Recent logs - Dante's Inferno™

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Dante's Inferno™ v1.17.1 2024-05-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
Dante's Inferno™ v1.17.1 2024-05-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-05-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-05-30 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
Dante's Inferno™ v1.17.1 2024-05-30 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction b39af82e
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction ec21f123
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction b55bea7d
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction f30ff235
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 Branch in branch delay slot at 043790fc with different target
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction 44271f7f
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction b5a3dc65
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction 4be2073c
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction 67b37d44
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction 47ff073c
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction ee7df235
Dante's Inferno™ v1.17.1-329-g7d46f5a0a 2024-05-25 MIPSCompileOp: Invalid instruction 7caf71ce
Dante's Inferno™ v1.17.1 2024-05-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed48a0, 4, 00000000, 0)
Dante's Inferno™ v1.17.1 2024-05-12 sceGeBreak(mode=1, unknown=09ffd560): unknown ptr (valid)
Dante's Inferno™ v1.17.1 2024-05-09 sceKernelCreateThread(name=ID901): unsupported attributes 00000006
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0063fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00000cd4
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction d2f37ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction d2f38002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0076fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0000133f
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 007efabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 000019a9
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 007afabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00002014
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 468e7ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 468e8002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 006afabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0000267e
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction b017009b
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 004ffabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00002ce9
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 77f17ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 77f18002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction d2f30088
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 002cfabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00003354
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7ffe7ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7ffe8002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0005fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 000039be
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7b837ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7b838002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00ddfabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00004029
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00b9fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00004694
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0021fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 000079e8
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 05c7007e
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00fafabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0000737e
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00d2fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 4fe80063
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00b0fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 000066a8
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0095fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0000603e
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7b830021
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0084fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 05c78001
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 000059d4
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 05c77ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 7ffe00fa
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0080fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00005369
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 77f100d2
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 0088fabc
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 4fe88002
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 00004cfe
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 4fe87ffd
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 009bfabc
Dante's Inferno™ v1.17.1 2024-05-07 Invalid replacement op 6af17ffd at 0435400c
Dante's Inferno™ v1.17.1 2024-05-07 MIPSCompileOp: Invalid instruction 468e0095
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c7ca00
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c66b00
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf830 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 023736c0
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c66800
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf810 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 0236ea80
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c66500
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf7f0 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 0236f8c0
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf7dc in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 03ebde00
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c65f00
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf7d0 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 02371140
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c65c80
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf7b0 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 02374100
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 067f9380
Dante's Inferno™ v1.17.1 2024-05-05 Branch in Jump delay slot at 08faf794 in block starting at 08faf780
Dante's Inferno™ v1.17.1 2024-05-05 Jump to invalid address: 06c65980