Recent logs - 無双OROCHI2 Special

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Game title Version Latest Report Message
無双OROCHI2 Special v1.17.1-329-g7d46f5a0a 2024-04-25 sceDmacMemcpy(dest=09342a20, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1 2024-04-24 sceDmacMemcpy(dest=094c77f0, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.17.1 2024-04-16 sceDmacMemcpy(dest=094c7f90, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.17.1-76-g33dca6b24 2024-04-04 WriteToHardware: Invalid address 00000770 near PC 08a59098 LR 0894e91c
無双OROCHI2 Special v1.9.4 2024-03-29 sceDmacMemcpy(dest=09338e60, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1-20-g539882086 2024-03-29 WriteToHardware: Invalid address 00000770 near PC 08a94cbc LR 08a94bc8
無双OROCHI2 Special v1.17.1-20-g539882086 2024-03-29 sceMpegRingbufferPut(): invalid mpeg data
無双OROCHI2 Special v1.17.1 2024-03-28 sceDmacMemcpy(dest=09345990, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1 2024-03-28 sceDmacMemcpy(dest=0933e610, src=09bed300, size=6432): overlapping read
無双OROCHI2 Special v1.17.1 2024-03-28 sceDmacMemcpy(dest=09341890, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1 2024-03-25 sceDmacMemcpy(dest=093340e0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.9.4 2024-03-21 sceDmacMemcpy(dest=093390e0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1 2024-03-21 sceDmacMemcpy(dest=0933f870, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1 2024-03-16 WriteToHardware: Invalid address 000000cc near PC 08c30d24 LR 0887dcf0
無双OROCHI2 Special v1.14.4 2024-03-07 sceDmacMemcpy(dest=0933a570, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.16.6 2024-03-04 sceDmacMemcpy(dest=0933eb60, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.12.1 2024-03-03 sceDmacMemcpy(dest=0933c590, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.2 2024-01-19 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz; colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
無双OROCHI2 Special v1.15.2 2024-01-14 Unimplemented HLE function scePowerLock
無双OROCHI2 Special v1.15.2 2024-01-14 Unimplemented HLE function scePowerUnlock
無双OROCHI2 Special v1.15.2 2024-01-14 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = v_texcoord0 * v_texcoord1; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz * LineWeight; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
無双OROCHI2 Special v1.16.6 2024-01-02 __KernelStopThread: thread 714 does not exist (ApctlThread deleted)
無双OROCHI2 Special v1.15.4 2023-12-19 sceDmacMemcpy(dest=09d9a850, src=09bed300, size=29054): overlapping read
無双OROCHI2 Special v1.16.6 2023-12-11 sceDmacMemcpy(dest=09a9f940, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.16.6 2023-11-18 sceDmacMemcpy(dest=0933d960, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.2 2023-11-16 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625)); colour = clamp(colour, vec3(0.0), vec3(1.0)); colour = pow(mat3(vec3(0.980000019073486328125, 0.039999999105930328369140625, 0.00999999977648258209228515625), vec3(0.20000000298023223876953125, 0.795000016689300537109375, 0.00999999977648258209228515625), vec3(-0.180000007152557373046875, 0.16500000655651092529296875, 0.980000019073486328125)) * colour, vec3(0.4545454680919647216796875)); colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
無双OROCHI2 Special v1.16.6 2023-12-21 sceDmacMemcpy(dest=09a35b30, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.16.6 2023-11-11 sceDmacMemcpy(dest=094cb220, src=09bed300, size=30864): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-10 sceDmacMemcpy(dest=093381d0, src=09bed300, size=6432): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-08 sceDmacMemcpy(dest=09a58750, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.16.6 2023-11-08 sceDmacMemcpy(dest=0933e880, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-06 sceDmacMemcpy(dest=094cf180, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-06 sceDmacMemcpy(dest=09335300, src=09bed300, size=6432): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-05 sceDmacMemcpy(dest=09339fe0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-11-04 sceDmacMemcpy(dest=093377f0, src=09bed300, size=6432): overlapping read
