Recent logs - Dante's Inferno™

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Game title Version Latest Report Message
Dante's Inferno™ v1.6.3-432-gfd6c3145d 2021-10-22 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01b15051:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Dante's Inferno™ v1.6.3-432-gfd6c3145d 2021-10-22 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01915001:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 3: c:1 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Dante's Inferno™ v1.6.3-432-gfd6c3145d 2021-10-22 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01710551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Dante's Inferno™ v1.12.2 2021-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-10-13 __KernelStopThread: thread 416 does not exist
Dante's Inferno™ v1.11.3 2021-10-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
Dante's Inferno™ v1.11.3 2021-10-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
Dante's Inferno™ v1.11.3 2021-10-03 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
Dante's Inferno™ v1.11.3 2021-10-02 80000107=sceDisplaySetFrameBuf(04088000, 512, 0, 0): must change latched framebuf first
Dante's Inferno™ v1.11.3 2021-10-01 Savedata version requested: 3
Dante's Inferno™ v1.12.2 2021-10-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.12.2 2021-10-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-09-22 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Dante's Inferno™ v1.11.3 2021-09-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Dante's Inferno™ v1.4 2021-09-11 sceDmacMemcpy(dest=086b0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.11.3 2021-10-02 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
Dante's Inferno™ v1.11.3 2021-09-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Dante's Inferno™ v1.11.3 2021-09-09 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-09-01 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Dante's Inferno™ v1.11.3 2021-09-01 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
Dante's Inferno™ v1.11.3 2021-09-01 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
Dante's Inferno™ v1.11.3 2021-09-01 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Dante's Inferno™ v1.11.3 2021-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.9.4 2021-09-09 sceDmacMemcpy(dest=08570020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3 2021-08-25 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 7
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 6
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 5
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 4
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 3
Dante's Inferno™ v1.11.3 2021-08-15 GE Interrupt: newState might be 0
Dante's Inferno™ v1.11.3 2021-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-08-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-08-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.12.2 2021-10-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-08-09 Failed decrypting the PRX (ret = -4, size = 5616081, psp_size = 5616432)!
Dante's Inferno™ v1.11.3 2021-08-05 Unknown GetPointer 00000000 PC 089065e4 LR 089065ec
Dante's Inferno™ v1.11.3 2021-08-01 Jump to invalid address: 04fa7110
Dante's Inferno™ v1.11.3 2021-08-01 MIPSCompileOp: Invalid instruction 00000001
Dante's Inferno™ v1.11.3 2021-08-01 Jump to invalid address: 04fa6de0
Dante's Inferno™ v1.10.1 2021-07-29 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Dante's Inferno™ v1.11.3 2021-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Dante's Inferno™ v1.11.3 2021-07-22 80020198=sceKernelRegisterThreadEventHandler(NSyncThread, 0, 00000004, 088caa38, 00000000): bad thread id
Dante's Inferno™ v1.11.3 2021-07-01 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Dante's Inferno™ v1.11.3 2021-07-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 09285980
Dante's Inferno™ v1.11.3 2021-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-06-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-06-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Dante's Inferno™ v1.11.3 2021-06-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-06-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-06-09 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Dante's Inferno™ v1.10-6-g8ac4efd3c 2021-06-04 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10-6-g8ac4efd3c 2021-06-04 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-06-03 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Dante's Inferno™ v1.11.3 2021-06-03 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
Dante's Inferno™ v1.11.3 2021-05-24 Rendering to framebuffer offset: 040cc000 +65x0
Dante's Inferno™ v1.11.3 2021-05-24 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Dante's Inferno™ v1.11.3 2021-05-22 Unknown GetPointer 00000014 PC 0894e4d8 LR 089477fc
Dante's Inferno™ v1.11.3 2021-05-22 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-05-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.11.3 2021-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-04-29 An uneaten prefix at end of block for 08b6f2ec
Dante's Inferno™ v1.11.3 2021-04-26 Branch in Jump delay slot at 09ffe63c in block starting at 09ffe63c
Dante's Inferno™ v1.10.2 2021-04-24 sceMpegRingbufferPut(): invalid mpeg data
Dante's Inferno™ v1.11.3 2021-04-20 Unknown GetPointer 00000000 PC 08b55904 LR 08b5599c
Dante's Inferno™ v1.11.3 2021-09-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Dante's Inferno™ v1.11.3 2021-10-16 Unknown GetPointer 00000000 PC 08928808 LR 08905948
Dante's Inferno™ v1.11.3 2021-04-10 sceDmacMemcpy(dest=085a0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3 2021-04-07 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Dante's Inferno™ v1.11.3 2021-04-07 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/00000000
Dante's Inferno™ v1.11.3 2021-04-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Dante's Inferno™ v1.11.3 2021-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Dante's Inferno™ v1.9.3-80-g73bf6098e 2021-03-16 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Dante's Inferno™ v1.11.3 2021-03-06 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Dante's Inferno™ v1.11.3 2021-03-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d8000/04088000
Dante's Inferno™ v1.11.2 2021-02-26 sceKernelLoadModule: unsupported options size=00000014, flags=c0a00000, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-04-27 Unexpected mpeg first timestamp: 2000000000 / 137438953472
Dante's Inferno™ v1.11.3 2021-04-27 Unimplemented HLE function sceKernelStopUnloadSelfModule
Dante's Inferno™ v1.11.2 2021-02-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Dante's Inferno™ v1.11.3 2021-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-06-03 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Dante's Inferno™ v1.11.3 2021-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Dante's Inferno™ v1.11.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.9.4 2021-02-07 Jump to invalid address: 00450cd0
Dante's Inferno™ v1.11.3 2021-09-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Dante's Inferno™ v1.4.1 2021-01-28 sceDmacMemcpy(dest=08500020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3 2021-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2021-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2021-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2021-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.10.3 2021-01-23 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Dante's Inferno™ v1.10.3 2021-01-16 An uneaten prefix at end of block: 08a1b1ac