Recent logs - v1.14.1

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Game title Version Latest Report Message
RIDGE RACER 2 v1.14.1 2024-04-16 Ignoring possible texturing from framebuffer at 0416b780 +256x255 / 256x272
RIDGE RACER 2 v1.14.1 2024-04-15 Ignoring possible texturing from framebuffer at 0416b780 +768x236 / 256x272
METAL SLUG Anthology v1.14.1 2024-04-15 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI981a, b4:68:92:79:98:1a, 20000000, 0) at 088e683c
eFootball Chelito 19 v1.14.1 2024-04-15 UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 888,540
Mortal Kombat: Unchained v1.14.1 2024-04-14 UI scissor out of bounds in MainScreen: 3955,9-1334,477 / 2400,1080
Mortal Kombat: Unchained v1.14.1 2024-04-14 UI scissor out of bounds in MainScreen: 233,57-3678,429 / 2400,1080
Mortal Kombat: Unchained v1.14.1 2024-04-14 UI scissor out of bounds in MainScreen: 233,0-3678,58 / 2400,1080
Mortal Kombat: Unchained v1.14.1 2024-04-14 UI scissor out of bounds in MainScreen: 233,0-3678,486 / 2400,1080
eFootball Chelito 19 v1.14.1 2024-04-13 Unknown GetPointer 00027608 PC 0881c2e0 LR 0881c2e8
RIDGE RACER 2 v1.14.1 2024-04-13 Ignoring possible texturing from framebuffer at 0416b780 +0x154 / 256x272
God of War™: Ghost of Sparta v1.14.1 2024-04-13 UI scissor out of bounds in SavedataScreen: 2596,127-0,126 / 2400,1080
God of War™: Ghost of Sparta v1.14.1 2024-04-13 UI scissor out of bounds in SavedataScreen: 2655,127-0,126 / 2400,1080
NARUTO: Ultimate Ninja Heroes v1.14.1 2024-04-13 UI scissor out of bounds in GamePauseScreen: 656,13-134,1267 / 1280,800
NARUTO: Ultimate Ninja Heroes v1.14.1 2024-04-13 UI scissor out of bounds in GamePauseScreen: 0,13-650,1267 / 1280,800
NARUTO: Ultimate Ninja Heroes v1.14.1 2024-04-13 UI scissor out of bounds in GamePauseScreen: 1712,8-321,492 / 1280,800
NARUTO: Ultimate Ninja Heroes v1.14.1 2024-04-13 UI scissor out of bounds in GamePauseScreen: 0,8-1702,492 / 1280,800
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,310-0,50 / 1280,720
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,258-0,50 / 1280,720
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,206-0,50 / 1280,720
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,154-0,50 / 1280,720
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,102-0,50 / 1280,720
God of War: Chains of Olympus v1.14.1 2024-04-12 UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,720
МЕГАМОЗГ v1.14.1 2024-04-12 Ignoring possible texturing from framebuffer at 04120000 +0x40 / 64x64
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 v1.14.1 2024-04-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Star Wars: The Force Unleashed v1.14.1 2024-04-11 UI scissor out of bounds in GameSettingsScreen: 226,0-1563,811 / 1800,810
Grand Theft Auto: Vice City Stories v1.14.1 2024-04-11 UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,720
PES 2014 v1.14.1 2024-04-11 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125 01000000:80000b10 HWX T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b10 HWX T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } swi
eFootball PES 2021 By GABRIEL v1.14.1 2024-04-09 UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280
RIDGE RACER 2 v1.14.1 2024-04-08 Ignoring possible texturing from framebuffer at 04197ec0 +512x235 / 256x272
МЕГАМОЗГ v1.14.1 2024-04-08 Ignoring possible texturing from framebuffer at 0412a000 +0x34 / 64x64
Ben 10 Alien Force: Vilgax Attacks v1.14.1 2024-04-08 UI scissor out of bounds in MainScreen: 0,607-720,594 / 1280,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,572-0,43 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,475-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,377-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,280-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,182-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,85-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,80-0,1 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,572-0,43 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,475-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,377-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,280-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,182-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,85-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1706,80-0,1 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,572-0,43 