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Game title |
Version |
Latest Report |
Message |
Dante's Inferno™ |
v1.12.2 |
2023-11-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01b15051:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoor |
Dante's Inferno™ |
v1.12.2 |
2023-11-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01710551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoor |
Dante's Inferno™ |
v1.12.2 |
2023-11-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01d15501:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoor |
eFootball Ness Gamerz |
v1.12.2 |
2023-11-28 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
セブンスドラゴン2020-Ⅱ |
v1.12.2 |
2023-11-28 |
ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.12.2 |
2023-11-27 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976 |
CRISIS CORE -FINAL FANTASY VII- |
v1.12.2 |
2023-11-27 |
Unexpected mpeg first timestamp: 7f9554a8862 / 8767459199074 |
CRISIS CORE -FINAL FANTASY VII- |
v1.12.2 |
2023-11-27 |
Unknown GetPointer 0b284a60 PC 088fb7a0 LR 088fb7e4 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-27 |
Could not setup streams, unexpected stream count: 32988 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08cda2d0 |
Toy Story 3 |
v1.12.2 |
2023-11-26 |
__KernelStopThread: thread 923 does not exist |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.12.2 |
2023-11-25 |
ReadFromHardware: Invalid address 28182d49 near PC 28182d49 LR 088828ec |
Despicable Me |
v1.12.2 |
2023-11-24 |
WriteToHardware: Invalid address 000000a8 near PC 08807f80 LR 08807f44 |
OUTRUN 2006: COAST 2 COAST |
v1.12.2 |
2023-11-23 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
Tomb Raider: Anniversary |
v1.12.2 |
2023-11-21 |
sceDmacMemcpy(dest=041ad800, src=08dced80, size=5120): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-11-20 |
WriteToHardware: Invalid address 1302a800 near PC 0883c798 LR 0883c798 |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.15.4 |
2023-11-23 |
sceDmacMemcpy(dest=0963afa0, src=0962afa0, size=65536): overlapping read |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Unknown GetPointer 12ccd528 PC 08ca31e0 LR 08cd6754 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Bad bounding box data: 2c3c44 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Unknown GetPointer 0b971f78 PC 08ca31e0 LR 08cd6754 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Unexpected mpeg first timestamp: b671a090000 / 12537446334464 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Unexpected mpeg first timestamp: 69f09090000 / 7280121151488 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Unknown GetPointer 261772c8 PC 08ca31e0 LR 08cd6754 |
Resistance: Retribution™ |
v1.12.2 |
2023-11-18 |
Could not setup streams, unexpected stream count: 8274 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-11-18 |
00000000=sceAtracLowLevelDecode(0, 09fce380, dead6fcf[invalid], 09fcaa40, 09fce4b4[00001000]): invalid pointers |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-11-18 |
MIPSCompileOp: Invalid instruction 7e0ddde0 |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.12.2 |
2023-11-18 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792 |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.12.2 |
2023-11-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520 |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.12.2 |
2023-11-18 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200 |
eFootball Chelito 19 |
v1.12.2 |
2023-11-17 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
eFootball Chelito 19 |
v1.12.2 |
2023-11-17 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
eFootball 2024 By T4G |
v1.12.2 |
2023-11-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball 2024 By T4G |
v1.12.2 |
2023-11-20 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
FIFA 21 Beta T. Bendezu & Alexander |
v1.12.2 |
2023-11-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
BLEACH ~HEAT・THE・SOUL 7~ |
v1.12.2 |
2023-11-14 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
eFootball PES 2021 T. Bendezu "C19" |
v1.12.2 |
2023-11-13 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
|
eFootball PES 2021 T. Bendezu "C19" |
v1.12.2 |
2023-11-13 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
WWE 2K20 By Lucha Games |
v1.12.2 |
2023-11-12 |
80630006=sceAtracSetData(2, 08d4b180, 00006dc0): invalid RIFF header |
WWE 2K20 By Lucha Games |
v1.12.2 |
2023-11-12 |
sceDmacMemcpy(dest=041635e0, src=0936a690, size=65552): overlapping read |
WWE 2K20 By Lucha Games |
v1.12.2 |
2023-11-12 |
80630006=sceAtracSetData(2, 08d4b180, 0000cf18): invalid RIFF header |
WWE 2K20 By Lucha Games |
v1.12.2 |
2023-11-12 |
80630006=sceAtracSetData(2, 08d4b180, 0000f8a8): invalid RIFF header |
CAPCOM CLASSICS COLLECTION RELOADED |
v1.12.2 |
2023-11-10 |
