Recent logs - WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS

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Game title Version Latest Report Message
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.7.5 2024-04-15 Render to area containing texture at 000cc000 +64x0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 436f1d1c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 4370162f
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 436ec432
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 436f99b6
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 41ff6e51
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 41ff6e52
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 436f611a
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 43706bd1
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 437133bc
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 4370b2cf
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 433aa8b2
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 4024dc00
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2024-04-14 MIPSCompileOp: Invalid instruction 436ffafd
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 01813bc1
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 00003bbe
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 00003b3e
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 00003b3f
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 0706a00c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 0001dbff
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 Jump to invalid address: 0ec00004
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 00030001
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction 02000001
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-11 MIPSCompileOp: Invalid instruction b3b30303
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-01 80630007=sceAtracSetData(3, 08d4b180, 00009520): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-01 80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-01 80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-03-31 80630007=sceAtracSetData(3, 08d4b180, 000078b0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-03-29 80630007=sceAtracSetData(2, 08d4b180, 00008918): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-03-13 80630007=sceAtracSetData(3, 08d4b180, 0000d5a8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-03-13 ReadFromHardware: Invalid address 00000000 near PC 089f3688 LR 089f3670
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-03-04 80630007=sceAtracSetData(3, 08d4b180, 00007334): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-03-04 Unknown GetPointer 00000000 PC 08000000 LR 08000010
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-01 80630007=sceAtracSetData(2, 08d4b180, 00005a3c): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-04-22 80630007=sceAtracSetData(2, 08d4b180, 0000545c): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-17 80630007=sceAtracSetData(3, 08d4b180, 00007450): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(3, 08d4b180, 000086e8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(3, 08d4b180, 00005150): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.15.3 2024-02-15 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.15.3 2024-03-10 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-02-15 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-07 MIPSCompileOp: Invalid instruction 00000001
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-07 MIPSCompileOp: Invalid instruction 00000005
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-07 MIPSCompileOp: Invalid instruction 0101fa01
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11 2024-02-05 MIPSCompileOp: Invalid instruction 4041ee33
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11 2024-02-05 ReadFromHardware: Invalid address 74ff0404 near PC 74ff0404 LR 089f3698
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11 2024-02-05 80630007=sceAtracSetData(2, 08d4b180, 000027c0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-16 80630007=sceAtracSetData(2, 08d4b180, 000029f0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-02-01 80630007=sceAtracSetData(3, 08d4b180, 00003da0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-01-31 ReadFromHardware: Invalid address 00000106 near PC 08c683cc LR 08c683cc
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-01-31 WriteToHardware: Invalid address 1a29b294 near PC 088f3354 LR 088f3354
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-03-30 80630007=sceAtracSetData(2, 08d4b180, 00005c40): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-01-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-01-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz /
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-01-28 sceDmacMemcpy(dest=04130d10, src=096f32c0, size=65552): overlapping read
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-27 80630007=sceAtracSetData(2, 08d4b180, 0001eec0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-27 80630007=sceAtracSetData(2, 08d4b180, 0001bb58): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2024-01-26 ReadFromHardware: Invalid address 35931874 near PC 089cdf70 LR 089d25c4
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.13.1 2024-01-22 80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-02-11 80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(3, 08d4b180, 00003e54): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 00005ea4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 00005b28): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-20 80630007=sceAtracSetData(2, 08d4b180, 0001f0f0): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.16.6 2024-01-02 80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2023-12-31 WriteToHardware: Invalid address 0000000c near PC 08a8c6c0 LR 08a8c6c0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2023-12-30 UNTESTED sceNetAdhocPollSocket(09fff4ac, 1, 0, 1) at 08a63f20
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11.3 2023-12-31 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.11 2023-12-30 ReadFromHardware: Invalid address 0e2817e1 near PC 0e2817e1 LR 089f3698
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-01-28 80630007=sceAtracSetData(3, 08d4b180, 00003c88): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.15.3 2023-12-17 sceDmacMemcpy(dest=04131060, src=093ac610, size=65552): overlapping read
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17 2024-01-28 80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 402c9400
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 4395dcd6
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 413fc874
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction b6d38d9c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 4396e4cc
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction b76b1e00
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 4396de13
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 41bf1f7d
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction b6afac00
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 43952b5e
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 41bf28b1
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 43952ae6
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 41b2e878
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction b5031dba
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 4102140f
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 40f67ded
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 40ea0bd3
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 40f1fbb4
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 40e3855e
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.12.3 2023-12-07 MIPSCompileOp: Invalid instruction 40de3d60