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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.16.5 |
2023-09-29 |
Can't draw: No current render step. Step count: 0 |
Call of Duty : Roads to Victory™ |
v1.16.3 |
2023-09-28 |
Unknown GE command : 030b0313 |
Call of Duty : Roads to Victory™ |
v1.16 |
2023-09-21 |
Jump to invalid address: 0687ea90 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-09-21 |
WriteToHardware: Invalid address 0000015c near PC 08a100a0 LR 08a109bc |
Call of Duty : Roads to Victory™ |
v1.16.1 |
2023-09-19 |
WriteToHardware: Invalid address 0000015c near PC 089817f8 LR 089817b4 |
Call of Duty : Roads to Victory™ |
v1.4.2-425-g7a7ccee5e |
2023-09-17 |
Error in shader compilation: info: 0(19) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-09-15 |
WriteToHardware: Invalid address 0000000c near PC 08a3b004 LR 08a3b004 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-09-15 |
ReadFromHardware: Invalid address 11c6264c near PC 08a3b004 LR 08a3b004 |
Call of Duty : Roads to Victory™ |
v1.16.1 |
2023-09-14 |
WriteToHardware: Invalid address 000003e4 near PC 08935280 LR 089336d4 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-09-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00050b3c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-08 |
__KernelStopThread: thread 441 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-08 |
sceDmacMemcpy(dest=04088000, src=096b3d10, size=557056): overlapping read |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00005000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00005b00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00010200): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00012e00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 0000d800): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00004c00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-06 |
MFIC instruction hit (70020024) at 0889beb8 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-06 |
WriteToHardware: Invalid address 000003e4 near PC 08a3b230 LR 08a3b004 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-09-06 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-09-06 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
Call of Duty : Roads to Victory™ |
v1.14 |
2023-09-05 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1920,966 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-08-27 |
WriteToHardware: Invalid address 0000015c near PC 08a14410 LR 08a1915c |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-23 |
Branch in branch delay slot at 0889e949 with different target |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-23 |
Branch in RSRTComp delay slot at 0889e945 in block starting at 0889e93d |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-23 |
Jump to invalid address: 023a1400 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-23 |
Branch in branch delay slot at 088b2939 with different target |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 64,120-1744,962 / 2408,1038 |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 1826,18-563,1063 / 2408,1038 |
Call of Duty : Roads to Victory™ |
v1.14.1 |
2023-08-21 |
UI scissor out of bounds in MainScreen: 64,0-1744,1082 / 2408,1038 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 0000fe00): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-20 |
sceMp3Init: invalid data: not layer 3 |
Call of Duty : Roads to Victory™ |
v1.15.3 |
2023-08-20 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-08-20 |
Jump to invalid address: 067528c0 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + |
Call of Duty : Roads to Victory™ |
v1.13.2 |
2023-08-13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040e0000 offset: 0 (256x256 stride 256, 5551):
[C:040cc000/256 Z:04088000/512 X:0 Y:160 reint: false] [C:040e0000/256 Z:04088000/512 X:0 Y:0 reint: false] |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-13 |
__KernelStopThread: thread 309 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-08 |
WriteToHardware: Invalid address 000003e4 near PC 08a47de4 LR 088c8ca4 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
Branch in JumpReg delay slot at 04021a4c in block starting at 04021880 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 002a323a |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00253039 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 002b323a |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00283139 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00181d28 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00212b35 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00242f38 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 003a3f3f |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 002e363e |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 002d353d |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 00252629 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 0012161f |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 0012161e |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 001c2a3c |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-07 |
MIPSCompileOp: Invalid instruction 001d2b3d |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-08-01 |
WriteToHardware: Invalid address 0000015c near PC 08a61a00 LR 0899ef60 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-07-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe44, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-07-28 |
Render to area containing texture at 04161800 +64x0 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-07-28 |
Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-07-28 |
FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2023-07-28 |
Unknown syscall in known module 'ThreadManForUser': 0x71ec4271 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-27 |
WriteToHardware: Invalid address 0000020c near PC 08a569cc LR 08a569cc |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-27 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
Vertices without position found: (05400003) P: ? T: f (size: 12) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
Vertices without position found: (0520003c) P: ? N: s8 C: 8888 (size: 12) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
Drawing region rate add non-zero: 04f8, 027f of 0002, 0200 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
Vertices without position found: (05000074) P: ? N: f C: 5551 (size: 20) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
Unknown GE command : 34050000 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-24 |
WriteToHardware: Invalid address 00000140 near PC 089818f4 LR 089817b4 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-23 |
__KernelStopThread: thread 337 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-22 |
WriteToHardware: Invalid address 00000140 near PC 0895a074 LR 08959f34 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-19 |
WriteToHardware: Invalid address 000003e4 near PC 08a1116c LR 08a113f4 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-07-17 |
WriteToHardware: Invalid address 000003e4 near PC 089818e0 LR 089817b4 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-13 |
Unknown GetPointerWrite 00001a1e PC 08a1a074 LR 08a1a0b0 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-11 |
__KernelStopThread: thread 370 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-11 |
80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-08 |
Unimplemented HLE function sceUtilityGetNetParam |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-07-06 |
__KernelStopThread: thread 312 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-06-25 |
Branch in RSZeroComp delay slot at 088b00b5 in block starting at 088b00b1 |
Call of Duty : Roads to Victory™ |
v1.15.3-45-ge0e25ab0e |
2023-06-22 |
WriteToHardware: Invalid address 0000015c near PC 08933094 LR 08933094 |
Call of Duty : Roads to Victory™ |
v1.12.3 |
2023-06-18 |
WriteToHardware: Invalid address 000003e4 near PC 08a0e7fc LR 08a0e7fc |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-16 |
Unknown GetPointerWrite 3f800008 PC 0898d374 LR 0898d3a0 |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2023-06-16 |
WriteToHardware: Invalid address 00000078 near PC 08a56250 LR 08a56250 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2023-06-15 |
Unknown GetPointer 00000000 PC 08a3c4e8 LR 001b0001 |
Call of Duty : Roads to Victory™ |
v1.6.3 |
2023-06-15 |
Unknown GetPointer 81bdef81 PC 81bdef81 LR 81bdef81 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08be96c0, 00001300): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08be96c0, 00001200): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08be96c0, 00001100): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-10 |
80630007=sceAtracSetData(2, 08be96c0, 00010000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 0015191f |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 00090d15 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 00172639 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 00203041 |
Call of Duty : Roads to Victory™ |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 0018283b |