Recent logs - Call of Duty : Roads to Victory™

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Call of Duty : Roads to Victory™ v1.12.3 2022-06-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 03f10444:40c00b34 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_
Call of Duty : Roads to Victory™ v1.11.3 2022-06-28 WriteToHardware: Invalid address 0000015c near PC 08a352b8 LR 0891070c
Call of Duty : Roads to Victory™ v1.12.3 2022-06-28 WriteToHardware: Invalid address 0000015c near PC 08a93320 LR 089bc340
Call of Duty : Roads to Victory™ v1.9.4 2022-06-22 WriteToHardware: Invalid address 000003e4 near PC 08a28b90 LR 08a12ce8
Call of Duty : Roads to Victory™ v1.12.3 2022-06-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4000
Call of Duty : Roads to Victory™ v1.12.3 2022-06-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 9600
Call of Duty : Roads to Victory™ v1.12.3 2022-06-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747272
Call of Duty : Roads to Victory™ v1.12.3 2022-06-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
Call of Duty : Roads to Victory™ v1.12.3 2022-06-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148119992
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00615e54
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00736e69
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 006e6e68
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00747368
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 008c887c
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 008a8881
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00827f78
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 003c3635
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 005b5654
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00514838
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00574d3e
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00504637
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00504b3f
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00565145
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 0051463b
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 0052493a
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 006e6654
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00827869
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 0090897d
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 008f887c
Call of Duty : Roads to Victory™ v1.12.3 2022-06-17 MIPSCompileOp: Invalid instruction 00585754
Call of Duty : Roads to Victory™ v1.12.3 2022-06-15 Unexpected mpeg first timestamp: 1000002417 / 68719485975
Call of Duty : Roads to Victory™ v1.12.3 2022-06-15 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2022-06-15 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
Call of Duty : Roads to Victory™ v1.12.3 2022-06-12 Unknown GetPointer 00000188 PC 08a1a074 LR 08a1a0b0
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Jump to invalid address: 05682460
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Jump to invalid address: 03885360
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Jump to invalid address: 02a00c40
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Call of Duty : Roads to Victory™ v1.12 2022-06-08 WriteToHardware: Invalid address 00000158 near PC 08a113a4 LR 08a113f4
Call of Duty : Roads to Victory™ v1.12.3 2022-06-06 WriteToHardware: Invalid address 0000020c near PC 08abdce0 LR 08abdce0
Call of Duty : Roads to Victory™ v1.12.3 2022-06-05 MIPSCompileOp: Invalid instruction 43080000
Call of Duty : Roads to Victory™ v1.12.3 2022-06-02 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Call of Duty : Roads to Victory™ v1.12.3 2022-06-02 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Call of Duty : Roads to Victory™ v1.12.3 2022-05-30 sceFontGetCharGlyphImage(1, a9, 9ffee2c): bad font
Call of Duty : Roads to Victory™ v1.12.3 2022-05-30 sceFontGetCharInfo(00000001, 169, 09ffedf0): bad font
Call of Duty : Roads to Victory™ v1.12.3 2022-05-25 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Call of Duty : Roads to Victory™ v1.12.3 2022-05-24 WriteToHardware: Invalid address 000003e4 near PC 08a56978 LR 089d8b88
Call of Duty : Roads to Victory™ v1.11.3 2022-05-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093a8b80): duplicate handler
Call of Duty : Roads to Victory™ v1.12.3 2022-05-16 Jump to invalid address: 0687f320
Call of Duty : Roads to Victory™ v1.12.3 2022-05-15 Branch in Jump delay slot at 08e21dc0 in block starting at 08e21d80
Call of Duty : Roads to Victory™ v1.12.3 2022-06-09 Jump to invalid address: 029d6b60
Call of Duty : Roads to Victory™ v1.10.3 2022-05-12 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2022-05-12 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2022-05-12 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.10.3 2022-05-12 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Call of Duty : Roads to Victory™ v1.12.3 2022-06-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
Call of Duty : Roads to Victory™ v1.10.3 2022-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=08b20000, pos=0, access=1, data=2, text=2
Call of Duty : Roads to Victory™ v1.12.3 2022-05-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Call of Duty : Roads to Victory™ v1.12.3 2022-05-10 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.12.3 2022-05-10 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.12.3 2022-05-07 __KernelStopThread: thread 372 does not exist
Call of Duty : Roads to Victory™ v1.9.4 2022-05-06 ReadFromHardware: Invalid address 8281e382 near PC 8281e382 LR 8281e382
Call of Duty : Roads to Victory™ v1.12.3 2022-05-04 WriteToHardware: Invalid address 000003e4 near PC 08a09e08 LR 08a002f0
Call of Duty : Roads to Victory™ v1.12.3 2022-05-03 WriteToHardware: Invalid address 000003e4 near PC 0898c220 LR 0898c600
Call of Duty : Roads to Victory™ v1.12.3 2022-05-02 WriteToHardware: Invalid address 000003e4 near PC 08a47cf0 LR 089fa2b4
Call of Duty : Roads to Victory™ v1.12.3 2022-04-30 Unknown GE command : 35042e20
Call of Duty : Roads to Victory™ v1.12.3 2022-04-28 sceIoChstat: change attr to 0000 requested
Call of Duty : Roads to Victory™ v1.12.3 2022-05-07 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Call of Duty : Roads to Victory™ v1.12.3 2022-05-07 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
Call of Duty : Roads to Victory™ v1.12.3 2022-05-07 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
Call of Duty : Roads to Victory™ v1.12.3 2022-04-25 __KernelStopThread: thread 447 does not exist
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 405f0000
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 40ced1ee
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 Jump to invalid address: 0674fcf0
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 4020b615
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 40591e3e
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 40cee106
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 40fc6a00
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 405e1800
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 407d0000
Call of Duty : Roads to Victory™ v1.9.4 2022-04-21 MIPSCompileOp: Invalid instruction 40746de0
Call of Duty : Roads to Victory™ v1.12.3 2022-04-19 WriteToHardware: Invalid address 0000020c near PC 08a47dfc LR 088c8e04
Call of Duty : Roads to Victory™ v1.10.2 2022-04-19 Jump to invalid address: 06757ae0
Call of Duty : Roads to Victory™ v1.12.3 2022-04-16 WriteToHardware: Invalid address 000003e4 near PC 08a47de8 LR 088c8e04
Call of Duty : Roads to Victory™ v1.12.3 2022-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=08821c30, pos=0, access=1, data=1, text=1
Call of Duty : Roads to Victory™ v1.12.3 2022-04-14 WriteToHardware: Invalid address 000003e4 near PC 089bc3d4 LR 089bc340
Call of Duty : Roads to Victory™ v1.10.1 2022-04-13 WriteToHardware: Invalid address 000003e4 near PC 08959f44 LR 08959f34
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 000036bf
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 0000373c
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 0000360b
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 0000373d
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 000035c8
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 000036fa
Call of Duty : Roads to Victory™ v1.4.2 2022-04-11 Wrong magic number 000036f7
Call of Duty : Roads to Victory™ v1.12.3 2022-04-10 sceKernelCreateThread(name=PSP_Sound_Manager): unsupported attributes 00000002
Call of Duty : Roads to Victory™ v1.12.3 2022-04-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Call of Duty : Roads to Victory™ v1.12.3 2022-04-27 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Call of Duty : Roads to Victory™ v1.12.3 2022-04-08 WriteToHardware: Invalid address 000003e4 near PC 08a47dfc LR 088c8db8
Call of Duty : Roads to Victory™ v1.12.3 2022-04-06 __KernelStopThread: thread 328 does not exist