Recent logs - v1.12.2

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Dante's Inferno™ v1.12.2 2023-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01b15051:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoor
Dante's Inferno™ v1.12.2 2023-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01710551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoor
Dante's Inferno™ v1.12.2 2023-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01d15501:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoor
eFootball Ness Gamerz v1.12.2 2023-11-28 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
セブンスドラゴン2020-Ⅱ v1.12.2 2023-11-28 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.12.2 2023-11-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
CRISIS CORE -FINAL FANTASY VII- v1.12.2 2023-11-27 Unexpected mpeg first timestamp: 7f9554a8862 / 8767459199074
CRISIS CORE -FINAL FANTASY VII- v1.12.2 2023-11-27 Unknown GetPointer 0b284a60 PC 088fb7a0 LR 088fb7e4
Resistance: Retribution™ v1.12.2 2023-11-27 Could not setup streams, unexpected stream count: 32988
Resistance: Retribution™ v1.12.2 2023-11-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08cda2d0
Toy Story 3 v1.12.2 2023-11-26 __KernelStopThread: thread 923 does not exist
eFootball 2024 Beta By Tutoriales Bendezu v1.12.2 2023-11-25 ReadFromHardware: Invalid address 28182d49 near PC 28182d49 LR 088828ec
Despicable Me v1.12.2 2023-11-24 WriteToHardware: Invalid address 000000a8 near PC 08807f80 LR 08807f44
OUTRUN 2006: COAST 2 COAST v1.12.2 2023-11-23 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Tomb Raider: Anniversary v1.12.2 2023-11-21 sceDmacMemcpy(dest=041ad800, src=08dced80, size=5120): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-11-20 WriteToHardware: Invalid address 1302a800 near PC 0883c798 LR 0883c798
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2023-11-23 sceDmacMemcpy(dest=0963afa0, src=0962afa0, size=65536): overlapping read
Resistance: Retribution™ v1.12.2 2023-11-18 Unknown GetPointer 12ccd528 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.12.2 2023-11-18 Bad bounding box data: 2c3c44
Resistance: Retribution™ v1.12.2 2023-11-18 Unknown GetPointer 0b971f78 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.12.2 2023-11-18 Unexpected mpeg first timestamp: b671a090000 / 12537446334464
Resistance: Retribution™ v1.12.2 2023-11-18 Unexpected mpeg first timestamp: 69f09090000 / 7280121151488
Resistance: Retribution™ v1.12.2 2023-11-18 Unknown GetPointer 261772c8 PC 08ca31e0 LR 08cd6754
Resistance: Retribution™ v1.12.2 2023-11-18 Could not setup streams, unexpected stream count: 8274
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-11-18 00000000=sceAtracLowLevelDecode(0, 09fce380, dead6fcf[invalid], 09fcaa40, 09fce4b4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-11-18 MIPSCompileOp: Invalid instruction 7e0ddde0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.12.2 2023-11-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.12.2 2023-11-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.12.2 2023-11-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
eFootball Chelito 19 v1.12.2 2023-11-17 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball Chelito 19 v1.12.2 2023-11-17 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
eFootball 2024 By T4G v1.12.2 2023-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2024 By T4G v1.12.2 2023-11-20 Unimplemented HLE function sceKernelDcacheWritebackAll
FIFA 21 Beta T. Bendezu & Alexander v1.12.2 2023-11-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
BLEACH ~HEAT・THE・SOUL 7~ v1.12.2 2023-11-14 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
eFootball PES 2021 T. Bendezu "C19" v1.12.2 2023-11-13 Error in shader program link: info: Link failed because of missing vertex shader. fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
eFootball PES 2021 T. Bendezu "C19" v1.12.2 2023-11-13 Error in shader program link: info: Link failed because of missing vertex shader. fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
WWE 2K20 By Lucha Games v1.12.2 2023-11-12 80630006=sceAtracSetData(2, 08d4b180, 00006dc0): invalid RIFF header
WWE 2K20 By Lucha Games v1.12.2 2023-11-12 sceDmacMemcpy(dest=041635e0, src=0936a690, size=65552): overlapping read
WWE 2K20 By Lucha Games v1.12.2 2023-11-12 80630006=sceAtracSetData(2, 08d4b180, 0000cf18): invalid RIFF header
WWE 2K20 By Lucha Games v1.12.2 2023-11-12 80630006=sceAtracSetData(2, 08d4b180, 0000f8a8): invalid RIFF header
CAPCOM CLASSICS COLLECTION RELOADED v1.12.2 2023-11-10 80020001=sceKernelCreateMutex(): invalid name