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,475-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,377-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,280-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,182-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,85-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1687,80-0,1 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,572-0,43 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,475-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,377-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,280-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,182-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,85-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1594,80-0,1 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,581-0,34 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,483-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,386-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,288-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,191-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in SavedataScreen: 1708,93-0,93 / 1521,720
Dante's Inferno™ v1.14.1 2024-04-07 UI scissor out of bounds in GameSettingsScreen: 306,0-1282,720 / 1521,720
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2024-04-06 UI scissor out of bounds in CwCheatScreen: 546,0-894,720 / 720,1440
God of War™: Ghost of Sparta v1.14.1 2024-04-04 UI scissor out of bounds in SavedataScreen: 2501,127-0,126 / 2400,1080
God of War™: Ghost of Sparta v1.14.1 2024-04-04 UI scissor out of bounds in SavedataScreen: 2577,127-0,126 / 2400,1080
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.1 2024-04-04 UI scissor out of bounds in GameSettingsScreen: 299,0-1210,720 / 1436,720
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-30 UI scissor out of bounds in ReportScreen: 198,24-360,937 / 576,960
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-30 UI scissor out of bounds in ReportScreen: 582,24-360,552 / 576,960
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-30 UI scissor out of bounds in ReportScreen: 118,40-217,1560 / 576,960
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-30 UI scissor out of bounds in ReportScreen: 0,40-109,1550 / 576,960
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2024-03-29 UI scissor out of bounds in SavedataScreen: 2737,465-0,150 / 2435,1088
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2024-03-29 UI scissor out of bounds in SavedataScreen: 2737,308-0,150 / 2435,1088
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2024-03-29 UI scissor out of bounds in SavedataScreen: 2737,151-0,150 / 2435,1088
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2024-03-29 UI scissor out of bounds in GamePauseScreen: 1045,20-300,748 / 960,544
DRAGON BALL Z SHIN BUDOKAI 2 v1.14.1 2024-03-29 UI scissor out of bounds in GamePauseScreen: 0,20-1035,748 / 960,544
eFootball Chelito 19 v1.14.1 2024-03-28 UI scissor out of bounds in GameSettingsScreen: 283,0-1306,721 / 1600,720
eFootball Chelito 19 v1.14.1 2024-03-27 UI scissor out of bounds in GameSettingsScreen: 210,0-1380,900 / 960,544
eFootball Chelito 19 v1.5.2 2024-04-06 ReadFromHardware: Invalid address 00000004 near PC 0882bbf4 LR 0882bc04
МЕГАМОЗГ v1.14.1 2024-03-27 Ignoring possible texturing from framebuffer at 04130000 +0x48 / 64x64
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-26 UI scissor out of bounds in GameSettingsScreen: 420,0-1721,1080 / 2033,1080
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544
eFootball Chelito 19 v1.14.1 2024-03-22 UI scissor out of bounds in GameSettingsScreen: 420,0-1481,1080 / 1801,1080
МЕГАМОЗГ v1.14.1 2024-03-21 Ignoring possible texturing from framebuffer at 0414e000 +0x40 / 64x64
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-21 UI scissor out of bounds in GamePauseScreen: 325,20-200,940 / 960,540
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-21 UI scissor out of bounds in GamePauseScreen: 0,20-315,940 / 960,540
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 540,960
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,20-635,520 / 540,960
МЕГАМОЗГ v1.14.1 2024-03-21 Ignoring possible texturing from framebuffer at 041ea000 +0x39 / 64x64
FIFA 22 By Tutoriales Bendezu v1.14.1 2024-03-20 UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544
eFooTBall Play Cesar Patch v1.14.1 2024-03-20 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
МЕГАМОЗГ v1.14.1 2024-03-20 Ignoring possible texturing from framebuffer at 04132000 +0x54 / 64x64