Recent logs - Call of Duty : Roads to Victory™

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Call of Duty : Roads to Victory™ v1.16.5 2023-09-29 Can't draw: No current render step. Step count: 0
Call of Duty : Roads to Victory™ v1.16.3 2023-09-28 Unknown GE command : 030b0313
Call of Duty : Roads to Victory™ v1.16 2023-09-21 Jump to invalid address: 0687ea90
Call of Duty : Roads to Victory™ v1.14.4 2023-09-21 WriteToHardware: Invalid address 0000015c near PC 08a100a0 LR 08a109bc
Call of Duty : Roads to Victory™ v1.16.1 2023-09-19 WriteToHardware: Invalid address 0000015c near PC 089817f8 LR 089817b4
Call of Duty : Roads to Victory™ v1.4.2-425-g7a7ccee5e 2023-09-17 Error in shader compilation: info: 0(19) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Call of Duty : Roads to Victory™ v1.10.3 2023-09-15 WriteToHardware: Invalid address 0000000c near PC 08a3b004 LR 08a3b004
Call of Duty : Roads to Victory™ v1.10.3 2023-09-15 ReadFromHardware: Invalid address 11c6264c near PC 08a3b004 LR 08a3b004
Call of Duty : Roads to Victory™ v1.16.1 2023-09-14 WriteToHardware: Invalid address 000003e4 near PC 08935280 LR 089336d4
Call of Duty : Roads to Victory™ v1.11.3 2023-09-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00050b3c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Call of Duty : Roads to Victory™ v1.15.4 2023-09-08 __KernelStopThread: thread 441 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-09-08 sceDmacMemcpy(dest=04088000, src=096b3d10, size=557056): overlapping read
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00005000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00005b00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00010200): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00012e00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 0000d800): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00004c00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-06 MFIC instruction hit (70020024) at 0889beb8
Call of Duty : Roads to Victory™ v1.15.4 2023-09-06 WriteToHardware: Invalid address 000003e4 near PC 08a3b230 LR 08a3b004
Call of Duty : Roads to Victory™ v1.10.3 2023-09-06 Unknown syscall in known module 'sceNpService': 0x5f5e32af
Call of Duty : Roads to Victory™ v1.10.3 2023-09-06 Unknown syscall in known module 'sceNp': 0xbb069a87
Call of Duty : Roads to Victory™ v1.14 2023-09-05 UI scissor out of bounds in GameSettingsScreen: 262,0-1645,1080 / 1920,966
Call of Duty : Roads to Victory™ v1.14.4 2023-08-27 WriteToHardware: Invalid address 0000015c near PC 08a14410 LR 08a1915c
Call of Duty : Roads to Victory™ v1.15.3 2023-08-23 Branch in branch delay slot at 0889e949 with different target
Call of Duty : Roads to Victory™ v1.15.3 2023-08-23 Branch in RSRTComp delay slot at 0889e945 in block starting at 0889e93d
Call of Duty : Roads to Victory™ v1.15.3 2023-08-23 Jump to invalid address: 023a1400
Call of Duty : Roads to Victory™ v1.15.3 2023-08-23 Branch in branch delay slot at 088b2939 with different target
Call of Duty : Roads to Victory™ v1.15.4 2023-09-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.15.4 2023-08-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.14.1 2023-08-21 UI scissor out of bounds in MainScreen: 64,120-1744,962 / 2408,1038
Call of Duty : Roads to Victory™ v1.14.1 2023-08-21 UI scissor out of bounds in MainScreen: 1826,18-563,1063 / 2408,1038
Call of Duty : Roads to Victory™ v1.14.1 2023-08-21 UI scissor out of bounds in MainScreen: 64,0-1744,1082 / 2408,1038
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 0000fe00): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.3 2023-08-20 sceMp3Init: invalid data: not layer 3
Call of Duty : Roads to Victory™ v1.15.3 2023-08-20 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Call of Duty : Roads to Victory™ v1.12.3 2023-08-20 Jump to invalid address: 067528c0
Call of Duty : Roads to Victory™ v1.15.4 2023-08-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z +
Call of Duty : Roads to Victory™ v1.13.2 2023-08-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040e0000 offset: 0 (256x256 stride 256, 5551): [C:040cc000/256 Z:04088000/512 X:0 Y:160 reint: false] [C:040e0000/256 Z:04088000/512 X:0 Y:0 reint: false]
Call of Duty : Roads to Victory™ v1.15.4 2023-08-13 __KernelStopThread: thread 309 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-08-08 WriteToHardware: Invalid address 000003e4 near PC 08a47de4 LR 088c8ca4
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 Branch in JumpReg delay slot at 04021a4c in block starting at 04021880
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 002a323a
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00253039
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 002b323a
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00283139
