Recent logs - v1.14.1

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.14.1 2024-03-18 UI scissor out of bounds in GameSettingsScreen: 298,0-1251,720 / 1476,720
МЕГАМОЗГ v1.14.1 2024-03-18 Ignoring possible texturing from framebuffer at 0412c000 +0x43 / 64x64
ACE COMBAT X v1.14.1 2024-03-17 UI scissor out of bounds in DisplayLayoutScreen: 980,0-300,677 / 800,557
ACE COMBAT X v1.14.1 2024-03-17 UI scissor out of bounds in DisplayLayoutScreen: 0,0-420,677 / 800,557
RIDGE RACER 2 v1.14.1 2024-03-17 Ignoring possible texturing from framebuffer at 0415f240 +0x76 / 256x272
PES 2019 BY CHELITO 19 v1.14.1 2024-03-16 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:176: '==' : wron 01000000:80000b10 HWX T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b10 HWX T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } swi
МЕГАМОЗГ v1.14.1 2024-03-16 Ignoring possible texturing from framebuffer at 04132000 +0x38 / 64x64
МЕГАМОЗГ v1.14.1 2024-03-15 Ignoring possible texturing from framebuffer at 0413c000 +0x39 / 64x64
МЕГАМОЗГ v1.14.1 2024-03-14 Ignoring possible texturing from framebuffer at 04132000 +0x42 / 64x64
МЕГАМОЗГ v1.14.1 2024-03-12 Ignoring possible texturing from framebuffer at 04162000 +0x38 / 64x64
МЕГАМОЗГ v1.14.1 2024-03-11 Ignoring possible texturing from framebuffer at 04186000 +0x42 / 64x64
Megamind v1.14.1 2024-03-09 Ignoring possible texturing from framebuffer at 04136000 +0x50 / 64x64
Megamind v1.14.1 2024-03-09 Ignoring possible texturing from framebuffer at 0415e000 +0x39 / 64x64
Megamind v1.14.1 2024-03-09 Ignoring possible texturing from framebuffer at 04152000 +0x48 / 64x64
Megamind v1.14.1 2024-03-09 Ignoring possible texturing from framebuffer at 04118000 +0x40 / 64x64
RIDGE RACER 2 v1.14.1 2024-03-08 Ignoring possible texturing from framebuffer at 04195140 +0x216 / 256x272
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-06 UI scissor out of bounds in GameSettingsScreen: 282,0-1001,544 / 1217,544
Megamind v1.14.1 2024-03-06 Ignoring possible texturing from framebuffer at 041a0000 +0x36 / 64x64
Megamind v1.14.1 2024-03-06 Ignoring possible texturing from framebuffer at 04124000 +0x35 / 64x64
Megamind v1.14.1 2024-03-05 Ignoring possible texturing from framebuffer at 04150000 +0x47 / 64x64
Megamind v1.14.1 2024-03-04 Ignoring possible texturing from framebuffer at 0416c000 +0x33 / 64x64
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-04 UI scissor out of bounds in GamePauseScreen: 650,40-401,1992 / 2033,1080
Grand Theft Auto: Vice City Stories v1.14.1 2024-03-04 UI scissor out of bounds in GamePauseScreen: 0,40-631,1992 / 2033,1080
Megamind v1.14.1 2024-03-03 Ignoring possible texturing from framebuffer at 041de000 +0x34 / 64x64
Megamind v1.14.1 2024-03-01 Ignoring possible texturing from framebuffer at 04196000 +0x40 / 64x64
Megamind v1.14.1 2024-02-28 Ignoring possible texturing from framebuffer at 04154000 +0x55 / 64x64
Megamind v1.14.1 2024-02-28 Ignoring possible texturing from framebuffer at 04138000 +0x40 / 64x64
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in GameSettingsScreen: 210,0-634,480 / 480,854
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 0,435-480,419 / 854,480
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 0,371-480,483 / 854,480
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 544,10-300,470 / 480,854
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 0,64-534,416 / 480,854
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 0,0-534,480 / 480,854
eFootball Chelito 19 v1.14.1 2024-02-27 UI scissor out of bounds in MainScreen: 0,0-534,64 / 480,854
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 592,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 592,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 592,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 592,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 592,37-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 641,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 641,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 641,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 641,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 641,37-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 645,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 645,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 645,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 645,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 645,37-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 