Recent logs - v1.12.2

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Game title Version Latest Report Message
BOXER'S ROAD2 ザ・リアル v1.12.2 2024-04-21 80630006=sceAtracSetDataAndGetID(0987db60, 000fa824): invalid RIFF header
BOXER'S ROAD2 ザ・リアル v1.12.2 2024-04-21 80630006=sceAtracSetDataAndGetID(098ce5a0, 000fa824): invalid RIFF header
BOXER'S ROAD2 ザ・リアル v1.12.2 2024-04-21 80630006=sceAtracSetDataAndGetID(098ce6a0, 000fa824): invalid RIFF header
El Padrino® v1.12.2 2024-04-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
El Padrino® v1.12.2 2024-04-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
El Padrino® v1.12.2 2024-04-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
El Padrino® v1.12.2 2024-04-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
El Padrino® v1.12.2 2024-04-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
El Padrino® v1.12.2 2024-04-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
EA-Sports FC PC-V v1.12.2 2024-04-21 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA-Sports FC PC-V v1.9.4 2024-04-22 Savedata version requested on save: 3
EA-Sports FC PC-V v1.9.4 2024-04-22 Savedata version requested: 3
EAFC24 BY RAFZZ v1.12.2 2024-04-20 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EAFC24 BY RAFZZ v1.9.4 2024-04-22 Savedata version requested on save: 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.12.2 2024-04-08 sceDmacMemcpy(dest=09692e80, src=092a7ee0, size=557056): overlapping read
Def Jam® Fight For NY™: The Takeover v1.12.2 2024-04-08 sceDmacMemcpy(dest=097c64c0, src=08400000, size=203968): overlapping read
EAFC24 BY RAFZZ v1.9.4 2024-04-22 Savedata version requested: 3
eFootball 24 Mazdy Projects v1.9.4 2024-04-21 Savedata version requested: 3
eFootball 24 Mazdy Projects v1.9.4 2024-04-21 Savedata version requested on save: 3
Marvel™ Ultimate Alliance v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Marvel™ Ultimate Alliance v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
X-Men Origins: Wolverine v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
X-Men Origins: Wolverine v1.12.2 2024-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
X-Men Origins: Wolverine v1.12.2 2024-04-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.12.2 2024-04-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
Def Jam® Fight For NY™: The Takeover v1.12.2 2024-04-05 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c87): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.12.2 2024-04-05 sceDmacMemcpy(dest=09401580, src=092a7ee0, size=557056): overlapping read
MLB 11 The Show™ v1.12.2 2024-04-04 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff1b1b1b), bad data
EFOOTBALL NEW PATCH SEASON 2024 v1.12.2 2024-04-04 Savedata version requested on save: 3
MLB 11 The Show™ v1.12.2 2024-04-03 scePsmfPlayerSetPsmf*: incorrect PSMF magic (80d6d1d6), bad data
Star Wars®: Battlefront II™ v1.12.2 2024-04-03 __KernelStopThread: thread 2758 does not exist
Star Wars®: Battlefront II™ v1.12.2 2024-04-03 __KernelStopThread: thread 2573 does not exist
Star Wars®: Battlefront II™ v1.12.2 2024-04-02 __KernelStopThread: thread 2277 does not exist
MLB 11 The Show™ v1.12.2 2024-04-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fb1d227a), bad data
MLB 11 The Show™ v1.12.2 2024-04-02 scePsmfPlayerSetPsmf*: incorrect PSMF magic (430cf3a8), bad data
PES MY 2024 v1.12.2 2024-04-04 Unknown GetPointer 00000000 PC 08816130 LR 08816144
PES MY 2024 v1.7.4 2024-04-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MediEvil Resurrection v1.12.2 2024-03-31 Rendering to framebuffer offset: 04162000 +256x0
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d88 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d84 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d80 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Jump to invalid address: 02a035e0
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d7c in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d78 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Jump to invalid address: 02a035c0
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d74 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d68 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d64 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d60 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Jump to invalid address: 02a03560
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d5c in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d58 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Jump to invalid address: 02a03540
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d54 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 Branch in Jump delay slot at 08a80d50 in block starting at 08a80d50
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 WriteToHardware: Invalid address ffffd0c2 near PC 08a5f8e4 LR 08a61e44
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 MIPSCompileOp: Invalid instruction 7a1039c0
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 ReadFromHardware: Invalid address 000027c0 near PC 0883b85c LR 0883b7cc
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2024-03-30 MIPSCompileOp: Invalid instruction 76df33c0
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.12.2 2024-03-30 Unknown GetPointer 0b960f60 PC 0884c648 LR 0884c668
eFootball PES 2023 By ESTEEM GAMING v1.12.2 2024-03-29 ReadFromHardware: Invalid address 11bc20a8 near PC 11bc20a8 LR 11bc20a8
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.12.2 2024-03-29 Unknown GetPointer 155f1836 PC 0884c648 LR 0884c668
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4614c2c0), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00462021), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8c84fffc), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c8e6f813), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (10600002), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2405ffff), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7cd81e50), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c7bc0178), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffacacac), bad data
MLB 11 The Show™ v1.12.2 2024-03-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb10004), bad data
MLB 11 The Show™ v1.12.2 2024-03-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3d309ed5), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (24a5fffc), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (811970f0), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (afbf0004), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (afb10010), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ae000044), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00621823), bad data
MLB 11 The Show™ v1.12.2 2024-03-26 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fa50000), bad data
DYNASTY WARRIORS v1.12.2 2024-03-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f74441:00000b3c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x |
eFootball PES 2022 v1.12.2 2024-03-23 Jump to invalid address: 0568e360
eFootball PES 2022 v1.12.2 2024-03-23 Branch in Jump delay slot at 08e22720 in block starting at 08e21d80
eFootball PES 2022 v1.12.2 2024-03-23 Jump to invalid address: 03887360
eFootball PES 2022 v1.12.2 2024-03-23 MIPSCompileOp: Invalid instruction 00010101
NETWORK UTILITY DISC v1.12.2 2024-03-22 __KernelStopThread: thread 356 does not exist
NETWORK UTILITY DISC v1.12.2 2024-03-22 Unimplemented HLE function sceNetResolverTerm
The Con™ v1.12.2 2024-03-22 Unknown GE command : 29676e69
The Con™ v1.12.2 2024-03-22 Unknown GE command : 39ec163e
eFootball 2024 By RH12 Official v1.12.2 2024-03-21 MIPSCompileOp: Invalid instruction 01010101
Syphon Filter®: Logan's Shadow v1.12.2 2024-03-21 Unexpected mpeg first timestamp: aa1afbddf4e / 11689554468686
Cabela's Legendary Adventures v1.12.2 2024-03-18 ReadFromHardware: Invalid address a60c38f8 near PC a60c38f8 LR 08ae1344
PES MY 2024 v1.8.0 2024-04-22 Savedata version requested on save: 3
PES MY 2024 v1.7.4 2024-04-22 Savedata version requested: 3
eFootball PES 2021 By GABRIEL v1.12.2 2024-03-16 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
eFootball PES 2021 By GABRIEL v1.12.2 2024-03-16 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
eFootball PES 2021 By GABRIEL v1.12.2 2024-03-16 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
SBK-07 v1.12.2 2024-03-16 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
SBK-07 v1.12.2 2024-03-16 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09169030): duplicate handler
SBK-07 v1.12.2 2024-03-16 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09216ef0): duplicate handler