無双OROCHI2 Special v1.16.6 2023-10-30 __KernelStopThread: thread 617 does not exist (ApctlThread deleted)
無双OROCHI2 Special v1.16.6 2023-10-30 __KernelStopThread: thread 617 does not exist (ApctlThread stopped)
無双OROCHI2 Special v1.11.3 2023-10-24 WriteToHardware: Invalid address 00000768 near PC 0888f104 LR 0888f104
無双OROCHI2 Special v1.14.4 2023-10-22 sceDmacMemcpy(dest=09336eb0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.14.4 2024-02-25 sceDmacMemcpy(dest=09332bc0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.14.4 2023-10-19 sceDmacMemcpy(dest=094c4510, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.11.3-111-g047f84d5e 2023-10-19 WriteToHardware: Invalid address 00000168 near PC 089d6e84 LR 089d6e84
無双OROCHI2 Special v1.16.6 2023-10-17 sceDmacMemcpy(dest=094c32d0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.16.5-173-gced821169 2023-10-12 Error in shader program link: info: L0001 The fragment floating-point variable u_pixelDelta does not match the vertex variable u_pixelDelta. The precision does not match. L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; vec3 processSHARPEN(inout vec3 color) { color -= (texture(sampler0, v_texcoord0 + vec2(9.9999997473787516355514526367188e-05)).xyz * 8.19999980926513671875); color += (texture(sampler0, v_texcoord0 - vec2(9.9999997473787516355514526367188e-05)).xyz * 8.19999980926513671875); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 0.800000011920928955078125; float brt = 1.10000002384185791015625; float con = 1.2000000476837158203125; float AvgLumR = 0.89999997615814208984375; float AvgLumG = 0.89999997615814208984375; float AvgLumB = 1.0; if (false) { sat = 0.10999999940395355224609375; brt = 0.87000000476837158203125; con = 1.2000000476837158203125; AvgLumR = 1.1993000507354736328125; AvgLumG = 0.959999978542327880859375; AvgLumB = 0.6754000186920166015625; } if (false) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (false) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; if (false) { color = color.xzy; } if (false) { color = color.zyx; } if (false) { color = color.zxy; } if (false) { color = color.yxz; } if (false) { color = color.yzx; } return color; } void main() { vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _158 = processSHARPEN(param); color = _158; vec3 param_1 = color; vec3 _161 = processSHADEBOOST(param_1); color = _161; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoord1; out vec4 v_texcoord2; out vec4 v_texcoord3; out vec4 v_texcoord4; out vec2 v_texcoord5; void main() { v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07); gl_Position = a_position; v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875; }
無双OROCHI2 Special v1.16.5 2023-10-04 WriteToHardware: Invalid address 00000770 near PC 089d618c LR 089d618c
無双OROCHI2 Special v1.11.3 2023-09-29 __KernelStopThread: thread 3167 does not exist
無双OROCHI2 Special v1.16.6 2024-02-06 Unknown GetPointerWrite 04802770 PC 08a86b84 LR 0887dc50
無双OROCHI2 Special v1.15.4 2023-09-08 sceDmacMemcpy(dest=099f7110, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.15.4 2023-09-07 sceDmacMemcpy(dest=094d52e0, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.13.2 2023-09-02 sceDmacMemcpy(dest=094c6ae0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.15.4 2023-08-28 Game install with no files / data
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 0000a6e4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 000086a4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 000034e4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 00008fa4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 000091e4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 000071a4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 00004fe4): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 00001b64): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-27 80630006=sceAtracSetDataAndGetID(08ecd500, 00008464): invalid RIFF header