80020001=sceKernelCreateMutex(): invalid name |
TEKKEN 6 |
v1.12.2 |
2023-11-10 |
scePsmfPlayerStart(090ec1e4, 090ec1f4, 0): unable to change video stream to 0 |
eFootball 2024 By T4G |
v1.12.2 |
2023-11-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2024 By T4G |
v1.12.2 |
2023-11-26 |
Savedata version requested on save: 3 |
eFootball 2024 By T4G |
v1.9.4 |
2023-11-30 |
Savedata version requested: 3 |
Efootball Season 1 Final Beta |
v1.12.2 |
2023-11-07 |
Game install with no files / data |
TEKKEN 6 |
v1.12.2 |
2023-11-05 |
800200d2=scePsmfPlayerSetPsmfCB(090cac64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
TEKKEN 6 |
v1.12.2 |
2023-11-05 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (b78dec48), bad data |
eFootball Chelito 19 |
v1.12.2 |
2023-11-05 |
Jump to invalid address: 014621a4 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
Branch in RSZeroComp delay slot at 00010378 in block starting at 00010000 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 00027777 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 00000275 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 00027201 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 05d89f00 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
Jump to invalid address: 0769dfc0 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
Branch in Jump delay slot at 00010004 in block starting at 00010000 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
Jump to invalid address: 0754b800 |
Pro Evolution Soccer 2012 |
v1.12.2 |
2023-11-04 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
仮面ライダー 超クライマックスヒーローズ |
v1.12.2 |
2023-11-03 |
Failed decrypting the PRX (ret = -1, size = 4426241, psp_size = 4426592)! |
eFootball 2024 By RH12 Official |
v1.8.0 |
2023-11-30 |
Savedata version requested: 3 |
Mortal Kombat: Unchained |
v1.12.2 |
2023-11-01 |
__KernelStopThread: thread 1654 does not exist |
Mortal Kombat: Unchained |
v1.12.2 |
2023-11-01 |
__KernelStopThread: thread 773 does not exist |
eFootball MP New Season Patch 2024 |
v1.9.3 |
2023-11-30 |
Savedata version requested: 3 |
eFootball By TM ARTS |
v1.12.2 |
2023-10-31 |
sceSasSetVoice: invalid loop mode 255 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-10-31 |
MIPSCompileOp: Invalid instruction 450df000 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.12.2 |
2023-10-30 |
sceDmacMemcpy(dest=0414e000, src=095d7920, size=252832): overlapping read |
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.12.2 |
2023-10-29 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0899e3ac |
Mortal Kombat: Unchained |
v1.12.2 |
2023-10-28 |
__KernelStopThread: thread 1158 does not exist |
Pes By ICAL PROJECT |
v1.9.3 |
2023-11-24 |
Savedata version requested: 3 |
NBA BALLERS REBOUND |
v1.12.2 |
2023-10-27 |
sceDmacMemcpy(dest=09b0bb40, src=08b711c0, size=58240): overlapping read |
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.12.2 |
2023-10-26 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00000b54 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00001c68 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 000001a8 |
Mortal Kombat: Unchained |
v1.12.2 |
2023-11-29 |
__KernelStopThread: thread 718 does not exist |
METAL SLUG Anthology |
v1.12.2 |
2023-10-25 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIae78, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
eFottball Hend Asean |
v1.12.2 |
2023-10-25 |
Unknown GetPointer 6aecc701 PC 0884d5a0 LR 0884d7c4 |
NBA |
v1.12.2 |
2023-10-24 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
Spider-Man 3 |
v1.12.2 |
2023-10-23 |
FBO created from existing depthbuffer as color, 04044000/00000000 and 04000000/04044000 |
Spider-Man 3 |
v1.12.2 |
2023-10-23 |
FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.12.2 |
2023-10-23 |
sceDmacMemcpy(dest=0414e000, src=094f4f20, size=285408): overlapping read |
SBK-07 |
v1.12.2 |
2023-10-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed77f0): duplicate handler |
Prince of Persia The Forgotten Sands™ |
v1.12.2 |
2023-10-19 |
scePsmfPlayerStart(0946e8e0, 09fff4b0, 0): unable to change video stream to 0 |
Prince of Persia The Forgotten Sands™ |
v1.12.2 |
2023-10-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c038c330), bad data |
Prince of Persia The Forgotten Sands™ |
v1.12.2 |
2023-10-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bed14ea0), bad data |
Def Jam® Fight For NY™: The Takeover |
v1.12.2 |
2023-10-19 |
sceDmacMemcpy(dest=09908c80, src=08400000, size=72384): overlapping read |
eFootball PES 2021 T. Bendezu "C19" |
v1.12.2 |
2023-10-18 |
FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000 |
Pes By Gz project |
v1.16.6 |
2023-11-30 |
Savedata version requested: 3 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.12.2 |
2023-10-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |