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Game title |
Version |
Latest Report |
Message |
無双OROCHI2 Special |
v1.16.6 |
2023-11-18 |
sceDmacMemcpy(dest=0933d960, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.2 |
2023-11-16 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375;
float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625;
float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125;
vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5);
vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625));
colour = clamp(colour, vec3(0.0), vec3(1.0));
colour = pow(mat3(vec3(0.980000019073486328125, 0.039999999105930328369140625, 0.00999999977648258209228515625), vec3(0.20000000298023223876953125, 0.795000016689300537109375, 0.00999999977648258209228515625), vec3(-0.180000007152557373046875, 0.16500000655651092529296875, 0.980000019073486328125)) * colour, vec3(0.4545454680919647216796875));
colour *= (yfactor * xfactor);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
無双OROCHI2 Special |
v1.16.6 |
2023-11-15 |
sceDmacMemcpy(dest=09a35b30, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.16.6 |
2023-11-11 |
sceDmacMemcpy(dest=094cb220, src=09bed300, size=30864): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-10 |
sceDmacMemcpy(dest=093381d0, src=09bed300, size=6432): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-08 |
sceDmacMemcpy(dest=09a58750, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.16.6 |
2023-11-08 |
sceDmacMemcpy(dest=0933e880, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-06 |
sceDmacMemcpy(dest=094cf180, src=09bed300, size=21844): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-06 |
sceDmacMemcpy(dest=09335300, src=09bed300, size=6432): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-05 |
sceDmacMemcpy(dest=09339fe0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-11-04 |
sceDmacMemcpy(dest=093377f0, src=09bed300, size=6432): overlapping read |
無双OROCHI2 Special |
v1.16.6 |
2023-10-30 |
__KernelStopThread: thread 617 does not exist (ApctlThread deleted) |
無双OROCHI2 Special |
v1.16.6 |
2023-10-30 |
__KernelStopThread: thread 617 does not exist (ApctlThread stopped) |
無双OROCHI2 Special |
v1.11.3 |
2023-10-24 |
WriteToHardware: Invalid address 00000768 near PC 0888f104 LR 0888f104 |
無双OROCHI2 Special |
v1.14.4 |
2023-10-22 |
sceDmacMemcpy(dest=09336eb0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-10-21 |
sceDmacMemcpy(dest=09332bc0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-10-19 |
sceDmacMemcpy(dest=094c4510, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.11.3-111-g047f84d5e |
2023-10-19 |
WriteToHardware: Invalid address 00000168 near PC 089d6e84 LR 089d6e84 |
無双OROCHI2 Special |
v1.16.6 |
2023-10-17 |
sceDmacMemcpy(dest=094c32d0, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.16.5-173-gced821169 |
2023-10-12 |
Error in shader program link: info: L0001 The fragment floating-point variable u_pixelDelta does not match the vertex variable u_pixelDelta.
The precision does not match.
