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Game title |
Version |
Latest Report |
Message |
SBK®09 Superbike World Championship |
v1.12.2 |
2023-06-03 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095f5660): duplicate handler |
とある魔術の禁書目録 |
v1.12.2 |
2023-06-03 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
|
とある魔術の禁書目録 |
v1.12.2 |
2023-06-03 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
vs: thin3d
|
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
FIFA 14 - Es |
v1.12.2 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid) |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00000b00): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00000a00): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00015f00): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00008200): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 0000b400): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00008be0): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 000050a0): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00002fa0): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00009060): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00004560): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 000034e0): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bd6108, 00005ca0): atracID uses different codec type than data |
Winning Eleven Pro Evolution Soccer 2007 |
v1.12.2 |
2023-06-02 |
80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data |
SBK®09 Superbike World Championship |
v1.12.2 |
2023-06-02 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d1e90): duplicate handler |
SBK® Superbike World Championship |
v1.12.2 |
2023-06-01 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 093d11e0): duplicate handler |
Obscure: The Aftermath |
v1.12.2 |
2023-06-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f04444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Obscure: The Aftermath |
v1.12.2 |
2023-06-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f04444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-05-31 |
MIPSCompileOp: Invalid instruction 9eeb5a70 |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384 |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
Rendering to framebuffer offset: 040cc000 +65x0 |
METAL SLUG Anthology |
v1.12.2 |
2023-05-30 |
sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid) |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2023-05-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2 |
Resistance: Retribution™ |
v1.12.2 |
2023-05-28 |
Bad bounding box data: dffea2 |
Resistance: Retribution™ |
v1.12.2 |
2023-05-28 |
Unknown GE command : edefe100 |
FIFA STREET 2 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848 |
FIFA STREET 2 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145832420 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.2 |
2023-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
eFootball PES 2021 T. Bendezu "C19" |
v1.12.2 |
2023-05-27 |
ReadFromHardware: Invalid address fffffffe near PC fffffffe LR 08a3c194 |
eFOOTBALL 2022 by Cris17Gaming |
v1.12.2 |
2023-06-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0008 |
eFOOTBALL 2022 by Cris17Gaming |
v1.12.2 |
2023-06-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0006 |
eFOOTBALL 2022 by Cris17Gaming |
v1.12.2 |
2023-06-04 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
PES 2014 |
v1.12.2 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536 |
eFOOTBALL 2022 by Cris17Gaming |
v1.12.2 |
2023-06-04 |
sceMp3Init: invalid data: not layer 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2023-05-26 |
WriteToHardware: Invalid address 15386db4 near PC 0880dcc8 LR 0880dcc8 |
FIFA 11 |
v1.12.2 |
2023-05-25 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball Chelito 19 |
v1.12.2 |
2023-05-24 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000e |
TNA iMPACT!: Cross the Line |
v1.12.2 |
2023-05-24 |
FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000 |
TNA iMPACT!: Cross the Line |
v1.12.2 |
2023-05-24 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Motogp 21 By AS Design |
v1.12.2 |
2023-05-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fa2310): duplicate handler |
Motogp 21 By AS Design |
v1.12.2 |
2023-05-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fa4760): duplicate handler |
Motogp 21 By AS Design |
v1.12.2 |
2023-05-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ea9b40): duplicate handler |
Syphon Filter®: Logan's Shadow |
v1.12.2 |
2023-05-24 |
WriteToHardware: Invalid address 0000001c near PC 08c5c538 LR 08c5b5b8 |
Syphon Filter®: Logan's Shadow |
v1.12.2 |
2023-05-24 |
WriteToHardware: Invalid address 00000660 near PC 08c5c538 LR 08c5b5b8 |
God of War®: Ghost of Sparta |
v1.12.2 |
2023-05-22 |
WriteToHardware: Invalid address 0000004c near PC 08a796b8 LR 08a796b8 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 036d48c0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 437a0000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 01000054 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 02aad970 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 0928350c in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 03bb9c00 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 43340000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 42c80000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 42700000 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 000100ff |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833dc in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 026569a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833d8 in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 02654ef0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Branch in Jump delay slot at 092833c8 in block starting at 092833a0 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
Jump to invalid address: 04a0ce80 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 00000101 |
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE |
v1.12.2 |
2023-05-22 |
MIPSCompileOp: Invalid instruction 00000001 |