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Game title |
Version |
Latest Report |
Message |
Mortal Kombat: Unchained |
v1.14.1 |
2025-07-06 |
UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.1 |
2025-07-05 |
UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480 |
Mortal Kombat: Unchained |
v1.14.1 |
2025-07-06 |
UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480 |
eFootball PES 2021 By GABRIEL |
v1.14.1 |
2025-06-27 |
UI scissor out of bounds in ScreenshotViewScreen: 866,51-1112,189 / 1280,576 |
SOCOM: U.S. Navy SEALs Portable |
v1.14.1 |
2025-07-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
|
SOCOM: U.S. Navy SEALs Portable |
v1.14.1 |
2025-06-25 |
sceDmacMemcpy(dest=087748e0, src=099c39e0, size=11552): overlapping read |
eFootball Chelito 19 |
v1.14.1 |
2025-06-22 |
UI scissor out of bounds in GamePauseScreen: 451,25-250,1575 / 1600,720 |
eFootball Chelito 19 |
v1.14.1 |
2025-06-22 |
UI scissor out of bounds in GamePauseScreen: 58,25-381,1575 / 1600,720 |
eFootball Chelito 19 |
v1.14.1 |
2025-06-22 |
UI scissor out of bounds in GamePauseScreen: 1206,83-375,637 / 720,1600 |
eFootball Chelito 19 |
v1.14.1 |
2025-06-22 |
UI scissor out of bounds in GamePauseScreen: 0,83-1194,637 / 720,1600 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.1 |
2025-06-18 |
sceDmacMemcpy(dest=0414e000, src=0960cf20, size=149152): overlapping read |
eFootball SM - V. |
v1.14.1 |
2025-06-18 |
UI scissor out of bounds in GameSettingsScreen: 303,0-1246,720 / 1476,720 |
eFootball PC - V. |
v1.14.1 |
2025-06-16 |
UI scissor out of bounds in SavedataScreen: 1761,100-0,99 / 1600,688 |
eFootball PC - V. |
v1.14.1 |
2025-06-16 |
UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,688 |
BETEGAMING12 |
v1.9.4 |
2025-07-09 |
Savedata version requested on save: 3 |
METAL SLUG XX |
v1.14.1 |
2025-05-31 |
UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-05-26 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2025-05-27 |
UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720 |
Dante's Inferno™ |
v1.14.1 |
2025-05-31 |
UI scissor out of bounds in MainScreen: 64,0-1186,721 / 1612,720 |
Dante's Inferno™ |
v1.14.1 |
2025-05-25 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720 |
eFootball PC - V. |
v1.14.1 |
2025-05-22 |
UI scissor out of bounds in GameSettingsScreen: 72,85-648,1384 / 1600,688 |
eFootball PC - V. |
v1.14.1 |
2025-05-22 |
UI scissor out of bounds in GameSettingsScreen: 280,72-1307,616 / 720,1568 |
eFootball PC - V. |
v1.14.1 |
2025-05-22 |
UI scissor out of bounds in GameSettingsScreen: 352,0-1235,720 / 1600,688 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2025-05-22 |
UI scissor out of bounds in GamePauseScreen: 450,40-600,2420 / 2460,1080 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2025-05-22 |
UI scissor out of bounds in GamePauseScreen: 108,40-322,2420 / 2460,1080 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 6 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 5 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 4 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 3 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 1 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 0 |
eFootball 2025 STAR PATCH |
v1.14.1 |
2025-05-22 |
GE Interrupt: newState might be 7 |
EA-Sports FC PC-V |
v1.14.1 |
2025-05-20 |
UI scissor out of bounds in GameSettingsScreen: 246,0-1024,544 / 1208,544 |
Grand Theft Auto 5 LBORELLIMODS |
v1.14.1 |
2025-05-19 |
UI scissor out of bounds in GameSettingsScreen: 461,0-1861,1080 / 2210,1080 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2025-05-17 |
UI scissor out of bounds in SavedataScreen: 1090,75-0,74 / 1003,437 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2025-05-17 |
UI scissor out of bounds in SavedataScreen: 1153,309-0,44 / 1003,437 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2025-05-17 |
UI scissor out of bounds in SavedataScreen: 1153,231-0,74 / 1003,437 |
FIFA 22 By Tutoriales Bendezu |
v1.14.1 |
2025-05-17 |
UI scissor out of bounds in SavedataScreen: 1153,75-0,74 / 1003,437 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-12 |
UI scissor out of bounds in CwCheatScreen: 528,0-1084,721 / 1612,720 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GameSettingsScreen: 622,24-2904,300 / 1600,720 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GamePauseScreen: 412,22-227,1590 / 1612,720 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GamePauseScreen: 0,22-401,1590 / 1612,720 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GamePauseScreen: 1255,86-341,634 / 720,1612 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GamePauseScreen: 0,86-1244,634 / 720,1612 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-30 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1299,721 / 1612,720 |
God of War™: Ghost of Sparta |
v1.14.1 |
2025-05-11 |
UI scissor out of bounds in GameSettingsScreen: 342,0-1471,817 / 1826,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2025-05-14 |
