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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
__KernelStopThread: thread 289 does not exist (ApctlThread deleted) |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
__KernelStopThread: thread 289 does not exist (ApctlThread stopped) |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-15 |
sceDmacMemcpy(dest=0415c300, src=093dfbf0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=04184500, src=095129c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=0415c8d0, src=093a5c60, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.12.3 |
2024-03-12 |
sceDmacMemcpy(dest=0415cc70, src=095e95a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-11 |
sceDmacMemcpy(dest=04131210, src=0932cfe0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2024-02-28 |
80630007=sceAtracSetData(3, 08bd5640, 00010000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2024-02-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2024-02-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=09ee9e80, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2024-02-18 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-01-29 |
Unknown GetPointer 7cb31dc5 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-01-29 |
Unknown GetPointerWrite 7cb31e8d PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2024-01-26 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2024-01-16 |
80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-12-22 |
Can't draw: No current render step. Step count: 0 |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2023-11-19 |
sceDmacMemcpy(dest=0412f0a0, src=095366b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-11-07 |
Unknown GetPointer 0a69ce2c PC 089b1df8 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-11-07 |
Unknown GetPointerWrite 0a69fc70 PC 089b1df8 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-11-16 |
80630007=sceAtracSetData(2, 08bd5640, 0000de60): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-10-29 |
ReadFromHardware: Invalid address e7a10044 near PC e7a10044 LR 0890cccc |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2023-10-27 |
sceDmacMemcpy(dest=04184fe0, src=0952ec00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2023-10-21 |
ReadFromHardware: Invalid address fffff78c near PC 088ef084 LR 088ef090 |
WWE SmackDown vs. RAW 2010 |
v1.16 |
2023-10-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.16.1 |
2023-09-27 |
Unknown GetPointer fffffff0 PC 08e62b30 LR 089e5e64 |
WWE SmackDown vs. RAW 2010 |
v1.16.1 |
2023-09-27 |
Unknown GetPointer fffffff0 PC 08e62b28 LR 089e5e64 |
WWE SmackDown vs. RAW 2010 |
v1.16.1 |
2023-09-27 |
Unknown GetPointerWrite 00000000 PC 088d948c LR 088d94a4 |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-09-20 |
sceDmacMemcpy(dest=04188e40, src=094ea780, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-09-19 |
sceDmacMemcpy(dest=04174780, src=08fe4e90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-09-06 |
sceDmacMemcpy(dest=0418a3e0, src=092ee430, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-09-03 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-08-30 |
sceDmacMemcpy(dest=04157890, src=0958fc60, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2023-08-24 |
sceDmacMemcpy(dest=0412f910, src=095953d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-08-17 |
Unknown GetPointer 0a62102c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-08-17 |
Unknown GetPointerWrite 0a624d50 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2023-08-10 |
sceDmacMemcpy(dest=0415a9c0, src=09391760, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2023-08-09 |
sceDmacMemcpy(dest=0415db60, src=0939fa70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2023-08-06 |
sceDmacMemcpy(dest=0412efc0, src=0952cab0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-07-31 |
sceDmacMemcpy(dest=04187f90, src=092fb8b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-07-26 |
Replacement rowPitch=1024, but w=2048 (level=0) |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-06-12 |
sceDmacMemcpy(dest=0418eec0, src=0947c290, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.3 |
2023-06-11 |
sceDmacMemcpy(dest=0415c8e0, src=093b4e10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-05-28 |
Unknown GetPointer 6975171c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-05-28 |
Unknown GetPointerWrite 6974172c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-05-28 |
sceDmacMemcpy(dest=04174ca0, src=08fe4e90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-05-26 |
Unknown GetPointer 6968358c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-05-26 |
Unknown GetPointerWrite 6962ef25 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-05-25 |
sceDmacMemcpy(dest=04188070, src=092ca4a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.6.2 |
2023-05-23 |
sceDmacMemcpy(dest=0418aa10, src=09523e00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2023-05-21 |
sceDmacMemcpy(dest=0418ab90, src=0947cf90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.15.4 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-21 |
80630007=sceAtracSetData(2, 08bb6600, 00020000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-21 |
80630007=sceAtracSetData(2, 08bd6608, 00004c20): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-21 |
80630007=sceAtracSetData(2, 08bd6608, 00003360): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-21 |
sceGeBreak(mode=0, unknown=08bac074): unknown ptr (valid) |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-14 |
sceDmacMemcpy(dest=0418ab40, src=094b4830, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-11 |
sceDmacMemcpy(dest=0418c530, src=09518b10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-04-11 |
sceDmacMemcpy(dest=04189180, src=094dc4e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-15 |
sceDmacMemcpy(dest=0418c390, src=0953a5c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPo |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000da08): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-09 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-07-26 |
80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-03-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 000f |
WWE SmackDown vs. RAW 2010 |
v1.12.3 |
2023-02-26 |
80630006=sceAtracSetData(2, 08bd5640, 00004320): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.12.3 |
2023-02-26 |
80630006=sceAtracSetData(2, 08bd5640, 00002ca0): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.12.3 |
2023-02-26 |
sceDmacMemcpy(dest=041639c0, src=095ac6b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2023-02-24 |
Unknown GetPointer 00000000 PC 00000000 LR 08e6cc7c |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2023-02-24 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08e6cc7c |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-02-23 |
sceDmacMemcpy(dest=041872f0, src=0953d110, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-02-23 |
sceDmacMemcpy(dest=0418c2a0, src=0953b090, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-02-12 |
sceDmacMemcpy(dest=0418a8a0, src=0928be40, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.10-6-g8ac4efd3c |
2023-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
WWE SmackDown vs. RAW 2010 |
v1.6.3 |
2023-01-26 |
80630007=sceAtracSetData(2, 08bd5640, 00008ee0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.14.4 |
2023-01-25 |
80630007=sceAtracSetData(2, 08bd6708, 00003360): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.12.3 |
2022-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.14.1 |
2022-12-29 |
80630006=sceAtracSetData(2, 08bd5640, 00002fa0): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.14.1 |
2022-12-29 |
80630006=sceAtracSetData(2, 08bd5640, 00005b20): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.14.1 |
2022-12-29 |
80630006=sceAtracSetData(2, 08bd5640, 000037e0): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-17 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE SmackDown vs. RAW 2010 |
v1.10.3 |
2022-12-17 |
WriteToHardware: Invalid address 00000060 near PC 08000000 LR 08000000 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2022-12-09 |
sceDmacMemcpy(dest=04166b70, src=09380a90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08b9d600, 0001c0d0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08b9d600, 00026c88): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08bd5640, 0001c0d0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08b9d600, 00016db0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08b9d600, 00016fe0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.9.0 |
2022-09-27 |
80630007=sceAtracSetData(2, 08b9d600, 000049a8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2022-09-09 |
80630007=sceAtracSetData(2, 08b9d600, 00016c98): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2022-09-09 |
80630007=sceAtracSetData(2, 08bd5640, 0001e718): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
sceNetAdhocMatchingInit(32768) at 08ad4764 |
WWE SmackDown vs. RAW 2010 |
v1.13.1 |
2022-08-24 |
sceDmacMemcpy(dest=0418d000, src=092a1020, size=65552): overlapping read |