Recent logs - v1.12.2

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Game title Version Latest Report Message
SBK®09 Superbike World Championship v1.12.2 2023-06-03 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095f5660): duplicate handler
とある魔術の禁書目録 v1.12.2 2023-06-03 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d
とある魔術の禁書目録 v1.12.2 2023-06-03 Error in shader program link: info: (unknown reason) fs: thin3d #version 300 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; } vs: thin3d
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
FIFA 14 - Es v1.12.2 2023-06-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00000b00): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00000a00): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00015f00): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00008200): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 0000b400): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00008be0): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 000050a0): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00002fa0): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00009060): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00004560): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 000034e0): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bd6108, 00005ca0): atracID uses different codec type than data
Winning Eleven Pro Evolution Soccer 2007 v1.12.2 2023-06-02 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.12.2 2023-06-02 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d1e90): duplicate handler
SBK® Superbike World Championship v1.12.2 2023-06-01 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 093d11e0): duplicate handler
Obscure: The Aftermath v1.12.2 2023-06-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Obscure: The Aftermath v1.12.2 2023-06-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b30 HWX T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-05-31 MIPSCompileOp: Invalid instruction 9eeb5a70
METAL SLUG Anthology v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
METAL SLUG Anthology v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
METAL SLUG Anthology v1.12.2 2023-05-30 Rendering to framebuffer offset: 040cc000 +65x0
METAL SLUG Anthology v1.12.2 2023-05-30 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
WWE SmackDown vs. RAW 2010 v1.12.2 2023-05-30 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.12.2 2023-05-28 Bad bounding box data: dffea2
Resistance: Retribution™ v1.12.2 2023-05-28 Unknown GE command : edefe100
FIFA STREET 2 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848
FIFA STREET 2 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145732183
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143861348
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145832420
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154246848
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146069088
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.2 2023-05-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
eFootball PES 2021 T. Bendezu "C19" v1.12.2 2023-05-27 ReadFromHardware: Invalid address fffffffe near PC fffffffe LR 08a3c194
eFOOTBALL 2022 by Cris17Gaming v1.12.2 2023-06-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0008
eFOOTBALL 2022 by Cris17Gaming v1.12.2 2023-06-04 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0006
eFOOTBALL 2022 by Cris17Gaming v1.12.2 2023-06-04 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
PES 2014 v1.12.2 2023-05-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536
eFOOTBALL 2022 by Cris17Gaming v1.12.2 2023-06-04 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2023-05-26 WriteToHardware: Invalid address 15386db4 near PC 0880dcc8 LR 0880dcc8
FIFA 11 v1.12.2 2023-05-25 Texture cache ran out of GPU memory; switching to low memory mode
eFootball Chelito 19 v1.12.2 2023-05-24 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000e
TNA iMPACT!: Cross the Line v1.12.2 2023-05-24 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
TNA iMPACT!: Cross the Line v1.12.2 2023-05-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Motogp 21 By AS Design v1.12.2 2023-05-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fa2310): duplicate handler
Motogp 21 By AS Design v1.12.2 2023-05-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08fa4760): duplicate handler
Motogp 21 By AS Design v1.12.2 2023-05-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ea9b40): duplicate handler
Syphon Filter®: Logan's Shadow v1.12.2 2023-05-24 WriteToHardware: Invalid address 0000001c near PC 08c5c538 LR 08c5b5b8
Syphon Filter®: Logan's Shadow v1.12.2 2023-05-24 WriteToHardware: Invalid address 00000660 near PC 08c5c538 LR 08c5b5b8
God of War®: Ghost of Sparta v1.12.2 2023-05-22 WriteToHardware: Invalid address 0000004c near PC 08a796b8 LR 08a796b8
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 036d48c0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 437a0000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 01000054
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 02aad970
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Branch in Jump delay slot at 0928350c in block starting at 092833a0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 03bb9c00
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 43340000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 42c80000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 42700000
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 000100ff
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Branch in Jump delay slot at 092833dc in block starting at 092833a0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 026569a0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Branch in Jump delay slot at 092833d8 in block starting at 092833a0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 02654ef0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Branch in Jump delay slot at 092833c8 in block starting at 092833a0
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 Jump to invalid address: 04a0ce80
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 00000101
機動戦士ガンダムSEED 連合VS.Z.A.F.T. PORTABLE v1.12.2 2023-05-22 MIPSCompileOp: Invalid instruction 00000001