To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04e00008) [04e00008] P: ? C: ? (through) (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04850014) [04850014] P: ? C: 5551 Morph: 2 (through) (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04800014) [04800014] P: ? C: 5551 (through) (6b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0440001a) [0440001a] P: ? C: 4444 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04400008) [04400008] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12000072) [12000072] P: ? N: f C: 565 T: u16 (24b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04240005) [04240005] P: ? C: ? T: u8 Morph: 2 (6b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0424001b) [0424001b] P: ? C: 4444 T: f Morph: 2 (32b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04200006) [04200006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04600006) [04600006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04800262) [04800262] P: ? N: f T: u16 W: u8 (1x) (through) (24b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04200048) [04200048] P: ? N: s16 C: ? (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04200043) [04200043] P: ? N: s16 T: f (20b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04000032) [04000032] P: ? N: s8 C: 565 T: u16 (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1260001a) [1260001a] P: ? C: 4444 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1220000d) [1220000d] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04420016) [04420016] P: ? C: 5551 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04800006) [04800006] P: ? C: ? T: u16 (through) (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04550005) [04550005] P: ? C: ? T: u8 Morph: 6 (18b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04a4000a) [04a4000a] P: ? C: ? T: u16 Morph: 2 (through) (8b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (12200048) [12200048] P: ? N: s16 C: ? (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
14 |
Vertices without position found: (12600006) [12600006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (0413001f) [0413001f] P: ? C: 8888 T: f Morph: 5 (80b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0460001a) [0460001a] P: ? C: 4444 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0420022c) [0420022c] P: ? N: s8 C: ? W: u8 (1x) (6b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (0404000a) [0404000a] P: ? C: ? T: u16 Morph: 2 (8b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04400003) [04400003] P: ? T: f (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04c50003) [04c50003] P: ? T: f Morph: 2 (through) (24b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04400006) [04400006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
37 |
Unusual bezier/spline vtype: 12200274, morph: 0, bones: 1 |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04200274) [04200274] P: ? N: f C: 5551 W: u8 (1x) (20b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12000006) [12000006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04800004) [04800004] P: ? C: ? (through) (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04c00008) [04c00008] P: ? C: ? (through) (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
24 |
Unusual bezier/spline vtype: 1220022c, morph: 0, bones: 1 |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1240000a) [1240000a] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12400008) [12400008] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0400001b) [0400001b] P: ? C: 4444 T: f (16b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04000007) [04000007] P: ? C: ? T: f (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1200001b) [1200001b] P: ? C: 4444 T: f (16b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04400009) [04400009] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0440001d) [0440001d] P: ? C: 8888 T: u8 (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04000072) [04000072] P: ? N: f C: 565 T: u16 (24b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0440000a) [0440000a] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12600007) [12600007] P: ? C: ? T: f (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
62 |
Unusual bezier/spline vtype: 12800262, morph: 0, bones: 1 |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1260000d) [1260000d] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04200004) [04200004] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0400001a) [0400001a] P: ? C: 4444 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (0460000d) [0460000d] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04050010) [04050010] P: ? C: 565 Morph: 2 (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04750003) [04750003] P: ? T: f Morph: 6 (72b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04840018) [04840018] P: ? C: 4444 Morph: 2 (through) (12b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04b00007) [04b00007] P: ? C: ? T: f Morph: 5 (through) (20b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0420000e) [0420000e] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0460000f) [0460000f] P: ? C: ? T: f (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
12 |
Vertices without position found: (04200009) [04200009] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1200001a) [1200001a] P: ? C: 4444 T: u16 (10b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04600004) [04600004] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04e0002e) [04e0002e] P: ? N: s8 C: ? T: u16 (through) (6b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (0420000d) [0420000d] P: ? C: ? T: u8 (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04000006) [04000006] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12000004) [12000004] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12200004) [12200004] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (1220000e) [1220000e] P: ? C: ? T: u16 (4b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04000004) [04000004] P: ? C: ? (3b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04040005) [04040005] P: ? C: ? T: u8 Morph: 2 (6b) |
| 討鬼伝 極 |
v1.20.3 |
2026-11-03 |
16 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1x1x2 (0,0)->(0,0) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (04600011) [04600011] P: ? C: 565 T: u8 (8b) |
| 討鬼伝 極 |
v1.18.1 |
2026-01-09 |
13 |
Vertices without position found: (12600011) [12600011] P: ? C: 565 T: u8 (8b) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ed150): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
9 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
11 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
8 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
9 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
10 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
8 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-12-16 |
9 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-27 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fbf1e0): duplicate handler |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2024-11-27 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(58000af, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2024-11-27 |
1 |
Unknown GetPointerWrite 0000064a PC 0894d090 LR 0894d0a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-27 |
1 |
Branch in JumpReg delay slot at 09e4ef08 in block starting at 09e4ee80 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction b5207038 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 70cd9d88 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2024-11-27 |
2 |
MIPSCompileOp: Invalid instruction 70be8314 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-12-22 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00001600): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 4331b0c7 |
| eFootball PC - V. |
v1.18.1 |
2025-06-11 |
4 |
MIPSCompileOp: Invalid instruction cffd6000 |
| eFootball PC - V. |
v1.18.1 |
2025-06-11 |
5 |
MIPSCompileOp: Invalid instruction 00afffff |
| eFootball PC - V. |
v1.18.1 |
2025-06-11 |
4 |
MIPSCompileOp: Invalid instruction 05cffd60 |
| eFootball PC - V. |
v1.18.1 |
2025-06-11 |
4 |
MIPSCompileOp: Invalid instruction 0007deff |
| eFootball PC - V. |
v1.18.1 |
2025-06-11 |
4 |
MIPSCompileOp: Invalid instruction 6bfffffa |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 0000ffff |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 000000ff |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 40400000 |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 4646d143 |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 0000ff01 |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 00000014 |
| Pro Evolution Soccer 2011 |
v1.18.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 74786946 |