To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
2 |
MIPSCompileOp: Invalid instruction 0000affb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Jump to invalid address: 0bcc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 0002afff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction cfa00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Branch in branch delay slot at 080f1910 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Branch in branch delay slot at 080f190c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
2 |
MIPSCompileOp: Invalid instruction cccc5000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Jump to invalid address: 07cc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 06fb53df |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 9cf4be71 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 9fc50000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 007f7275 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction eef10000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 001df677 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Branch in branch delay slot at 080e1ca8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
MIPSCompileOp: Invalid instruction 000afef7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
WriteToHardware: Invalid address 0000010b near PC 089ae5b0 LR 089ae5a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Unknown GetPointer 0000019f PC 089b2af4 LR 089b2b74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
Unknown GetPointerWrite 0000014f PC 089b2adc LR 089b2b74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
WriteToHardware: Invalid address 00000103 near PC 089b0a48 LR 089b0ac8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-15 |
1 |
ReadFromHardware: Invalid address 00000103 near PC 089b0a3c LR 089b0ac8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.525821;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.525821;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.525821;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
6 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.613111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.613111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-05-14 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.613111;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
6 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-09 |
2 |
Decoding texture from VRAM mirror at 0466a030 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-14 |
1 |
WriteToHardware: Invalid address 54c0656c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-02 |
2 |
ReadFromHardware: Invalid address 00000040 near PC 0891ad74 LR 08910d64 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-14 |
1 |
WriteToHardware: Invalid address 43a8f037 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-14 |
1 |
WriteToHardware: Invalid address 01458d00 near PC 0882be4c LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1 |
2024-05-14 |
1 |
WriteToHardware: Invalid address 12133520 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-05-14 |
1 |
Replacement rowPitch=1024, but w=4320 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-14 |
1 |
Unknown GetPointerWrite 40000000 PC 0880ca80 LR 0880cae8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-14 |
1 |
ReadFromHardware: Invalid address 0b566203 near PC 08a5fc80 LR 08a5fd24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 901b64a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 68a46b95 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 5f9529f6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 50a14dfc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 440ca7d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 42778a9f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 33d4ab37 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 2c8e6ab3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 267a6dd2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 69a0f6a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 019b25eb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) c6183d47 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) bd2bde07 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) aee7404d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 6b4a146c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 4a9e5e29 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 36aa6e91 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 32f687a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) a85880d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 469989ad |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 04b7766e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 00007265 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 73755f65 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 47656373 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 00007961 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 32f60e20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 44656373 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 006c7274 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 43656373 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 6f46646e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) c3afa9a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 53656373 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 726f4673 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 6c697455 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 726f466e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 614d6461 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-13 |
1 |
Invalid address for syscall stub (invalidname) 65726854 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
3 |
Invalid address for syscall stub (invalidname) 00000072 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
3 |
Invalid address for syscall stub (invalidname) 65735572 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 6f467265 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 73556d65 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 505a3c20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 726f466f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 69647453 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) ddf4c8a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 75646f4d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 00726573 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 55726f46 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 63657845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 64616f4c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) ddf4c820 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 61726269 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 4c5f6c65 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 6e72654b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
9 |
Invalid address for syscall stub (invalidname) 00000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
7 |
Invalid address for syscall stub (invalidname) 72657355 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
2 |
Invalid address for syscall stub (invalidname) 726f4672 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-05-22 |
4 |
Invalid address for syscall stub (invalidname) 674d656c |