Recent logs - Def Jam® Fight For NY™: The Takeover

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-19 sceDmacMemcpy(dest=09a61bc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-17 sceDmacMemcpy(dest=097d5640, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-17 sceDmacMemcpy(dest=096e13c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-16 sceDmacMemcpy(dest=09a6fe80, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-16 sceDmacMemcpy(dest=098b9780, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-16 sceDmacMemcpy(dest=09536d40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-16 sceDmacMemcpy(dest=0989e380, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-16 sceDmacMemcpy(dest=09731900, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-15 sceDmacMemcpy(dest=09b4b940, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-15 sceDmacMemcpy(dest=09977b00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-14 sceDmacMemcpy(dest=09590f00, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-14 sceDmacMemcpy(dest=09883b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-14 sceDmacMemcpy(dest=09bfeb80, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-14 sceDmacMemcpy(dest=09553d40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-13 sceDmacMemcpy(dest=09782b00, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-13 sceDmacMemcpy(dest=09a2d740, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-13 sceDmacMemcpy(dest=09a66d40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2018-12-11 sceDmacMemcpy(dest=099ab440, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-11 sceDmacMemcpy(dest=096fa680, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-10 sceDmacMemcpy(dest=09802240, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2018-12-10 sceDmacMemcpy(dest=096fe240, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-10 sceDmacMemcpy(dest=097e6880, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-09 sceDmacMemcpy(dest=09aa0700, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-09 sceDmacMemcpy(dest=096fa640, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-09 Unknown GetPointer e8fc44d8 PC 0891bb38 LR 0891bb8c
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-12-09 sceDmacMemcpy(dest=098da740, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-08 sceDmacMemcpy(dest=09a5a740, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2018-12-08 sceDmacMemcpy(dest=098cef40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-08 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f10000:00000b08 HWX C T N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-08 Error in shader program link: info: Invalid vertex shader. Link cannot proceed. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f10000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-08 sceDmacMemcpy(dest=09695f00, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-07 sceDmacMemcpy(dest=097f4400, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-07 sceDmacMemcpy(dest=09666a80, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-12-07 sceDmacMemcpy(dest=0988cd80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-07 sceDmacMemcpy(dest=09931a00, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-12-07 sceDmacMemcpy(dest=09921940, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 01f10000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.7.5 2018-12-07 sceDmacMemcpy(dest=095cb200, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-07 sceDmacMemcpy(dest=09a72080, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-07 sceDmacMemcpy(dest=0952e040, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-16 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01f10000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f10000:00000b08 HWX C T N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.6.3-492-g9fddfff66 2018-12-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 01f10000:00000b18 HWX C T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-12-06 sceDmacMemcpy(dest=0988ce00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-12-04 sceDmacMemcpy(dest=09830500, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2018-12-04 sceDmacMemcpy(dest=09593b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-02 Unexpected mpeg first timestamp: 3400000015f / 3573412790623
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-12-01 sceDmacMemcpy(dest=09677200, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-30 sceDmacMemcpy(dest=09646240, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-29 sceDmacMemcpy(dest=09b354c0, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-29 sceDmacMemcpy(dest=09b065c0, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-28 sceDmacMemcpy(dest=098c5a40, src=08400000, size=31360): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-28 sceDmacMemcpy(dest=0958d540, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-28 sceDmacMemcpy(dest=09951800, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.4.2 2018-11-27 sceDmacMemcpy(dest=09b45840, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.4 2018-11-25 Unknown GetPointer e8fb7198 PC 0891bb38 LR 0891bb8c
Def Jam® Fight For NY™: The Takeover v1.4.2 2018-11-25 sceDmacMemcpy(dest=099cc780, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-24 sceDmacMemcpy(dest=09573540, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.4.2 2018-11-24 sceDmacMemcpy(dest=0995ae80, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-22 sceDmacMemcpy(dest=095768c0, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-22 sceDmacMemcpy(dest=09635a00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-21 sceDmacMemcpy(dest=096cdf80, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-21 sceDmacMemcpy(dest=09849900, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-20 sceDmacMemcpy(dest=09b4b980, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-20 sceDmacMemcpy(dest=096c0b40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-20 sceDmacMemcpy(dest=09b4a740, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-20 sceDmacMemcpy(dest=09adb140, src=08400000, size=116800): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-18 sceDmacMemcpy(dest=09895c40, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-17 sceDmacMemcpy(dest=09b2fc80, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-15 sceDmacMemcpy(dest=0995d380, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-13 sceDmacMemcpy(dest=0968e400, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-13 sceDmacMemcpy(dest=09562800, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-13 sceDmacMemcpy(dest=0959c300, src=08400000, size=17792): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-10 sceDmacMemcpy(dest=09536d00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-10 sceDmacMemcpy(dest=09662b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-10 sceDmacMemcpy(dest=09811700, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-10 sceDmacMemcpy(dest=0994e740, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-10 sceDmacMemcpy(dest=096fa600, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-08 sceDmacMemcpy(dest=09ab9dc0, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-08 sceDmacMemcpy(dest=0995e100, src=08400000, size=68160): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-08 sceDmacMemcpy(dest=095b3640, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-08 sceDmacMemcpy(dest=09b4d580, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-07 sceDmacMemcpy(dest=09792b80, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-07 sceDmacMemcpy(dest=09584e40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-07 sceDmacMemcpy(dest=09bca280, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-07 sceDmacMemcpy(dest=09b72e80, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-11-06 sceDmacMemcpy(dest=09777840, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-06 sceDmacMemcpy(dest=0981f940, src=08400000, size=724736): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-06 sceDmacMemcpy(dest=09568b00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.2 2018-11-04 sceDmacMemcpy(dest=09ae0940, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.7.1 2018-11-03 sceDmacMemcpy(dest=097606c0, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-02 sceDmacMemcpy(dest=09883640, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-11-01 sceDmacMemcpy(dest=095ebf40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-10-31 sceDmacMemcpy(dest=0958f100, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-10-30 sceDmacMemcpy(dest=099a1640, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-10-30 sceDmacMemcpy(dest=09702e40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.5.4 2018-10-28 sceDmacMemcpy(dest=09744680, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-10-28 sceDmacMemcpy(dest=099f8f40, src=08400000, size=203968): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-10-28 sceDmacMemcpy(dest=095bf500, src=08400000, size=641344): overlapping read
Def Jam® Fight For NY™: The Takeover v1.6.3 2018-10-27 sceDmacMemcpy(dest=0994adc0, src=08400000, size=641344): overlapping read