Recent logs - 水の旋律2 ~緋の記憶~

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Game title Version Latest Report Message
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616001=scePsmfPlayerSetPsmf(097e8a20, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616008=scePsmfPlayerCreate(097e8a20, 097e8a24): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-15 80616001=scePsmfPlayerSetPsmf(0906e530, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-15 80616008=scePsmfPlayerCreate(0906e530, 0906e534): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616001=scePsmfPlayerSetPsmf(097bdaf0, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616008=scePsmfPlayerCreate(097bdaf0, 097bdaf4): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-12 80616001=scePsmfPlayerSetPsmf(09845920, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-12 80616008=scePsmfPlayerCreate(09845920, 09845924): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-12 80616001=scePsmfPlayerSetPsmf(099e1bf0, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-12 80616008=scePsmfPlayerCreate(099e1bf0, 099e1bf4): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616001=scePsmfPlayerSetPsmf(09071040, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.11.2 2021-03-14 80616008=scePsmfPlayerCreate(09071040, 09071044): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 scePsmfPlayerSetPsmf(097dcfd0, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 scePsmfPlayerCreate(097dcfd0, 097dcfd4): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Loading module scePsmfP_library with version 0101, devkit 05050010
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2020-11-02 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-02 scePsmfPlayerCreate(0906e530, 0906e534): bad thread priority 89fd140
水の旋律2 ~緋の記憶~ v1.4 2017-09-02 scePsmfPlayerSetPsmf(0906e530, disc0:/PSP_GAME/USRDIR/DEMO.PMF): invalid psmf player or status
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2020-11-02 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Loading module scePsmf_library with version 0101, devkit 05050010
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2017-09-03 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
水の旋律2 ~緋の記憶~ v1.4 2020-11-03 Render to texture using CLUT with different strides 32 != 512
水の旋律2 ~緋の記憶~ v1.4 2020-11-03 4 and 8-bit CLUT format not supported for framebuffers
水の旋律2 ~緋の記憶~ v1.4 2020-11-03 Render to texture with incompatible formats 4 != 2 at 04198000
水の旋律2 ~緋の記憶~ v1.4.2 2017-09-10 Loading module sceFont_Library with version 0101, devkit 03090510