Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.13.2 2022-11-20 Truncating vertex count from 22320 to 21845
Crash® of the Titans v1.13.2 2022-11-19 Unknown GetPointerWrite ae04cab0 PC 08bedfbc LR 08b0d61c
Crash® of the Titans v1.12.3 2022-11-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Crash® of the Titans v1.12.3 2022-11-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Crash® of the Titans v1.12.3 2022-11-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Crash® of the Titans v1.13.2 2022-11-09 Unknown GetPointerWrite fd3ea4a4 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-07 MIPSCompileOp: Invalid instruction 000000e8
Crash® of the Titans v1.13.2 2022-11-07 Jump to invalid address: 06dc2650
Crash® of the Titans v1.13.2 2022-11-07 Jump to invalid address: 06dc2ca0
Crash® of the Titans v1.13.2 2022-11-07 Branch in Jump delay slot at 09b709ec in block starting at 09b709e0
Crash® of the Titans v1.13.2 2022-11-07 Jump to invalid address: 06dc2900
Crash® of the Titans v1.13.2 2022-11-07 Jump to invalid address: 06dc2660
Crash® of the Titans v1.13.2 2022-11-07 Branch in Jump delay slot at 09b709e0 in block starting at 09b709e0
Crash® of the Titans v1.13.2 2022-11-07 Jump to invalid address: 0326a260
Crash® of the Titans v1.12.3 2022-11-07 Jump to invalid address: 06a94d40
Crash® of the Titans v1.13.2 2022-11-02 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Crash® of the Titans v1.13.2 2022-11-02 sceNetAdhocMatchingInit(9816) at 088fc4e8
Crash® of the Titans v1.13.2 2022-11-02 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Crash® of the Titans v1.13.2 2022-11-01 Unknown GetPointerWrite 00006400 PC 08bedfbc LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-01 sceNetAdhocMatchingInit(131072) at 0884322c
Crash® of the Titans v1.13.2 2022-11-01 Truncating vertex count from 40497 to 21845
Crash® of the Titans v1.13.2 2022-10-30 Truncating vertex count from 35103 to 21845
Crash® of the Titans v1.13.2 2022-10-30 Truncating vertex count from 26691 to 21845
Crash® of the Titans v1.13.2 2022-10-30 Truncating vertex count from 22632 to 21845
Crash® of the Titans v1.13.2 2022-10-28 Truncating vertex count from 22536 to 21845
Crash® of the Titans v1.13.2 2022-10-27 Unknown GetPointerWrite 000155a4 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.12.2 2022-10-24 Unknown GetPointer 43910f88 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } i
Crash® of the Titans v1.13.2 2022-10-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } }
Crash® of the Titans v1.13.2 2022-11-02 __KernelStopThread: thread 346 does not exist
Crash® of the Titans v1.13.2 2022-10-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } }
Crash® of the Titans v1.13.2 2022-10-10 Unknown GetPointerWrite 00000000 PC 08b0d60c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-08 __KernelStopThread: thread 392 does not exist
Crash® of the Titans v1.10.3 2022-10-08 Unknown GetPointer 206e7ef0 PC 08b0d614 LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-26 Unknown GetPointerWrite 000058fc PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-06 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08b56ba0
Crash® of the Titans v1.13.2 2022-10-02 Unknown GetPointerWrite 0001548c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-09-30 Unknown GetPointerWrite 780000d8 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-09-29 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.13.2 2022-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042428
Crash® of the Titans v1.13.2 2022-09-27 Unknown GetPointer 00000011 PC 00000011 LR 00000011
Crash® of the Titans v1.13.2 2022-09-26 Truncating vertex count from 30303 to 21845
Crash® of the Titans v1.12.3 2022-09-24 Unknown GetPointer 00026700 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-10-14 Unknown GetPointerWrite 00009984 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2022-09-23 Unknown GetPointer 3ffe3134 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-09-22 Unknown GetPointerWrite 0000bb6c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-04 Truncating vertex count from 40530 to 21845
Crash® of the Titans v1.13.2 2022-09-20 Truncating vertex count from 22266 to 21845
Crash® of the Titans v1.13.1 2022-09-19 Unknown GetPointerWrite 0a2d6bd0 PC 08b47bcc LR 08b47bd4