L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
vec3 processSHARPEN(inout vec3 color)
{
color -= (texture(sampler0, v_texcoord0 + vec2(9.9999997473787516355514526367188e-05)).xyz * 8.19999980926513671875);
color += (texture(sampler0, v_texcoord0 - vec2(9.9999997473787516355514526367188e-05)).xyz * 8.19999980926513671875);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 0.800000011920928955078125;
float brt = 1.10000002384185791015625;
float con = 1.2000000476837158203125;
float AvgLumR = 0.89999997615814208984375;
float AvgLumG = 0.89999997615814208984375;
float AvgLumB = 1.0;
if (false)
{
sat = 0.10999999940395355224609375;
brt = 0.87000000476837158203125;
con = 1.2000000476837158203125;
AvgLumR = 1.1993000507354736328125;
AvgLumG = 0.959999978542327880859375;
AvgLumB = 0.6754000186920166015625;
}
if (false)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (false)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
if (false)
{
color = color.xzy;
}
if (false)
{
color = color.zyx;
}
if (false)
{
color = color.zxy;
}
if (false)
{
color = color.yxz;
}
if (false)
{
color = color.yzx;
}
return color;
}
void main()
{
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _158 = processSHARPEN(param);
color = _158;
vec3 param_1 = color;
vec3 _161 = processSHADEBOOST(param_1);
color = _161;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
out vec4 v_texcoord4;
out vec2 v_texcoord5;
void main()
{
v_texcoord0 = a_texcoord0 + vec2(9.9999999747524270787835121154785e-07);
gl_Position = a_position;
v_texcoord1 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord4 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord5 = (vec2(1.0) / u_pixelDelta) * 3.1415927410125732421875;
}
|
無双OROCHI2 Special |
v1.16.5 |
2023-10-04 |
WriteToHardware: Invalid address 00000770 near PC 089d618c LR 089d618c |
無双OROCHI2 Special |
v1.11.3 |
2023-09-29 |
__KernelStopThread: thread 3167 does not exist |
無双OROCHI2 Special |
v1.15.4 |
2023-09-10 |
Unknown GetPointerWrite 04802770 PC 08a86b84 LR 0887dc50 |
無双OROCHI2 Special |
v1.15.4 |
2023-09-08 |
sceDmacMemcpy(dest=099f7110, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-09-07 |
sceDmacMemcpy(dest=094d52e0, src=09bed300, size=21844): overlapping read |
無双OROCHI2 Special |
v1.13.2 |
2023-09-02 |
sceDmacMemcpy(dest=094c6ae0, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-08-28 |
Game install with no files / data |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 0000a6e4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000086a4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000034e4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00008fa4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000091e4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000071a4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00004fe4): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00001b64): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00008464): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-03 |
sceDmacMemcpy(dest=0933ff90, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-08-02 |
sceDmacMemcpy(dest=0933b420, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-08-01 |
sceDmacMemcpy(dest=093434d0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-07-31 |
sceDmacMemcpy(dest=0933fb00, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-07-31 |
sceDmacMemcpy(dest=094da490, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-07-30 |
sceDmacMemcpy(dest=0933c020, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.11.3-111-g047f84d5e |
2023-07-25 |
WriteToHardware: Invalid address 00000770 near PC 08a60378 LR 08a60690 |
無双OROCHI2 Special |
v1.11.3-111-g047f84d5e |
2023-07-24 |
WriteToHardware: Invalid address 00000770 near PC 0887da94 LR 08a8405c |
無双OROCHI2 Special |
v1.11.3-111-g047f84d5e |
2023-10-18 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
無双OROCHI2 Special |
v1.15.4 |
2023-07-07 |
sceDmacMemcpy(dest=094c7150, src=09bed300, size=21844): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-07-01 |
sceDmacMemcpy(dest=093371c0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-06-15 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=6244): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-06-14 |
sceDmacMemcpy(dest=0933a120, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.4 |
2023-05-28 |
WriteToHardware: Invalid address 00000768 near PC 089d618c LR 089d618c |
無双OROCHI2 Special |
v1.15.4 |
2023-05-25 |
sceDmacMemcpy(dest=0933ef40, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.3 |
2023-05-23 |
sceDmacMemcpy(dest=09342b00, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.15.3 |
2023-05-22 |
sceDmacMemcpy(dest=094c2ec0, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.9.0 |
2023-05-20 |
WriteToHardware: Invalid address 00000000 near PC 088e4798 LR 088e4798 |
