To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball 2025 STAR PATCH |
v1.13.2 |
2025-06-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Midnight Club 3: Dub Edition |
v1.12.2 |
2025-06-13 |
Unimplemented HLE function sceNetResolverTerm |
Midnight Club 3: Dub Edition |
v1.12.2 |
2025-06-13 |
Unimplemented HLE function sceNetResolverCreate |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 0245d9a0 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 023ccd20 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Branch in Jump delay slot at 09fff2a8 in block starting at 09fff0cc |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 03f28100 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 02457e60 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 033b5a70 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Branch in Jump delay slot at 09fff218 in block starting at 09fff0cc |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 07ffca60 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
Jump to invalid address: 02467120 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 00000114 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 000055f9 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 000000ff |
Def Jam® Fight For NY™: The Takeover |
v1.12.2 |
2025-05-31 |
sceDmacMemcpy(dest=097399c0, src=08400000, size=72384): overlapping read |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 0000ffff |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 00000001 |
WWE 2K24 BY HADY MODDER |
v1.12.2 |
2025-06-01 |
MIPSCompileOp: Invalid instruction 0101fa01 |
FINAL FANTASY 零式 ディスク1 |
v1.12.2 |
2025-05-31 |
sceDmacMemcpy(dest=08590000, src=0950f0c0, size=246288): overlapping read |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.12.2 |
2025-05-30 |
ReadFromHardware: Invalid address 00cabd6e near PC 00cabd6e LR 00cabd6e |
eFootball PES 2021 By GABRIEL |
v1.12.2 |
2025-05-28 |
sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-17 |
sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.2 |
2025-05-16 |
sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read |
EA-Sports FC PC-V |
v1.12.2 |
2025-05-07 |
Unknown GetPointer 2c5d5242 PC 0884d7b4 LR 0884d7d4 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-18 |
MIPSCompileOp: Invalid instruction 46800499 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-18 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-06-18 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.12.2 |
2025-05-01 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d000 AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
PATCH SPARTAN11 |
v1.9.4 |
2025-06-18 |
Savedata version requested: 3 |
eFootball Liga Mx Clausura 2024 |
v1.12.2 |
2025-04-28 |
Savedata version requested on save: 3 |
eFootball RB - V. |
v1.9.4 |
2025-06-18 |
Savedata version requested: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.12.2 |
2025-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000bd98): atracID uses different codec type than data |
eFootball 2025 |
v1.12.2 |
2025-04-21 |
Branch in JumpReg delay slot at 0001000c in block starting at 00010000 |
eFootball 2025 |
v1.12.2 |
2025-04-21 |
Jump to invalid address: 07560900 |
Def Jam® Fight For NY™: The Takeover |
v1.12.2 |
2025-04-20 |
sceDmacMemcpy(dest=09763d00, src=08400000, size=90624): overlapping read |
Harry Potter and the Goblet of Fire™ |
v1.12.2 |
2025-04-20 |
__KernelStopThread: thread 856 does not exist |
eFootball Chelito 19 |
v1.12.2 |
2025-04-17 |
Unknown GetPointer 0000002d PC 08872bb4 LR 08872c1c |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
Spider-Man 3 |
v1.9.4 |
2025-06-12 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
eFootball Bro Game ID |
v1.12.2 |
2025-05-10 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Bro Game ID |
v1.12.2 |
2025-04-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Bro Game ID |
v1.9.4 |
2025-06-11 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.12.2 |
2025-04-13 |
MIPSCompileOp: Invalid instruction 000021df |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-17 |
80630007=sceAtracSetData(2, 08d4b180, 00002478): atracID uses different codec type than data |
The 3rd Birthday® |
v1.12.2 |
2025-04-08 |
ReadFromHardware: Invalid address 3ec60d72 near PC 3ec60d72 LR 3ec60d72 |
The 3rd Birthday® |
v1.12.2 |
2025-04-08 |
Unknown GE command : 3926c000 |
eFootball RB - V. |
v1.9.4 |
2025-06-11 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-05-30 |
80630007=sceAtracSetData(2, 08d4b180, 0001df74): atracID uses different codec type than data |
eFootball Chelito 19 |
v1.12.2 |
2025-04-06 |
Jump to invalid address: 074480c0 |
eFootball RB - V. |
v1.9.4 |
2025-06-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball RB - V. |
v1.9.4 |
2025-06-16 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
EA-Sports FC PC-V |
v1.12.2 |
2025-04-02 |
Unknown GetPointer 2c5f7d42 PC 0884d7b4 LR 0884d7d4 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1-334-g1786a4ddb |
2025-05-05 |
80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-06-07 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
eFooball 2025 C19 V Final |
v1.6.3 |
2025-06-18 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000034 Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:00200002 Tex Fog TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:00000034 Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000003c C Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000003c C Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000003c C Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball Chelito 19 |
v1.12.2 |
2025-03-31 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00000000:00200002 Tex Fog TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000003c C Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
eFootball RB - V. |
v1.9.4 |
2025-06-18 |
Savedata version requested on save: 3 |
eFootball RB - V. |
v1.9.4 |
2025-06-18 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball RB - V. |
v1.9.4 |
2025-06-18 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball RB - V. |
v1.9.4 |
2025-06-18 |
Savedata version requested: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.12.2 |
2025-05-26 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-24 |
80630007=sceAtracSetData(2, 08d4b180, 0000b2a8): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-17 |
80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.12.2 |
2025-03-24 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-06 |
80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.3 |
2025-06-10 |
80630007=sceAtracSetData(2, 08d4b180, 00004144): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.6.3 |
2025-04-28 |
80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-06-17 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-06-18 |
Savedata version requested on save: 3 |
eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-06-18 |
Savedata version requested: 3 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-05-31 |
80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.3 |
2025-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-04 |
80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-17 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-17 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-18 |
Rendering to framebuffer offset: 040cc000 +65x0 |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.7.5 |
2025-06-01 |
80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-06-18 |
Savedata version requested: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-10 |
80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-06-18 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-23 |
80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-16 |
80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data |