TEKKEN 6 v1.12.2 2023-11-10 scePsmfPlayerStart(090ec1e4, 090ec1f4, 0): unable to change video stream to 0
eFootball 2024 By T4G v1.12.2 2023-11-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 By T4G v1.12.2 2023-11-26 Savedata version requested on save: 3
eFootball 2024 By T4G v1.9.4 2023-11-30 Savedata version requested: 3
Efootball Season 1 Final Beta v1.12.2 2023-11-07 Game install with no files / data
TEKKEN 6 v1.12.2 2023-11-05 800200d2=scePsmfPlayerSetPsmfCB(090cac64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.12.2 2023-11-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (b78dec48), bad data
eFootball Chelito 19 v1.12.2 2023-11-05 Jump to invalid address: 014621a4
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 Branch in RSZeroComp delay slot at 00010378 in block starting at 00010000
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 MIPSCompileOp: Invalid instruction 00027777
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 MIPSCompileOp: Invalid instruction 00000275
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 MIPSCompileOp: Invalid instruction 00027201
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 MIPSCompileOp: Invalid instruction 05d89f00
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 Jump to invalid address: 0769dfc0
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 Branch in Jump delay slot at 00010004 in block starting at 00010000
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 Jump to invalid address: 0754b800
Pro Evolution Soccer 2012 v1.12.2 2023-11-04 Branch in Jump delay slot at 00010000 in block starting at 00010000
仮面ライダー 超クライマックスヒーローズ v1.12.2 2023-11-03 Failed decrypting the PRX (ret = -1, size = 4426241, psp_size = 4426592)!
eFootball 2024 By RH12 Official v1.8.0 2023-11-30 Savedata version requested: 3
Mortal Kombat: Unchained v1.12.2 2023-11-01 __KernelStopThread: thread 1654 does not exist
Mortal Kombat: Unchained v1.12.2 2023-11-01 __KernelStopThread: thread 773 does not exist
eFootball MP New Season Patch 2024 v1.9.3 2023-11-30 Savedata version requested: 3
eFootball By TM ARTS v1.12.2 2023-10-31 sceSasSetVoice: invalid loop mode 255
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-10-31 MIPSCompileOp: Invalid instruction 450df000
MONSTER HUNTER FREEDOM UNITE™ v1.12.2 2023-10-30 sceDmacMemcpy(dest=0414e000, src=095d7920, size=252832): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.12.2 2023-10-29 Unknown GetPointer 00000000 PC 08a02a0c LR 0899e3ac
Mortal Kombat: Unchained v1.12.2 2023-10-28 __KernelStopThread: thread 1158 does not exist
Pes By ICAL PROJECT v1.9.3 2023-11-24 Savedata version requested: 3
NBA BALLERS REBOUND v1.12.2 2023-10-27 sceDmacMemcpy(dest=09b0bb40, src=08b711c0, size=58240): overlapping read
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.12.2 2023-10-26 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 00000b54
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 00001c68
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 000001a8
Mortal Kombat: Unchained v1.12.2 2023-11-29 __KernelStopThread: thread 718 does not exist
METAL SLUG Anthology v1.12.2 2023-10-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIae78, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
eFottball Hend Asean v1.12.2 2023-10-25 Unknown GetPointer 6aecc701 PC 0884d5a0 LR 0884d7c4
NBA v1.12.2 2023-10-24 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Spider-Man 3 v1.12.2 2023-10-23 FBO created from existing depthbuffer as color, 04044000/00000000 and 04000000/04044000
Spider-Man 3 v1.12.2 2023-10-23 FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000
MONSTER HUNTER FREEDOM UNITE™ v1.12.2 2023-10-23 sceDmacMemcpy(dest=0414e000, src=094f4f20, size=285408): overlapping read
SBK-07 v1.12.2 2023-10-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed77f0): duplicate handler
Prince of Persia The Forgotten Sands™ v1.12.2 2023-10-19 scePsmfPlayerStart(0946e8e0, 09fff4b0, 0): unable to change video stream to 0
Prince of Persia The Forgotten Sands™ v1.12.2 2023-10-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c038c330), bad data
Prince of Persia The Forgotten Sands™ v1.12.2 2023-10-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bed14ea0), bad data
Def Jam® Fight For NY™: The Takeover v1.12.2 2023-10-19 sceDmacMemcpy(dest=09908c80, src=08400000, size=72384): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.12.2 2023-10-18 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Pes By Gz project v1.16.6 2023-11-30 Savedata version requested: 3
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.12.2 2023-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0