Recent logs - Crash® of the Titans

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Game title Version Latest Report Message
Crash® of the Titans v1.17.1 2024-05-26 ReadFromHardware: Invalid address 000000c8 near PC 08b697a4 LR 08b69780
Crash® of the Titans v1.17.1 2024-05-19 Unknown GetPointerWrite 90d691d4 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-05-16 Branch in Jump delay slot at 09d1f010 in block starting at 09d1edb0
Crash® of the Titans v1.17.1 2024-05-16 Jump to invalid address: 04d61800
Crash® of the Titans v1.17.1 2024-05-16 Jump to invalid address: 075e2800
Crash® of the Titans v1.17.1 2024-05-16 Jump to invalid address: 0704d800
Crash® of the Titans v1.17.1 2024-05-16 Jump to invalid address: 0713a800
Crash® of the Titans v1.17.1 2024-05-16 Unknown GetPointerWrite 000370d0 PC 08c59ff0 LR 08b47bd4
Crash® of the Titans v1.17.1 2024-05-15 Jump to invalid address: 0704a000
Crash® of the Titans v1.17.1 2024-05-28 Unknown GetPointerWrite 000193fc PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-05-05 Unknown GetPointerWrite eff6940c PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-05-04 Unknown GetPointerWrite 5b42c5ac PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-04-26 Unknown GetPointerWrite 00000000 PC 08c59ff0 LR 08b47bd4
Crash® of the Titans v1.17.1 2024-04-15 MIPSCompileOp: Invalid instruction 730f23d1
Crash® of the Titans v1.17.1 2024-04-15 Jump to invalid address: 0345c0c0
Crash® of the Titans v1.17.1 2024-04-13 Unknown GetPointerWrite 000268b8 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-04-09 Unknown GetPointerWrite 0a2d6bd0 PC 08c59ff0 LR 08b47bd4
Crash® of the Titans v1.17.1 2024-05-14 Unknown GetPointerWrite 000300c0 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-04-05 Unknown GetPointerWrite 00028384 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-03-30 Jump to invalid address: 07400000
Crash® of the Titans v1.17.1 2024-03-30 Jump to invalid address: 0739dc00
Crash® of the Titans v1.17.1 2024-03-30 Jump to invalid address: 07478800
Crash® of the Titans v1.17.1 2024-05-16 Jump to invalid address: 034747c0
Crash® of the Titans v1.17.1 2024-05-15 Unknown GetPointerWrite 00022344 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-03-10 Unknown GetPointerWrite 0001c534 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.16.6 2024-02-27 Jump to invalid address: 00070cc4
Crash® of the Titans v1.17.1 2024-02-24 Unknown GetPointerWrite 000164f4 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-02-23 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Crash® of the Titans v1.17.1 2024-02-23 00000400=sceGeEdramSetAddrTranslation(00001000)
Crash® of the Titans v1.17.1 2024-02-23 sceDmacMemcpy(dest=08f6c800, src=08f64600, size=8192): overlapping read
Crash® of the Titans v1.17.1 2024-02-23 sceKernelLoadModule: unsupported options size=00000014, flags=0891d6a0, pos=0, access=1, data=0, text=2
Crash® of the Titans v1.17.1 2024-06-16 Unknown GetPointerWrite 0000f9b0 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17 2024-02-10 Unknown GetPointerWrite 3fbda0a0 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.17.1 2024-06-13 Vertices without position found: (04000000) P: ? (3b)
Crash® of the Titans v1.17 2024-02-02 00000400=sceGeEdramSetAddrTranslation(00000000)
Crash® of the Titans v1.17.1 2024-06-17 Vertices without position found: (12000000) P: ? (3b)
Crash® of the Titans v1.17.1 2024-06-17 Unknown GetPointerWrite 0002ed10 PC 08c59f1c LR 08b0d61c
Crash® of the Titans v1.16.6 2024-01-29 __KernelStopThread: thread 340 does not exist (helper deleted)
Crash® of the Titans v1.16.6 2024-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.16.6 2024-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.17 2024-02-26 00000000=sceGeEdramSetAddrTranslation(00000000)
Crash® of the Titans v1.16.6-335-g3d508ef28 2024-01-17 Branch in Jump delay slot at 08000004 in block starting at 08000000
Crash® of the Titans v1.16.6 2024-01-08 Unknown GetPointerWrite 00029a7c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2024-01-01 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
Crash® of the Titans v1.16.6 2023-12-15 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Crash® of the Titans v1.16.6 2023-12-15 00000400=sceGeEdramSetAddrTranslation(00000800)
Crash® of the Titans v1.16.6 2023-12-15 __KernelStopThread: thread 558 does not exist (helper deleted)
Crash® of the Titans v1.16.6 2023-12-15 __KernelStopThread: thread 308 does not exist (helper deleted)
Crash® of the Titans v1.16.6 2023-12-12 __KernelStopThread: thread 319 does not exist (helper deleted)
Crash® of the Titans v1.17.1 2024-03-23 Can't draw: No current render step. Step count: 0