無双OROCHI2 Special v1.15.4 2023-08-03 sceDmacMemcpy(dest=0933ff90, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-08-02 sceDmacMemcpy(dest=0933b420, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-08-01 sceDmacMemcpy(dest=093434d0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-07-31 sceDmacMemcpy(dest=0933fb00, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-07-31 sceDmacMemcpy(dest=094da490, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.15.4 2023-07-30 sceDmacMemcpy(dest=0933c020, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.11.3-111-g047f84d5e 2023-07-25 WriteToHardware: Invalid address 00000770 near PC 08a60378 LR 08a60690
無双OROCHI2 Special v1.11.3-111-g047f84d5e 2023-07-24 WriteToHardware: Invalid address 00000770 near PC 0887da94 LR 08a8405c
無双OROCHI2 Special v1.11.3-111-g047f84d5e 2024-04-18 __KernelStopThread: thread 305 does not exist (helper deleted)
無双OROCHI2 Special v1.15.4 2023-07-07 sceDmacMemcpy(dest=094c7150, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.15.4 2023-07-01 sceDmacMemcpy(dest=093371c0, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-06-15 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=6244): overlapping read
無双OROCHI2 Special v1.15.4 2023-06-14 sceDmacMemcpy(dest=0933a120, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.4 2023-05-28 WriteToHardware: Invalid address 00000768 near PC 089d618c LR 089d618c
無双OROCHI2 Special v1.15.4 2023-05-25 sceDmacMemcpy(dest=0933ef40, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.3 2023-05-23 sceDmacMemcpy(dest=09342b00, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.15.3 2023-05-22 sceDmacMemcpy(dest=094c2ec0, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.9.0 2023-05-20 WriteToHardware: Invalid address 00000000 near PC 088e4798 LR 088e4798
無双OROCHI2 Special v1.15.3 2023-05-12 sceDmacMemcpy(dest=094c98d0, src=09bed300, size=30864): overlapping read
無双OROCHI2 Special v1.14.1 2023-05-04 sceDmacMemcpy(dest=094c6f90, src=09bed300, size=21844): overlapping read
無双OROCHI2 Special v1.14.4 2023-04-28 sceDmacMemcpy(dest=09344130, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.14.4 2023-04-21 sceDmacMemcpy(dest=09a23d00, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.14.4-951-gaa66cc03f 2023-04-20 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.7999999523162841796875; float brt = 0.699999988079071044921875; float con = 1.10000002384185791015625; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _127 = processSHADEBOOST(param); color = _127; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
無双OROCHI2 Special v1.14.4 2023-04-20 sceDmacMemcpy(dest=094ced60, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.6.2 2023-03-23 sceDmacMemcpy(dest=09336710, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.17.1-329-g7d46f5a0a 2024-04-25 Unknown GetPointerWrite 00000000 PC 08c10f14 LR 08c10f14
無双OROCHI2 Special v1.17.1 2024-03-10 Utility access thread still running, state: shutting down, dialog=2/1
無双OROCHI2 Special v1.14.4 2023-03-19 sceDmacMemcpy(dest=0933c740, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.7.4 2023-03-17 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=13732): overlapping read
無双OROCHI2 Special v1.14.4 2023-03-16 Replacement rowPitch=2048, but w=8192 (level=0)
無双OROCHI2 Special v1.14.4 2023-03-15 Replacement rowPitch=64, but w=256 (level=0)
無双OROCHI2 Special v1.7.4 2023-03-14 sceDmacMemcpy(dest=09a5c380, src=09bed300, size=22720): overlapping read
無双OROCHI2 Special v1.7.4 2023-03-14 sceDmacMemcpy(dest=09341680, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.11 2023-03-07 sceDmacMemcpy(dest=094caa80, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.7.4 2023-03-02 sceDmacMemcpy(dest=0934c290, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.7.4 2023-02-26 sceDmacMemcpy(dest=094cf030, src=09bed300, size=32768): overlapping read
無双OROCHI2 Special v1.13.2 2023-02-23 sceDmacMemcpy(dest=094c4b70, src=09bed300, size=21644): overlapping read
無双OROCHI2 Special v1.14.4 2023-02-22 sceDmacMemcpy(dest=09336530, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.7.4 2023-02-21 sceDmacMemcpy(dest=09341310, src=09bed300, size=5152): overlapping read
無双OROCHI2 Special v1.14.4 2023-02-20 sceDmacMemcpy(dest=09336d70, src=09bed300, size=5152): overlapping read