 / 720,1612 |
| eFootball Lop - Play |
v1.14.1 |
2026-02-02 |
UI scissor out of bounds in TouchControlVisibilityScreen: 93,179-239,3430 / 720,1612 |
| eFootball Lop - Play |
v1.14.1 |
2026-02-02 |
UI scissor out of bounds in TouchControlVisibilityScreen: 200,80-1399,640 / 720,1612 |
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-02-01 |
UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2026-01-28 |
sceDmacMemcpy(dest=09578640, src=08400000, size=31360): overlapping read |
| James Cameron's AVATAR™: THE GAME |
v1.14.1 |
2026-01-26 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720 |
| James Cameron's AVATAR™: THE GAME |
v1.14.1 |
2026-01-26 |
UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720 |
| James Cameron's AVATAR™: THE GAME |
v1.14.1 |
2026-01-26 |
UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612 |
| James Cameron's AVATAR™: THE GAME |
v1.14.1 |
2026-01-26 |
UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612 |
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-01-25 |
UI scissor out of bounds in MainScreen: 48,0-1108,721 / 1518,720 |
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-01-25 |
UI scissor out of bounds in GameSettingsScreen: 286,0-1221,721 / 1518,720 |
| eFootball Lop - Play |
v1.14.1 |
2026-01-31 |
UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967 |
| eFootball Lop - Play |
v1.14.1 |
2026-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967 |
| eFootball Lop - Play |
v1.14.1 |
2026-01-31 |
UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967 |
| eFootball Lop - Play |
v1.14.1 |
2026-01-31 |
UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967 |
| Mortal Kombat: Unchained |
v1.14.1 |
2026-01-21 |
UI scissor out of bounds in MainScreen: 0,0-1049,721 / 1387,720 |
| Mortal Kombat: Unchained |
v1.14.1 |
2026-01-16 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720 |
| eFootball PES 2021 By GABRIEL |
v1.14.1 |
2026-01-16 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720 |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(09688e40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(09707040, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(098249c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(090f7200, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(09bef440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(098a1b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(0968afc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(09ba8b00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(0998ed40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(095e4700, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(095ffdc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(095fffc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(0968c980, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-08 |
80630006=sceAtracSetDataAndGetID(09705780, 00000800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,236-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,79-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1118,389-0,70 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1118,311-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1118,154-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-05 |
UI scissor out of bounds in GameSettingsScreen: 0,32-720,415 / 1280,272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-07 |
UI scissor out of bounds in GamePauseScreen: 433,10-267,474 / 1280,272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-07 |
UI scissor out of bounds in GamePauseScreen: 0,10-420,474 / 1280,272 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1117,389-0,70 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1117,232-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1117,154-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1117,75-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1102,389-0,70 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1102,311-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1102,232-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1102,75-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1011,389-0,70 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1011,154-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1005,311-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1005,154-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-04 |
UI scissor out of bounds in SavedataScreen: 1005,75-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1118,232-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-05 |
UI scissor out of bounds in GamePauseScreen: 243,47-150,2229 / 720,1280 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-05 |
UI scissor out of bounds in GamePauseScreen: 0,47-237,2229 / 720,1280 |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(096a37c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a70140, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a75ec0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a6c880, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a5eb00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.14.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a5af40, 00000800): invalid RIFF header |
| eFootball Lop - Play |
v1.14.1 |
2025-12-30 |
UI scissor out of bounds in MainScreen: 1026,13-400,707 / 720,1440 |
| eFootball Lop - Play |
v1.14.1 |
2025-12-30 |
UI scissor out of bounds in MainScreen: 0,0-1014,720 / 720,1440 |
| eFootball Lop - Play |
v1.14.1 |
2025-12-29 |
UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720 |
| eFootball Lop - Play |
v1.14.1 |
2025-12-29 |
UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720 |
| eFootball Lop - Play |
v1.14.1 |
2025-12-29 |
UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720 |
| Star Wars: The Force Unleashed |
v1.14.1 |
2025-12-28 |
Error in shader compilation: info: 0:9: P0004: High precision not supported, instead compiling high precision as medium precision
0:20: L0001: Expected token ';', found 'identifier'
0:21: L0001: Expected token ';', found 'identifier'
0:22: L0001: Expected token ';', found 'identifier'
depal
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
#define z_scale 65535.000000
#define z_offset 0.000000
vec4 index = texture2D(tex, v_texcoord);
float depth = (index.x - z_offset) * z_scale;
float idepth = floor(clamp(depth, 0.0, 65535.0));
float r = mod(idepth, 32.0) / 31.0f;
float g = mod(floor(idepth / 32.0), 64.0) / 63.0f;
float b = mod(floor(idepth / 2048.0), 32.0) / 31.0f;
vec4 outColor = vec4(r, g, b, 1.0);
gl_FragColor = outColor;
}
|
| eFootball RB - V. |
v1.14.1 |
2025-12-28 |
UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480 |
| eFootball RB - V. |
v1.14.1 |
2025-12-28 |
UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480 |
| PES eFOOTBALL 2026 JRplay |
v1.18.1-483-gbf0f08b331 |
2026-02-04 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES eFOOTBALL 2026 JRplay |
v1.9.4 |
2026-02-04 |
Savedata version requested on save: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-12-20 |
UI scissor out of bounds in GamePauseScreen: 456,13-134,963 / 1024,552 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-12-20 |
UI scissor out of bounds in GamePauseScreen: 0,13-450,963 / 1024,552 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-12-20 |
UI scissor out of bounds in GamePauseScreen: 814,13-200,539 / 600,976 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-12-20 |
UI scissor out of bounds in GamePauseScreen: 0,13-808,539 / 600,976 |
| eFootball Chelito 19 |
v1.14.1 |
2025-12-17 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720 |
| eFootball Chelito 19 |
v1.14.1 |
2025-12-17 |
UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720 |
| eFootball Chelito 19 |
v1.14.1 |
2025-12-17 |
UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612 |
| eFootball Chelito 19 |
v1.14.1 |
2025-12-17 |
UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612 |
| eFootball PC - V. |
v1.14.1 |
2025-12-09 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1664,1201 / 1920,1158 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-12-07 |
sceDmacMemcpy(dest=0414e000, src=095d7000, size=253632): overlapping read |