Recent logs - Dante's Inferno™

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Game title Version Latest Report Message
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Dante's Inferno™ v1.10.3 2020-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2020-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2020-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-10-15 __KernelStopThread: thread 309 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-10-15 __KernelStopThread: thread 1067 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-10-15 __KernelStopThread: thread 1537 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-10-14 __KernelStopThread: thread 363 does not exist
Dante's Inferno™ v1.10.3 2020-10-12 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-10-12 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-10-12 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-10-12 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-10-12 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/28240568, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-15 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Dante's Inferno™ v1.8.0 2020-10-02 sceDmacMemcpy(dest=085b0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0xc76f55ed
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0xa670d3a3
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x5494274b
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpService': 0x250488f9
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0xf4531adc
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0x6900f084
Dante's Inferno™ v1.10.3 2020-09-23 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Dante's Inferno™ v1.10.3 2020-09-17 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 Error in shader compilation: info: ERROR: 0:182: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:182: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:183: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:183: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:184: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:184: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:185: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:185: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 8 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif // Uncomment just one of the three params below to choose the corner detection //#define CORNER_A //#define CORNER_B #define CORNER_C //#define CORNER_D #ifndef CORNER_A #define SMOOTH_TIPS #endif #define XBR_SCALE 3.0 #define XBR_Y_WEIGHT 48.0 #define XBR_EQ_THRESHOLD 15.0 #define XBR_LV2_COEFFICIENT 2.0 #define lv2_cf XBR_LV2_COEFFICIENT uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 Error in shader compilation: info: ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 6 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o - filtro - fast version Copyright (C) 2016 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // edit this value to get the smoothing right const float scale = 7.0; // 4.0 -> smooth, 8.0 -> sharp #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; const vec3 dt = vec3(1.0,1.0,1.0); vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 texture2d (vec2 texcoord) { vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return .5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } void main() { // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_position * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2*(C0+C4)+m1*(C1+C3))/(m1+m2); m1 = dot(abs(C1-C5),dt)+0.001; m2 = dot(abs(C2-C4),dt)+0.001; ur = (m2*(C1+C5)+m1*(C2+C4))/(m1+m2); m1 = dot(
Dante's Inferno™ v1.9.0 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Dante's Inferno™ v1.9.0 2020-11-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Dante's Inferno™ v1.9.0 2020-11-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Dante's Inferno™ v1.9.0 2020-11-21 RET: Stack empty!
Dante's Inferno™ v1.10.3-541-g5043f0568 2020-09-06 NotifyFramebuffer(COLOR): Multiple (10) candidate textures. fb addr: 04110000 (512x272 stride 512, 8888)
Dante's Inferno™ v1.10.3 2020-09-04 Unknown GetPointer 00000000 PC 08b3036c LR 08b30160
Dante's Inferno™ v1.10.3 2020-08-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
Dante's Inferno™ v1.10.3 2020-08-31 Render to texture with incompatible formats 3 != 0 at 04000000
Dante's Inferno™ v1.10.3 2020-08-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Dante's Inferno™ v1.10.3 2020-08-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
Dante's Inferno™ v1.10.3 2020-08-21 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Dante's Inferno™ v1.10.3 2020-08-21 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
Dante's Inferno™ v1.10.3 2020-08-21 GE Interrupt: newState might be 1
Dante's Inferno™ v1.10.3 2020-08-21 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
Dante's Inferno™ v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
Dante's Inferno™ v1.10.3 2020-10-18 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2020-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2020-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-08-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Dante's Inferno™ v1.10.3 2020-08-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Dante's Inferno™ v1.10.3 2020-08-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Dante's Inferno™ v1.10.3 2020-08-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Dante's Inferno™ v1.10.3 2020-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Dante's Inferno™ v1.10.3 2020-11-21 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Dante's Inferno™ v1.10.3 2020-11-21 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-21 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Dante's Inferno™ v1.10.3 2020-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Dante's Inferno™ v1.10.3 2020-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Dante's Inferno™ v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Dante's Inferno™ v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Dante's Inferno™ v1.10.3 2020-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Dante's Inferno™ v1.10.3 2020-11-10 Render to area containing texture at 04088000 +128x32
Dante's Inferno™ v1.10.3 2020-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2020-11-21 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Dante's Inferno™ v1.9.3-900-g79299e19f 2020-08-01 ReadFromHardware: Invalid address 00000000 near PC 089d8558 LR 089d8558
Dante's Inferno™ v1.10.3 2020-07-28 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-07-28 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
Dante's Inferno™ v1.10.3 2020-07-28 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.