Recent logs - GENSAN

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Game title Version Latest Report Message
GENSAN v1.11.3 2021-08-18 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/00000000
GENSAN v1.11.3 2021-08-18 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
GENSAN v1.11.3 2021-08-18 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
GENSAN v1.5.4-987-g30c3fd63e 2020-05-06 scePsmfPlayerCreate(08b52fcc, 08b52fc0): buffer too small 00003000
GENSAN v1.9.4 2021-10-02 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04088000
GENSAN v1.5.4 2018-12-15 Unsupported RGB mask: r=7f g=7f b=ff
GENSAN v1.5.4 2018-12-15 Attempting to texture from target (src=00088000 / target=00088000 / flags=0)
GENSAN v1.5.4 2021-02-07 Render to texture with different formats 1 != 3
GENSAN v1.5.4 2021-02-07 Render to texture with different strides 512 != 64
GENSAN v1.5.4 2021-03-16 Unsupported AND logic op: 1
GENSAN v1.5.4 2021-03-16 Attempted set for logic op: f
GENSAN v1.9.4 2021-10-02 00000000=sceDisplaySetHoldMode(00000001): unsupported
GENSAN v1.4.2 2021-04-07 Loading module scePsmfP_library with version 0101, devkit 03080010
GENSAN v1.4.2 2021-04-07 Loading module scePsmf_library with version 0101, devkit 03080010
GENSAN v1.4.2 2021-04-07 Loading module sceFont_Library with version 0101, devkit 03080010
GENSAN v1.7.5 2021-04-07 FBO using existing buffer as depthbuffer, 000cc000/00088000 and 00088000/00088000