Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/8406f469, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/beb47224, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 Ignoring func export sceCcc/92c05851, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2021-01-23 WriteToHardware: Invalid address 0000020c near PC 08a3bf08 LR 08a3bf08
Call of Duty : Roads to Victory™ v1.10.3 2021-01-22 WriteToHardware: Invalid address 000003e4 near PC 0896e29c LR 089c017c
Call of Duty : Roads to Victory™ v1.10.3 2021-01-22 MIPSCompileOp: Invalid instruction 00002b3b
Call of Duty : Roads to Victory™ v1.10.3 2021-01-22 Jump to invalid address: 06878c50
Call of Duty : Roads to Victory™ v1.10.3 2021-01-22 WriteToHardware: Invalid address 000003e4 near PC 089816d0 LR 0892b078
Call of Duty : Roads to Victory™ v1.10.3 2021-01-21 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Call of Duty : Roads to Victory™ v1.9.4 2021-01-19 ReadFromHardware: Invalid address 92bdef80 near PC 92bdef80 LR 92bdef80
Call of Duty : Roads to Victory™ v1.10.3 2021-01-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153294704
Call of Duty : Roads to Victory™ v1.10.3 2021-01-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316352
Call of Duty : Roads to Victory™ v1.10.3 2021-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987780, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2021-01-14 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Call of Duty : Roads to Victory™ v1.10.3 2021-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 147207344
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822ef14, firstSym=0822ec1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822eee8, firstSym=0822ebc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822ee98, firstSym=0822eb24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822eea4, firstSym=0822eb3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822ee90, firstSym=0822eb14, varData=00000000, extra=00000000
Call of Duty : Roads to Victory™ v1.10.3 2021-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.2 2021-01-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.10.3 2021-01-11 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2021-01-11 Unknown syscall in known module 'sceAudio': 0x46ebb729
Call of Duty : Roads to Victory™ v1.10.3 2021-01-11 Unknown syscall in known module 'sceAudio': 0x20628e6f
Call of Duty : Roads to Victory™ v1.10.3 2021-01-09 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Call of Duty : Roads to Victory™ v1.10.3 2021-01-08 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
Call of Duty : Roads to Victory™ v1.10.3 2021-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
Call of Duty : Roads to Victory™ v1.10.3 2021-01-07 WriteToHardware: Invalid address 000003e4 near PC 08985090 LR 08abdef4
Call of Duty : Roads to Victory™ v1.10.3 2021-01-06 UNIMPL sceKernelFindModuleByName(sceModuleManager)
Call of Duty : Roads to Victory™ v1.10.3 2021-01-05 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Call of Duty : Roads to Victory™ v1.10.3 2020-12-31 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Call of Duty : Roads to Victory™ v1.10.3 2020-12-30 WriteToHardware: Invalid address 000003e4 near PC 0897fbf0 LR 0897fbe8
Call of Duty : Roads to Victory™ v1.10.3 2020-12-29 Render to texture with incompatible formats 5 != 3 at 04000000
Call of Duty : Roads to Victory™ v1.10.3 2020-12-29 4 and 8-bit CLUT format not supported for framebuffers
Call of Duty : Roads to Victory™ v1.10.3 2020-12-28 WriteToHardware: Invalid address 000003e4 near PC 08a47dfc LR 088c8ca4
Call of Duty : Roads to Victory™ v1.10.3 2020-12-27 WriteToHardware: Invalid address 0000015c near PC 08a76794 LR 08a7677c
Call of Duty : Roads to Victory™ v1.10.3 2020-12-27 WriteToHardware: Invalid address 000003e4 near PC 08a47b44 LR 08a1a020
Call of Duty : Roads to Victory™ v1.10.3 2020-12-26 Jump to invalid address: 0687a770
Call of Duty : Roads to Victory™ v1.9.3 2020-12-25 ReadFromHardware: Invalid address 00000028 near PC 088b00a0 LR 088b0090
Call of Duty : Roads to Victory™ v1.9.3 2020-12-25 ReadFromHardware: Invalid address 0000002c near PC 088b00a0 LR 088b0090
Call of Duty : Roads to Victory™ v1.9.3 2020-12-25 Unknown GetPointer 00000000 PC 00000000 LR 088b00c0
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unimplemented HLE function Kprintf
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0x623ae665
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0xed1410e0
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0xc07bb470
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 WriteToHardware: Invalid address 0000015c near PC 08aca0e8 LR 08ac9ad4
Call of Duty : Roads to Victory™ v1.10.3 2020-12-24 Vertices without position found: (01000074) P: s8 N: f C: 5551 (size: 20)
Call of Duty : Roads to Victory™ v1.10.3 2020-12-24 Unknown GE command : 34050001
Call of Duty : Roads to Victory™ v1.10.3 2020-12-24 WriteToHardware: Invalid address 0000015c near PC 08a2828c LR 08a294a0
Call of Duty : Roads to Victory™ v1.10.3 2020-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2020-12-24 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Call of Duty : Roads to Victory™ v1.10.3 2020-12-22 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/f5478233, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/d8f54a51, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/d0a56296, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/d021c0fb, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/a703fe0f, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/8f450998, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/87c263d1, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/87677e40, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/7f696782, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/44e07129, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/3cef484f, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/3c2fa058, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/35750070, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/354d27ea, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/2a368661, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/0db149f4, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-21 Ignoring func export sceMp3/07ec321a, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2020-12-20 Jump to invalid address: 01c0f918
Call of Duty : Roads to Victory™ v1.10.3 2020-12-20 MIPSCompileOp: Invalid instruction 00000045