Recent logs - WWE SmackDown vs. RAW 2010

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 __KernelStopThread: thread 289 does not exist (ApctlThread deleted)
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 __KernelStopThread: thread 289 does not exist (ApctlThread stopped)
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-15 sceDmacMemcpy(dest=0415c300, src=093dfbf0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-13 sceDmacMemcpy(dest=04184500, src=095129c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-13 sceDmacMemcpy(dest=0415c8d0, src=093a5c60, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.12.3 2024-03-12 sceDmacMemcpy(dest=0415cc70, src=095e95a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-11 sceDmacMemcpy(dest=04131210, src=0932cfe0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2024-02-28 80630007=sceAtracSetData(3, 08bd5640, 00010000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2024-02-18 sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2010 v1.14.4 2024-02-18 sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2010 v1.14.4 2024-02-18 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
WWE SmackDown vs. RAW 2010 v1.16.6 2024-01-29 Unknown GetPointer 7cb31dc5 PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-01-29 Unknown GetPointerWrite 7cb31e8d PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.15.4 2024-01-26 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
WWE SmackDown vs. RAW 2010 v1.14.4 2024-01-16 80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.6 2023-12-22 Can't draw: No current render step. Step count: 0
WWE SmackDown vs. RAW 2010 v1.9.4 2023-11-19 sceDmacMemcpy(dest=0412f0a0, src=095366b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2023-11-07 Unknown GetPointer 0a69ce2c PC 089b1df8 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2023-11-07 Unknown GetPointerWrite 0a69fc70 PC 089b1df8 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2023-11-16 80630007=sceAtracSetData(2, 08bd5640, 0000de60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.6 2023-10-29 ReadFromHardware: Invalid address e7a10044 near PC e7a10044 LR 0890cccc
WWE SmackDown vs. RAW 2010 v1.10.3 2023-10-27 sceDmacMemcpy(dest=04184fe0, src=0952ec00, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2023-10-21 ReadFromHardware: Invalid address fffff78c near PC 088ef084 LR 088ef090
WWE SmackDown vs. RAW 2010 v1.16 2023-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2010 v1.16.1 2023-09-27 Unknown GetPointer fffffff0 PC 08e62b30 LR 089e5e64
WWE SmackDown vs. RAW 2010 v1.16.1 2023-09-27 Unknown GetPointer fffffff0 PC 08e62b28 LR 089e5e64
WWE SmackDown vs. RAW 2010 v1.16.1 2023-09-27 Unknown GetPointerWrite 00000000 PC 088d948c LR 088d94a4
WWE SmackDown vs. RAW 2010 v1.15.4 2023-09-20 sceDmacMemcpy(dest=04188e40, src=094ea780, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-09-19 sceDmacMemcpy(dest=04174780, src=08fe4e90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-09-06 sceDmacMemcpy(dest=0418a3e0, src=092ee430, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-09-03 00000400=sceGeEdramSetAddrTranslation(00001000)
WWE SmackDown vs. RAW 2010 v1.15.4 2023-08-30 sceDmacMemcpy(dest=04157890, src=0958fc60, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.10.3 2023-08-24 sceDmacMemcpy(dest=0412f910, src=095953d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-08-17 Unknown GetPointer 0a62102c PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.15.4 2023-08-17 Unknown GetPointerWrite 0a624d50 PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.10.3 2023-08-10 sceDmacMemcpy(dest=0415a9c0, src=09391760, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.10.3 2023-08-09 sceDmacMemcpy(dest=0415db60, src=0939fa70, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.10.3 2023-08-06 sceDmacMemcpy(dest=0412efc0, src=0952cab0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-07-31 sceDmacMemcpy(dest=04187f90, src=092fb8b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-07-26 Replacement rowPitch=1024, but w=2048 (level=0)
