Recent logs - FIFA 14

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Game title Version Latest Report Message
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 762 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 742 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 698 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 752 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 746 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 744 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 586 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 565 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 516 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 675 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 578 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 574 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 556 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 657 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 518 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-02-18 __KernelStopThread: thread 344 does not exist
FIFA 14 v1.6.3-314-g9cb58ef 2020-02-09 WriteToHardware: Invalid address 0000000c near PC 08dd5cc0 LR 00000000
FIFA 14 v1.6.3-432-gfd6c3145d 2020-02-07 Error in shader program link: info: (unknown reason) fs: 00000000:0000008e Tex TClamp TFuncRepl #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 14 v1.9.4 2020-01-28 ReadFromHardware: Invalid address 00000000 near PC 08ddff0c LR 089ba1e8
FIFA 14 v1.9.4 2020-01-28 ReadFromHardware: Invalid address 00000000 near PC 0882628c LR 08826238
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 1047 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 1012 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 813 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 954 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 952 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 1052 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 811 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-27 __KernelStopThread: thread 551 does not exist
FIFA 14 v1.6.3 2020-01-26 BlockTransfer: Bad source transfer address 7f942c30!
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 311 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 1728 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 1723 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 1568 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 1242 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 541 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 540 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 1572 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 400 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1780 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1758 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 773 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1457 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1455 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1796 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 771 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 548 does not exist
FIFA 14 v1.9.4 2020-01-23 BlockTransfer: Bad source transfer address cc8ce9c0!
FIFA 14 v1.9.4 2020-01-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0895ad74
FIFA 14 v1.9.3-80-g73bf6098e 2020-01-16 __KernelStopThread: thread 295 does not exist
FIFA 14 v1.9.4 2020-01-15 Render to texture with different strides 2040 != 256
FIFA 14 v1.9.4 2020-01-11 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
FIFA 14 v1.9.4 2020-01-10 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
FIFA 14 v1.9.4 2020-01-07 ReadFromHardware: Invalid address d2815841 near PC d2815841 LR 08af5b40
FIFA 14 v1.9.4 2020-01-04 Unknown GetPointer 00000000 PC 08a1b7c0 LR 08000030
FIFA 14 v1.4.2 2019-12-29 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 08af5b40
FIFA 14 v1.6.3 2019-11-30 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:0000008e Tex TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 14 v1.9.3-80-g73bf6098e 2019-11-23 __KernelStopThread: thread 354 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2019-11-23 __KernelStopThread: thread 347 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2019-11-23 __KernelStopThread: thread 308 does not exist
FIFA 14 v1.9.3 2019-12-06 ReadFromHardware: Invalid address 00000014 near PC 08d35c48 LR 08d38ac0
FIFA 14 v1.9.4 2020-02-10 Render to texture with different strides 2040 != 512
FIFA 14 v1.8.0 2019-10-05 WriteToHardware: Invalid address 3ffffff4 near PC 08c07880 LR 08c076c4
FIFA 14 v1.8.0 2019-10-05 ReadFromHardware: Invalid address 0039de75 near PC 0880d498 LR 0880d498
FIFA 14 v1.9.2 2019-09-30 Unknown GetPointer 4259e567 PC 08b59a3c LR 08b59aec
FIFA 14 v1.9.2 2019-09-29 Render to texture with different formats 0 != 3
FIFA 14 v1.9.2 2019-09-29 Render to texture with different strides 1024 != 512
FIFA 14 v1.9.2 2019-09-29 Rendering to framebuffer offset: 04161800 +64x0
FIFA 14 v1.9.4 2020-02-11 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
FIFA 14 v1.9.4 2019-11-04 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
FIFA 14 v1.8.0 2019-11-28 Unknown GetPointer 00000000 PC 08b525ac LR 08b525ac
FIFA 14 v1.8.0 2019-08-05 An uneaten prefix at end of block: 08b4e17c
FIFA 14 v1.9.4 2020-01-19 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
FIFA 14 v1.8.0 2019-06-18 Unknown GetPointer 000005c0 PC 08b76b9c LR 08b76b9c
FIFA 14 v1.8.0 2019-05-06 Unknown GetPointer 00000045 PC 00000045 LR 08af5b40
FIFA 14 v1.8.0 2019-05-06 Unknown GetPointer 00000000 PC 08b00994 LR 08b00994
FIFA 14 v1.8.0 2019-05-01 ReadFromHardware: Invalid address 00000008 near PC 088e5df4 LR 088fe71c
FIFA 14 v1.8.0 2019-04-13 ReadFromHardware: Invalid address 00000035 near PC 08af5b98 LR 08af5b98
FIFA 14 v1.8.0 2019-04-13 ReadFromHardware: Invalid address 00000039 near PC 08af5b98 LR 08af5b98
FIFA 14 v1.8.0 2019-04-06 ReadFromHardware: Invalid address 00000009 near PC 08af5b98 LR 08af5b98
FIFA 14 v1.8.0 2019-09-05 ReadFromHardware: Invalid address 00000020 near PC 0880c75c LR 08a222c4
FIFA 14 v1.9.4 2020-02-16 Unknown GetPointer 00000000 PC 08dd5cb8 LR 08000030
FIFA 14 v1.7.5 2019-03-20 UNIMPL sceUtilityLoadUsbModule(1)
FIFA 14 v1.9.4 2020-02-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
FIFA 14 v1.7.5 2019-03-10 WriteToHardware: Invalid address 0000000c near PC 08dd5cb8 LR 00000000
FIFA 14 v1.7.5 2019-02-03 Render to texture with different strides 2047 != 256
FIFA 14 v1.7.4 2019-02-16 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define
FIFA 14 v1.7.4 2019-02-16 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
FIFA 14 v1.5.4 2019-01-11 ReadFromHardware: Invalid address 00000010 near PC 08a19c64 LR 08a19c34
FIFA 14 v1.9.4 2020-01-23 Savedata version requested on save: 3
FIFA 14 v1.6.3 2018-12-21 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
FIFA 14 v1.6.3 2018-12-21 80020001=sceKernelCreateMutex(): invalid name
FIFA 14 v1.9.4 2020-02-20 Unknown GetPointer 00000000 PC 08affdc4 LR 08000020
FIFA 14 v1.7.2 2018-11-19 ReadFromHardware: Invalid address 00000061 near PC 00000061 LR 08af5b40
FIFA 14 v1.8.0 2019-09-07 Render to texture with different strides 2047 != 512
FIFA 14 v1.9.4 2020-02-10 Render to texture with different formats 0 != 1
FIFA 14 v1.7.5 2020-02-09 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
FIFA 14 v1.6.3 2018-10-31 Video out requested, not supported: mode=0 size=0,0
FIFA 14 v1.6.3 2018-10-06 Unknown GetPointer 0073676e PC 0073676e LR 08af5b40
FIFA 14 v1.4-56-gb1a530b 2018-09-19 Unsupported Vertex Alpha and Primitive : f717f31d
FIFA 14 v1.4-56-gb1a530b 2018-09-19 Unsupported Vertex Texture Coordinate Q : f58674c9