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00181d28
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00212b35
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00242f38
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 003a3f3f
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 002e363e
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 002d353d
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 00252629
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 0012161f
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 0012161e
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 001c2a3c
Call of Duty : Roads to Victory™ v1.15.4 2023-08-07 MIPSCompileOp: Invalid instruction 001d2b3d
Call of Duty : Roads to Victory™ v1.15.4 2023-08-01 WriteToHardware: Invalid address 0000015c near PC 08a61a00 LR 0899ef60
Call of Duty : Roads to Victory™ v1.11.3 2023-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe44, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 Render to area containing texture at 04161800 +64x0
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Call of Duty : Roads to Victory™ v1.10.3 2023-07-28 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
Call of Duty : Roads to Victory™ v1.15.4 2023-07-27 WriteToHardware: Invalid address 0000020c near PC 08a569cc LR 08a569cc
Call of Duty : Roads to Victory™ v1.15.4 2023-07-27 sceNetAdhocMatchingInit(9816) at 088fc4e8
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 Vertices without position found: (05400003) P: ? T: f (size: 12)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 Vertices without position found: (0520003c) P: ? N: s8 C: 8888 (size: 12)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 Drawing region rate add non-zero: 04f8, 027f of 0002, 0200
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 Vertices without position found: (05000074) P: ? N: f C: 5551 (size: 20)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 Unknown GE command : 34050000
Call of Duty : Roads to Victory™ v1.15.4 2023-07-24 WriteToHardware: Invalid address 00000140 near PC 089818f4 LR 089817b4
Call of Duty : Roads to Victory™ v1.15.4 2023-07-23 __KernelStopThread: thread 337 does not exist (ApctlThread deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-22 WriteToHardware: Invalid address 00000140 near PC 0895a074 LR 08959f34
Call of Duty : Roads to Victory™ v1.15.4 2023-07-19 WriteToHardware: Invalid address 000003e4 near PC 08a1116c LR 08a113f4
Call of Duty : Roads to Victory™ v1.11.3 2023-07-17 WriteToHardware: Invalid address 000003e4 near PC 089818e0 LR 089817b4
Call of Duty : Roads to Victory™ v1.15.4 2023-07-13 Unknown GetPointerWrite 00001a1e PC 08a1a074 LR 08a1a0b0
Call of Duty : Roads to Victory™ v1.15.4 2023-07-11 __KernelStopThread: thread 370 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-07-11 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
Call of Duty : Roads to Victory™ v1.15.4 2023-07-08 Unimplemented HLE function sceUtilityGetNetParam
Call of Duty : Roads to Victory™ v1.15.4 2023-07-06 __KernelStopThread: thread 312 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.15.4 2023-06-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2023-06-25 Branch in RSZeroComp delay slot at 088b00b5 in block starting at 088b00b1
Call of Duty : Roads to Victory™ v1.15.3-45-ge0e25ab0e 2023-06-22 WriteToHardware: Invalid address 0000015c near PC 08933094 LR 08933094
Call of Duty : Roads to Victory™ v1.12.3 2023-06-18 WriteToHardware: Invalid address 000003e4 near PC 08a0e7fc LR 08a0e7fc
Call of Duty : Roads to Victory™ v1.15.4 2023-06-16 Unknown GetPointerWrite 3f800008 PC 0898d374 LR 0898d3a0
Call of Duty : Roads to Victory™ v1.14.4 2023-06-16 WriteToHardware: Invalid address 00000078 near PC 08a56250 LR 08a56250
Call of Duty : Roads to Victory™ v1.11.3 2023-06-15 Unknown GetPointer 00000000 PC 08a3c4e8 LR 001b0001
Call of Duty : Roads to Victory™ v1.6.3 2023-06-15 Unknown GetPointer 81bdef81 PC 81bdef81 LR 81bdef81
Call of Duty : Roads to Victory™ v1.15.4 2023-06-10 80630007=sceAtracSetData(2, 08be96c0, 00001300): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-06-10 80630007=sceAtracSetData(2, 08be96c0, 00001200): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-06-10 80630007=sceAtracSetData(2, 08be96c0, 00001100): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-06-10 80630007=sceAtracSetData(2, 08be96c0, 00010000): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 0015191f
Call of Duty : Roads to Victory™ v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 00090d15
Call of Duty : Roads to Victory™ v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 00172639
Call of Duty : Roads to Victory™ v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 00203041
Call of Duty : Roads to Victory™ v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 0018283b