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Game title |
Version |
Latest Report |
Message |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.5 |
2024-04-15 |
Render to area containing texture at 000cc000 +64x0 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 436f1d1c |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 4370162f |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 436ec432 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 436f99b6 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 41ff6e51 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 41ff6e52 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 436f611a |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 43706bd1 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 437133bc |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 4370b2cf |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 433aa8b2 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 4024dc00 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2024-04-14 |
MIPSCompileOp: Invalid instruction 436ffafd |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 01813bc1 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 00003bbe |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 00003b3e |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 00003b3f |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 0706a00c |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 0001dbff |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
Jump to invalid address: 0ec00004 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 00030001 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction 02000001 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-11 |
MIPSCompileOp: Invalid instruction b3b30303 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-01 |
80630007=sceAtracSetData(3, 08d4b180, 00009520): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-01 |
80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-01 |
80630007=sceAtracSetData(3, 08d4b180, 000090c0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-03-31 |
80630007=sceAtracSetData(3, 08d4b180, 000078b0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-03-29 |
80630007=sceAtracSetData(2, 08d4b180, 00008918): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-03-13 |
80630007=sceAtracSetData(3, 08d4b180, 0000d5a8): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-03-13 |
ReadFromHardware: Invalid address 00000000 near PC 089f3688 LR 089f3670 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-03-04 |
80630007=sceAtracSetData(3, 08d4b180, 00007334): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-03-04 |
Unknown GetPointer 00000000 PC 08000000 LR 08000010 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-04-01 |
80630007=sceAtracSetData(2, 08d4b180, 00005a3c): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17-13-gf9fff4227 |
2024-02-22 |
80630007=sceAtracSetData(2, 08d4b180, 0000545c): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-17 |
80630007=sceAtracSetData(3, 08d4b180, 00007450): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(2, 08d4b180, 000083a0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(3, 08d4b180, 000086e8): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(3, 08d4b180, 00005150): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.15.3 |
2024-02-15 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.15.3 |
2024-03-10 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-02-15 |
sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid) |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-07 |
MIPSCompileOp: Invalid instruction 00000001 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-07 |
MIPSCompileOp: Invalid instruction 00000005 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-07 |
MIPSCompileOp: Invalid instruction 0101fa01 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11 |
2024-02-05 |
MIPSCompileOp: Invalid instruction 4041ee33 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11 |
2024-02-05 |
ReadFromHardware: Invalid address 74ff0404 near PC 74ff0404 LR 089f3698 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11 |
2024-02-05 |
80630007=sceAtracSetData(2, 08d4b180, 000027c0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-16 |
80630007=sceAtracSetData(2, 08d4b180, 000029f0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-02-01 |
80630007=sceAtracSetData(3, 08d4b180, 00003da0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-01-31 |
ReadFromHardware: Invalid address 00000106 near PC 08c683cc LR 08c683cc |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-01-31 |
WriteToHardware: Invalid address 1a29b294 near PC 088f3354 LR 088f3354 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-03-30 |
80630007=sceAtracSetData(2, 08d4b180, 00005c40): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-01-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-01-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-01-28 |
sceDmacMemcpy(dest=04130d10, src=096f32c0, size=65552): overlapping read |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-27 |
80630007=sceAtracSetData(2, 08d4b180, 0001eec0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-27 |
80630007=sceAtracSetData(2, 08d4b180, 0001bb58): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2024-01-26 |
ReadFromHardware: Invalid address 35931874 near PC 089cdf70 LR 089d25c4 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.13.1 |
2024-01-22 |
80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-02-11 |
80630007=sceAtracSetData(2, 08d4b180, 0000af60): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(3, 08d4b180, 00003e54): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 00005ea4): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 00005b28): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-20 |
80630007=sceAtracSetData(2, 08d4b180, 0001f0f0): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.16.6 |
2024-01-02 |
80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2023-12-31 |
WriteToHardware: Invalid address 0000000c near PC 08a8c6c0 LR 08a8c6c0 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2023-12-30 |
UNTESTED sceNetAdhocPollSocket(09fff4ac, 1, 0, 1) at 08a63f20 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11.3 |
2023-12-31 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.11 |
2023-12-30 |
ReadFromHardware: Invalid address 0e2817e1 near PC 0e2817e1 LR 089f3698 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-01-28 |
80630007=sceAtracSetData(3, 08d4b180, 00003c88): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.15.3 |
2023-12-17 |
sceDmacMemcpy(dest=04131060, src=093ac610, size=65552): overlapping read |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17 |
2024-01-28 |
80630007=sceAtracSetData(2, 08d4b180, 0000f8a8): atracID uses different codec type than data |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 402c9400 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 4395dcd6 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 413fc874 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction b6d38d9c |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 4396e4cc |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction b76b1e00 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 4396de13 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 41bf1f7d |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction b6afac00 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 43952b5e |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 41bf28b1 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 43952ae6 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 41b2e878 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction b5031dba |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 4102140f |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 40f67ded |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 40ea0bd3 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 40f1fbb4 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 40e3855e |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.12.3 |
2023-12-07 |
MIPSCompileOp: Invalid instruction 40de3d60 |