Recent logs - Rocky Balboa

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Game title Version Latest Report Message
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Rocky Balboa v1.17.1 2024-02-21 Unknown GetPointerWrite f5c24b08 PC 08820adc LR 08820adc
Rocky Balboa v1.17.1 2024-02-20 80630006=sceAtracSetDataAndGetID(08b85dc0, 00000400): invalid RIFF header
Rocky Balboa v1.17.1 2024-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff9c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adffac in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adffa8 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fe80
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adffa4 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adffa0 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fe60
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff98 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fe40
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff94 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff90 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fe20
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff8c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff88 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fe00
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff84 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff80 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fde0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff7c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff78 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fdc0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff74 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff70 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fda0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff6c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff68 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fd80
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff64 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff60 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fd60
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff5c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff58 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fd40
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff54 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff50 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fd20
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff4c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff48 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fd00
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff44 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff40 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fce0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff3c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff38 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fcc0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff34 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff30 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fca0
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff2c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff28 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fc80
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff24 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff20 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fc60
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff1c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff18 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fc40
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff14 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff10 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fc20
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff0c in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff08 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fc00
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff04 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adff00 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adfefc in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Branch in Jump delay slot at 08adfef8 in block starting at 08adfef8
Rocky Balboa v1.17.1 2024-04-08 Jump to invalid address: 02b7fbc0
Rocky Balboa v1.17 2024-01-30 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Rocky Balboa v1.17 2024-01-30 An uneaten prefix at end of block: 0893bd34
Rocky Balboa v1.16.5 2023-10-03 Can't draw: No current render step. Step count: 0
Rocky Balboa v1.15 2023-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
Rocky Balboa v1.15 2023-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
Rocky Balboa v1.13.2 2023-09-12 __KernelStopThread: thread 300 does not exist
Rocky Balboa v1.15.4 2023-08-05 __KernelStopThread: thread 308 does not exist (helper deleted)
Rocky Balboa v1.15.4 2023-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a0dc94, pos=0, access=1, data=1, text=1
Rocky Balboa v1.15.4 2023-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Rocky Balboa v1.13.2 2023-04-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01720544:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:1 MatUp:2 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.w
Rocky Balboa v1.14.4 2023-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
Rocky Balboa v1.14.4 2023-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Rocky Balboa v1.14.4 2023-03-21 WriteToHardware: Invalid address 00000015 near PC 0887b944 LR 0887b928
Rocky Balboa v1.14.4 2023-03-21 ReadFromHardware: Invalid address 00000015 near PC 0887b928 LR 0887b928
Rocky Balboa v1.14.4 2023-03-21 ReadFromHardware: Invalid address 00000008 near PC 0895cd38 LR 0896a42c