Recent logs - Call of Duty : Roads to Victory™

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Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.17.1-1002-g5fd8fae8b5 2025-09-07 WriteToHardware: Invalid address 0000015c near PC 08a2dc18 LR 08a2db7c
Call of Duty : Roads to Victory™ v1.9.4 2025-08-10 ReadFromHardware: Invalid address ad81e3ad near PC ad81e3ad LR ad81e3ad
Call of Duty : Roads to Victory™ v1.18.1 2025-08-06 WriteToHardware: Invalid address 0000000d near PC 08a11718 LR 08a11718
Call of Duty : Roads to Victory™ v1.18.1 2025-08-06 ReadFromHardware: Invalid address 0000000d near PC 08a11718 LR 08a11718
Call of Duty : Roads to Victory™ v1.19.3 2025-08-02 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:05200002 Tex Fog FragUber StenToAlpha Sten0 TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse
Call of Duty : Roads to Victory™ v1.19.2 2025-07-24 Error in shader compilation: info: 0:53: L0001: Expected token ';', found 'end of file' 01000000:80000920 HWX T Light: LightUberShader Cull #version 320 es // Driver: Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000920 HWX T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; } if ((u_lightControl & 0x2u) != 0x0u) { comp = (u_lightControl
Call of Duty : Roads to Victory™ v1.18.1 2025-07-11 Unknown GetPointerWrite 00000018 PC 08a47b90 LR 08a1a0b0
Call of Duty : Roads to Victory™ v1.18.1 2025-07-03 WriteToHardware: Invalid address 0000020c near PC 08935250 LR 089336d4
Call of Duty : Roads to Victory™ v1.17.1 2025-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.17.1 2025-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.11.3 2025-06-22 ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 7fffffff
Call of Duty : Roads to Victory™ v1.18.1 2025-06-10 WriteToHardware: Invalid address 000003e4 near PC 08a1fda8 LR 08a1fe30
Call of Duty : Roads to Victory™ v1.18.1 2025-06-10 WriteToHardware: Invalid address 000003e4 near PC 08911ac8 LR 08911ac8
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 835e2780
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8940
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb9940
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 833ec6c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8900
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280ac30
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280db80
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 833ef9c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809bd0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82815cb0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8b40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb88c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280a1e0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fc51c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280b180
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8780
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbddc0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280e570
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8680
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbfac0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809cc0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280e7e0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fc52c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280eb60
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8640
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280eaa0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8800
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8880
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280bd10
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8374ccc0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280cae0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8600
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 83496800
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280bb80
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb86c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8740
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280b700
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280b4e0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8320dd80
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8700
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809a50
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 832bbb40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280aa10
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb85c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fc3300
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8540
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8580
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809900
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fba900
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 83473d40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb84c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8480
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280b940
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8305ffc0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809780
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8400
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8500
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 833ebec0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8840
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbde00
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8440
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280a690
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280bee0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbcf40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 83481b80
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb83c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbcd40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb82c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8280
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8340
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8380
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 833ee1c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280a530
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbb0c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82808b20
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8300
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8280a350
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 833ec0c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 828079d0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8200
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82809030
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82807e30
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fbdb40
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 8320de00
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb8240
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 82fb81c0
Call of Duty : Roads to Victory™ v1.8.0 2025-06-06 Jump to invalid address: 835c8880