Crash® of the Titans v1.12.3 2022-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Crash® of the Titans v1.12.3 2022-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Crash® of the Titans v1.12.3 2022-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Crash® of the Titans v1.12.3 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.12.3 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.13.2 2022-11-18 Unknown GetPointerWrite 00000000 PC 08b0d614 LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-23 Unknown GetPointerWrite 000268b8 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.12.3 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Crash® of the Titans v1.12.3 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Crash® of the Titans v1.13.1 2022-09-09 Decoding texture from VRAM mirror at 04710000 swizzle=0
Crash® of the Titans v1.13.1 2022-09-09 Jump to invalid address: 02e298b0
Crash® of the Titans v1.13.1 2022-09-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
Crash® of the Titans v1.13.2 2022-10-15 sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800)
Crash® of the Titans v1.12.3 2022-09-07 Unknown GetPointer 0000ab90 PC 08b9ed44 LR 08b0d61c
Crash® of the Titans v1.13.1 2022-09-04 Unknown GetPointerWrite 3f942514 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-09-01 Unknown GetPointerWrite be482d3c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.12.2 2022-08-30 ReadFromHardware: Invalid address 21372c31 near PC 21372c31 LR 08b56ba0
Crash® of the Titans v1.13.2 2022-10-29 Unknown GetPointerWrite 000300c0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.4.1 2022-08-27 Unknown GetPointer 2fc0020c PC 08b0d614 LR 08b0d61c
Crash® of the Titans v1.13.1 2022-08-25 Unknown GetPointerWrite 00005be0 PC 08b9ed44 LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-19 Unknown GetPointerWrite 000193fc PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-10-03 Unknown GetPointerWrite 00024414 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=08b20000, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.13.2 2022-10-08 Unknown GetPointerWrite 0000f9b0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-08-14 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Crash® of the Titans v1.13.2 2022-10-14 Unknown GetPointerWrite 00028384 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-08-20 Unknown GetPointerWrite 000164f4 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-03 Unknown GetPointerWrite 0002ed10 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.1 2022-08-08 Jump to invalid address: 036d2fd0
Crash® of the Titans v1.13.1 2022-08-08 Jump to invalid address: 0604f140
Crash® of the Titans v1.13.1 2022-08-08 Jump to invalid address: 0604ee80
Crash® of the Titans v1.13.1 2022-08-08 Jump to invalid address: 0604ebc0
Crash® of the Titans v1.13.1 2022-08-08 Jump to invalid address: 0604d980
Crash® of the Titans v1.13.1 2022-08-08 Unknown GetPointerWrite 000370d0 PC 08b47bb4 LR 08b47bd4
Crash® of the Titans v1.4.1 2022-08-08 Bad vertex address 001041fb!
Crash® of the Titans v1.4.1 2022-08-08 Bad vertex address 000e2c24!
Crash® of the Titans v1.4.1 2022-08-08 Bad vertex address 0ea7496d!
Crash® of the Titans v1.4.1 2022-08-08 Bad vertex address 00108b03!
Crash® of the Titans v1.4.1 2022-08-08 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=1 NRM=3 WT=3 NW=1 IDX=0 MC=6
Crash® of the Titans v1.4.1 2022-08-08 Bad vertex address 000fb150!
Crash® of the Titans v1.4.1 2022-08-08 Unknown GetPointer 000e2c24 PC 08b0d614 LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-24 Truncating vertex count from 23952 to 21845
Crash® of the Titans v1.13.1 2022-08-06 Unknown GetPointerWrite bf2de590 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-07 Unknown GetPointerWrite 00000000 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2022-11-08 Unknown GetPointerWrite 00022344 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.10.2 2022-07-29 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
Crash® of the Titans v1.10.2 2022-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Crash® of the Titans v1.13.1 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.13.1 2022-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.2 2022-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.10.2 2022-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2