Recent logs - v1.13.2

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Game title Version Latest Report Message
eFootball 2025 STAR PATCH v1.13.2 2025-06-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Midnight Club 3: Dub Edition v1.12.2 2025-06-13 Unimplemented HLE function sceNetResolverTerm
Midnight Club 3: Dub Edition v1.12.2 2025-06-13 Unimplemented HLE function sceNetResolverCreate
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 0245d9a0
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Branch in Jump delay slot at 09fff2ac in block starting at 09fff0cc
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 023ccd20
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Branch in Jump delay slot at 09fff2a8 in block starting at 09fff0cc
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 03f28100
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 02457e60
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 033b5a70
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Branch in Jump delay slot at 09fff218 in block starting at 09fff0cc
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 07ffca60
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 Jump to invalid address: 02467120
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 00000114
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 000055f9
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 000000ff
Def Jam® Fight For NY™: The Takeover v1.12.2 2025-05-31 sceDmacMemcpy(dest=097399c0, src=08400000, size=72384): overlapping read
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 0000ffff
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 00000001
WWE 2K24 BY HADY MODDER v1.12.2 2025-06-01 MIPSCompileOp: Invalid instruction 0101fa01
FINAL FANTASY 零式 ディスク1 v1.12.2 2025-05-31 sceDmacMemcpy(dest=08590000, src=0950f0c0, size=246288): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.12.2 2025-05-30 ReadFromHardware: Invalid address 00cabd6e near PC 00cabd6e LR 00cabd6e
eFootball PES 2021 By GABRIEL v1.12.2 2025-05-28 sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2025-05-17 sceDmacMemcpy(dest=04151e80, src=0910bf20, size=64): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.2 2025-05-16 sceDmacMemcpy(dest=04155700, src=091ec7a0, size=64): overlapping read
EA-Sports FC PC-V v1.12.2 2025-05-07 Unknown GetPointer 2c5d5242 PC 0884d7b4 LR 0884d7d4
PATCH SPARTAN11 v1.9.4 2025-06-18 MIPSCompileOp: Invalid instruction 46800499
PATCH SPARTAN11 v1.9.4 2025-06-18 Savedata version requested on save: 3
PATCH SPARTAN11 v1.9.4 2025-06-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.12.2 2025-05-01 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000000a THR C #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PATCH SPARTAN11 v1.9.4 2025-06-18 Savedata version requested: 3
eFootball Liga Mx Clausura 2024 v1.12.2 2025-04-28 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2025-06-18 Savedata version requested: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.12.2 2025-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000bd98): atracID uses different codec type than data
eFootball 2025 v1.12.2 2025-04-21 Branch in JumpReg delay slot at 0001000c in block starting at 00010000
eFootball 2025 v1.12.2 2025-04-21 Jump to invalid address: 07560900
Def Jam® Fight For NY™: The Takeover v1.12.2 2025-04-20 sceDmacMemcpy(dest=09763d00, src=08400000, size=90624): overlapping read
Harry Potter and the Goblet of Fire™ v1.12.2 2025-04-20 __KernelStopThread: thread 856 does not exist
eFootball Chelito 19 v1.12.2 2025-04-17 Unknown GetPointer 0000002d PC 08872bb4 LR 08872c1c
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Spider-Man 3 v1.9.4 2025-06-12 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
eFootball Bro Game ID v1.12.2 2025-05-10 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball Bro Game ID v1.12.2 2025-04-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Bro Game ID v1.9.4 2025-06-11 Savedata version requested: 3
eFootball Chelito 19 v1.12.2 2025-04-13 MIPSCompileOp: Invalid instruction 000021df
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-17 80630007=sceAtracSetData(2, 08d4b180, 00002478): atracID uses different codec type than data
The 3rd Birthday® v1.12.2 2025-04-08 ReadFromHardware: Invalid address 3ec60d72 near PC 3ec60d72 LR 3ec60d72
The 3rd Birthday® v1.12.2 2025-04-08 Unknown GE command : 3926c000
eFootball RB - V. v1.9.4 2025-06-11 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-05-30 80630007=sceAtracSetData(2, 08d4b180, 0001df74): atracID uses different codec type than data
eFootball Chelito 19 v1.12.2 2025-04-06 Jump to invalid address: 074480c0
eFootball RB - V. v1.9.4 2025-06-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball RB - V. v1.9.4 2025-06-16 Unimplemented HLE function sceKernelDcacheWritebackAll
EA-Sports FC PC-V v1.12.2 2025-04-02 Unknown GetPointer 2c5f7d42 PC 0884d7b4 LR 0884d7d4
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1-334-g1786a4ddb 2025-05-05 80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-06-07 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
eFooball 2025 C19 V Final v1.6.3 2025-06-18 Savedata version requested: 3
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000034 Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:00200002 Tex Fog TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000034 Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000003c C Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000003c C Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:0000003c C Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.12.2 2025-03-31 Error in shader program link: info: L0001 Invalid shader type loaded fs: 00000000:00200002 Tex Fog TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000003c C Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball RB - V. v1.9.4 2025-06-18 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2025-06-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2025-06-18 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2025-06-18 Savedata version requested: 3
WWE 2K25 BY LETSKIMODZ v1.12.2 2025-05-26 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-24 80630007=sceAtracSetData(2, 08d4b180, 0000b2a8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-17 80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-16 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.12.2 2025-03-24 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-06-06 80630007=sceAtracSetData(2, 08d4b180, 0000e4f8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-04-27 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.3 2025-06-10 80630007=sceAtracSetData(2, 08d4b180, 00004144): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.6.3 2025-04-28 80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-06-17 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-06-18 Savedata version requested on save: 3
eFOOTBALL BETWAY PREMIERSHIP v1.9.4 2025-06-18 Savedata version requested: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-05-31 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.3 2025-06-16 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-06-16 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-04 80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-17 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-17 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-18 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.7.5 2025-06-01 80630007=sceAtracSetData(2, 08d4b180, 00005e70): atracID uses different codec type than data
EA FC 2024 BY RA-PATCH v1.9.4 2025-06-18 Savedata version requested: 3
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-18 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-10 80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-06-16 80630007=sceAtracSetData(2, 08d4b180, 00009aac): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-18 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-06-18 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-23 80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-06-16 80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data