Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.18.1-1581-gac69167dcd 2025-04-20 INVALID_MODE=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Crash® of the Titans v1.18.1 2025-04-19 Unknown GetPointerWrite 0000bb6c PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.11.3 2025-03-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cdc090
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02375940
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d101b8 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f160
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02379380
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f1a0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f180
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cba380
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f140
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d1023c in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367c50
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 023676d0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f1d0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03293640
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d10248 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236f660
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d100e8 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d100ec in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366fd0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02381940
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cba400
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cdb2f0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367330
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367050
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366fb0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03292c40
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03292e70
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367310
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02ce02c0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 023676f0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cdb710
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02381980
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d10240 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02d82270
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02cdadc0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02369bc0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03440950
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236aef0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236ba60
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367370
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d10244 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03293720
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02380f70
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236d760
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367a00
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236af30
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366f70
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d1024c in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03440c00
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d101a8 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367390
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 023679e0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367a20
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0211bf50
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03440400
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367010
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d101b0 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03292da0
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d100f8 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d100f4 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0236d740
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03440900
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366f30
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 023760a0
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d100f0 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367350
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d101b4 in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02d82290
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03440700
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367090
Crash® of the Titans v1.18.1 2025-03-23 Branch in Jump delay slot at 08d101ac in block starting at 08d10060
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366e60
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02375900
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367030
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366f90
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366f50
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 0314c1c0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02368030
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02367c20
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02366ff0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 034403b0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 03292c60
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 034406b0
Crash® of the Titans v1.18.1 2025-03-23 Jump to invalid address: 02381600
Crash® of the Titans v1.18.1 2025-02-09 Jump to invalid address: 000777c0
Crash® of the Titans v1.11.3 2025-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
Crash® of the Titans v1.11.3 2025-01-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884
Crash® of the Titans v1.11.3 2025-01-22 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Crash® of the Titans v1.7.2 2024-12-15 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200800 LM Fog #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f04444:00000b05 HWX T N LM Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Crash® of the Titans v1.18.1 2024-12-08 Unknown GetPointerWrite 00009e20 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.18.1 2024-12-04 Unknown GetPointerWrite 000058fc PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-11-19 Jump to invalid address: 05fa67c0
Crash® of the Titans v1.17.1 2024-11-19 Branch in Jump delay slot at 097f6bcc in block starting at 097f6b38
Crash® of the Titans v1.17.1 2024-11-19 Jump to invalid address: 05eb3f20
Crash® of the Titans v1.17.1 2024-11-19 Branch in Jump delay slot at 097f6bc8 in block starting at 097f6b38
Crash® of the Titans v1.17.1 2024-11-19 Jump to invalid address: 05fd6960
Crash® of the Titans v1.17.1 2024-11-19 Branch in Jump delay slot at 097f6bc4 in block starting at 097f6b38