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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-19 |
WriteToHardware: Invalid address 0000015c near PC 08a377e4 LR 08a37670 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2024-03-12 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2024-03-07 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883c95c, type=8 : lwc1 f0, -0x7F5C(gp) |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2024-03-04 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-03 |
sceNetAdhocMatchingInit(65536) at 08864640 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-02 |
Vertices without position found: (05400006) P: ? C: ? T: u16 (4b) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-02 |
Vertices without position found: (05000074) P: ? N: f C: 5551 (20b) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b234b655 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b677b255 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2c992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d91a5d3 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d08c298 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b656a5b0 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b2359d4d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6ea18f |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b657b236 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d089d08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898e7 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba129 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b214b235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235b235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0798e7 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0794a5 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce7a9ae |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0798c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b657add1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce79908 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2b9d2b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b213a58f |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b256a9d2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce794c5 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235adf2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b256beba |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2c9d4c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4c992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d089908 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce798e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235b213 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b234adf1 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0898e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b655b234 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235a9f2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b679b256 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d088863 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b215950b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4d992b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4d9d6e |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6e950a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9ce798c6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b2368cc8 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d2aa58d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b257ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b678ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b235a9d2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d6e90e9 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d099d08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba16d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction b258ba79 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d8f90e9 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d0998e6 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-25 |
MIPSCompileOp: Invalid instruction 9d4ba16c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-21 |
An uneaten prefix at end of block: 08927e70 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-21 |
ReadFromHardware: Invalid address 04a2719f near PC 089c3cf8 LR 089c3c28 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2024-02-18 |
WriteToHardware: Invalid address 00000000 near PC 08ac331c LR 088e30dc |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2024-02-18 |
WriteToHardware: Invalid address 000000b8 near PC 088e6650 LR 088e6650 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2024-02-18 |
ReadFromHardware: Invalid address 0000000b near PC 08ac44e8 LR 08ac44e8 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2024-02-18 |
ReadFromHardware: Invalid address 00000040 near PC 08841718 LR 08841724 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2024-02-18 |
WriteToHardware: Invalid address 00000000 near PC 088e30c8 LR 088e30dc |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-02-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Call of Duty : Roads to Victory™ |
v1.12.2 |
2024-02-07 |
800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/papaya.pmf): too many streams in PSMF video, bogus data |
Call of Duty : Roads to Victory™ |
v1.12.2 |
2024-02-07 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f73f8246), bad data |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-06 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-06 |
WriteToHardware: Invalid address 00000070 near PC 08829a58 LR 08829a54 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-06 |
ReadFromHardware: Invalid address 00000006 near PC 088297d8 LR 08849390 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-06 |
WriteToHardware: Invalid address 000000a8 near PC 08820bec LR 0894dc04 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-06 |
ReadFromHardware: Invalid address 00000004 near PC 089e04dc LR 089e044c |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-02-01 |
WriteToHardware: Invalid address 0000020c near PC 089230a0 LR 089230a0 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-01-31 |
WriteToHardware: Invalid address 0000015c near PC 08a1e344 LR 08a20d48 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 6b8bc20c |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 70f3a970 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 6b53a1b8 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 71001eb8 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 6b3078a8 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 70dfe110 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 0000007d |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 6b52b338 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-01-31 |
MIPSCompileOp: Invalid instruction 0000007c |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2024-01-24 |
WriteToHardware: Invalid address 0000015c near PC 08a110c0 LR 08a118b4 |
Call of Duty : Roads to Victory™ |
v1.11.3-1187-g714578a3a |
2024-01-15 |
__KernelStopThread: thread 418 does not exist |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2024-01-13 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-01-09 |
Branch in JumpReg delay slot at 040218d0 in block starting at 04021880 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction 403f0000 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction 40765400 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction 4046bbca |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction cf4a473d |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction 40b70e00 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
Jump to invalid address: 06886220 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-01-04 |
MIPSCompileOp: Invalid instruction 65bf03af |