To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-24 |
Branch in Jump delay slot at 08c94318 in block starting at 08c94318 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-24 |
Jump to invalid address: 03250c40 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-22 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-20 |
WriteToHardware: Invalid address 00000154 near PC 08a11374 LR 08a113f4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00263039 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0027313e |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0029323a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00242e37 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00212d3a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 001e2935 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00192229 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00222c35 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002c3235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00373b3b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0032383d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002c343d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002b333b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00222528 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00090d14 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00172538 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 001a293d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MFIC instruction hit (70020024) at 089ad2cc |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-14 |
__KernelStopThread: thread 2581 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-11 |
WriteToHardware: Invalid address 000003e4 near PC 08a3b044 LR 08a3b004 |
Call of Duty : Roads to Victory™ |
v1.16.5 |
2024-04-09 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
03f10444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f10444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal) |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-05 |
Jump to invalid address: 009ef400 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-03 |
WriteToHardware: Invalid address 000003e4 near PC 08a3c0e8 LR 08a3bf08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-03 |
WriteToHardware: Invalid address 000003e4 near PC 08a11a04 LR 08a115c4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-01 |
WriteToHardware: Invalid address 000003e4 near PC 08a360bc LR 08a2ac00 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-28 |
WriteToHardware: Invalid address 000003e4 near PC 08a113ec LR 08a113c0 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-26 |
WriteToHardware: Invalid address 000003e4 near PC 08a47df0 LR 08a7677c |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-03-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01f14444:00050b54 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-20 |
WriteToHardware: Invalid address 00000448 near PC 0892303c LR 08923114 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-19 |
WriteToHardware: Invalid address 0000015c near PC 08a377e4 LR 08a37670 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-03-12 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2024-03-07 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883c95c, type=8 : lwc1 f0, -0x7F5C(gp) |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2024-03-04 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-03 |
sceNetAdhocMatchingInit(65536) at 08864640 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-02 |
Vertices without position found: (05400006) P: ? C: ? T: u16 (4b) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-02 |
Vertices without position found: (05000074) P: ? N: f C: 5551 (20b) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b234b655 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b677b255 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2c992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d91a5d3 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d08c298 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b656a5b0 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b2359d4d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6ea18f |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b657b236 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d089d08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898e7 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba129 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b214b235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235b235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0798e7 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0794a5 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce7a9ae |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0798c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b657add1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce79908 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2b9d2b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b213a58f |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b256a9d2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce794c5 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235adf2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b256beba |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2c9d4c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4c992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d089908 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce798e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235b213 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b234adf1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b655b234 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235a9f2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b679b256 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d088863 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b215950b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4d992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4d9d6e |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6e950a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce798c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b2368cc8 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2aa58d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b257ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b678ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235a9d2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6e90e9 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d099d08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba16d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b258ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d8f90e9 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0998e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba16c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-11 |
An uneaten prefix at end of block: 08927e70 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-21 |
ReadFromHardware: Invalid address 04a2719f near PC 089c3cf8 LR 089c3c28 |