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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-26 |
WriteToHardware: Invalid address 00000140 near PC 08a11864 LR 08a115c4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-23 |
__KernelStopThread: thread 366 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-23 |
__KernelStopThread: thread 366 does not exist (ApctlThread stopped) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 0000015c near PC 08abfd58 LR 08abfd58 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 0000015c near PC 08a3c394 LR 08a3bf08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-16 |
WriteToHardware: Invalid address 000003e4 near PC 08a1187c LR 08a115c4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-16 |
WriteToHardware: Invalid address 000003e4 near PC 08ac0f40 LR 08abf9a4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-15 |
80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-15 |
Could not setup streams, unexpected stream count: 35208 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-15 |
Unexpected mpeg first timestamp: 30000000000 / 3298534883328 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-11 |
Failed decrypting the PRX (ret = -4, size = 3227152, psp_size = 3227488)! |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-07-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_de |
Call of Duty : Roads to Victory™ |
v1.9.0 |
2024-07-08 |
Unknown GetPointer 00000000 PC 0881b10c LR 0881b10c |
Call of Duty : Roads to Victory™ |
v1.17.3 |
2024-07-07 |
Jump to invalid address: 03a533e0 |
Call of Duty : Roads to Victory™ |
v1.9.2 |
2024-07-07 |
ReadFromHardware: Invalid address 97bdef97 near PC 97bdef97 LR 97bdef97 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-06 |
WriteToHardware: Invalid address 000003e4 near PC 08aab4fc LR 089c01cc |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-05 |
WriteToHardware: Invalid address 000003e4 near PC 08a43b14 LR 08a3fc20 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-21 |
WriteToHardware: Invalid address 000003e4 near PC 08a47de4 LR 08a76518 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-20 |
__KernelStopThread: thread 522 does not exist (ApctlThread stopped) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-19 |
sceKernelVolatileMemUnlock(0) FAILED - not locked |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-19 |
DL PC = 00000000 WTF!!!! |
Call of Duty : Roads to Victory™ |
v1.16.4 |
2024-06-17 |
Failed decrypting the PRX (ret = -1, size = 4283605, psp_size = 4283952)! |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-14 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-14 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
Call of Duty : Roads to Victory™ |
v1.17.1-669-gd298c6f6f5 |
2024-06-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Call of Duty : Roads to Victory™ |
v1.17.1-669-gd298c6f6f5 |
2024-06-21 |
sceKernelRegisterSubIntrHandler(30, 1, 08893958, 00000000): duplicate handler |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-06 |
WriteToHardware: Invalid address 00002e64 near PC 08000000 LR 08000000 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-06-04 |
WriteToHardware: Invalid address 00000448 near PC 08a19fe8 LR 08a29850 |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2024-06-01 |
WriteToHardware: Invalid address 000003e4 near PC 08a1b998 LR 08a1b974 |
Call of Duty : Roads to Victory™ |
v1.17.1-491-g9cdd97c13b |
2024-05-28 |
Could not setup streams, unexpected stream count: 7168 |
Call of Duty : Roads to Victory™ |
v1.17.1-491-g9cdd97c13b |
2024-05-28 |
Unexpected mpeg first timestamp: 5000000600 / 343597385216 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-05-25 |
WriteToHardware: Invalid address 0000015c near PC 08a11408 LR 08a113f4 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2024-05-25 |
WriteToHardware: Invalid address 0000015c near PC 08a0e700 LR 08a21340 |
Call of Duty : Roads to Victory™ |
v1.9.0 |
2024-05-19 |
WriteToHardware: Invalid address 5358fecc near PC 08000000 LR 08000000 |
Call of Duty : Roads to Victory™ |
v1.9.0 |
2024-05-19 |
ReadFromHardware: Invalid address 00002014 near PC 08000000 LR 08000000 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-05-17 |
__KernelStopThread: thread 595 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
80630006=sceAtracSetData(1, 08b2e440, 00008000): multiple fmt definitions |
Call of Duty : Roads to Victory™ |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
80630006=sceAtracSetData(0, 08b4e4c0, 00008000): multiple fmt definitions |
Call of Duty : Roads to Victory™ |
v1.14.4 |
2024-05-15 |
__KernelStopThread: thread 448 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.10.2 |
2024-05-13 |
Render to texture with different strides 128 != 192 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 0027313a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 002a333c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 0027313c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 000e1829 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 001f2d3c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 001f2b38 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 00212d37 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 001f2329 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 0034393a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 002f363c |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 002c343a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 00232629 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 00080d15 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 00152337 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-09 |
MIPSCompileOp: Invalid instruction 001b2a3d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-08 |
Jump to invalid address: 04c57500 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-08 |
Branch in Jump delay slot at 09ff6644 in block starting at 09ff6644 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-08 |
Jump to invalid address: 02eb4340 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-08 |
MIPSCompileOp: Invalid instruction 70370003 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-08 |
MIPSCompileOp: Invalid instruction 02a029bc |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-05-05 |
sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-29 |
80630007=sceAtracSetData(2, 08bd5600, 00002a60): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-29 |
80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-29 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-29 |
80630007=sceAtracSetData(2, 08bd5600, 00006000): atracID uses different codec type than data |
Call of Duty : Roads to Victory™ |
v1.10.3 |
2024-04-28 |
WriteToHardware: Invalid address 000003e4 near PC 08a11864 LR 08a115c4 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-24 |
Branch in Jump delay slot at 08c94318 in block starting at 08c94318 |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-24 |
Jump to invalid address: 03250c40 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-12 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-20 |
WriteToHardware: Invalid address 00000154 near PC 08a11374 LR 08a113f4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00263039 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0027313e |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0029323a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00242e37 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00212d3a |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 001e2935 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00192229 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00222c35 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002c3235 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00373b3b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 0032383d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002c343d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 002b333b |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00222528 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00090d14 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 00172538 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MIPSCompileOp: Invalid instruction 001a293d |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
MFIC instruction hit (70020024) at 089ad2cc |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-17 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-14 |
__KernelStopThread: thread 2581 does not exist (ApctlThread deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-11 |
WriteToHardware: Invalid address 000003e4 near PC 08a3b044 LR 08a3b004 |
Call of Duty : Roads to Victory™ |
v1.16.5 |
2024-04-09 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
03f10444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f10444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 WScale 1
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal) |
Call of Duty : Roads to Victory™ |
v1.16.6 |
2024-04-05 |
Jump to invalid address: 009ef400 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-03 |
WriteToHardware: Invalid address 000003e4 near PC 08a3c0e8 LR 08a3bf08 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-03 |
WriteToHardware: Invalid address 000003e4 near PC 08a11a04 LR 08a115c4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-04-01 |
WriteToHardware: Invalid address 000003e4 near PC 08a360bc LR 08a2ac00 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-28 |
WriteToHardware: Invalid address 000003e4 near PC 08a113ec LR 08a113c0 |