Recent logs - Dante's Inferno™

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Game title Version Latest Report Message
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-07-07 __KernelStopThread: thread 286 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-07-06 __KernelStopThread: thread 415 does not exist
Dante's Inferno™ v1.6.3 2020-06-06 Unknown GetPointer 42b4cccc PC 42b4cccc LR 42b4cccc
Dante's Inferno™ v1.9.4 2020-05-16 Render to area containing texture at 04110000 +448x0
Dante's Inferno™ v1.6.3-432-gfd6c3145d 2020-05-15 Error in shader program link: info: (unknown reason) fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Dante's Inferno™ v1.9.3 2020-05-15 Unknown GetPointer 00000000 PC 00000000 LR 0934fd54
Dante's Inferno™ v1.9.3 2020-05-15 WriteToHardware: Invalid address 02c80114 near PC 092cb348 LR 092cb694
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-05-14 __KernelStopThread: thread 589 does not exist
Dante's Inferno™ v1.9.3-130-g9a5766bcf 2020-05-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Dante's Inferno™ v1.9.3-676-gd036717e0 2020-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Dante's Inferno™ v1.9.4 2020-04-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f15515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_ligh
Dante's Inferno™ v1.9.4 2020-06-18 sceDmacMemcpy(dest=086a0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145898704
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144561000
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144760512
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 144665236
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144665236
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-05-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Dante's Inferno™ v1.9.3-679-g3f6887a37 2020-04-17 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-04-05 __KernelStopThread: thread 356 does not exist
Dante's Inferno™ v1.9.4 2020-06-21 Render to area containing texture at 04110000 +384x0
Dante's Inferno™ v1.6.3-492-g9fddfff66 2020-03-20 WriteToHardware: Invalid address 00000000 near PC 08924c88 LR 08924c88
Dante's Inferno™ v1.9.4 2020-05-01 sceDmacMemcpy(dest=086e0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.8.0 2020-03-09 sceDmacMemcpy(dest=08550020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.3 2020-02-22 Render to area containing texture at 04110000 +448x64
Dante's Inferno™ v1.9.4 2020-02-08 WriteToHardware: Invalid address 0000015c near PC 08b67154 LR 08b67154
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Render to texture with different strides 512 != 256
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-29 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 284 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-07-06 __KernelStopThread: thread 275 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 354 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-04-05 __KernelStopThread: thread 352 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-25 __KernelStopThread: thread 360 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2020-01-23 __KernelStopThread: thread 323 does not exist
Dante's Inferno™ v1.9.4 2020-01-15 Render to area containing texture at 04110000 +480x0
Dante's Inferno™ v1.9.4 2020-01-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f15515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightat
Dante's Inferno™ v1.9.4 2020-03-09 Render to area containing texture at 04110000 +384x64
Dante's Inferno™ v1.9.4 2019-12-04 Unknown GetPointer 00000000 PC 08b67154 LR 08b67154
Dante's Inferno™ v1.9.3 2019-12-04 Unknown GetPointer 00000000 PC 089c39ec LR 089c39e4
Dante's Inferno™ v1.9.4 2019-11-26 sceDmacMemcpy(dest=08420020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.9.3-80-g73bf6098e 2019-11-25 __KernelStopThread: thread 438 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2019-11-24 __KernelStopThread: thread 347 does not exist
Dante's Inferno™ v1.9.3-80-g73bf6098e 2019-11-24 __KernelStopThread: thread 348 does not exist
Dante's Inferno™ v1.5.4 2019-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.9.3-80-g73bf6098e 2019-11-05 __KernelStopThread: thread 1205 does not exist
Dante's Inferno™ v1.9.4 2020-04-27 Failed decrypting the PRX (ret = -1, size = 3034980, psp_size = 3035328)!
Dante's Inferno™ v1.9.4 2019-10-25 MIPSCompileOp: Invalid instruction 4ce20928
Dante's Inferno™ v1.9.4 2019-10-25 MIPSCompileOp: Invalid instruction 05af6605
Dante's Inferno™ v1.9.4 2019-10-25 MIPSCompileOp: Invalid instruction 7c390925
Dante's Inferno™ v1.9.4 2019-10-25 MIPSCompileOp: Invalid instruction 78c65484
Dante's Inferno™ v1.9.4 2019-10-23 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f15155:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightat
Dante's Inferno™ v1.9.3-82-g90e91e24b 2019-10-20 __KernelStopThread: thread 371 does not exist
Dante's Inferno™ v1.9.4 2019-10-25 WriteToHardware: Invalid address ffffbe78 near PC 09285458 LR 092f48f8