UI scissor out of bounds in GamePauseScreen: 451,25-250,1575 / 1600,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2025-05-14 |
UI scissor out of bounds in GamePauseScreen: 45,25-394,1575 / 1600,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2025-05-14 |
UI scissor out of bounds in GamePauseScreen: 1206,70-375,650 / 720,1600 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2025-05-14 |
UI scissor out of bounds in GamePauseScreen: 0,70-1194,650 / 720,1600 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 1842,229-0,111 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 1842,112-0,111 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 2025,580-0,104 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 2025,463-0,111 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 2025,346-0,111 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 2025,229-0,111 / 1800,810 |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2025-04-29 |
UI scissor out of bounds in SavedataScreen: 2025,112-0,111 / 1800,810 |
eFootball PC - V. |
v1.14.1 |
2025-04-20 |
UI scissor out of bounds in MainScreen: 1090,77-400,643 / 720,1504 |
eFootball PC - V. |
v1.14.1 |
2025-04-20 |
UI scissor out of bounds in MainScreen: 0,149-1078,571 / 720,1504 |
eFootball PC - V. |
v1.14.1 |
2025-04-20 |
UI scissor out of bounds in MainScreen: 0,64-1078,656 / 720,1504 |
eFootball PC - V. |
v1.14.1 |
2025-04-20 |
UI scissor out of bounds in MainScreen: 0,64-1078,86 / 720,1504 |
eFootball PC - V. |
v1.14.1 |
2025-04-10 |
Unknown GetPointer 298572b4 PC 0881c2d8 LR 0881c2e8 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,511-1723,98 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,408-1723,98 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,305-1723,98 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,202-1723,98 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,99-1723,98 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,84-1723,621 / 1722,816 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.1 |
2025-04-07 |
UI scissor out of bounds in SavedataScreen: 0,0-1723,85 / 1722,816 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2025-04-02 |
Attempting to texture from current render target (src=04000000 / target=04000000 / flags=1), making a copy |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-24 |
UI scissor out of bounds in DisplayLayoutScreen: 118,0-149,2249 / 544,1106 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-24 |
UI scissor out of bounds in DisplayLayoutScreen: 1634,0-615,268 / 1106,544 |
EFOOTBALL NEW PATCH SEASON |
v1.18.1 |
2025-07-02 |
MIPSCompileOp: Invalid instruction 9f4f97ed |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-07-09 |
MIPSCompileOp: Invalid instruction 621d8c98 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-07-09 |
MIPSCompileOp: Invalid instruction 4e55864d |
Spider-Man 3 |
v1.14.1 |
2025-03-21 |
UI scissor out of bounds in JitCompareScreen: 1451,0-890,1080 / 2340,1080 |
NARUTO Shippuden: Legends: Akatsuki Rising |
v1.14.1 |
2025-03-21 |
UI scissor out of bounds in JitCompareScreen: 1451,0-890,1080 / 2340,1080 |
EA SPORTS™ FIGHT NIGHT Round 3 |
v1.14.1 |
2025-03-21 |
UI scissor out of bounds in GameSettingsScreen: 300,0-1292,720 / 1604,719 |
God of War®: Ghost of Sparta |
v1.14.1 |
2025-03-19 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1287,721 / 1600,720 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,852-0,74 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,709-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,566-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,423-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,280-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2408,137-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,852-0,74 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,709-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,566-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,423-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,280-0,136 / 2340,1080 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2025-03-18 |
UI scissor out of bounds in SavedataScreen: 2615,137-0,136 / 2340,1080 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 654,35-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 642,35-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 624,35-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 593,35-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 649,72-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 649,35-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 659,72-0,35 / 589,272 |
BLEACH ~ヒート・ザ・ソウル7~ |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in SavedataScreen: 659,35-0,35 / 589,272 |
NARUTO Shippuden: Legends: Akatsuki Rising |
v1.14.1 |
2025-03-13 |
UI scissor out of bounds in GameSettingsScreen: 18,130-233,2271 / 544,1178 |