無双OROCHI2 Special |
v1.15.3 |
2023-05-12 |
sceDmacMemcpy(dest=094c98d0, src=09bed300, size=30864): overlapping read |
無双OROCHI2 Special |
v1.14.1 |
2023-05-04 |
sceDmacMemcpy(dest=094c6f90, src=09bed300, size=21844): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-04-28 |
sceDmacMemcpy(dest=09344130, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-04-21 |
sceDmacMemcpy(dest=09a23d00, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.14.4-951-gaa66cc03f |
2023-04-20 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.7999999523162841796875;
float brt = 0.699999988079071044921875;
float con = 1.10000002384185791015625;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _127 = processSHADEBOOST(param);
color = _127;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
無双OROCHI2 Special |
v1.14.4 |
2023-04-20 |
sceDmacMemcpy(dest=094ced60, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.6.2 |
2023-03-23 |
sceDmacMemcpy(dest=09336710, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-03-22 |
Unknown GetPointerWrite 00000000 PC 08c10f14 LR 08c10f14 |
無双OROCHI2 Special |
v1.16.6 |
2023-11-23 |
Utility access thread still running, state: shutting down, dialog=2/1 |
無双OROCHI2 Special |
v1.14.4 |
2023-03-19 |
sceDmacMemcpy(dest=0933c740, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-03-17 |
sceDmacMemcpy(dest=08ecd500, src=09bed300, size=13732): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-03-16 |
Replacement rowPitch=2048, but w=8192 (level=0) |
無双OROCHI2 Special |
v1.14.4 |
2023-03-15 |
Replacement rowPitch=64, but w=256 (level=0) |
無双OROCHI2 Special |
v1.7.4 |
2023-03-14 |
sceDmacMemcpy(dest=09a5c380, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-03-14 |
sceDmacMemcpy(dest=09341680, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.11 |
2023-03-07 |
sceDmacMemcpy(dest=094caa80, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-03-02 |
sceDmacMemcpy(dest=0934c290, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-26 |
sceDmacMemcpy(dest=094cf030, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.13.2 |
2023-02-23 |
sceDmacMemcpy(dest=094c4b70, src=09bed300, size=21644): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-22 |
sceDmacMemcpy(dest=09336530, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-21 |
sceDmacMemcpy(dest=09341310, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-20 |
sceDmacMemcpy(dest=09336d70, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-20 |
sceDmacMemcpy(dest=094be460, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-22 |
sceDmacMemcpy(dest=09335070, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-19 |
sceDmacMemcpy(dest=093325e0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-19 |
sceDmacMemcpy(dest=0933fac0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-19 |
sceDmacMemcpy(dest=0933b430, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-18 |
sceDmacMemcpy(dest=09335670, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-18 |
sceDmacMemcpy(dest=094cd020, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-18 |
sceDmacMemcpy(dest=094d6750, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-17 |
sceDmacMemcpy(dest=094c3b90, src=09bed300, size=24188): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-17 |
sceDmacMemcpy(dest=094c44b0, src=09bed300, size=21844): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-16 |
sceDmacMemcpy(dest=0933c890, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-13 |
sceDmacMemcpy(dest=094c3a70, src=09bed300, size=32768): overlapping read |
無双OROCHI2 Special |
v1.7.4 |
2023-02-11 |
sceDmacMemcpy(dest=0933afc0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14 |
2023-02-11 |
UI scissor out of bounds in GameSettingsScreen: 288,0-1202,721 / 1500,720 |
無双OROCHI2 Special |
v1.14.4 |
2023-02-10 |
sceDmacMemcpy(dest=09340080, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-09 |
sceDmacMemcpy(dest=09a7dc80, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-05 |
sceDmacMemcpy(dest=09337da0, src=09bed300, size=5152): overlapping read |
無双OROCHI2 Special |
v1.14.4 |
2023-02-01 |
Block transfer invalid: 1d2e5ef0/150 -> 040cc000/150, 256x1x4 (0,0)->(0,0) |
無双OROCHI2 Special |
v1.14.4 |
2023-01-30 |
80630006=sceAtracSetDataAndGetID(08ecd500, 000115e4): invalid RIFF header |
無双OROCHI2 Special |
v1.14.4 |
2023-01-30 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00010b64): invalid RIFF header |
無双OROCHI2 Special |
v1.14.4 |
2023-03-16 |
Replacement rowPitch=256, but w=1024 (level=0) |
無双OROCHI2 Special |
v1.14.4 |
2023-01-13 |
80630006=sceAtracSetDataAndGetID(08ecd500, 00007c24): invalid RIFF header |
無双OROCHI2 Special |
v1.15.4 |
2023-08-27 |
80630006=sceAtracSetDataAndGetID(08ecd500, 0000b6a4): invalid RIFF header |
無双OROCHI2 Special |
v1.14 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 0,0-1146,721 / 1560,720 |