WWE SmackDown vs. RAW 2010 v1.15.4 2023-06-12 sceDmacMemcpy(dest=0418eec0, src=0947c290, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.3 2023-06-11 sceDmacMemcpy(dest=0415c8e0, src=093b4e10, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-05-28 Unknown GetPointer 6975171c PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.14.4 2023-05-28 Unknown GetPointerWrite 6974172c PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.14.4 2023-05-28 sceDmacMemcpy(dest=04174ca0, src=08fe4e90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-05-26 Unknown GetPointer 6968358c PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.14.4 2023-05-26 Unknown GetPointerWrite 6962ef25 PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.15.4 2023-05-25 sceDmacMemcpy(dest=04188070, src=092ca4a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.6.2 2023-05-23 sceDmacMemcpy(dest=0418aa10, src=09523e00, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2023-05-21 sceDmacMemcpy(dest=0418ab90, src=0947cf90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.15.4 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-21 80630007=sceAtracSetData(2, 08bb6600, 00020000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-21 80630007=sceAtracSetData(2, 08bd6608, 00004c20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-21 80630007=sceAtracSetData(2, 08bd6608, 00003360): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-21 sceGeBreak(mode=0, unknown=08bac074): unknown ptr (valid)
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-14 sceDmacMemcpy(dest=0418ab40, src=094b4830, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-11 sceDmacMemcpy(dest=0418c530, src=09518b10, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-04-11 sceDmacMemcpy(dest=04189180, src=094dc4e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-15 sceDmacMemcpy(dest=0418c390, src=0953a5c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 0000da08): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-07-26 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-03-04 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f
WWE SmackDown vs. RAW 2010 v1.12.3 2023-02-26 80630006=sceAtracSetData(2, 08bd5640, 00004320): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.12.3 2023-02-26 80630006=sceAtracSetData(2, 08bd5640, 00002ca0): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.12.3 2023-02-26 sceDmacMemcpy(dest=041639c0, src=095ac6b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.13.2 2023-02-24 Unknown GetPointer 00000000 PC 00000000 LR 08e6cc7c
WWE SmackDown vs. RAW 2010 v1.13.2 2023-02-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08e6cc7c
WWE SmackDown vs. RAW 2010 v1.14.4 2023-02-23 sceDmacMemcpy(dest=041872f0, src=0953d110, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-02-23 sceDmacMemcpy(dest=0418c2a0, src=0953b090, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.14.4 2023-02-12 sceDmacMemcpy(dest=0418a8a0, src=0928be40, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.10-6-g8ac4efd3c 2023-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
WWE SmackDown vs. RAW 2010 v1.6.3 2023-01-26 80630007=sceAtracSetData(2, 08bd5640, 00008ee0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.14.4 2023-01-25 80630007=sceAtracSetData(2, 08bd6708, 00003360): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.12.3 2022-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2010 v1.14.1 2022-12-29 80630006=sceAtracSetData(2, 08bd5640, 00002fa0): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.14.1 2022-12-29 80630006=sceAtracSetData(2, 08bd5640, 00005b20): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.14.1 2022-12-29 80630006=sceAtracSetData(2, 08bd5640, 000037e0): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-17 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SmackDown vs. RAW 2010 v1.10.3 2022-12-17 WriteToHardware: Invalid address 00000060 near PC 08000000 LR 08000000
WWE SmackDown vs. RAW 2010 v1.13.2 2022-12-09 sceDmacMemcpy(dest=04166b70, src=09380a90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08b9d600, 0001c0d0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08b9d600, 00026c88): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08bd5640, 0001c0d0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08b9d600, 00016db0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08b9d600, 00016fe0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.0 2022-09-27 80630007=sceAtracSetData(2, 08b9d600, 000049a8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.12.2 2022-09-09 80630007=sceAtracSetData(2, 08b9d600, 00016c98): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.12.2 2022-09-09 80630007=sceAtracSetData(2, 08bd5640, 0001e718): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 sceNetAdhocMatchingInit(32768) at 08ad4764
WWE SmackDown vs. RAW 2010 v1.13.1 2022-08-24 sceDmacMemcpy(dest=0418d000, src=092a1020, size=65552): overlapping read