Crash® of the Titans v1.16.6 2023-12-02 MIPSCompileOp: Invalid instruction 01010101
Crash® of the Titans v1.16.6 2023-11-20 Unknown GetPointerWrite 00007760 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-11-19 Unknown GetPointerWrite 0001c534 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-11-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.13.2 2023-11-18 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Crash® of the Titans v1.16.6 2023-11-15 Unknown GetPointerWrite 0000fa50 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-12-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x
Crash® of the Titans v1.16.6 2023-12-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; flo
Crash® of the Titans v1.15.4 2023-11-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; flo
Crash® of the Titans v1.15.4 2023-11-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x
Crash® of the Titans v1.14.4 2023-11-02 Unknown GetPointerWrite 0002d35c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-10-29 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
Crash® of the Titans v1.16.3 2023-09-28 Jump to invalid address: 03292920
Crash® of the Titans v1.16.3 2023-09-28 Branch in Jump delay slot at 08d1006c in block starting at 08d10060
Crash® of the Titans v1.16.3 2023-09-28 Jump to invalid address: 02365380
Crash® of the Titans v1.16.3 2023-09-28 Branch in Jump delay slot at 08d10068 in block starting at 08d10060
Crash® of the Titans v1.16.3 2023-09-28 Jump to invalid address: 034401d0
Crash® of the Titans v1.16.3 2023-09-28 Branch in Jump delay slot at 08d10064 in block starting at 08d10060
Crash® of the Titans v1.16.3 2023-09-28 Jump to invalid address: 032929b0
Crash® of the Titans v1.16.3 2023-09-28 Branch in Jump delay slot at 08d10060 in block starting at 08d10060
Crash® of the Titans v1.15.4 2023-09-22 Unknown GetPointerWrite 0008b22c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.16.6 2023-11-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.12.3-599-geee62849f 2023-09-19 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Crash® of the Titans v1.16.6 2023-11-28 Vertices without position found: (00000000) P: ? (size: 3)
Crash® of the Titans v1.15.4 2023-09-13 Unknown GetPointerWrite fd5f4440 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.12.3 2023-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=088fbbf8, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.12.3 2023-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=089c6f4c, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.12.3 2023-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=088fbbf8, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.9.0 2023-09-08 Unknown GetPointer 002fc768 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-09-06 Unknown GetPointer 3f8d8f0c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.4 2023-09-05 Truncating vertex count from 41838 to 21845
Crash® of the Titans v1.4 2023-08-21 ReadFromHardware: Invalid address 000000c0 near PC 08b55dbc LR 08b55d94
Crash® of the Titans v1.16.6 2023-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.14.4 2023-07-20 Unknown GetPointerWrite 3f3d6dd0 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.13.2 2023-07-19 Unknown GetPointer 00000000 PC 00000000 LR 08b55e30
Crash® of the Titans v1.14.4 2023-07-18 Unknown GetPointerWrite 40a45124 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.14.4 2023-07-12 Unknown GetPointerWrite 00000000 PC 08b47bcc LR 08b47bd4
Crash® of the Titans v1.16.6 2024-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.16.6 2024-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.11.3 2023-06-22 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Crash® of the Titans v1.15.4 2023-06-21 VTYPE with morph used: THRU=1 TC=0 COL=0 POS=1 NRM=1 WT=2 NW=5 IDX=0 MC=5
Crash® of the Titans v1.15.4 2023-06-21 Unknown GetPointerWrite 000a5bc8 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.15.1 2023-06-19 80630006=sceAtracSetDataAndGetID(09daeec0, 00014000): invalid RIFF header
Crash® of the Titans v1.15.3 2023-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe638, pos=0, access=1, data=2, text=2
Crash® of the Titans v1.15.4 2023-05-30 Unknown GetPointerWrite bed24400 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-05-24 Unknown GetPointer 438c39c8 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-05-24 Unknown GetPointer 436a92c4 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-05-24 Unknown GetPointer 4351568c PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-05-24 Unknown GetPointer 43a68460 PC 08b8770c LR 08b0d61c
Crash® of the Titans v1.9.0 2023-05-24 Unknown GetPointer 4337f86c PC 08b8770c LR 08b0d61c