599,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 599,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 599,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 599,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 599,37-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 639,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 639,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 639,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 639,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 639,37-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 658,194-0,35 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 658,155-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 658,116-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 658,77-0,38 / 583,272
Marvel Super Hero Squad v1.14.1 2024-02-27 UI scissor out of bounds in SavedataScreen: 658,37-0,38 / 583,272
Megamind v1.14.1 2024-03-09 Ignoring possible texturing from framebuffer at 04118000 +0x36 / 64x64
Megamind v1.14.1 2024-02-27 Ignoring possible texturing from framebuffer at 04120000 +0x46 / 64x64
Ben 10 Ultimate Alien: Cosmic Destruction v1.14.1 2024-02-26 UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 888,480
Megamind v1.14.1 2024-02-26 Ignoring possible texturing from framebuffer at 041ba000 +0x34 / 64x64
ガンダムバトルユニバース v1.14.1 2024-02-27 UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720
Megamind v1.14.1 2024-02-25 Ignoring possible texturing from framebuffer at 041e2000 +0x33 / 64x64
Megamind v1.14.1 2024-02-25 Ignoring possible texturing from framebuffer at 04162000 +0x45 / 64x64
Tomb Raider : Legend v1.14.1 2024-02-25 sceDmacMemcpy(dest=0419fc00, src=091d6870, size=5120): overlapping read
Megamind v1.14.1 2024-02-25 Ignoring possible texturing from framebuffer at 0411a000 +0x36 / 64x64
RIDGE RACER 2 v1.14.1 2024-02-24 Ignoring possible texturing from framebuffer at 04195a40 +0x90 / 256x272
Megamind v1.14.1 2024-02-24 Ignoring possible texturing from framebuffer at 04198000 +0x35 / 64x64
周刊少年大乱斗 集结!顶上大决战 v1.14.1 2024-02-24 UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720
周刊少年大乱斗 集结!顶上大决战 v1.14.1 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
周刊少年大乱斗 集结!顶上大决战 v1.14.1 2024-02-24 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
ガンダムバトルユニバース v1.14.1 2024-02-24 UI scissor out of bounds in GameSettingsScreen: 352,0-1267,720 / 1544,720
Megamind v1.14.1 2024-02-24 Ignoring possible texturing from framebuffer at 04182000 +0x44 / 64x64
Megamind v1.14.1 2024-02-24 UI scissor out of bounds in GameSettingsScreen: 333,0-1198,720 / 1460,720
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 489,20-300,455 / 804,464
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 0,20-479,455 / 804,464
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 489,20-300,479 / 804,475
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 0,20-479,479 / 804,475
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 489,20-300,524 / 804,499
ACE COMBAT JOINT ASSAULT v1.14.1 2024-02-23 UI scissor out of bounds in GamePauseScreen: 0,20-479,524 / 804,499
MONSTER HUNTER PORTABLE 2nd G v1.14.1 2024-02-22 UI scissor out of bounds in GameSettingsScreen: 0,64-540,822 / 960,540
MONSTER HUNTER PORTABLE 2nd G v1.14.1 2024-02-22 UI scissor out of bounds in HostnameSelectScreen: 205,168-550,43 / 540,960
MONSTER HUNTER PORTABLE 2nd G v1.14.1 2024-02-22 UI scissor out of bounds in GameSettingsScreen: 210,0-740,540 / 540,960
eFootball Chelito 19 v1.14.1 2024-02-22 UI scissor out of bounds in GamePauseScreen: 265,20-200,780 / 800,480
eFootball Chelito 19 v1.14.1 2024-02-22 UI scissor out of bounds in GamePauseScreen: 485,20-300,460 / 480,800
信長の野望・蒼天録 v1.14.1 2024-02-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
信長の野望・蒼天録 v1.14.1 2024-02-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
信長の野望・蒼天録 v1.14.1 2024-02-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
RIDGE RACER 2 v1.14.1 2024-02-24 Ignoring possible texturing from framebuffer at 04195a40 +256x130 / 256x272
God of War: Chains of Olympus v1.14.1 2024-02-20 UI scissor out of bounds in SavedataScreen: 2587,127-0,126 / 2400,1080
God of War: Chains of Olympus v1.14.1 2024-02-20 UI scissor out of bounds in SavedataScreen: 2600,127-0,126 / 2400,1080
eFootball Chelito 19 v1.14.1 2024-02-19 UI scissor out of bounds in GameSettingsScreen: 136,0-505,272 / 608,272
Pro Evolution Soccer 2013 v1.14.1 2024-02-19 UI scissor out of bounds in GamePauseScreen: 0,12-1023,333 / 960,576