Recent logs - v1.14.1

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Game title Version Latest Report Message
eFootball Lop - Play v1.14.1 2026-02-02 UI scissor out of bounds in TouchControlVisibilityScreen: 280,0-427,1612 / 1612,720
eFootball Lop - Play v1.14.1 2026-02-02 UI scissor out of bounds in TouchControlVisibilityScreen: 200,80-1319,640 / 720,1612
eFootball Lop - Play v1.14.1 2026-02-02 UI scissor out of bounds in TouchControlVisibilityScreen: 93,179-239,3430 / 720,1612
eFootball Lop - Play v1.14.1 2026-02-02 UI scissor out of bounds in TouchControlVisibilityScreen: 200,80-1399,640 / 720,1612
EA-Sports FC Lop-Play v1.14.1 2026-02-01 UI scissor out of bounds in GameSettingsScreen: 178,0-774,480 / 899,480
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-01-28 sceDmacMemcpy(dest=09578640, src=08400000, size=31360): overlapping read
James Cameron's AVATAR™: THE GAME v1.14.1 2026-01-26 UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720
James Cameron's AVATAR™: THE GAME v1.14.1 2026-01-26 UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720
James Cameron's AVATAR™: THE GAME v1.14.1 2026-01-26 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
James Cameron's AVATAR™: THE GAME v1.14.1 2026-01-26 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
EA-Sports FC Lop-Play v1.14.1 2026-01-25 UI scissor out of bounds in MainScreen: 48,0-1108,721 / 1518,720
EA-Sports FC Lop-Play v1.14.1 2026-01-25 UI scissor out of bounds in GameSettingsScreen: 286,0-1221,721 / 1518,720
eFootball Lop - Play v1.14.1 2026-01-31 UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967
eFootball Lop - Play v1.14.1 2026-01-31 UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967
eFootball Lop - Play v1.14.1 2026-01-31 UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967
eFootball Lop - Play v1.14.1 2026-01-31 UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967
Mortal Kombat: Unchained v1.14.1 2026-01-21 UI scissor out of bounds in MainScreen: 0,0-1049,721 / 1387,720
Mortal Kombat: Unchained v1.14.1 2026-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720
eFootball PES 2021 By GABRIEL v1.14.1 2026-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(09688e40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(09707040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(098249c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(090f7200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(09bef440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(098a1b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(0968afc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(09ba8b00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(0998ed40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(095e4700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(095ffdc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(095fffc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(0968c980, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-08 80630006=sceAtracSetDataAndGetID(09705780, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,236-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,79-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1118,389-0,70 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1118,311-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1118,154-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-05 UI scissor out of bounds in GameSettingsScreen: 0,32-720,415 / 1280,272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-07 UI scissor out of bounds in GamePauseScreen: 433,10-267,474 / 1280,272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-07 UI scissor out of bounds in GamePauseScreen: 0,10-420,474 / 1280,272
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1117,389-0,70 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1117,232-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1117,154-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1117,75-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1102,389-0,70 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1102,311-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1102,232-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1102,75-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1011,389-0,70 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1011,154-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1005,311-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1005,154-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-04 UI scissor out of bounds in SavedataScreen: 1005,75-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1118,232-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-05 UI scissor out of bounds in GamePauseScreen: 243,47-150,2229 / 720,1280
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-05 UI scissor out of bounds in GamePauseScreen: 0,47-237,2229 / 720,1280
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(096a37c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a70140, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a75ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a6c880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a5eb00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a5af40, 00000800): invalid RIFF header
eFootball Lop - Play v1.14.1 2025-12-30 UI scissor out of bounds in MainScreen: 1026,13-400,707 / 720,1440
eFootball Lop - Play v1.14.1 2025-12-30 UI scissor out of bounds in MainScreen: 0,0-1014,720 / 720,1440
eFootball Lop - Play v1.14.1 2025-12-29 UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720
eFootball Lop - Play v1.14.1 2025-12-29 UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720
eFootball Lop - Play v1.14.1 2025-12-29 UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720
Star Wars: The Force Unleashed v1.14.1 2025-12-28 Error in shader compilation: info: 0:9: P0004: High precision not supported, instead compiling high precision as medium precision 0:20: L0001: Expected token ';', found 'identifier' 0:21: L0001: Expected token ';', found 'identifier' 0:22: L0001: Expected token ';', found 'identifier' depal #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { #define z_scale 65535.000000 #define z_offset 0.000000 vec4 index = texture2D(tex, v_texcoord); float depth = (index.x - z_offset) * z_scale; float idepth = floor(clamp(depth, 0.0, 65535.0)); float r = mod(idepth, 32.0) / 31.0f; float g = mod(floor(idepth / 32.0), 64.0) / 63.0f; float b = mod(floor(idepth / 2048.0), 32.0) / 31.0f; vec4 outColor = vec4(r, g, b, 1.0); gl_FragColor = outColor; }
eFootball RB - V. v1.14.1 2025-12-28 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
eFootball RB - V. v1.14.1 2025-12-28 UI scissor out of bounds in GameSettingsScreen: 148,0-805,481 / 960,480
PES eFOOTBALL 2026 JRplay v1.18.1-483-gbf0f08b331 2026-02-04 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES eFOOTBALL 2026 JRplay v1.9.4 2026-02-04 Savedata version requested on save: 3
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-12-20 UI scissor out of bounds in GamePauseScreen: 456,13-134,963 / 1024,552
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-12-20 UI scissor out of bounds in GamePauseScreen: 0,13-450,963 / 1024,552
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-12-20 UI scissor out of bounds in GamePauseScreen: 814,13-200,539 / 600,976
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-12-20 UI scissor out of bounds in GamePauseScreen: 0,13-808,539 / 600,976
eFootball Chelito 19 v1.14.1 2025-12-17 UI scissor out of bounds in GamePauseScreen: 433,26-267,1586 / 1612,720
eFootball Chelito 19 v1.14.1 2025-12-17 UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720
eFootball Chelito 19 v1.14.1 2025-12-17 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
eFootball Chelito 19 v1.14.1 2025-12-17 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
eFootball PC - V. v1.14.1 2025-12-09 UI scissor out of bounds in GameSettingsScreen: 245,0-1664,1201 / 1920,1158
MONSTER HUNTER FREEDOM UNITE™ v1.14.1 2025-12-07 sceDmacMemcpy(dest=0414e000, src=095d7000, size=253632): overlapping read