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Game title |
Version |
Latest Report |
Message |
Call of Duty : Roads to Victory™ |
v1.17.1-1002-g5fd8fae8b5 |
2025-09-07 |
WriteToHardware: Invalid address 0000015c near PC 08a2dc18 LR 08a2db7c |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-08-10 |
ReadFromHardware: Invalid address ad81e3ad near PC ad81e3ad LR ad81e3ad |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-08-06 |
WriteToHardware: Invalid address 0000000d near PC 08a11718 LR 08a11718 |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-08-06 |
ReadFromHardware: Invalid address 0000000d near PC 08a11718 LR 08a11718 |
Call of Duty : Roads to Victory™ |
v1.19.3 |
2025-08-02 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:05200002 Tex Fog FragUber StenToAlpha Sten0 TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse |
Call of Duty : Roads to Victory™ |
v1.19.2 |
2025-07-24 |
Error in shader compilation: info: 0:53: L0001: Expected token ';', found 'end of file'
01000000:80000920 HWX T Light: LightUberShader Cull
#version 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000920 HWX T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
}
if ((u_lightControl & 0x2u) != 0x0u) {
comp = (u_lightControl |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-07-11 |
Unknown GetPointerWrite 00000018 PC 08a47b90 LR 08a1a0b0 |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-07-03 |
WriteToHardware: Invalid address 0000020c near PC 08935250 LR 089336d4 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-06-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2025-06-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
Call of Duty : Roads to Victory™ |
v1.11.3 |
2025-06-22 |
ReadFromHardware: Invalid address 7fffffff near PC 7fffffff LR 7fffffff |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-06-10 |
WriteToHardware: Invalid address 000003e4 near PC 08a1fda8 LR 08a1fe30 |
Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-06-10 |
WriteToHardware: Invalid address 000003e4 near PC 08911ac8 LR 08911ac8 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 835e2780 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8940 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb9940 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 833ec6c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8900 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280ac30 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280db80 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 833ef9c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809bd0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82815cb0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8b40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb88c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280a1e0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fc51c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280b180 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8780 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbddc0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280e570 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8680 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbfac0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809cc0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280e7e0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fc52c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280eb60 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8640 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280eaa0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8800 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8880 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280bd10 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8374ccc0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280cae0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8600 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 83496800 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280bb80 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb86c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8740 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280b700 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280b4e0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8320dd80 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8700 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809a50 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 832bbb40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280aa10 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb85c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fc3300 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8540 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8580 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809900 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fba900 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 83473d40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb84c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8480 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280b940 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8305ffc0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809780 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8400 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8500 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 833ebec0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8840 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbde00 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8440 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280a690 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280bee0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbcf40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 83481b80 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb83c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbcd40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb82c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8280 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8340 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8380 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 833ee1c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280a530 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbb0c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82808b20 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8300 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8280a350 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 833ec0c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 828079d0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8200 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82809030 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82807e30 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fbdb40 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 8320de00 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb8240 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 82fb81c0 |
Call of Duty : Roads to Victory™ |
v1.8.0 |
2025-06-06 |
Jump to invalid address: 835c8880 |