Recent logs - WWE SmackDown vs. RAW 2010

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-05-29 Unknown GetPointer 146bca73 PC 089b1aec LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.4-2-g648bc5d 2020-05-26 sceDmacMemcpy(dest=0419c380, src=09493830, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-05-29 80630007=sceAtracSetData(2, 08bd5640, 0000e820): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-05-23 sceDmacMemcpy(dest=04166380, src=095cebb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-05-22 sceDmacMemcpy(dest=0412f820, src=09505310, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.2 2020-05-16 80630007=sceAtracSetData(2, 08b9d600, 0002ba30): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.4.2 2020-05-11 80630007=sceAtracSetData(2, 08b9d600, 00004ac0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-05-12 Unknown GetPointer 00000000 PC 08000000 LR 08000000
WWE SmackDown vs. RAW 2010 v1.9.4 2020-05-09 sceDmacMemcpy(dest=04151180, src=095b80b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.3 2020-05-02 sceDmacMemcpy(dest=04110010, src=095c04d0, size=131088): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 80630007=sceAtracSetData(2, 08b9d600, 0001a000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 80630007=sceAtracSetData(2, 08bd5640, 0001a000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 80630007=sceAtracSetData(2, 08b9d600, 0001c530): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 80630007=sceAtracSetData(2, 08bd5640, 0001c530): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 80630007=sceAtracSetData(2, 08bd5640, 0001a118): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-22 sceDmacMemcpy(dest=04131660, src=09531bb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-05-03 80630007=sceAtracSetData(2, 08bd5640, 0000bfa0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-04-18 Error in shader program link: info: (unknown reason) fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-04-18 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-15 80630007=sceAtracSetData(3, 08bd5640, 00004500): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-05-21 80630007=sceAtracSetData(2, 08bd5640, 0000d3e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.3 2020-06-02 80630007=sceAtracSetData(2, 08bd5640, 0000ac20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-04-12 sceDmacMemcpy(dest=0415d620, src=09625920, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-07 sceDmacMemcpy(dest=0419a090, src=09682230, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-04-06 80630007=sceAtracSetData(2, 08bd5640, 00016c98): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-04-06 80630007=sceAtracSetData(2, 08bd5640, 00004890): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-04-02 80630007=sceAtracSetData(2, 08bd5640, 0001c648): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-04-21 80630007=sceAtracSetData(2, 08b9d600, 00004318): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08b9d600, 0002a568): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08bd5640, 0001c418): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08b9d600, 0001c418): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-30 80630007=sceAtracSetData(2, 08b9d600, 0001b4c8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08b9d600, 00016608): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08bd5640, 00019ba0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08bd5640, 0001b5e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-30 80630007=sceAtracSetData(2, 08bd5640, 0001b4c8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-29 80630007=sceAtracSetData(2, 08bd5640, 0001a690): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-03-27 sceDmacMemcpy(dest=0417f520, src=09412980, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-17 sceDmacMemcpy(dest=0415c020, src=095ded50, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-16 80630007=sceAtracSetData(2, 08b9d600, 0001a348): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-16 80630007=sceAtracSetData(2, 08b9d600, 00020270): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-03-16 sceDmacMemcpy(dest=04187ff0, src=092faf30, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-14 80630007=sceAtracSetData(2, 08b9d600, 000207e8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-14 80630007=sceAtracSetData(2, 08bd5640, 0001a348): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08b9d600, 0002db00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08b9d600, 00029ff0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08b9d600, 00004890): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08bd5640, 00016720): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08bd5640, 00015e60): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08b9d600, 0001de58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-14 80630007=sceAtracSetData(2, 08b9d600, 0001fbe0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08bd5640, 0001de58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2020-03-11 80630007=sceAtracSetData(2, 08b9d600, 00003940): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.6.3-492-g9fddfff66 2020-03-10 Unknown GetPointer 00000000 PC 088db448 LR 088db468
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-22 sceDmacMemcpy(dest=04191d30, src=0958c5f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-16 sceDmacMemcpy(dest=04199b20, src=095990f0, size=131088): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-16 __KernelStopThread: thread 363 does not exist
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-13 sceDmacMemcpy(dest=0415c870, src=093b37c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-13 sceDmacMemcpy(dest=04190990, src=0961a9f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-13 sceDmacMemcpy(dest=0418c410, src=09485ac0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-12 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-12 sceDmacMemcpy(dest=0415d370, src=095ae800, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-11 sceDmacMemcpy(dest=04159540, src=09608c20, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-02-11 sceDmacMemcpy(dest=04167150, src=09589e70, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 1982 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 2188 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 2148 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 3456 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 3540 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 2651 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 3984 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-02-01 __KernelStopThread: thread 3874 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 279 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 280 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 275 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 700 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 824 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 825 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 837 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 831 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 1953 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 762 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 331 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 763 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 427 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 357 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 2981 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2020-01-31 __KernelStopThread: thread 2984 does not exist
WWE SmackDown vs. RAW 2010 v1.7.5 2020-01-18 sceDmacMemcpy(dest=0412ec60, src=094e65b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 sceDmacMemcpy(dest=041879b0, src=094c6480, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 sceDmacMemcpy(dest=041640a0, src=09343a20, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 80630007=sceAtracSetData(2, 08b9d600, 00017e18): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 80630007=sceAtracSetData(2, 08bd5640, 00017e18): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 80630007=sceAtracSetData(2, 08b9d600, 000127b0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-03-25 80630007=sceAtracSetData(2, 08bd5640, 00013560): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-06 sceDmacMemcpy(dest=0415ea50, src=09576240, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2020-01-04 sceDmacMemcpy(dest=0418a080, src=09650f80, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2019-12-22 80630006=sceAtracSetData(2, 08bd5640, 00018700): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2019-12-22 80630006=sceAtracSetData(2, 08bd5640, 0000fe00): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2019-12-22 80630006=sceAtracSetData(2, 08bd5640, 0000d800): invalid RIFF header